Azazel Posted October 22, 2010 Posted October 22, 2010 I've been trying to get the OH-58D to continue feeding me targets but once one target group is completely eliminated the Kiowa won't respond to me anymore. I've tried using all three different FAC Modes in the mission editor with no luck. Perform enroute task / FAC works best for me so far but still won't call me back once one group is completely knocked out. Is this a known issue or am I doing something wrong? My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC]
AvroLanc Posted October 23, 2010 Posted October 23, 2010 JTAC Flexibility The currently implemented JTAC, although a bit buggy, is great fun. I'm interested - in the final version how much variation and flexibilty will be available? For example, will the JTAC ever use laser designation when he doesn't want a LGB - can he lase and then request a AGM-65 or dumb bomb release, with us using the hud LST indications to find the target? Is the radio verbal 9 line brief always followed by the datalink point data and digital 9 line? Will we ever just get one or the other - I don't know how realistic this is (in RL I'm sure all available communication techniques would be used for redundancy etc), but having just the radio brief would add to the challenge. This could also simulate a FAC without fancy datalink equipment, I'm sure they don't all have datalink. I'm really looking forward to the audio JTAC, here's hoping a Beta update is on the horizon...
Frogfoot1606687865 Posted October 23, 2010 Posted October 23, 2010 Great ideas, I think the virtual JTAC does have some variation built in. For instance I have had 'Type 2' and 'Type 3' calls depending on the location of friendly forces, different weapons requested for different targets. However I have yet to have a target lased for me. I am looking forward to the development of the JTAC, especialy in the MP world. Imagine if you could select the post of a JTAC in MP and spawn in a Hummer, drive around the land scape spotting targets and directing A10's overhead and lazing targets, marking with smoke etc. It seems that all of the components exist in the current Beta in one form or another. Cheers Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
AvroLanc Posted October 23, 2010 Posted October 23, 2010 To get / force him to lase a target for a GBU-12 I changed the option for weapon type in the 'advanced options' tab thingy in the ME. Change it from AUTO to Guided - Guided Bombs and the JTAC will lase for you. I'm going now to see if he will lase in AUTO if I carry a pure GBU-12 load. I'm also going to see if he will illuminate with an IR pointer during night time. Can the developers input as to what logic the JTAC uses to select designation method and weapon requested? What about type 2 and type 3 attacks? Are these the only types? I need to research CAS obviously but type 3 is less controlled / more freedom for the pilot to engage it seems.
Zenra Posted October 23, 2010 Posted October 23, 2010 To get / force him to lase a target for a GBU-12 I changed the option for weapon type in the 'advanced options' tab thingy in the ME. Change it from AUTO to Guided - Guided Bombs and the JTAC will lase for you. <snip> That's awesome, AvroLanc - had not played with the "Advanced" tab yet. Very cool if this already works in the beta - off to try it now! Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
Geskes Posted October 23, 2010 Posted October 23, 2010 In type 3's, they seem to skip some parts and usually you are cleared hot right after you read back the 9-line. I've also figured out, if you put the unit to just FAC and not FAC - engage group, the unit will lead you to any enemy unit the friendly AI is aware of. I tried with a Predator drone, had him circle the battlefield. As soon as he spotted something, I got a 9-line from the JTAC which was on the ground at friendly FARP. That way you can have the JTAC function as some kind of a theater air attack controller (or whatever fancy term you'd like to give it) It seems if they are far of the target they don't drop smoke markers which is pretty cool. All in all JTAC is really cool feature. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
Frogfoot1606687865 Posted October 23, 2010 Posted October 23, 2010 In type 3's, they seem to skip some parts and usually you are cleared hot right after you read back the 9-line. I've also figured out, if you put the unit to just FAC and not FAC - engage group, the unit will lead you to any enemy unit the friendly AI is aware of. I tried with a Predator drone, had him circle the battlefield. As soon as he spotted something, I got a 9-line from the JTAC which was on the ground at friendly FARP. That way you can have the JTAC function as some kind of a theater air attack controller (or whatever fancy term you'd like to give it) It seems if they are far of the target they don't drop smoke markers which is pretty cool. All in all JTAC is really cool feature. You cant leave it like that! How did you set up the Predator? was it something like this... 1) Place Predator over battle zone at safe altitude 2) set predator to invisible/invincible in advanced actions 3) Set Predator to Orbit 4) place Predator GCS and Trojan spirit in a safe area 5) Set Callsign, Freq, and On-route action = FAC for GCS Please please tell us more Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
AvroLanc Posted October 23, 2010 Posted October 23, 2010 I've just set up a night JTAC mission to see if the JTAC would use an IR pointer as advertised and sure enough he did. Once IP inbound you tell the JTAC to 'sparkle' and he illuminates the target with an IR beam that can be seen through the NVGs. However the gain on the NVGs is a little too bright so everything washes out and it is difficult to see. Anyone know how to turn down the gain? As well as 'Sparkle' there are other options from the menu including 'pulse'..., we need a manual update for the JTAC I feel. I've now had Willy Pete, Laser and IR designation. I'm now going to try the predator idea in the post above, to get the UTM cordinates method to work. Cool stuff.
