m9matt Posted February 13, 2014 Posted February 13, 2014 (edited) I'm curious, now that Multiplayer stability is going so well. Thank you ED for your hard work. What are everyone's settings in the Multiplayer options when they join a server ? I for one Host a server on ADSL 10240 and Join a server as a client on ADSL 1024 Edited February 13, 2014 by m9matt
TimeKilla Posted February 13, 2014 Posted February 13, 2014 LAN think that's what I remember being told to join as :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
Blooze Posted February 13, 2014 Posted February 13, 2014 I am still using LAN for both hosting and joining and have never had a problem. I go by the old saying "if it ain't broke, don't fix it" [sIGPIC][/sIGPIC]
FLANKERATOR Posted February 13, 2014 Posted February 13, 2014 LAN here as well...would be great to have a clear call on which one is best for current version. Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Pilotasso Posted February 13, 2014 Posted February 13, 2014 2048, some testers said 1024 might be cause for a client crash in some ground intensive missions. .
Frostie Posted February 14, 2014 Posted February 14, 2014 1024 has usually been the cause of client crashes. LAN was the stable client choice in 1.2.6 it was 10240, but in 1.2.7 it is now just named as 10240. I would recommend between 2048 and 10240 in 1.2.7, the lower the better for the server I should imagine. LAN in 1.2.7 is now 100240. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Blooze Posted February 14, 2014 Posted February 14, 2014 1024 has usually been the cause of client crashes. LAN was the stable client choice in 1.2.6 it was 10240, but in 1.2.7 it is now just named as 10240. I would recommend between 2048 and 10240 in 1.2.7, the lower the better for the server I should imagine. LAN in 1.2.7 is now 100240. According to what I see in 1.2.7, LAN (Local area network) is just LAN and 10240 is an ADSL (Asymmetric digital subscriber line) speed choice. What am I missing here?:confused: [sIGPIC][/sIGPIC]
Frostie Posted February 14, 2014 Posted February 14, 2014 Scripts\net\net_types 1.2.6 {ADSL.." 128", 128*kBit, 64*kBit}, {ADSL.." 256", 256*kBit, 128*kBit}, {ADSL.." 512", 512*kBit, 256*kBit}, {ADSL.." 1024", 1024*kBit, 256*kBit}, {LAN, 10240*kBit, 10240*kBit} 1.2.7 {ADSL.." 1024", 1024*kBit, 512*kBit}, {ADSL.." 2048", 2048*kBit, 1024*kBit}, {ADSL.." 4096", 4096*kBit, 2048*kBit}, {ADSL.." 10240", 10240*kBit, 4096*kBit}, {LAN, 100240*kBit, 10240*kBit}, "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
ENO Posted February 14, 2014 Posted February 14, 2014 (edited) If all clients continue to join LAN as has been required before, then the upload requirement for the server is exponentially higher. The 1024 vs 2048 seems to be the common guideline now depending on the server. Some servers run very little if any AI ground forces or aircraft while others typically run AI heavy / cooperative missions. Running LAN just because "that's the way it always was" reminds me of this story: http://www.georgefotion.com/marketing_plan/the_banana_story.htm If everyone does that we're back to the same problems we had before where a guy with a 15MB upload connection has his entire upload bandwidth consumed by 15 people. Not really an issue now since most servers have less than 10 people in it but hopefully we're trending upwards from those days. We tested the 1024 out thoroughly during the stress tests of the beta and the only time 2048 was necessary was when there were substantial ground battles happening. And by substantial I mean nearly 100 vehicles going at each other head on with missiles, cannons... etc. I didn't hear of anyone needing to go upwards of 2048 because of lag / warping / yo-yo during these occasions. Only exception I've found is if you're ACTUALLY connected via LAN to your server... then choosing LAN just makes sense. Edited February 14, 2014 by ENO 1 "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
D4n Posted February 14, 2014 Posted February 14, 2014 You mean "client crash" as in CTD or as in just "disconnect from server" ? ;) (Cause I NEVER had CTD in DCS! :D Dunno what u did wrong, maybe u also should only fly MiG-29S... ;) :D ) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
m9matt Posted February 14, 2014 Author Posted February 14, 2014 ADSL 10240 in 1.2.7 is the new setting that used to be LAN. That's what I use. And stay connected for 8hrs! 1024 should NOT be used, especially with many players. I get Connection Interrupted with that setting. In fact, haven't had any issues with DCS multiplayer lately, no client crashes at all any more! Welcome to DCS: Stability :thumbup: Have you tried 1024 with the recent patch ? I wonder how long you would stay connected with 1024 compared to LAN. I have no problems with 1024, but I wonder if it is down to internet speed.
