Jump to content

diamond26

Members
  • Posts

    399
  • Joined

  • Last visited

Everything posted by diamond26

  1. I run a session with my gaming laptop with ASW lock on 30 (@72hz this is 24FPS locked) and while the flight was smoother than ASW OFF or ON, the artifacts in HMD and very close objects were annoying.
  2. In my case that is only visible if the FPS is lower than the 50%. I can see that with my gaming laptop (RTX 2060, image below). In my PC rig where I'm always above 50% of the designated hz setting I don't see ghosting on anything on HMD (like numbers not being clear for example) null
  3. ASW ON ( enabled) works best if your system can cover FPS at least to the 50% of the chosen hz setting. 36 for 72, 40 for 80, 45 for 90, 60 for 120. In those cases you won’t have many artifacts. If it is not able to cover 36 minimum then you need to go for 30 lock in OTT which is equivalent to 1/3 of the chosen hz setting but you will have artifacts like ghosting, blurring etc.
  4. To give an illustrated example you can see below in picture 2 (South Atlantic map, single player settings), despite using 90hz, my system goes down to a minimum of 23 FPS. ASW is ON and mostly keeps up as the average is above 45 but in those moments where FPS are dropping you clearly see the ghosting.nullnull In picture 1 (Persian Gulf, single player settings) you can see that the system is always capable of producing at least 45 FPS and regardless of ASW being OFF I'm not experiencing any ghosting (as I said Oculus is always doing something on the background with ASW regardless of our choice) nullnullnull null
  5. Depends on your system. The idea is to use ASW to the point your system can support this particular refresh rate. So if you see that with 80hz, for example, you go as low as 40fps during your flight (with ASW off) then ASW ON will help a lot to avoid ghosting in 3-9 line. On the other side if you push for 90hz and you still get 40 fps then ASW ON won’t help that much. That’s why @Fuggzyis now happier with what he sees with 72hz compared to 120hz he had before
  6. In my case the window is not maximized but I use these two options (cursor confined to game window) in system and VR options and I have no issues nullnull
  7. I can confirm that using lower Resolution (either in OTT or in DCS game settings) does affect FPS. One important setting in ODT/OTT is the FOV reduction. For me it worked without visible degradation down to 0.75 (I see the OP has it already down to 0.8) The most important thing with OTT is what OP mentioned about the sequence of actions to launch DCS. Also there is no need to unplug the link cable after each change. You can only force a link cable test from Oculus app which will soft disconnect link. Then you can apply OTT settings and launch link. @Fuggzy Having seeing your results I believe you will be better off with 90hz in Oculus rather than 120. If your system was able to handle 120 you would have 120 in game settings and 60 when ASW was active. ( and despite our efforts to put it off I believe Oculus forces ASW when FPS drop below the setting we put in) The only benefit with ASW on in difficult maps/ scenarios is that you don’t have issues with ghosting as long as your system can keep the half of the used hz (36 for 72hz, 40 for 80hz, 45 for 90hz) There is a nice tool called CapframeX that gives a lot of nice statistics on FPS, power, thermals of your system while playing.
  8. https://eu.vrcover.com/collections/usb-c-cable-for-oculus™-quest-2/products/premium-usb-c-cable-for-oculus™-quest-2-2m
  9. It's very interesting how people see VR headsets so differently. I have only Quest2 but since I switched to max resolution (5408x2736 in Oculus app) and kept DCS PD 1.0, never had an issue with readability (F18, M2000, F-5, F1) Never had an issue with link the moment I started using a proper USB-C one (not an expensive one) that kept my headeset charged above 80 % even after 3 hours of DCS playing
  10. I use 500 but a lot of people suggest 300-350. Didn't see any difference to be honest.
  11. Since you have OTT, try the hotkeys and the audio confirmation, so you always make sure which ASW mode is running. ASW enabled is good when your system cannot really deliver 72/80/90 fps depending on hz settings in Oculus. It helps a lot in 3-9 views in difficult maps/multiplayer servers to avoid ghosting. You can also play with encode resolution. I use 3664 with my Quest2 and I have sharpening enabled null
  12. I don’t know if you have to use the Steam version but Oculus runs a lot better without SteamVR. Oculus api is at a very good stage at this moment
  13. I guess I'm lucky with Quest2 then, as since the latest updates in Oculus and DCS I see an improvement
  14. Are you using any upscaling method (FSR,NIS,CAS)? These usually introduce some shimmering!
  15. I flew without any shaders or VRperfkit and I had no issues in F18 in Caucausus, Persia and Syria maps. DCS settings attached. Oculus @90hz max resolution, DCS PD 1.0
  16. I fly F18 mostly too, but also Mirage 2000. I haven't noticed the shimmers you mentioned especially with 2.8 where I stopped the use of shaders completely. I will pay more attention tonight and will come back
  17. Are you having the issue with a particular module or any plane in DCS?
  18. BTW in real life when battery wasn't good enough there was a chance to have a hot start. Tt7 is your critical instrument in start up!
  19. Those were my settings when I had a laptop with i7 9750 and RTX 2060 (I was also using VRperfkit) And these are the ones with PC i7 12700k/ RTX 3080 12gb nullnull null
  20. I used the exact same cable and I had the exact same issue! I now have a 9€ VRcover USB-C link cable that not only keeps charged the headset while playing but also have 2.9gbps connection.
  21. @SkateZillaAlthough it's known from my numerous references to your amazingly useful application that I love this app, I would like to thank you once again for your efforts and support to DCS community.
  22. Yes, performance gain are negligible (or not even noticeable) but as said some features like Albedo or haze reduction are still very useful.
  23. Nice, thanks. I didn’t see the attachment on the mobile
  24. @Lange_666how do you block Oculus PC software from being updated ? For headset is easy as you can turn Wi-Fi off but the PC app I haven’t seen any option apart from postpone (which eventually doesn’t stop the app from getting what it wants)
  25. at least for these functions (that I use) the application performs as expected Primary Functions are: Launch DCS World (Launches Selected DCS Build using Default Program Settings) Update DCS World (Updates Selected DCS Build) Repairs DCS World (Repairs Selected DCS Build, Note Repair Scans only DCS Files) Cleans DCS World (Cleans Selected DCS Build, Note Clean Scans every file within the DCS Folder) Secondary Functions: (Most of these Functions were added as App matured, see change log history for details) Launch VR/On (Launches Selected Build w/ VR Set to Enabled) Launch VR/Off (Launches Selected Build w/ VR Set to Disabled) Launch SteamVR (Launched Selected Build w/ SteamVR Interface on Oculus Devices) Launch Oculus Mirror (Launches Oculus Mirror Window w/ Custom Options) Launch Model Viewer (Launches Selected Build's Model Viewer) Advanced Update Panel (Allows User to Update to Specified Version and Branch) Supplemental Functions: Launch DCS w/ Options Presets (WiP, Added in Build 5.31.2018 ) Copy/Backup/Delete DCS World Config (Graphics Options and Input Folders)(WiP, Added In Build 5.31.2018 )
×
×
  • Create New...