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F l a n k e r

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Everything posted by F l a n k e r

  1. You tell it very well! The nozzle pressure ratio is the ratio between the exhaust pressure and the external pressure. In normal conditions the nozzle is adapted to the external pressure, so the pressure ratio is one, but when the pilot use the afterburner, the nozzle opens up, making those characteristic disks, called Mach disks, a shock wave recompression. I found this in the web: http://www.aerospaceweb.org/question/propulsion/q0224.shtml
  2. Vortex and condensations? Seems realistic when rendered, I wonder if with the game engine is so beautiful and effective. Also the grills under the air intakes are animated? Fantastic, I can't ask more!
  3. Well, this is an F-14 air intake, but I think the F-15 air intake system have got a similar arrangament of the internal shock wave ramps, more inside the duct though. If someone got a better image...
  4. Very good work, thanks a lot!
  5. Strikemax, I definitely love you! Thanks a lot!! (ehm... I think I can read 21БИС in your image, so is the MiG-21bis not the MF one, but is the same!)
  6. Ehi Strikemax, any update? I can't wait for the next screenshot (speaking of which, really nice the first step of the MiG-21... what a pity it is the F-13). Cheers!
  7. I still prefer the MF or bis version. The F-13 was phased out of service in 1980 (was the real first production aircraft, in 1959)... and moreover is the uglyest version.
  8. The 3D model posted seems to be (I'm not sure of course...) a MiG-21F-13, one of the first version of the Fishbed. The best version to implement would be a MiG-21MF that is like many other versions of that bird, and is more modern (I think). PS: The Romanian model posted above is a Lancer version, am I wrong? I think is externally similar to the -21MF or the -21bis one.
  9. Knell, the problem is really that one: someone that take over the model and redo it to meet the ED specifications. And like you just said, it will be a long hard work, but why don't you try? You are a skilled 3D modeler, so please, try to do my favorite aircraft!
  10. Beautiful work walmis, my congratulations!
  11. Beautiful model Pilot666! Only a thing: from the first image you have posted, the model seems to have a convex upper shape while the Su-30 have a concave one (hope to be clear enough... forgive my bad english!). Am I wrong?
  12. It seems you're almost there! What is still missing in the 3D model? (I can't understand it from the picture) And of course, keep playng!!
  13. Hi StrikeMax, how proceed the work? I hope you have enough time for your beauty. Cheers!
  14. Have you seen that? http://www.lockon-models.com/index.php?showtopic=116 Lol, now we gonna have two Su-27 models?
  15. You're right knellknell, is a huge gift (and certainly I never thanks the ED guys enough for this!). And add a new object in the game is not impossible, if it met the requierments. But the Roger's requests have some undeniable great points.
  16. OK, I think I can help you, but I have very little time, so be patient!
  17. Thanks for the update Strikemax. Moreover, what do you need to make to the model to finish it? If you seek some little help for the texture... I'm here! Bye!
  18. Thank you very much!
  19. Wery well done StrikeMax! Thank you for your work!
  20. Interesting experiment, good work! How do you adapt the mirrors? Do you use the same of the Su-33 ones?
  21. Eh eh, calm down guys... The pics of SuperKungFu are not from StrikeMax, but form another 3d model (a commercial one). But I think that the StrikeMax model can be even better!
  22. And WIP stands for work in progress... Pilotasso: for the tail fins, I think that is the perspective. Bye!
  23. OOOOOOOOOOOh yeeeeesssssssss!!! You are my hero!! Look at the nose!!! Sbonk!
  24. Perhaps he means that he want to see the pilot's head while in the game, or see the backwards of the cockpit...
  25. Ciao Alfa, yes, I know. From this my question... I'm impatient, when we can see the new model? I also know the team is working hard, so sorry for my persistence. Cheers!
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