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Posted

Yes, I can imagine it, and I can actually do the math (no imagining!) of the computational power it would take. You aren't going to be buying that computer.

 

The things you saw demonstrated vs things that can actually, reasonably be done on your PC for a flight simulation that requires a reasonably high FPS so you can deal with combat, are two completely different things. In fact, you're not even comparing apples to apples: Flight sim graphics and terrain requirements are vastly different from the things in that video.

 

And again, if you think anything is going 'open source' or that 'open source' is going to bring leaps and bounds of advancement, I have a bridge to sell you. :)

 

Well yeah of course but can you imagine what it would be like thru..........

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  • ED Team
Posted

Its not even just the computer power, but the development time, those models in those tech demos are incredible, now make them for the Georgia map... not just one city or one valley... better have a huge development team just focused on terrain.

 

Yes, I can imagine it, and I can actually do the math (no imagining!) of the computational power it would take. You aren't going to be buying that computer.

 

The things you saw demonstrated vs things that can actually, reasonably be done on your PC for a flight simulation that requires a reasonably high FPS so you can deal with combat, are two completely different things. In fact, you're not even comparing apples to apples: Flight sim graphics and terrain requirements are vastly different from the things in that video.

 

And again, if you think anything is going 'open source' or that 'open source' is going to bring leaps and bounds of advancement, I have a bridge to sell you. :)

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Posted (edited)

DCS Future GFX Engines ....... an outlook to whats ahead.....

 

Hello, okay, I understand the take you guys make but care to elaborate more on what is DCS - EDGE Project is or future outlook on GFX engines for simulators in general?

 

Or will they just die over time surely more could be done to market a younger crowd. I have other idea's as to how this could be done but to stay on topic we r discussing GFX engines for modern gaming in a Air Combat Simulator category and by the looks of 2014 new game titles, things are jumping a quantum leap in this area being GFX Engines.

 

XPlane10 has and is improving, FSX with HD textured scenery has also made some improvements a few others that are adopting new methods and tools.

 

So does DCS have some ground in this area you guys could just provide hints or examples or even just what you guys have looked at and discussed internally?

 

I am sure many here would love to know more?

 

Also PC tech you mention many gents run 3 high end gaming systems to get their home made cockpits. A guy on Youtube replicated a 747 cockpit running 3 PC machines and three projectors with high end FSX GFX.

 

Sure its niche market but being that we are not in the 90's anymore and 2014 is releasing many game titles that are going to shock the gaming world with new GFX engines. I can only hope that the Flight Sim community will pull in resources maybe even work as network group or a merger or even again I say open source to accomplish such a task.

 

Something must be done and not allow the gaming category of flight simulators to fall by the wayside as improvements in general gaming are made.

 

Would be kool to know more on future outlook?

 

Here are some links of "The Future of Gaming"-

 

http://au.ign.com/blogs/pigeonhammer/2013/11/03/standing-on-the-brink-of-change-the-future-of-the-gaming-industry/

 

http://au.ign.com/articles/2010/02/16/2020-vision-the-future-of-gaming

 

http://www.tomshardware.com/news/pc-game-industry-revenue-records,24923.html

 

http://beta.fool.com/thebargainbin/2013/08/12/capitalize-on-the-booming-gaming-market/43096/

 

I just Googled PC Gaming Profits and PC Gaming Future ............. many more online discussions, and would love to know more what DCS plans for future expansion and growth.

 

A video example as to how far most gents go, to achieve realism and home entertainment ..........

 

Love it will eventually do this my self but keeping an eye on the flight sim world!

 

Cheers,

 

:beer:

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted

Thinking of these other graphics engines is like a sexual fantasy. In your mind its usually perfect because you dont have to face up to the reality that she (or he if you like) shits, farts, burps, gets angry, doesnt clean up and there's none of the awkward moments like in real sex. So when they have a working simulator that we can try then we can start comparing. Until then, yes that engine looked amazing, the jumping off the building bit gave me vertigo, but its just a nice fantasy.......

Also have you checked out the EDGE videos? Thats plenty good enough for a flight sim I reckon (assuming it runs smooth).

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Posted
So does DCS have some ground in this area you guys could just provide hints or examples or even just what you guys have looked at and discussed internally?

 

You've seen screenshots and movies of EDGE, haven't you? That's all there is to tell for now.

 

Sure its niche market but being that we are not in the 90's anymore and 2014 is releasing many game titles that are going to shock the gaming world with new GFX engines. I can only hope that the Flight Sim community will pull in resources maybe even work as network group or a merger or even again I say open source to accomplish such a task.

