Search the Community
Showing results for tags 'known'.
-
known AI assets appear to have wrong availability dates
Caput_58 posted a topic in Bugs and Problems
If you set the year to 1944 and restrict to historically available equipment, the Japanese vehicles and the Essex all vanish. I suspect they have the wrong availability date set.- 1 reply
-
- 2
-
-
I'm really struggling with the Gamblers campaign because of not being able to see details despite having my TGP on target and zoom cranked up all the way. I've just bombed the wrong house in M10 because they said "see the house with the solar panels?", I identified two rectangular blurs on the roof as the target, hit it dead centre, but it was the wrong one. Trees and details like solar panels only LODed in when I was well into my attack run. Any chance you can load in level-of-detail refinements based on where my TGP is looking too, rather than just my aircraft's distance? I can't just crank up the load-in distance for everything, I'm in VR. Track file at https://drive.proton.me/urls/65YK2Q0D3G#V2hLHOe6uymN
-
-
Good time for all! Febraury update broke Mistral IR seeker. There is no more tracking of ground units. Its still has lock on tone, but after launch rocket goes straight/dumb in all kind of conditions... Maybe Im do something wrong? Sry for doubleposting, but this issue doesnt have resolution untill... BR
-
- 7 replies
-
- 4
-
-
- combined arms
- foliage
-
(and 3 more)
Tagged with:
-
Hello everyone, it seems to me that I had heard on this forum that the AI had been improved and that it behaved normally without dancing the jig around the other planes, because when I am accompanied by an AI that follows me the plane continues to go up or down and 9X10 crashes next to me when I land which is very unpleasant and bothers my landing. Is the problem coming from me or is it an ED problem?
-
The G-load being pulled by the AI MIG-15 aircraft are insane and completely unrealistic. There is NO WAY a MIG-15 is going to pull 6+ G's even if the airframe can do it (which it probably can). This is because the pilots didn't have G-suits. North Korean and Russian pilots couldn't pull that kind of G w/o blacking out. I don't know if it is possible for player controlled MIG-15 aircraft to pull 6+ G's, but that shouldn't be possible either. The Radar gun sight and G-suits are two important advantages U.S. pilots had over their MIG-15 adversaries. Can this be fixed?
-
Problem: I was flying in a snowstorm and couldnt see the AI 5 NM away when i see laser accurate tracers from ZSU-23mm iron sight cannons flying at my a10. this brings me to the next problem is the AI’s dispersion and accuracy is too high. Even iron sight ZSU23s will destroy you if you are flying straight line 10000 ft and under. It feels very unrealistic. Same goes with manpads. They never miss. Dont even get me started on radar guided guns like the shilka and tunguska. Next is the accuracy difference between a T72 tank and zsu 23mm and dare I say shilka are not much different. I took out all the “AA” around a tank batallion in my a10C2. Thinking that i have gotten rid of the main threat and the accuracy of the T72s heavy machine are not that great against air targets i proceeded to do A10 gun runs on the “defenseless” tanks. God i was wrong their laser accurate machine guns peppered and destroyed my engine and wings. You basically cant have fun with the A10 anymore. No gun runs basically means no fun. Unless you think shooting one APWS rocket at 5Nm and cranking left 20x for your TGP is fun. Mavericks are in short supply unfortunately. solution: do not allow manually guided iron sight ZSU23mm cannon have superman vision and shoot you through snowstorms and cloud layers. Reduce accuracy of fire but keep volume of fire high. Everything stays realistic and fun at the same time.
-
When landed on a random terrain surface or a terrain pad area, grass will clip through the airframe in both cockpits (the rear passenger compartemt has no position and only a blurry inner render model, so no assumption can be made for this compartment). While I do not know if this is intended or not, the grass does react to rotary module in some way (movement, proximity trigger of a "dust blowout"), so this should be paid attention to by collision or other means (down the line, low priority as purely cosmetic). random example (Caucasus terrain), pilot-cmdr cockpit with cyclic and seat hidden for better visibility of the clip-through: no trackfile needed, as reproducable with any grass surface and occurrence is permanent, for any systems (unless grass removed via DCS settings)
-
EA perhaps. Thx for the new option from wishlist however I noticed that on external view chocks arent present (if ground crew uses it).
-
Hi guys! Is the pitot tube blockage by ice modeled? cuz when I'm fliying at -3ºC for more than 30 min the IAS stops working... well, it works as an altimeter (usually this is due to a pitot tube blockage). The thing is that there is a pitot heat switch but is not clickable and I couldn't find it in mapping control list. S!
-
Mission editor templates were present for SAMs up till last evening. I was able to select SA10/SA2/SA6/SA8/Patriot/Hawk/Rapier/Roland etc as SAM sites. Last evening 11/02/2022 It has been reduced to the SA11 only for Russia and pretty much nothing for anyone else. I have tried deleting the templates.lua file from saved games and restarting. When I checked the install folder for DCS it appears to only have a file dated 09/02/2022. Another weird thing. The font is bright green for the units in the tempate selector box in mission editor. The application updated to the latest release on that day. Being an idiot, I don't have a backup of that file. - Is there a download link for the correct file?
