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Showing results for tags 'requested'.
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Hot starting the plane or using autostart puts the ejection arming lever down. It should never be put down until you are on the runway. If I remember correctly, hot started Hornets don't arm the ejection seat and/or it doesn't do it during auto starter. I don't remember exactly because I haven't used autostart in a long time. And it completely ridiculous that after all this time, there's no keybind for it. Yes, I know it can be manually added, but I couldn't seem to get 1 keybind to work for arm/disarm and whenever the game updates it overwrites it. It's long past time to fix stuff like this. It's alt-e on the Hornet do arm/disarm and it needs to be added to the Viper. This, among other things, is what I'm talking about when I say there is a lack of consistency between modules to the point that it's like the teams didn't talk to each other.
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The AI flies at 110 to 114 knots IAS with for example an L118 as sling load. Way too fast. As a player aircraft, the external cargo will tear off at around 70'ish knots. Not a big issue, but a pain, if you want to build a mission, where the player is not the lead aircraft. So an automatic speed reduction, if a sling load is carried would be very welcome.
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nice to have the NS430 popup in VR! but it is annoying to have it floating in front of your face please keep it in a fixed position like the kneeboard pages or show controls indicators. ED ARE U SERIOUS! going to try it out when i get home from work.. please, if this is what i think it does, then my DIY NS430 control panel may see much use.... quite a surprise..
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Just playing Paradise Lost. The first mission is brutal. The wiper blades are just for show. They have no effect what so ever. Could you please make this a priority to have at least some sort of function wiper system on our choppers!
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I noticed after the last update plus multiple hot fixes that any modification to the ControlsIndicator.lua file will now break integrity check (IC). Could someone please explain why this change was made? This is a BIG deal, especially for players, like myself, who have multi-monitor configurations. I don't recall seeing any notes about it in the change logs. Is this an oversight and/or can the ControlsIndicator.lua file be removed from the IC list?
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It does not show any geographical features, simply airports and waypoints.
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From DCS 2.9.5.55300 (digitalcombatsimulator.com) This is all great! However, where is the documentation please? The video is just few examples, and mostly shows new UI interface operation to change the fuzes. It is really puzzling to see such a significant change for arming/fuzing bombs, and no info on how this actually works. This is marked as work in progress, however what is the FMU-140 ? What is the Mk 339 Mod 1 ? What are the Function Delay PRI and OPT? There are few threads already complaining about CCIP busted for Mk-20 CBUs, and folks trying to figure it out through trial and error and building tribe knowledge via YT videos. Can we have the docs please on each fuze type?
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I feel that this should be easy, because it seems like the framework is there for all of this. Why let the models be static (mostly)? Also the 10 and 20 ft containers for sling loading. null And how about even more models? Sling Loadable Water Pallets And in the cargo hold Assault Bridge Fuel Drums (Same as M92's but on a sled) null
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When placing a JTAC on the ground and adding FAC as a task, there isn't an option to contact them via the communications menu unless easy communications is on. Additionally, contacting ATC is hit or miss. I have tried every controller option but regardless, the JTAC menu (even the AWACS) comm menu does nothing.
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Hello to developpers and community. I would like to know if we can expect an update whic allow to dissociate mouse pointer from head movement in VR. I confirm this issue is very annoying!! It is hard to accurately click in cockpit. Even a small head movement disturb mouse pointer position with a VR headset... Hope a patch or option will come for this wonderful flight simulator Have a nice day and happy flying from France!!!
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just bought this beautiful L39, but when I try to call airfield tower, I don't know my radio channel, and I open my kneeboard, there is no channel kneeboard there like M2000C and F5E, is my file broke or I just have to try all 20 channel to get to the tower?
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With the proliferation of FFB devices, mostly thanks to Walmis with VPForce Rhino, there was the talks of creating FFB rudder pedals. IIRC, the kit for MFG rudder pedals will be available soon, but from what the devs are saying DCS does not support FFB effects on the Rudder axis, only for Pitch/Roll. Main use case would be to support anti-torque pedals trimming for the helos that support it, but also to offload some of the haptic feedback to the pedals as well. I have searched the thread, didn't found another thread so I'm making this one. Please, take this into consideration, folks with FFB pedals will be really happy and by the looks of it, there'll be more and more of them.