 

Google a 1990's sim right now and tell me how it even resembles anything we have today.

 

Something must be done and not allow the gaming category of flight simulators to fall by the wayside as improvements in general gaming are made.

 

Nothing's falling by the wayside. :pilotfly:

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

DCS EDGE GFX ENGINE

 

You've seen screenshots and movies of EDGE, haven't you? That's all there is to tell for now.

 

Hi yes have seen a few videos on EDGE for the SDK release (Sounds Exciting) and some discussions online but there seems to be concerns here on Forum and else where as mentioned.

 

If your able to chat about it?

 

In this video below the presenter mentions many if's, maybe's and possibly as well as an outreach for backers to pull in for resources and implementation but how is DCS doing with developer and modeler numbers, for development progression?

 

 

Time frame of implementation to be considered how competitive is it with other engines that are being utilized in flight sim world when you compare say "Rise of Flight" ............

 

How flexible and adaptable to GFX trends is it?

 

What software tools available for modeling?

 

Will we see a completed map in the next 6 months?

 

Will DCS now consider a Global MAP with Single Player and Multi-Player Theaters with Dynamic Campaigns like the Falcon 4.0 Series where no mission was ever the same due to the advanced A.i coding.

 

Will you guys produce a new GUI for this new attempt to bring something new to DCS.

 

Will this also include Historical and Modern WAR scenarios with more air craft so on.

 

I could type further, but it would be kool to have say some one from SimHQ interview DCS Devs sometime next year and let the sim community know more of what the future holds.

 

Because honestly there is so much talk on various Forums the many long winded and heated discussion that I have read I would say most flight simmers are skeptical and not holding our breath, been promised heaps in past and disappointed.

 

I am also very keen as I have adopted this new found passion for Flight Sims and prefer the Falcon 4.0 concept it was a master piece which should be picked up and developed seriously into the DCS strategy.

 

More here on that........... http://www.lead-pursuit.com/downloads/understanding_the_campaign.pdf

 

I have many idea's and opinions much like all here that come and post here and else where but the Flight sim community gota pull in harder together.

 

Instead of various sims doing there own thing would be better for all community and enthusiasts to Focus on one mother of all sims kind of like what happen with FSX its huge with add-ons varied from scenery, aircraft, ships, airports you name it its been done. The same needs to happen with DCS Series.

 

Well I hope it all works out in the end its about .......... http://4.bp.blogspot.com/-M5pbP3qnEx0/T4VbzxP4_sI/AAAAAAAAARU/hxidcj78AC0/s1600/The_waiting_game_logo.jpg

 

Cheers,

 

:beer:

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted

Not sure I like the all eggs in one basket approach. Its nice having a few different companies doing it slightly different, although DCS is my favorite and I would love more resources put into it. Competition is usually good and here I think it helps focus teams on providing value for customers. Also for me as long as the graphics are reasonable and dont force their mediocrity into my immediate conciousness (like the pyramids do in DCS now) its more about the inside of the cockpit, systems and weapons employment than watching the world go by. But thats just me and now I'm pretty sure I am sliding off topic so sorry for that......

PC:

 

6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.

 

Posted (edited)

WORK LOAD TIME FRAME

 

Not sure I like the all eggs in one basket approach. Its nice having a few different companies doing it slightly different, although DCS is my favorite and I would love more resources put into it. Competition is usually good and here I think it helps focus teams on providing value for customers. Also for me as long as the graphics are reasonable and dont force their mediocrity into my immediate conciousness (like the pyramids do in DCS now) its more about the inside of the cockpit, systems and weapons employment than watching the world go by. But thats just me and now I'm pretty sure I am sliding off topic so sorry for that......

 

Hello,

 

So going by your above statement you have some desires and wishlists of your own I see.

 

So do all the other DCS followers going by the links in this thread alone..............

 

http://forums.eagle.ru/forumdisplay.php?f=147

 

not forgetting how many gents want 4th gen air craft...........

 

http://forums.eagle.ru/showthread.php?t=90154

 

http://forums.eagle.ru/forumdisplay.php?f=249

 

http://forums.eagle.ru/forumdisplay.php?f=248

 

as example but QUESTION where are you going to fly them in an WWII Mission or the one only map how about the naval aspect to the DCS series .... http://forums.eagle.ru/showthread.php?t=109642

 

DCS needs either more of what Falcon offers as Theaters of WAR or a complete Global MAP System.

