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Skyhammer

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Everything posted by Skyhammer

  1. I noticed a bug on the SA-10 Launcher, the missile fins are folding wrong. At ejection phase out of the tube they are full extended and right before the burning phase the fins folding but it should be the other way around. Missile with Folded fins out of tube --> extend fins and burning phase. Also why the S-300PS can´t use the 48N6 missile? Even the DCS encyclopedia mentioned it was/is used by this System. 5V55 find folding wrong when ejected out of the launch tube.trk
  2. yeah i have the same issue .. SAMs no radar contacts shown.trk
  3. ok, thanks for your time and all the other user...i will close the topic then
  4. Flanker with 56% fuel still 7.6 till 7.8 G without ACS or Override control stick limitation...the F-15 on the other hand can still pull 8.8G turns not long but it can Flanker 56% fuel still 7.6 G max.trk F15 with 3 fuel tank 8.8G.trk
  5. F-15 was 100% fuel otherwise clean loadout...
  6. weight was round about 27.200kg with fuel and only missiles at the wing tips
  7. i noticed something very strange on all Flankers the can´t even pull 9 G turns at max something like 7.6- 7.9 G and and it doesn't matter without or with full weapons on the pylons. i only can achieve the 9 G with the ACS or Override control stick limitation button and that brakes the wings instand that seems odd to me that the flanker can´t pull 9G in a high speed turn and the F-15 for example can well exceed the 9Gs without a problem Flanker not even 9 G turn.trk F15 easy 9.5 G till blackout.trk Flanker high G turn.acmi
  8. So the S300 detection/tracking range is still very low...at my example it detects a F16 at ~30k ft, Mach 1,7 only at 22km and engages at 18km an that over bone flat terrain..the patriot SAM for comparison detects and engages the F16 at 52 km regardles of skill level....something seems still wrong here with the S300 Performance. S300 detection attack at 18,4km.acmi S300 low tracking distance.trk patriot SAM.trk
  9. uhmmm thanks for your time ...but what is with the low detection ranges at only 22km compared to the patriot which detects similar anti radiation missiles at over 100km an engages them?
  10. Why? the patriot even outperforming the S-300 ....its first Missile gets of at 102km range compared to the S-300 at 22km Patriot SAM .trk
  11. yeah could be possible but its way to weak to only detecting them at 22km because the HARMs are at any time in iterecept parameters for the SAM...but its doing pretty much nothing only in the last few moments ...an is unable to shot 1 down ... I tried that also with SA-15 but they barely can react to intercept the Harms
  12. For me there is (sadly) no selling point to buy the FF Mig 29 atm ...when we already have it in FC3 and its will be pretty much the same...only because it's FF ? definitely no
  13. I wondered, is the S-300 underperforming/nerfed? It can´t even defend itself against a single F16 with 4 HARMS. F16 is shooting 3 HARMS from 10km altitude, Mach 1,6 at ~117km from the SA-10. The SA-10 TR detecting the HARMS only at about 22km in 9.600m ALT and can´t even shot down 1 HARM. S300 .trk S-300 vs 1 F16.acmi
  14. My point is that the entire firing sequence is wrong. The rocket should be ejected upwards from the tube without already burning an fire fire up midair when the missile is horizontal adjudsted via thrust vectoring to the target
  15. I know its more a cosmetic kind of thing but the SA-15 missile ejection seems wrong...it should be approximately like the S-300..the missile get ejected out of the tube corrects flight path, fires up and intercept the locked target SA-15 missile pop up.trk S300 missile pop up.trk
  16. Seems that counts only for AI controlled SAMs.. Heres the difference between a player SAM and an AI SAM ...I operating the SA-15 see the HARM on the Radar in the last 3km(!) of the missle and die. the AI detect it around 13km and shot it down.. AI SA-15.acmi AI controlled SA-15.trk Player SA-15.acmi player controlled SA-15.trk
  17. DLSS/DLAA both ON - HUD blur only DLAA -HUD blur MSAA - no problems
  18. i my opinion something is wrong with motion blur because every time time the aircraft moves the HUD gets messed up. The first screenshot shows the aircraft lurching left right on the runway. The second one directly behind an engine with high heat blur settings Surprisingly there is no heat blur effect when you are in flight and direct behind the other aircrafts engines in full AB
  19. Like the Title says the HUDs of FC3 aircraft are blurry and ivery hard visible when the new DLSS/DLAA is turned on blurry HUD on FC3 aircraft.trk
  20. Apache no HUD problems with DLSS/DLAA ON. But on FC3 massive Problems like you saw...
  21. HUDs are still blurry with DLAA
  22. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking. AIM-120 buff?
  23. I noticed some time ago that the canopy ejection on aircraft is usually incorrect. It ejects upwards/forward rather than backwards out of the way. The result in DCS is in most cases that the canopy blown away would hit/ nearly miss the pilot getting out. It seems all aircraft in DCS have the exact same ejection pattern. I know it's nit-picking but an important detail in my opinion. On Youtube are good examples how the Canopy ejection should look like : Mig-29 0:45, F-18 0:31 DCS - Pilot got killed by own canopy.mp4 Canopy ejection wrong.trk Canopy ejection wrong 3.trk
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