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Everything posted by CommandT
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F-18 Deadstick Landing Without Losing FCS possible?
CommandT replied to CommandT's topic in DCS: F/A-18C
Also just found this discussion on the topic. Seems a bit bizarre that you are essentially left with an "unlandable" plane if you lose both engines! -
F-18 Deadstick Landing Without Losing FCS possible?
CommandT replied to CommandT's topic in DCS: F/A-18C
@Swiftwin9s So it's supposed to kick in automatically? Coz in DCS after the engines come offline, you're very quickly left an uncontrollable plane. At least for landing anyway. @Svsmokey Good advice re-Real Housewives but I'm really keen on making this deadstick landing work -
Hi folks, Can't find any info on this in either the official manual, chuck's guides or any youtube video. I want to find out if there's a way of having both engines shut down/ fail in flight and not loose the hydraulics/ FCS. Does the APU provide any power to some sort of electric driven hydraulic pumps or something of that nature so that you can maintain adequate control trying to do a deadstick landing or is there some specific procedures in the Hornet required to perform a full engine-out landing? Cheers!
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Hi folks, Decided to make a video trying to replicate these two high alpha airshow crashes and see if DCS flight modelling yielded similar results. If you enjoy this one please feel free to let me know if you have any other ideas for what we can recreate and analyse using DCS besides shooting stuff up And also please consider subscribing if you think it might be up your street. Cheers!
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B737 Captain BLOWN AWAY by new clouds in DCS 2.7!!!
CommandT replied to CommandT's topic in Screenshots and Videos
Yeah, the lighting is just epic. I think it's a bit more yellow'y than before but everything feels a lot more realistic now! -
Are we still looking for 2.7 release this coming Wednesday?
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AV-8B Carrier Landing in a Storm (4K)
CommandT replied to CommandT's topic in Screenshots and Videos
Thanks folks, don't forget to subscribe for new content! I'm actually starting the channel up properly in the coming weeks -
Love the rain effects in DCS. Also wish we had bigger waves and the deck pitched a bit more, but anyway. I reckon this shows off DCS pretty well even before the new clouds and thunderstorms arrive!
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Great, I was about to say it's the only one I couldn't find
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That's awesome. Thanks a lot for that! Didn't know about those. Found them on google maps. Very interesting.
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I have the mod. I just want to see what stuff looks like in real life Both Russian and Western layouts.
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Hey folks, Trying to create a realistic-looking bombing range in DCS. Searched through google images but can't find all that many good photos. Perhaps this thread could be for folk to share real life photos or videos of bombing ranges? Would be greatly appreciated for mission makers too
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Hey folks, My simple questions - Is there a way of recording my on screen game footage as it happens in such a way that when I play back the recording it will be exactly the same in terms of fps/ smoothness as my actual real-time game? I've tried both OBS and Shadowplay and in both cases I seem to occasionally have a drop in fps during the playback. When I actually do the recording to begin with it's perfectly smooth. But during playback occasionally there's a stutter or a drop in fps. I don't get why!! How can it record bits of stuttering when I experienced none during the recording? Is there a solution here? Around 12 years ago I used to use Fraps I think to record on screen footage in Flaming Cliffs... had no issue at all back then! If it makes any difference my specs are: 4k screen 38" screen Ryzen 9 3950X Nvidia 2080 Super 64GB RAM Cheers!
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But no issues on Nevada nor Georgia... hmm.
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Great Work @MAESTR0 Could I ask if there are plans to get rid of runway lights during day time?? It's the only part that makes it seems somewhat strange!
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Hey Sedlo, any missions or campaigns in the works using the Syria map? Cheers!
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How to set a trigger zone to SPAWN RANDOM UNITS?
CommandT replied to CommandT's topic in Mission Editor
Thank you for this, and sorry about not saying thank you a long time ago. I only just got round to trying to set this up. Am I right in saying, doing it this way means that for every time you fly the mission only one of the groups will activate? How do I make it so that any random amount of groups activate? For example - I have 28 groups. What if I want anywhere from 10 to 20 of those groups to randomly activate? -
Hi folks, Can't find a decent video on youtube. Can someone suggest? I just need make zone to spawn random enemy units for ground attack (so I don't know where they are exactly apart from the general area where they spawn) and similarly, how do I make any number of possible enemy flights spawn? Is there an easy-ish way of doing this without going into millions of details about timings, locations, setting probabilities and so on. I just need a simple - set the zone, set what units can spawn there, done... that's what i need. Is that possible? Cheers!