andysim Posted October 23, 2010 Posted October 23, 2010 (edited) set up quick mission with Predetor and JTAC and it works perfectly. Hit 4 trucks and then asked for next task and JTAC when silent and no longer respoded. Will have to test some more as It maybe just me. He did give me tasks based soley on what the Predetor was seeing though as he was all the way back at the airfield where I took off from. I think this is fantastic!:joystick::joystick::joystick::pilotfly: PS did another test and it only seems to work for the first group. I set up 2 sets of trucks, I kill the first set and Jtac stops tasking me. Not sure if its a bug or I forgot something but he says "Target Destroyed" and I hit "1 Request Task" on the radio options and get no response. Edited October 23, 2010 by andysim
Geskes Posted October 24, 2010 Posted October 24, 2010 (edited) Tom, I put Predator in orbit mode just on a single waypoint. Didn't put it invincible because there weren't any threats for him and you don't need the predator GCS or Trojan spirit for the predator to spot targets. I haven't really experimented with it alot but I can give you the scenario I tried it in. In this scenario I have artillery spawning when player gets near a friendly position (WP 3). After spawning the artillery opens up on friendly position. If you contact JTAC once at waypoint he will give you the 9-line to arty position. When artillery is destroyed, next group spawns and the predator will spot it sending a tally message over the radio. You do have to check in with FAC again as he dismisses you after destruction of the first group. Also really cool, since there is a ZSU at the second position, the FAC will tell you it is there and at what range and direction from the target. EPIC. A third group spawns after that but it is out of spotting range of the predator so you will not get 9-line for the last group. Still have to improve that, there is a OH-58 that was supposed to spot that group but he is also out of range. (no tally message on radio) So given it works in this mission for 2 groups it should work for as many groups as you want. Just make sure they are spotted. Please post when you find out more :) As for the NVG's you cannot control gain or brightness. In real life they also have only one setting. And how cool what AvroLanc tried!JTACpredator.miz Edited October 24, 2010 by Geskes I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
AvroLanc Posted October 24, 2010 Posted October 24, 2010 I found this description of the different types of attack on the internet: 'There are three types of CAS Terminal Attack Control: Types 1, 2 and 3. JTACs use Type 1 control when the situation requires them to visually acquire both the attacking aircraft and the target under attack. Type 2 control will be used when the JTAC maintains control of individual attacks, but either visual acquisition of the attacking aircraft or the target at weapons release is not possible or required. Type 3 control may be used when the tactical situation indicates that CAS attacks impose a low risk of fratricide. When commanders authorize Type 3 control, JTACs grant a “blanket” weapons release clearance to an aircraft or flight attacking a target or targets which meet the prescribed restrictions set by the JTAC. The JTACs will broadcast the type of control in use upon aircraft check-in. Type 1 is the default method of control because it is the most restrictive and therefore the least likely to result in incorrect targeting.' So far in game we've all had type 2 and type 3 control. Do you think type 1 is included as well? In determining the type of attack to use it appears the virtual JTAC assesses whether he has line of sight to the enemy unit. If he does he uses type 2 if not then type 3. Is it just line of sight or maybe distance as well? We really need a way of determining if the JTAC has line of sight using the mission editor - a simple line of sight tool in the ME would be very useful (it might just simply rely on distance though). I've tried your mission Geskes, it was enjoyable thanks. I couldn't get the 3rd Arty group to show up.
Geskes Posted October 24, 2010 Posted October 24, 2010 Thats good stuff you found! Maybe we can get type 1 if we put friendlies really close. A line of sight tool could be interesting. You can turn on detection ranges once in the mission by going to theater view and then hit the button at the top with a radar symbol emitting yellow waves. Its not equal to line of sight especially not for ground forces but at least it shows the max range at which units can detect enemies. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
Echonomix Posted October 25, 2010 Posted October 25, 2010 If type one isn't in the beta build we have right now, it may be in a later build. I don't see why it wouldn't be in there. I'm really excited to see what the community as well as ED does with JTAC integration. It's just as exciting as flying the a-10! This actually makes we want to learn how to use the map editor. asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
Eddie Posted October 25, 2010 Posted October 25, 2010 Just to add to the definitions of JTAC control types Avro found (I did type out a lengthy reply giving the same info, but sadly the internet out here died before I could submit it :mad:). Type 2 control is the most common method used these days, not type 1 as stated above. Type 1 is only really used when you have a requirment for ordnance to be dropped danger close to friendly forces or other similar situations, and even then type 2 is often used. Type 2 and 3 allow the aircrew much more freedom to use their aircraft and weapon system to it's full potential, type 1 will usually restrict them to using close range/low altitude attacks for example.
