Mobius_cz Posted April 27, 2014 Posted April 27, 2014 I was thinking about little feature which could be implemented in rearm/refuel menu in the game. In Mission Editor you can now disable armor or hardpoints but i think it will be nice to have it directly in the game so for example in MP mission you can decide if you tak extra armor or put off weapon hardpoints. I am not sure how weapon hardpoints are mounted if it is welded, screwed or something else. This option is not realistic but rearm you chopper in 20 secs or repairing chopper in 180 secs in not realistic at all. Someone like IR suppresion and someone not. It will be nice to decide directly in the game which suits you the best what do you think? :) [sIGPIC]http://dcs-uvp.cz/images/userbars/uvp_bars_mic.gif[/sIGPIC]
Hueyman Posted April 27, 2014 Posted April 27, 2014 Yeah I'm also really looking forward ... When you are doing 3 hours long missions online or so, it would be nice to fully change the configuration on the FARP/Airport... Same apply for the Huey ! [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H)
Cibit Posted May 2, 2014 Posted May 2, 2014 With the latest patch it is possible to set up in the ME embark and disembark commands via advanced waypoint tab. Its pretty easy to implement but the chopper needs to land next to the troops disembark waypoint. You can then set them maore waypoints including an extraction:) If you did not understand my ramblings I can easily upload a simple template:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
CoBlue Posted May 3, 2014 Posted May 3, 2014 is this Photoshopped or available?! oO :D No it's the "refueling & rearming window" just assign a key & it will pop up, remember the engines have to be off, so the ground crew can make the changes. i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
badger66 Posted May 4, 2014 Posted May 4, 2014 With the latest patch it is possible to set up in the ME embark and disembark commands via advanced waypoint tab. Its pretty easy to implement but the chopper needs to land next to the troops disembark waypoint. You can then set them maore waypoints including an extraction:) If you did not understand my ramblings I can easily upload a simple template:thumbup: No ...... understood thanks . Be better if you had a key command . Land near the troops and key command them to load up .
gunterlund21 Posted May 4, 2014 Posted May 4, 2014 (edited) Like this one - add passengers and cargo. I dont see the option to load passengers or cargo in my arming screen Edited May 4, 2014 by gunterlund21 I was in Art of the Kill D#@ it!!!!
airwar Posted May 4, 2014 Posted May 4, 2014 (edited) I dont see the option to load passengers or cargo in my arming screen THIS IS PHOTOSHOP!!!!!!!!!!!!! I made this image just to show how to add this option :thumbup: Edited May 4, 2014 by airwar
Skulleader Posted May 4, 2014 Posted May 4, 2014 Hello, Very good idea, I hope that BST could add this feature in this Module. Bye, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
Whirley Posted May 5, 2014 Posted May 5, 2014 +1 I'd also like to be somewhat independent from multiplayer mission designs.
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