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Everything posted by diamond26
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Multithreading Performance is Sensational in VR
diamond26 replied to Flextremes's topic in Virtual Reality
@Steel JawWhat do you mean OTT doesn’t see MT? Those two are not related. OTT works as before when Link or Airlink is used. OTT is not relevant only when Virtual Desktop is used. -
investigating MT VR Display issue
diamond26 replied to Leviathan667's topic in Multi-Threading Bug Reports (Temp)
I can confirm I had the same issue with Quest2 and motion blur on in MT -
Flight Stick is not visible for F-86 and F-18 when using OpenXR
diamond26 replied to diamond26's topic in General Bugs
Based on a very helpful response from Special K in ED's Disocrd I found out that there is a "Hide control stick" option in Game options which was enabled by default. Unticking this brought back the stick in both F-18 and F-86 -
Since the introduction of the 2.8.2.35759 I noticed a very strange behavior when I use OpenXR (in both 2D or VR). The flight stick in F-86 and F-18 is not visible. And for F-18 there is a binding to bring it back, but for F-86 there is none. This behavior appears only with OpenXR. I have tried it on 2 different computers, same result. When I use Opencomposite OpenXR or normal OpenVR runtime everything work as expected. Any ideas or at least a key binding to make stick visible in F-86? PS. I have tried full repair, no mods to no avail.
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EXPERIMENTAL: Resizable BAR in DCS for NVIDIA RTX 30 Series GPUs
diamond26 replied to ShaunX's topic in Virtual Reality
I have noticed that for Quest2, Turbo ON works with all ASW different settings. I have no impact on CPU temperatures because of rebar -
EXPERIMENTAL: Resizable BAR in DCS for NVIDIA RTX 30 Series GPUs
diamond26 replied to ShaunX's topic in Virtual Reality
Just a note on the use of ASW in Q2. The GPU usage is lower whenever I use 45 forced or locked compared to ASW disabled. (rebar is enabled) -
low FPS in VR (multiplayer only)
diamond26 replied to 101st Lonestar AUT's topic in Game Performance Bugs
One more thing to try is to reduce the FOV in OTT (or ODT) to a value below 1, like 0.8 or 0.9 and see how much you gain. In my case up to 0.75 is not so visible in the headset but has a great impact in FPS -
Oculus has to be set as active OpenXR runtime in oculus app to work properly with native OpenXR DCS. The switch I mentioned is this "C:\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR. Note the space after .exe"
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Quest2 can run both OpenVR and OpenXR without additional SW. With the latest patch if you do not add any switches to DCS.exe then it will run OpenVR (like it was all the time before 2.8.2). If you use the switch for OpenXR then it will run DCS OpenXR. With the latter you will have the option to use OpenXR toolkit to enable additional functions like upscaling or sharpening, color saturation etc. Hope that helps
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these are my results on three different options (DCS OpenXR, Opencomposite OpenXR, Vrperfkit). No Upscaling, Turbo mode on in OXRTK. Test with F18 low level free flight over Persian Gulf. i7 12700K/ 3080 12Gb/32gb RAM 3600 End result: DCS OpenXR works better PS. Now I wish Skatezilla's App was able to launch directly the DCS OpenXR option so I can use different settings for different use cases.
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@SkateZillaGood question. Any suggestion?
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As long as you choose to use Oculus as OpenXR runtime in the oculus app, everything else stays as before. https://forum.dcs.world/topic/318004-dcs-now-supports-openxr-natively/?do=findComment&comment=5138982
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OpenXR Toolkit with new DCS release? Not working
diamond26 replied to KCOOL's topic in Virtual Reality
Quest2 works just fine (OpenXR is enabled as default runtime in Oculus app). -
Has the Open Beta Just Switched to OpenComposite?
diamond26 replied to Hempstead's topic in Virtual Reality
Quest2 works in my case, but I had OpenXRtookit installed and used previously with Opencomposite. Now I have two options in OpenXR toolkit for DCS -
OpenXR Toolkit Tuning Guide (updated 21/02/23)
diamond26 replied to edmuss's topic in Virtual Reality
You are welcome. The whole idea for steamVR API use is to trick the system that SteamVR is used so Opencomposite can take over and use their own dll. So in reality no SteamVR is used.- 688 replies
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- openxr
- openxr dev toolkit
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
diamond26 replied to edmuss's topic in Virtual Reality
are you following the steps shown in the attached image there is no need for that if you follow the system-wide installation of the Opencomposite. This is only needed if you do a per-game installation- 688 replies
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- openxr
- openxr dev toolkit
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It's an interesting case this one. I've only tested VD with my gaming Laptop (i79750, RTX 2060) due to connectivity issues with PC. In my case the picture clarity in VD was lacking compared to both Link and Airlink despite trrying the highest resolution possible. It had a blurry filter. FPS wasn't better when used the Ultra resoloution which is close to full resolution I use in Oculus for Link and Airlink
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
diamond26 replied to nikoel's topic in Virtual Reality
For what is worth I have similar experience with Quest2 using OpenXR toolkit in the sense that override option behaves better than scaling for the exact same resolutions. -
Thank you @AlaskanGrizzly for the update. Works perfectly with F1 now!
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There is a caveat in the details of turbo mode from mbucchia page which may explain what you see and feel: Any statistics or performance measuring tool might now present incorrect data
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Oculus Quest 2 DCS via OpenXR or OTT what do you guys use?
diamond26 replied to RoboHackfeld's topic in Virtual Reality
As @5ephir0thsaid. The only comparison maybe between OpenXR (especially because of OpenXR toolkit options) and VRPerfkit