SUBS17 Posted October 26, 2010 Posted October 26, 2010 Has ED considered making JTAC a MP function with the ability for people to spawn as JTAC with binos and a laser designator? Because that would be cool as it is you could land near a battlefield and eject and then walk over and do it but with binos and a laser designator like in Arma(just make sure you remember batterys) there is some potential.:thumbup: [sIGPIC] [/sIGPIC]
slug88 Posted October 26, 2010 Posted October 26, 2010 Has ED considered making JTAC a MP function with the ability for people to spawn as JTAC with binos and a laser designator? Because that would be cool as it is you could land near a battlefield and eject and then walk over and do it but with binos and a laser designator like in Arma(just make sure you remember batterys) there is some potential.:thumbup: As far as I'm aware this is already implemented in the current beta. Or am I completely mistaken? [sIGPIC][/sIGPIC]
ZaltysZ Posted October 26, 2010 Posted October 26, 2010 As far as I'm aware this is already implemented in the current beta. Or am I completely mistaken? Yes, you already can control friendly ground units (RTS style) and switch to FAC view (3rd person camera) or designator view (scope) to fire smoke or use laser rangefinder. That works. However, I did not have opportunity to test if I can lase the target for attack run, so I don't know if that is currently possible. Wir sehen uns in Walhalla.
SUBS17 Posted October 26, 2010 Posted October 26, 2010 Freckin sweet:thumbup:, does that work in mp as well? [sIGPIC] [/sIGPIC]
Geskes Posted October 26, 2010 Posted October 26, 2010 Yes works in MP, you can add positions for JTACs in a mission. I just had a hell of an experience with JTAC again! I set a Kiowa as AFAC at night on a column of tanks while loaded with LGB's. It was totally amazing. After I was cleared hot I told him Laser On, He lased the targets and I only had to press the LSS button on the TGP to track it. When the first target was hit, he would say "SHIFT" and he would lase the next one, I'd press LSS again and kaboom! "SHIFT" KABOOM "SHIFT" KABOOM. Target destroyed! No further tasking, you may depart. Totally epic. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
andysim Posted October 26, 2010 Posted October 26, 2010 (edited) Here is a tip. Use the UAZ. Its driveable and you can drive it where you want and then switch to JTAC from the F10 Map. Not sure it works in MP though =( Edited October 26, 2010 by andysim
CrashEd Posted October 27, 2010 Posted October 27, 2010 (edited) Yes works in MP, you can add positions for JTACs in a mission. I just had a hell of an experience with JTAC again! I set a Kiowa as AFAC at night on a column of tanks while loaded with LGB's. It was totally amazing. After I was cleared hot I told him Laser On, He lased the targets and I only had to press the LSS button on the TGP to track it. When the first target was hit, he would say "SHIFT" and he would lase the next one, I'd press LSS again and kaboom! "SHIFT" KABOOM "SHIFT" KABOOM. Target destroyed! No further tasking, you may depart. Totally epic. Just getting into the JTAC, but there seems to be little info in the current beta manual. Any chance of an instructional video (other than Wags') or written instructions on how to setup cool missions like this in the ME? Edited October 27, 2010 by CrashEd
Lio Posted October 27, 2010 Posted October 27, 2010 Bump Also how do i get a predator drone to spot for a FAC? or do i set the predator drone as a FAC?
Zenra Posted October 27, 2010 Posted October 27, 2010 Bump Also how do i get a predator drone to spot for a FAC? or do i set the predator drone as a FAC? The latter - see this thread... Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
andysim Posted October 27, 2010 Posted October 27, 2010 (edited) No. Set your JTAC to look for targets and put him along way away from danger but not too far so hes out of radio range. Then use FAC option but not FAC Attack Group. Just FAC. He will see any target that the Predator sees and direct you to it. He does not need to be told what the targets are like when you use the FAC attack group option. He will target any enemy vehicle. Try out my simple mission. Take off and contact Jtac. Note that he cannot see the enemy trucks and is using the Predetor to spot. For some reason he only directs you to the first set of contacts, after they are destroyed he stops responding. I need to do more tests though im sure there is a way around it. Edit wait for UAV to take off before contacting JTAC. On my PC I get a crash to desktop if I have the UAV in the air at mission start. Edited October 27, 2010 by andysim
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