 

So if your not inclined as you say in qoute "Not sure I like the all eggs in one basket approach" just going by a few links how or when do you expect to see all these inclusions into a more complete operational WAR sim encompassing 360 degree of what war really is.

 

The work load in just those few links needs to be considered seriously by merging and pulling from sim community a much larger effort. Time will tell how succesfull it will be.

 

Because its taken FSX more than 10 years to get to where it is now.

 

People need to look at the broad picture not just a one way channel wanting just Hi-Fi air craft and weapons but consider the battlespace and its management so to speak. This is why I harp on about Microprose Falcon 4.0 being a more complete WAR sim which started simply with the F-16C and now you will find with FreeFalcon list of Air craft able to fly various air craft. Look even now FSX with FSX@WAR ( http://fsxwar.net/ ) is moving over to Air Combat. What would be better is to combine those efforts and accomplish a project in a sufficient time frame.

 

Well again we go by https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRDIeuFgeHw9ny_Z4IZNi_bzfaHHbyPPrX5OWwAYbf7-72GJIqIEg

 

Cheers,

 

:beer:

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted (edited)
...

Google a 1990's sim right now and tell me how it even resembles anything we have today.

 

Nothing's falling by the wayside. :pilotfly:

 

 

:trollmodeON: It had rounded hill tops... :music_whistling:

fa18-2.jpg

 

Errr, wait,... no, it had not...

Well, sure, it's not DCS-W...

 

:trollmodeOFF:

Sorry, couldn't resist :D

Don't flame, it was a joke.

Edited by Cedaway

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted (edited)

DCS EDGE GFX ENGINE and Others

 

Hi all, okay first sorry if I come across as someone trying to derail, troll, label other products or anything alike that would either upset or obscure DCS development plans, it is not my intent. I apologize if that is how my posts come across.

 

 

This topic is about “OTHER GAME ENGINES”!

That in itself arouses so many other questions such as:-

 

1. How its going to be used in the DCS?

 

2. Whats involved?

 

3. How will it evolve as a Combat Simulation as DCS is about Combat Aerial Warfare?

 

4. Does the “GFX Engine” have capabilities for a World MAP to create Theaters of WAR?

 

5. What are Terrain Elevations like with this engine?

 

6. How can you combine A.i to the ground war objectives with the GFX Engine?

 

7. How does it create towns, cities, suburbs, war zones, landscape etc?

 

…………. so many more etc.

 

I just want to discuss it all, if this is okay with you guys. Its about discussing the Terrain, War, Campaigns, Era, and A.i concept for DCS if you like to paint a better picture for aerial combat encompassing past historical wars, present and mock or made up scenarios.

 

Now DCS the simulation game means “Digital Combat Simulator”!

 

References taken from Wikipedia:-

 

(Digital Combat Simulator World (DCS World) is a free-to-play digital military aircraft battlefield simulation developed by Eagle Dynamics (ED). It includes a free Sukhoi Su-25T attack aircraft and it is extensible through additional DCS modules as well as user-made add-ons and mods.

 

DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the Russian invasion of Georgia in 2008.

 

Additionally, DCS World includes: powerful mission and campaign editors, online multiplayer, massive inventory of air, land and sea combat units and weapons, advanced AI, fast mission generator, dynamic weather and seasons, training missions, mission replay system, and pilot log book,

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

 

DCS modules that can plug into DCS World include aircraft, maps, ground units, campaigns, etc. Not only does DCS World include modules developed internally by Eagle Dynamics, but it also includes those by certified third party developers. The first third party aircraft to be introduced was the UH-1H Huey.

 

Future and upcoming modules include the McDonnell Douglas F/A-18C Hornet, Focke-Wulf Fw 190, BAE Systems Hawk, North American F-86 Sabre, and Bell AH-1 Cobra.)

 

 

 

TERMS USED IN AIR COMBAT SIMULATORS

 

Now terms like “Theaters, Campaigns, Missions, Battlefield, Artificial Intelligence, (A.i), Warfare”

 

.....… etc are not owned by any game title including Micrprose/Atari falcon 4.0 but the very essence of anything relating to military defense and strategy games.

 

Some links to read:-

Military (Theaters )Warfare: http://en.wikipedia.org/wiki/Military_theater

 

 

Military Wars:- http://en.wikipedia.org/wiki/War

 

Military (Campaign) Warfare:- http://en.wikipedia.org/wiki/Military_campaign

 

Artificial intelligence (video games):- http://en.wikipedia.org/wiki/Artificial_intelligence_%28video_games%29

 

"No Game Title” or “EULA” owns those terms legally!

