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CommandT

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Everything posted by CommandT

  1. Hey Sedlo, any missions or campaigns in the works using the Syria map? Cheers!
  2. Thank you for this, and sorry about not saying thank you a long time ago. I only just got round to trying to set this up. Am I right in saying, doing it this way means that for every time you fly the mission only one of the groups will activate? How do I make it so that any random amount of groups activate? For example - I have 28 groups. What if I want anywhere from 10 to 20 of those groups to randomly activate?
  3. Hi folks, Can't find a decent video on youtube. Can someone suggest? I just need make zone to spawn random enemy units for ground attack (so I don't know where they are exactly apart from the general area where they spawn) and similarly, how do I make any number of possible enemy flights spawn? Is there an easy-ish way of doing this without going into millions of details about timings, locations, setting probabilities and so on. I just need a simple - set the zone, set what units can spawn there, done... that's what i need. Is that possible? Cheers!
  4. How is that? You're always lead in those missions.
  5. Whoever decided this was a good idea needs to be shot. These lights are beyond ridiculous. To the point of where I don't want to look at my wingman at all. RAZBAM, please sort this out. It's total nonsense.
  6. Is the real Harrier really like this? Surely that can't be right?
  7. As above. Since the last patch I absolutely hate the MPCD font - seems like too few pixels and looks rather strange. Struggling to read some of the text displayed. Is this a bug or is this actually an update to stay for good? Thanks!
  8. Thanks for the feedback. I'll avoid and hold out till somone makes a decent realistic Harrier campaign There is such a huge lack of good content for the Harrier and for DCS in general
  9. I think they should make it a thing that the first mission can always be played for free to let you see what it's like. I think this would be super easy to do. in general though I think DCS has massive shortcomings in content. Both in terms of quality, quantity and the UI. I've bought a number of campaigns before which I hated after the first mission so that is why I was curious to see what other's think. At least with Rising Squall they don't try to show it for what it isn't. I think from all the videos they've shown it's dead obvious what you're buying. It's more annoying when a campaign isn't advertised as such and you end up finding out what it is after paying.
  10. How's this campaign? Good?
  11. Sounds very interesting. Thank you! So is it using some sort of external UI like the Liberation Campaign or is all of this somehow done within the mission editor?
  12. Interesting. Thanks for the feedback. Could you let us know what it's like a couple of missions in? Does it feel realistic in terms of correct units and what the AI does? And is the immersion factor pretty good with everything that's happening around you/ static units etc? Cheers!
  13. Yep, it looks amazing, but unfortunately it's for the F-16 which I don't have and don't plan to Hi BD, thanks for taking into account my feedback. With regards to Pontus, what exactly does the following entail? - "you will have to plan, design and execute various demanding missions for your squadron"
  14. Great, looking forward to some feedback
  15. Thanks for your input. I've completed most missions in Raven One and all 5 missions of the free Ottoman campaign for the Av-8B by BD. Whilst I in no way mean any disrespect to BD, and I think what he does is very good, there were a number of aspects in those campaigns I did not enjoy - one is that everything feels extremely scripted and you always feel like you are moving through a pre-determined corridor ( a scripted movie) where the outcome is always the same and you cannot deviate from course. Whilst I do think scripting can be a great thing, I believe you never have dynamic open-ended situations in his missions that you would in real life. In other words I feel like you should be able to determine what and how you will do stuff as opposed to always being told what to do. Again, I want to stress this is just my own personal critique and I applaud BD for his efforts! Secondly, there were various bits which I thought lacked some attention to detail - just as a random example the Georgian AF used Su-25Ts (they never had those) or landing on an aircraft carrier after a mission and it's deck would be totally empty - no planes, no equipment, cranes, tugs or personnel (except the launch crews). I know BD explained this is done to prevent AI from screwing up on landing and blocking stuff but IMO it doesn't explain why you can't have a crane, some tugs and personnel, plus one or two aircraft at least to create some feeling of a realistic environment. Maybe I'm just being overly critical here and most people just don't care about this but for me, there's been a number of times where the immersion was broken as a result of being over-scripted or some lack of attention to detail. I don't mind that some missions are super-scripted like the missing man formation flyover the carrier deck - obviously that is impossible to do otherwise. But when it comes to combat, it would be nice to have a more open-ended experience where you had more choice about going about your business. Hence why I would like to know what this campaign is like. It does sound extremely promising. When you say ",the dynamic aspects are how you make your wingman do their missions (CAP,CAS,SEAD)" - does this mean you can give normal commands to your AI wingman about what to do? In the 2 campaigns I mentioned above your wingman really felt scripted to the point of where you just waited for him to follow a certain script rather than decide yourself what he should do. Even stuff like constantly being in close formation was a bit frustrating at times as you had no option to tell him to spread out the formation. For reference - there was a Red Flag 16-2 F-15C campaign from 4-5 years ago. It wasn't very scripted yet it was brilliant in putting you in the middle of a realistic scenario. There were a few things that were a bit off in that, but overall that felt brilliant in terms of immersion despite the lack of specific micro-scripting. If this campaign is more like that or a combination of both elements, I would be happy to buy it! (sorry about the essay )
  16. I'm glad to hear we have some new content for the AV-8B! Could someone who was brave enough to purchase and try this out let us all know their verdict here before I take the plunge myself. Cheers!
  17. Hey folks, I see I'm creating the first topic. Since I saw the trailer and description for this campaign, it caught my attention! So could someone who was brave enough to purchase and give it a go, respond here with their verdict? I'm curious about how this is done as it seems a little different to the normal scripted campaigns? What aspects are dynamics and how is the mission editor involved in the whole thing? I wish we could try one mission for free to see what it's like Cheers!
  18. Or maybe I've been flying Lock On from 2007 But yes, I know they may well over-run the stated timeline. I'm just saying April is in Q2
  19. April is not Q1, its Q2.
  20. Position/ Nav Lights on Mirage 2000 aircraft that are flown by AI/ other players are ridiculously bright after latest patch. And they seem to just become 10 times brighter all of a sudden at a certain range. Looks absolutely ridiculous!
  21. I was extremely excited about Liberation. On paper it sounded absolutely brilliant. In practice I thought it was unplayable for a number of reasons: 1. even with culling/ no smoke etc, it ran absolutely terrible - since we have no multi-core support all those units just kill the CPU. 2. Integration of AI units in missions was terrible. I mean in the sense that without tweaking and testing to make sure the AI don't end up doing really dumb stuff from the get go, it was basically one AI f up after another f up. That killed more immersion than it created. I know Liberation is getting improvements all the time but as it stands I believe it is unplayable. I think those that swear by it make enormous compromises in either performance or AI tracks/ behavior. Even if the AI was not an issue, I don't see how you can run Liberation on any system without multi-core support. It's just too heavy on the CPU. Either that or accept crappy fps
  22. The problem with making your own missions is that you always know what to expect and what will happen. So yeah, I'm waiting for someone to make some good content for Syria. Personally I think ED should be devoting much much more time and effort towards missions and campaigns.
  23. I was literally just about to make the same post. Yes, quite funny - the Medevac just spins round endlessly without crew with a broken tail. I liked the mission otherwise! When is the rest of the campaign coming out?
  24. Literally the entire map is full of ISIS locations/ strikes... the amount of possibilities for Allies/ Russia anti-ISIS operations is limitless. The US had strikes from a carrier group here too so it boggles my mind that we have no decent Syria missions and campaigns. https://ig.ft.com/sites/2015/isis-oil/ https://twitter.com/coalition/status/891309341277663233/photo/1
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