I havent seen a definitive explanation on this, but I understand the number of objects on a Map as total influences the minimum RAM requirement so there are several comments along the way about areas not being added to NTTR or PG because it would push the minimum RAM requirement over the 8GB min spec. So I have been amazed at how much has been delivered with Syria for that fact alone, but leaving it aside most computer programs work of Arrays and multiples of 2, so 32 airfields as was the case for PG is 2^5=32. That in mind it would have been reasonable to assume the engine only allowed for 32 fields but here was are with 33, so clearly, not, but you would expect there is an upper limit somewhere. At the same time its not unreasonable to speculate if the table does allow for 33 fields max that it could be modified to handle more. Having visited all 33 fields in the last few days I have been fairly impressed with the diversity and completeness of them all even if a Few of the Syrian fields are a little sparse (Though I believe this reflects how they are in real life. )
I dont have any baseline for this just speculating on what I have read and the comments around Cyprus. I'd be really interested in how the engine works if anyone from ED has a comment?
I also know that while a lot of people are agitating for Akrotiri. Theres a similar number suggesting you need Cyprus in total. I dont know the area and cant really comment, beyond there seems to be 9-10 airfields there, I've found 9 in my research but it does look like theres a 10th on the High Res Map Asherao published, so it is a big jump.
But would similarly be an awesome addition and would be in keeping with the kinda theme of this map of being quite large but having little self contained combat zones so it would be nice to see it modelled properly.