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Posted

I have been away from BS for quite some time so I'm not up to speed on the Issues still affecting v1.02. For example I only became aware of the NVG multi monitor bug.

 

I would like to at least try to make sure the most heinous of bugs are looked at. NOTE:- THIS DOES NOT MEAN THEY WILL BE FIXED. I will log them and ED will decide the priority.

 

If you are aware of a major issue that needs to be looked please list it here in this thread.

 

When making a post please try to be as clear as possible with the Description (Pictures and tracks help!) I have to be able to recreate the problem myself from your Directions.

 

Please let us try to keep random discussion to a minimum I'd like the thread to be as concise as possible. Oh and feature requests are to go in the wish list thread, they don't belong here.

 

Nate

Posted

Well, I don't know if these is a known bug. Yesterday I was trying to send my wingmen to destroy a data-link target. I open the radio menu, go to wingmen, then to Engage, then when i press "data-link target (I think it was F8 )" the computer freeze, then I hit again F8 and the computer unfreezed, if I hitted again F8 the computer would freeze again. Finally I was unable to send him.

 

Please tell if I´m not clear.

 

Sorry for the English

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Posted

Engine start-up sounds. You did some testing on this already Nate -mentioned in an earlier thread. Start left engine. Sound increases as normal until at idle. Start right engine and left engine noise stops suddenly.

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Posted

That compatibility bug comes to mind where-in the hosting program dictates which avionics works properly. If FC2 is hosted program the RWR works on all FC2 aircraft and the LWS on the Ka-50 is broken. If BS is hosting its reversed with the LWS working fine and the RWR of FC2 airframes are also broken. I would hope nothing of this sort occurs with A-10C and the Ka-50.

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Posted (edited)

There's a lot of inspiration available.

 

Personally, I think the wingman AI is among the most annoying problems with Black Shark ATM (going suicidal, disobeying orders, repeated problems with refuelling and reaming at FARPS [1] [2] [3]).

Edited by Yurgon
Added another link
Posted

The too high idle power setting(?) prevents from doing realistic autorotations.

Especially according to helicopter aviation professionals like AlphaOneSix, Pirke77 and Callsign.Vega.

 

In DCS BS I found idle mode not sufficient to properly train for autorotation event.

This is true, the engines in DCS BS, at idle, are producing way too much power so you can't really autorotate properly...well, the start is fine, but flaring at the bottom is not realistic at all, as you can basically hover with the engines at ground idle (not gonna happen in a real helicopter).

i talk about MIL-8 in real life. and point of all is here you can make autorotation with 50% and land safe

pls ED do you have some contact with real Ka-50 pilot to ask him to explain is this good or bad ? if you can do this in real life then this helicopter is MEAN MACHINE and you dont need eject seat smile.gif If you try this in MI8(russain helicopter) and Gazella (french helicopter) (this 2 helicopters i fly) you will be dead man sad.gif

 

http://forums.eagle.ru/showthread.php?t=56997&highlight=autorotation&page=2

Posted
The too high idle power setting(?) prevents from doing realistic autorotations.

 

I'm going to be testing this more extensively in the very near future...like starting tomorrow (long mission today or I'd start today).

Posted (edited)

- INU drift is not represented in simulation, also INU FIX point update does not do anything...

 

- Moving map works just perfect even if satellite coverage is manualy disabled .ABRIS with "NAV ERROR" will work better then with ,let's say, 3 feeding satellites. Impression is that ABRIS is updated from INU(with no drift) and , if i remember good, it should not be like that.(track file attached -"abris.trk")

abris 2.trk

Edited by Vecko

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Posted
- INU drift is not represented in simulation, also INU FIX point update does not do anything...

 

- Moving map works just perfect even if satellite coverage is manualy disabled .ABRIS with "NAV ERROR" will work better then with ,let's say, 3 feeding satellites. Impression is that ABRIS is updated from INU(with no drift) and , if i remember good, it should not be like that.

 

I'm not sure INU drift was intended to be implemented - I'll ask.

 

Nate

Posted
The full steearead wheels at start is a bug ?

 

The nose wheel is not steerable. It can turn 360 degrees, but it isn't steered like a fixed wing. It turns freely when the aircraft yaws, and is spring-loaded to return to center after takeoff.

Posted

Wingmen, so they are actually useful.

Someday we'll look back on all this and plow into a parked car.

 

 

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Posted

The only I found that won't certainly be fixed with integration and hasn't been mentioned already is one that is rarely encountered. I found that in multiplayer, if the host landed on a moving ship, then the host would drift across the deck. However, clients could land on a moving ship no problem and would stay glued to the deck.

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Posted (edited)
I'm going to be testing this more extensively in the very near future.

Thank you sir and testers for all your efforts!

