Zeus67 Posted October 27, 2016 Posted October 27, 2016 Hello folks. I've just finished reworking the AGR mode for the radar, also known as TAS. This also required a rework for both CCRP and CCIP modes. Most of the changes are internal and are not visible. The HUD elements remain the same. One of the reworks that affect both modes is the bomb release limits table, actually tables since they are quite big and change on bomb type. So now you will see a big X across the HUD when you run afoul of one the limits. This does not means that you won't be able to release the bomb, it just means that it is dangerous for you to do so. But let's move to the accuracy part. So far CEP for both CCRP and CCIP has been bad. I've worked these last two weeks trying to improve on them. I feel that they have indeed improved but also I feel that there still is room to work. But, now it depends on where I must apply myself. CCRP: 1. If you do not use TAS, the behavior and accuracy has not changed. The aircraft targeting computer will try to elucidate the spot that you are aiming at and will extrapolate terrain height based on your altitude above ground. There is a high probability that the bomb will overfly your target spot. That is, it will hit long on elevation. 2. If you use TAS, the radar will compensate for lateral deviation and the targeting computer will calculate the position of your target based on slant range. This also means that the target reticle will now move left or right depending on the aircraft's lateral velocity and it is tied to the antenna on elevation. So the spot it marks on the ground is the spot where the radar beam hits the ground. I've flown many test flights testing the changes and so far the bombs are now hitting on azimuth but they tend to fall short on elevation. That is they strike the ground before they reach the target. Now, curiously the distance between bomb strike and the target starts to shrink the closer to the target you make the lock and release. I've checked the bomb flight using F6 after release and it flies true to the target but if they fly for too long they start to lose forward speed and drop to the ground. As you can imagine, I am not happy with this but I cannot find a reason why this happens. So it looks like I will need to ask ED for help on this to identify where the problem is and thus increase accuracy. The new TAS targeting solution will be available on next release. CCIP: 1. No TAS: Same as before. 2. TAS: With the new ground level method it is better. I feel it should be even more accurate, but it is a big improvement. For an 8 bomb load you can have 6 of them drop within the area inside the targeting hexagon. Why two of them decide to hit outside, I don't know. I'll try to see what is the underlying problem there. This has also been extensively tested by me, using Active Pause. Of course, I am a lousy bomber so when I go in normal mode I tend to miss the target. I have some ideas to improve TAS antenna movement on this mode but I need to be clear what it is what I need to do. So here you have it. A big change in bomb accuracy that I feel it is an improvement over what we had before and the best thing is that I did not have to cheat like some aircraft that I know do. I'm closing shop for the dates 2016-1028 to 2016-11-6. I am leaving out of country for a week. CptSmiley has graciously agreed to make certain that these changes are in the next release. I have already submitted them to ED but there are always last minute changes in the sim that we need to account for. CptSmiley will make sure that our code will be 100% compatible with the next release. Thanks for your support and I will see you in November. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
droopy114 Posted October 27, 2016 Posted October 27, 2016 Sounds great, Zeus. This also means that the target reticle will now move left or right depending on the aircraft's lateral velocity and it is tied to the antenna on elevation Does this mean that we can now lock a spot on the ground by moving the antenna, instead of the plane?
mattebubben Posted October 27, 2016 Posted October 27, 2016 Nice! Looking forward to it. And we appreciate the work put into this =) and have a good trip.
Nero.ger Posted October 27, 2016 Posted October 27, 2016 most excelent! 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Zeus67 Posted October 27, 2016 Author Posted October 27, 2016 Sounds great, Zeus. Does this mean that we can now lock a spot on the ground by moving the antenna, instead of the plane? No. So far the antenna is locked when in TAS. So you will have to maneuver the aircraft. What this means is that the antenna will follow the reticle as it moves left or right due to lateral acceleration forces on the aircraft. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
droopy114 Posted October 27, 2016 Posted October 27, 2016 No. So far the antenna is locked when in TAS. So you will have to maneuver the aircraft. What this means is that the antenna will follow the reticle as it moves left or right due to lateral acceleration forces on the aircraft. Ok thanks for clarification.
RAZBAM_ELMO Posted October 27, 2016 Posted October 27, 2016 Have fun on your vacation or business trip. Enjoy the forum harassment free time lol. Sent from my SM-G900W8 using Tapatalk Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
QuiGon Posted October 28, 2016 Posted October 28, 2016 That's great news. Thanks for the hard work! :thumbup: I'm especially happy about this: So here you have it. A big change in bomb accuracy that I feel it is an improvement over what we had before and the best thing is that I did not have to cheat like some aircraft that I know do. That's always something I'm suspicious of, so it's really cool that you managed to get it to work naturally! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
kobeshow Posted October 28, 2016 Posted October 28, 2016 Sounds fantastic, great work ! [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Gladman Posted October 28, 2016 Posted October 28, 2016 Excellent update. Love the communication and the effort. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord
Justificus Posted October 28, 2016 Posted October 28, 2016 Nice! Thanks for the update. I'll have to give this old girl another spin as it's been awhile since we've flown together. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Dale Posted October 30, 2016 Posted October 30, 2016 Thanks for the update Zeus!! I cant get enough time flying this beast, yall keep up all the great work!!
zerO_crash Posted November 20, 2016 Posted November 20, 2016 (edited) The new accuracy is awesome and amazing. Expected to be that accurate with 80`s computer technology. Suddenly, I can do tank killing, more efficiently than an A10 would. Splendid work :thumbup: The weird thing is that the ground lock cross is still there, in Nevada. Wasn`t that supposed to be removed as it is not there IRL? Edited November 20, 2016 by zerO_crash [sIGPIC][/sIGPIC]
iPod_09 Posted November 20, 2016 Posted November 20, 2016 From what I understood, CCRP is broken on 1.5.5 (terrible accuracy) and the cross disappeared (Work as intended). Changes in 1.5.5 are not in Nevada (yet?) Badoo 4 | iPod
Rlaxoxo Posted November 20, 2016 Posted November 20, 2016 Yes Accuracy in Nevada's 2.0.4 patch is really good [sIGPIC][/sIGPIC] Youtube Reddit
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