ENO Posted February 14, 2014 Posted February 14, 2014 1024 should NOT be used, especially with many players. :ermm: "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Blooze Posted February 14, 2014 Posted February 14, 2014 What I find odd is that the importance of the PING factor is not mentioned more often in this subject. I have read that PING can be more important to MP gaming than the speed factor alone and can be affected by other variables involved in an individual's hardware and ISP resources. My PING to clients and vice versa has always been much lower than average and may account for greater reliability overall. [sIGPIC][/sIGPIC]
Midnight Posted February 14, 2014 Posted February 14, 2014 I know ENO did a lot of testing on this subject, just wondering why we as the community have to figure this out. Think ED must come forward and tell us how they figured it should work.
Frostie Posted February 14, 2014 Posted February 14, 2014 There is nothing official but with 1.2.7 i'd recommend not straying from these choices CLIENT: ADSL 1024 ADSL 2048 ADSL 4096 ADSL 10240 SERVER: ADSL 10240 LAN "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
JABO2009 Posted February 14, 2014 Posted February 14, 2014 I know ENO did a lot of testing on this subject, just wondering why we as the community have to figure this out. Think ED must come forward and tell us how they figured it should work. something from ED would indeed be of help here.. Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
McBlemmen Posted February 14, 2014 Posted February 14, 2014 LAN , i honestly dont know what the setting actually does, but i know my internet is pretty good so i think lan is correct.
SyntaxError Posted February 14, 2014 Posted February 14, 2014 Can other guys here who run bandwidth monitoring programs in the background confirm very high down speeds now and then on some servers? I was playing on 104th with 10 players and was getting 160KB/s down which resulted in 200mb being used for like 10 minutes of gameplay. I've never seen that sort of high network activity on the VA server with +/- 26 players. 104th usually runs fine with under 50KB/s. Is this related to the set network setting? Because I tried both LAN and 1024 and was still getting insane bandwidth usage. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
BitMaster Posted February 14, 2014 Posted February 14, 2014 Hey, I have a dedicated High End firewall with good monitoring capabilities so I could monitor my own client on ENO's and the other common well known servers. Just need some time cause that thing is at a customers site right now substituting a failed device. I will contact ENO and see what I can do to monitor traffic on my 32/2 Mbit cable line. if you wanna check the device http://www.gateprotect.com GPA-400 I think it is now called GPA-500, basically the same thing just newer mobo. I personally was still on 1024 as ENO requested but will tune it to 2048 or even higher when I go to combat. I guess I finally need to talk to ENO in TS3 which I seldom use for not waking up my lady next room. Well, I guess she will have some sleepless nights soon HAHA ...she understands ;) Bit Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
Rukeal Posted February 14, 2014 Posted February 14, 2014 Well, 1024 is 128 Kbps. So obviously it would be around that.
m9matt Posted February 15, 2014 Author Posted February 15, 2014 To All Server administrators, we ran a large mission today with the new version 1.2.7.23803, all clients set the connection to 1024, mission ran flawlessly for almost 2 hours. Also, DCS Israel has been running since Saturday with no crashes! About 7 mission rotation, each mission around 3-4 hours. I hope the latest patch fixed the big issues we had with the multiplayer, it seems much much better! Seems 1024 is the way to go for clients :) It's a win win situation guys, if we can work this out. The servers stay up (win) and we as clients get larger groups on stable servers (win) :) http://forums.eagle.ru/showthread.php?p=1994566#post1994566
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