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Posted
In REALISTIC, if you are blue controller, you will see blue's target name but not the red's target ones.

 

Hi DArt!

 

What I mean is , shouldn't all of new contacts be "unknown" at the beginning, even if they are blue ?

I mean, should the contacts have side anyway (blue/red) ? It should be up to the radar operator right ?

I'd think the operator would put names to the contacts, as they appear on the display and are being identified, be either pilots talking to the radar operator, or being passed by other controllers.

 

Not trying to be funny, just thought it would add to the play. Not sure how the real one works?

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Posted

It was a difficult choice to make in the project. IRL it should be unknown, then help with radio and IFF, controller could affect names and side to contacts.

 

By the way, I think that it forced to have radio and IFF that is not the case of all LotAtc users, it could discouraged lot of teams...

 

With UniversRadio developed by Tacno from my team, we can have both (radio+IFF). Once fully integrated into LotAtc (IFF management), I think I will change that and make all contacts unknown and enemy by default. More realistic :) Perhaps, I will add a "ADVANCED REALISTIC" profile for that...

Posted

Contacts being unknown by default, with valid IFF return automatically classifying as friendly would be great. Classifying as hostile should always require a human action.

 

At the moment it's quite difficult to control training scenarios with human aggressors where all units are actually blue in DCS, as they all show as blue for the controller.

 

A much needed feature that would add a lot to LotAtC I think. Doing it via an "advanced realistic" profile would be a good idea as well.

 

 

Posted

At the moment it's quite difficult to control training scenarios with human aggressors where all units are actually blue in DCS, as they all show as blue for the controller.

 

Can't you just assign the REDFOR guys to a Different coalition?

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Posted

A much needed feature that would add a lot to LotAtC I think. Doing it via an "advanced realistic" profile would be a good idea as well.

 

Adding a new profile and put everybody as unknown is quite easy to add now. Automatic IFF will take more time.

I will add the new profile for RC5, and add IFF later.

Posted (edited)
Can't you just assign the REDFOR guys to a Different coalition?

 

Not if you want to fly from the same airbase and operate in a realistic manner, no. Or if you wish to fly training mission profiles where, for example, you fly as a 4-ship and split into opposing elements for some bfm/low level evasion etc before rejoining to rtb or perform another phase of the sortie.

Edited by Eddie

 

 

Posted

Dart, I am getting a strange DCS crash when I have Server installed when entering a multiplayer server.

Our dedicated server does load, I do get to the map bu just before I get to the aircraft selection page DCS stops working. If I only have client installed then no problem. The DCS crash log says ACESS_VIOLATION.

Do you have any idea what that is? I have checked with a few of our controllers and the have no problem but they also do not hav the server installed.

 

cheers

Hans

Posted

The action to assign a certain classification to a contact comes from a host of questions and sources such as speed, track, altitude (if a 3D contact solution is found), intel and disposition.

 

I agree with Eddie, units setting a "false" IFF should show up as unknown and can be classified suspect of hostile for training purposes.

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Posted
Dart, I am getting a strange DCS crash when I have Server installed when entering a multiplayer server.

Our dedicated server does load, I do get to the map bu just before I get to the aircraft selection page DCS stops working. If I only have client installed then no problem. The DCS crash log says ACESS_VIOLATION.

Do you have any idea what that is? I have checked with a few of our controllers and the have no problem but they also do not hav the server installed.

 

cheers

Hans

 

This is a problem already reported, some guys have crashs with LotAtc server installed, others not... I am working on that, I hope to fix that ASAP. Sorry about that...

 

The action to assign a certain classification to a contact comes from a host of questions and sources such as speed, track, altitude (if a 3D contact solution is found), intel and disposition.

 

I agree with Eddie, units setting a "false" IFF should show up as unknown and can be classified suspect of hostile for training purposes.

 

I am currently implement a new profile with all flying units defined as Neutral (aka not red and not blue) and with name like TNxx. In client UI, you will be able able to assign coalition to each contact. It will be available in rc5 in few days.