 

They are concepts or descriptions and they are found in every video game that’s based around WAR as per say.

 

i.e.

- Call of Duty

- Battlefied4

- HAWX2

- FSX

- ED-DCS A10-C ............... Even your own Campaign Mission Editor - Georgian Theater of War

 

…………………… for example and many more games use those terms.

 

Now going back to my discussion its more of a “Please” will DCS develop more “Theaters of WAR with Military Campaigns that have been fought “Historically or Theoretical scenarios in Modern WAR Theaters. This is what makes a combat sim and I prefer Single Player with Multi Player capable.

 

The discussion is evolving from an undefined “GFX Engine” to a defined “GFX Engine” that DCS is moving with, and these are questions yet to be answered as many here or customers of your product would love to know about. That is the intents and purposes of the “EDGE GFX Engine” and how that will develop with DCS.

 

Military Historical and Theoretical Wars:-

 

* Vietnam

* Taiwan

* Balkans

* Korean

* Afanganistan

* Israeli - Yom Kipor

* Iraq – Operation Desert Storm

* Europes Fall

* Libyan Crisis

 

……………… just to name a few. So many possibilities, the creativity here is as far as the imagination of developers.

 

Thats why many others as myself use this link as an example to illustrate what can be done in a DCS Series ( DSC Theaters with Dynamic or Advanced A.i Campaign) ......... http://www.lead-pursuit.com/downloads/understanding_the_campaign.pdf

 

I hope I have raised a better argument for discussion for DCS GFX Engines and direction its really a critical part to Air Combat that has been missing for a long time now.

 

You got to expect from people either buying this product or using it to ask probing questions about development plans with thoughts and expressions and referencing other products to some respectable sense. Its only natural that people are curious and desire more from this product.

 

Well I hope that read better and discussion taken for what it is.

 

Cheers

 

:beer:

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted (edited)

Actually there was a PC demo released of this Engine early this year,I don't see why a Flight Sim developer couldn't make a DeskTop PC Sim using this engine? **HINT**HINT*COMBAT HELO**;)

 

UNIGINE Website........

http://unigine.com/products/unigine/

 

"UNIGINE™ is a real-time 3D engine, which lets you fully unleash your talent and achieve great business results.

More than 10 years of R&D resulted in a well-optimized modular technology platform. It will be a solid foundation for any of your projects – from mobile applications to scientific simulations and VR."

Edited by Phantom88

Patrick

mini.gif

Posted (edited)
There is no such thing as UNIGINE SIM. It is only a graphic layer of a multi HW and SW simulator...

 

http://unigine.com/sim/ - The engine is specifically designed for simulation use. Amongst other things of course.

 

 

 

Also, from THEIR youtube page:

 

"Rescue Helicopter Simulator powered by UNIGINE Sim <-------

* 6 visual channels

* 60 Hz mode

* CIGI protocol interconnection

* 262x262 km scenario

* Real geospatial data"

 

Yes that's great but it is not a entertainment sim and will never come to a pc near you.

 

How do you figure?

 

"UNIGINE Engine delivers cutting-edge graphical technologies combined with features required specifically for serious games, training and simulation. This all-in-one multi-platform solution is a robust framework for projects of various types."

 

Directly from their website.

 

Some people are so quick to hate it's astonishing sometimes. lol

Edited by KaspeR32

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

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  • 4 weeks later...
Posted

Its just an FPS engine with flight simulation stuck in. What i've been waiting years for now. Where Arma engine have finally failed, this is what needs to take it up.

Posted
Will ED perhaps use Mantle for next game engine?

 

Let them get this one working, in a game, first. ;)

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Posted (edited)
Let them get this one working, in a game, first. ;)

 

Yeah, I agree but I was asking just if there were implementing this feature, not saying they should.

[edit] cichildfan, i mixed things up. EDGE is not the same thing as game engine. My bad, I meant EDGE of course.

Edited by JaNk0

[sIGPIC][/sIGPIC]

Posted
Will ED perhaps use Mantle for next game engine?

 

Moving to Mantle will Alienate the thousands of USers that Moved to nVidia because AMD Performance issues, that would not get a positive response.

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Posted
Moving to Mantle will Alienate the thousands of USers that Moved to nVidia because AMD Performance issues, that would not get a positive response.

 

What about the current ATI users? lol. Also - do you really think people would complain if they used an engine that worked well with all video cards? Does Mantle not work with Nvidia or something?

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

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