-
The Mossy is somehow leaking like a sieve on startup, but stops leaking 5 sec. after startup. Attached track and log MOZ-failure.log MOZ-failure.trk
-
was messing around with my controller assignments and such and started to run through the start up sequence. This has never happened before and the number1 engine seemed to work fine. only thing that I did different was open the door. never even caught that I saw. just sputtered and failed. overheat track.trk
-
known AFN-2 Homing not implemented or functioning correctly
Jakey-Poo posted a topic in Bugs and Problems
There are a ton of prospective customers who are waiting to make the jump into DCS WWII but are skeptical of the amount of attention and support that this area of the sim gets. Making this system functional would help that (not to mention those of us who have already committed) problem, as well as add another important system to the already existing aircraft and those yet to come. EDIT: Wanted to make clear that this was not intended as a bash; at all. I enjoy the hell out of this sim and these aircraft, maps, asset packs, etc. This post was only to point out a buggy/missing system, and address that people I talk to (that fly other sims) point this out to me as an example of something that is holding them back from jumping into DCS as they feel it should have been addressed by now. Rather that's a fair or unfair take isn't the point of this post.- 1 reply
-
- 5
-
-
-
The lights on the wings not moving with the wing. this happens when the wing makes flexible movements.
-
Please, could you fade out a bit the glass cockpit layer?, cause it is almost impossible to see anything outside at normal visual zoom positions. I guess the levels of brightness of this layer are not subordinated to the amount and position of the light so, in most weather conditions it creates weird visual situations,.almost reduces your field of view with no reason. Full zoom in at less than 1 mile from the fires... the fog is inside the cockpit.
-
When damaged, the damage decal for the A20 make the wind invisible, partially DecalGlitch.trk
- 1 reply
-
- 2
-
-
The M10 does not have a crew, it's as if a ghost is driving it. Would be nice if it had a crew, just like the Sd.Kfz 251 has.
- 1 reply
-
- 4
-
-
The Greyhound is a ghost vehicle, there is no crew in it. Would be nice if ED placed some people in there just like they did with the Sd.Kfz 251.
- 1 reply
-
- 4
-
-
There's quite a lot of detail missing from one of the higher LODs, leading to a bad transition.
- 1 reply
-
- 2
-
-
Have just tried out my new mosquito and was less than surprised at the engine cutting under any negative g. This was a problem with with early merlins and was partially solved with a controlling calibrated orifice and later by bend ix and Rolls Royce pressure carburettors so it simply should not happen Having set up a several simple circuits of Manston in the P47 I was amazed to see constant main bearing failures after throttling back for a few seconds due to a slightly high approach and side slipping the aircraft. I am aware the R-2800 can sustain damage due to the airflow driving the propeller due to the position of the main bearing oil feed , and indeed the airliner crews would handle the throttles to avoid this as the units carried around a 2000 hour life or more . A world war two fighter engine would not get anywhere near this figure and the power unit would almost certainly be removed long before any bearing wear became apparent . As an aircraft propulsion engineer of over 40 years experience it would appears to me that your programmers are taking the manufacturers engine guiding figures as the point of almost immediate failure when they are mostly a guide that the danger of wear may start to lower engine life , If the R-2800 had displayed any where near this level of unreliability would the American military have been able to fit versions in so many of its fighter aircraft which in combat will almost certainly face violent throttle handling and misuse. I feel there is no need to dig too deep into technical details but if anybody is interested I recommend Graham Whites book R-2800 Pratt & Whitney's Dependable Masterpiece which details the development problems and engine versions in minute detail it contains 718 pages however I feel the programmers only need to read one word on the cover Dependable the DCS P47 is a wonderful simulation including the engines starting and handling but it seem to me that it is let down by a massively over simulation of bearing failure. Untitled 1.odt
-
I can load the map via the mission editor but if i click create fast mission i get the message getmissionnode nodeslds is empty and if i click the module icon i get nothing any ideas?
-
Create a mission with a carrier (I testet all carriers). Spawn an Aircraft set a waypoint landRearmRefuel on the carrier and append one more in the air. The Aircraft will land and rearm, but it does not start again. After some while the AI aircraft disapears and will not fly its mission. The same procedure on an ground based airfield works perfect as exspected.
-
Several members of my unit are reporting that the map is having serious issues when it comes to performance. They're reporting significant frame-rate drops, and in some cases even getting into slide-show levels of frame-rate. While I haven't had similar issues, namely because my computer is much more powerful, I still think some optimizations should be worth looking into, as the frame-rate drops my guys have experienced simply don't happen on maps like Syria.