 

When I will finish implementing IFF with UniversRadio, LotAtc will auto-discover all units with IFF throught UR

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Posted (edited)

Ooh IFF implementation via UR and lotATC connection is definitely a good new feature.

 

I guess then to make it interesting we put everyone blue (for the FC3 aircraft since they have auto-IFF) entirely new game play.

Edited by Pikey
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Posted
Ooh IFF implementation via UR and lotATC connection is definitely a good new feature.

 

I guess then to make it interesting we put everyone blue (for the FC3 aircraft since they have auto-IFF) entirely new game play.

 

 

Exact ! :thumbup::pilotfly:

Posted
I am currently implement a new profile with all flying units defined as Neutral (aka not red and not blue) and with name like TNxx. In client UI, you will be able able to assign coalition to each contact.

 

Not a radar specialist, but I think this will be more realistic. Thanks very much DArt :thumbup:

Posted
I will add a "ADVANCED REALISTIC" profile for that...

 

This would be very much appreciated from the 132nd.

 

Just making all aircrafts show as unknown, and having controllers classify contacts based on which airfields they are operating from, or where they are coming from. This would also make it necessary to ID certain contacts during the mission to be able to classify the to friendly or hostile.

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Posted (edited)

It shouldn't.

 

Edit: To expand, IFF only ever confirms a friendly, it can't tell you if a contact isn't friendly. For example if a friendly aircraft has an incorrectly configured transponder, you get the same invalid IFF reply (or no reply) as you would from a civil aircraft or a bandit/hostile aircraft.

Edited by Eddie

 

 

Posted

A civil aircraft usually carries a transponder set to a certain code, much like the IFF mode 3/A used by both the civilian and military. The code is assigned to you by the ATC. Military "transponders" have more modes available to them to distinguish them from (friendly) radars, amongst others.

 

DArt, will the IDENT button be simulated as well within LotATC?

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Posted
A civil aircraft usually carries a transponder set to a certain code, much like the IFF mode 3/A used by both the civilian and military. The code is assigned to you by the ATC. Military "transponders" have more modes available to them to distinguish them from (friendly) radars, amongst others.

 

DArt, will the IDENT button be simulated as well within LotATC?

 

Not for the rc5 (so manual IDENT), but after that yes, by using the UniversRadio IFF. It will simulate the real IDENT feature.

Posted (edited)

Hi DArt,

 

my UR isn't working anymore with the M-2000C. Yesterday it worked very well with the Saitek SST software. Now I see "not connected" in TS3, while I'm ingame, with battery and the second switch to the right are on.

 

I looked through the UR_troubleshooting.pdf but didn't find any help.

 

+ UR is installed correct

+ buttons are assigned (while my Saitek profile was active)

+ buttons in Saitek software are unprogrammed

+ buttons in DCS are assigned

+ export.lua checked

 

I found a failed.ofsh in my saved games/DCS.openalpha folder and the following information in the UR.log:

[2016-01-27 20:50:23.226][L00] (002) ReadIniFile : ! Invalide Log Level key

Any ideas? Thanks in advance.

 

EDIT: Ok, I also did a new install of the relief and a computer reboot and now it works again. However, maybe you can check the files.

UniversRadio.zip

failed.zip

Edited by VTJG17_Fire

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Posted

 

EDIT: Ok, I also did a new install of the relief and a computer reboot and now it works again. However, maybe you can check the files.

 

Rgr that, I send that to Tacno, he is the developer guy :)

 

I have the access violation error as well

 

I think I have fix it, rc5 will arrive before end of week I hope ;)

Posted

Hello,

 

Had a 1 hour session with VJS161_Fire yesterday but UR still isn't working on my computer.

 

I have a Saitek X55 Joystick.

 

Everything seems to be installed and configured correctly

 

- buttons of the saitek Joystick are assigned

- buttons in Saitek software are unprogrammed

- buttons in DCS are assigned

- export.lua checked, is OK

 

Teamspeak shows "Connected" state and frequencies after you turn on battery. Also I can hear other players. But in any case I can never talk. If I press the assigned buttons nothing happens and nobody can hear me.

 

Any Idea ?

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