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By default the QAG is set to random time, which adds variety but I think it would be nice to have a day or night option as well. My first mission after taking ages to load I was plunged into darkness for a ground attack in a Mosquito which really didn’t work. So to avoid a night mission you have to specify a time.
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title says it all. we have a ground pounder mission, but no infrastructure. I tried to create an anti-ship mission with only two cargo boats, and it created the two cargo boats and a frigate! This thing is so simplistic that with the load times, it's easier to just create a quick and dirty ME mission. Doubly-so using templates. This way at least you can load the scripts that make DCS halfway playable in a COMBAT role.
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Would be awesome if us Hook drivers would be able to use the QAG How 'bout: Bring cargo from A to B, while avoiding enemy air defense by using terrain for cover. Or Insert/evacuate troops in/from a hot battlefield
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Is it possible to jettison empty bazooka tubes in order to have less drag? If yes, how?
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Hello, this has already been requested and discussed to death in various threads. This post only exists as a wishlist item for you to upvote in the hope to sway ED's decision makers to make the remaster the upgrade we deserve. Here we go then: Please consider adding AAR capability (Probe-and-drogue) F-5E should have been factory prepared to be easily modified with a refueling probe Requires minimal changes to cockpit and fuel system logic Thanks!
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Didn't know where to categorize this post, so I just put it in the "Wish List" section (please do correct my choice if it's wrong). This is a minor one - mission editor currently allows Polish forces to use Leopard 2A6M, which is incorrect. Poland never owned or used any Leopard 2A6 or similar variant, they're stuck to "just" 2A5s. Poland does however use M1A2 SEP V3 tanks, as they've been delivered just this year (2025), and it should get access to them in-game. It would be great if it could be corrected to better match reality, thanks in advance!
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Can we please get the overdue drogue basket & hose physics. It was talked about their being a rework when the hornet was releasing. That was almost 6 years ago. THIS IS NOT ME BASHING ED Currently the drogue basket just hangs behind the tanker in a fixed position. There's a DCS video mixed with interstellar about a tanker spinning out of the sky and the basket is in it's normal fixed position not swinging around or anything. And a player is able to connect to the basket and take fuel. We all know visuals sell, and when players see other games/sims have drogue basket/hose physics it makes the DCS community want that in our beautiful simulation. We got nice fancy clouds real quick when other sims pushed out nice looking clouds. Is making radar simulations easier than making drogue basket physics? Again was talked about almost 6 years ago. It would be so cool to see the fuel purge during a connect/disconnect or a improper connection. Having the basket dance around behind the tanker while players are waiting for the right moment to push into it. The hose waving around as the aircraft makes the connection.
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Would be nice to have a Kneeboard in the game? It is possible? Regards Tango Lima/Scorpion
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It seem we are missing group_alive_more_than trigger condition in the ME. I see the following only: group_alive group_dead group_alive_less_than
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Hi all! would it be possible to add a value in HPa/mbar for the QNH in the briefing text? A few modules have this setting in their altimeter (e.g. MB-339)... Currently, HPa(mbar) is indicated in the QFE but not in the QNH. Thank you!
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Formation lights are automatically turned on if the following conditions are met: NAV mode active and weight off wheels. These should be a separate keybind like the anti-collision, position, and taxi/landing lights. Formation lights do not turn off with WoW. Formation lights are not used at all during daylight. Their usage should be pilot discretion, not automatic based on avionics master mode and WoW.
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I've noticed this for a while, and frankly I've had enough. How come is it when I eject and ditch into the Black Sea I drown and die? But if I eject over land I make a safe landing? One would think I'd just end up in an inflatable raft waiting for pickup. Below is a YouTube posting of a screen capture - thanks Windows 10 - of what happens.
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This is done currently with scripts in practically all missions even though it should be a basic tool. The default code of 1688 is used in all instances with no way of changing the code. @BIGNEWY since we discussed this in the chat earlier, can you confirm that this indeed is a limitation of the ME currently?