 

 

Apologies, I was just referring to the illumination of the Waypoint Mode button on the PVI-800 when it is pressed. More often than not, it doesn't light up when pressed. So when activating a waypoint you press the Waypoint Mode button then select one of up to six waypoints, depending on which waypoint you want to use.

 

Most of the time, I press the button and select my waypoint but the WP Mode button doesn't light up. This happens even when the PVI-800 is functioning properly. Other times, the light on the button will work, but when I crash and spawn in a new aircraft the button no longer illuminates when pressed. From what I've noticed its random and there is nothing that stands out as a cause to it.

This also applies to the Airport button and possibly others too so better check them all.

 

 

Helicopter sinks into the landing pad on ships. Neustrashimiy vessel in this example:

 

attachment.php?attachmentid=54980&stc=1&d=1312907030

 

attachment.php?attachmentid=54981&stc=1&d=1312907030

ScreenShot_001.thumb.jpg.253a1ce0ab144f5c32368ec3782ad684.jpg

ScreenShot_002.thumb.jpg.da91b1cb78b5b4d9674dc3125a94f7e6.jpg

Edited by Griffin
Posted (edited)

1. There was a Proplem with Missile Warning in Fixed wing Planes when Joining with FC2.0 on a BS Server.

 

2. Also when Join a FC2.0 Server with BS Laser warning system (L-140) isnt working.

 

....Im sure with the first Point but maybe the second point is a Proplem with my Install of BS (German version+Eng 1.02 Patch)

 

Also the 23 mm Gunpod set on UGMB is written down with 5 but you have to set it to 6.

Edited by Isegrim

"Blyat Naaaaa" - Izlom

Posted

Isegrim: those bugs are most likely not going to be fixed as DCS BS and FC2 will no longer be compatible. We can only hope for a last fix patch for those who want to play only FC2 and DCS BS in compatibility mode. But in the current situation, no such patch is needed or planned AFAIK.

Posted

Yes thats right Griffin i just was thinking about the same Proplem could also come up in the A10 C-BS Compatibility Patch.

 

;)

"Blyat Naaaaa" - Izlom

Posted
A note to All, be specific or I can't act on your behalf. The post quoted above is useless to me, without details.

 

Nate

 

Apologies Nate. I was referring to the well-documented issues where the AI will say 'Negative' and not attack targets that are clearly in range/attackable. They fly recklessly forward and get shot down instead of hanging back when they do attack, directly flying over the targets. Most missions I run I dont even bother giving orders to, as they just sit on my wing and say 'Negative' to every attempt at a command. I've had them fly off into nowhere when telling them to RTB as well. Just generally useless.

Someday we'll look back on all this and plow into a parked car.

 

 

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Posted

I don't remember anyone mentioning the fix for this hydraulic system bug:

 

There is a bug with hydro systems. If one dies, other dies too. So, if you see message about one hydro system being damaged, release gear immediately while there is some pressure left or risk being forced for belly landing.

That was my observation as well and exactly my tactics to deal with it:

 

I NEVER had just a failure in just one single hydraulics system. In every single case one of my hydraulic systems was hit, both hydraulic systems lost pressure. In no case was I able to lower the gear after this kind of damage.

http://forums.eagle.ru/showthread.php?t=50179&highlight=hydraulic+bug

http://forums.eagle.ru/showpost.php?p=726708&postcount=833

 

Chizh: "Then I have news for you: 1) Both hydro systems always break together in Shark, despite they are independent".

 

"We checked. Yes, you are right. Both systems fail together. We have missed this bug. We will fix it in future".

Posted
A note to All, be specific or I can't act on your behalf. The post quoted above is useless to me, without details.

 

Nate

 

Things which come to mind regarding wingmen.

 

(1) When you give order for wingman to hold position, he does not but flies off is some direction of his choosing.

(2) When you as the flight leader set-up an ingress point for a wingman, assign targets to him via that ingress point and then give him the order to go to that ingress point and attack assigned targets, he does not and tells you negative.

 

Engine sound cut out. As mentioned by someone else. If you do a manual start-up. Go through the procedure. You eventually lose the sound of I believe it was the left engine. If I remember correctly, it was after you start up the right engine.

Posted
Hmmm No.2 sounds interesting how would I do that?

 

Nate

 

It has been a while but I'll try to explain. You train your schval on a distant piece of ground. Lock that ground in schval. Up on the upper left control panel where you assign targets, there is a button for ingress point. You hit that. There is now an ingress point on the abris. Remember to reset the abris so it takes. Now, find targets, assign targets to a wingman. Assign ingress point to wingman. Tell wingman to go to ingress point.

 

Before last patch, you could do this and he would fly to ingress point and then attack assigned targets from that point. He no longer does that as mentioned before.

 

There was a producer note from Matt which showed this. I'll have to take a look at which one and get back to you. I hope this helps.

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