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New Fire and smoke for DCS 1.2.6.


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any news about the fps?

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  • 2 weeks later...
any performance hit...

 

A post over on N3D indicated 1-2 frames lost.

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Thanks...I know I am a slacker...:)

 

No problem.(: I just saw it wasn't set to be used with JSGME. So I just added the folders myself, and decided to upload it for other people, as well.

 

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A post over on N3D indicated 1-2 frames lost.

thanks buddy...

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Tested and approved :thumbup:

No perf hit on my rig.

Thanks Foxbeard, great job.

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Does this work ok with the currant mod status of DCSW please ?

 

 

What is the 'current mod status'? :huh:

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To me the differences are somewhat subtle. The best way to see them clearly is to make a short track blowing something up (the Huey and some fuel trucks makes for a quick one) and then watch it, and take some screen shots, with the mod installed and then with the mod removed.

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  • 5 months later...

Hi.

 

Could you please help me?

 

I'm OK with smokes or other things, but I just want to increase burning time, that's it.

 

Aircraft wrecks burn only for 1 minute.

And I want to increase vehicle burning time.

 

"Duration" line doesn't seem working. Could you (or someone) show me the way?

 

Thank you!.

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Hi Devrim

 

I think I know how to change the burning time of individual vehicles. Look at the .lua files located here:

DCS World\Scripts\Database\vehicles

 

Choose a vehicle, for example the Challenger 2 tank in the tanks folder, open the file Challenger2.lua and go to line number 75. Here you will find this entry:

 

--Burning after hit

GT.visual.fire_size = 1.0; --relative burning size

GT.visual.fire_pos[1] = 0; -- center of burn at long axis shift(meters)

GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters)

GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters)

GT.visual.fire_time = 1200; --burning time (seconds)

 

See the last line, its the burning time (as if you couldn't guess!).

 

I'm not sure if there is a global variable that we can change but this will work for individual vehicles. Bit time consuming though lol.

 

Maybe have a look at the file FireVehicle.lua found here:

\Bazar\ParticleEffects\effects

 

Line number 73 refers to the life time of fire. Also the file FlatSmokeCloud.lua, line number 13. This maybe a more global edit?

In fact there are lots of files in this folder that you can look at.

 

Hope this is of some use.

 

Regards,

Milli


Edited by Milli
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