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Posted

Im currently in the process of hiring a 3D designer to model, rig, and texture a plane for DCS. Does he need to know anything specific to DCS before starting?

Posted

Depends on how much work he will be doing for you. Just modelling, rigging and texturing; not much (and if, a day of learning is enough).

 

If more than that, for example damage model, decals, clickable data, etc; then yes.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted (edited)

If you look in the beginners guide, it says DCS supports .bmp, .tga, and .dds files, but I have been using .png and it works just fine. .png will do lossless compression more efficiently than .tga, so it is a better choice for saving hard drive space.

Edited by VincentLaw

[sIGPIC][/sIGPIC]

Posted

Why build when you can buy?

 

Check out TurboSquid, and you can often pay for royalty-free licenses for external models, which you then need to convert into ED's proprietary format. There is still lots of work to do, but you get a head-start at least.

 

http://www.turbosquid.com/

Posted
If you look in the beginners guide, it says DCS supports .bmp, .tga, and .dds files, but I have been using .png and it works just fine. .png will do lossless compression more efficiently than .tga, so it is a better choice for saving hard drive space.

 

Going into specifics on texture resolution and formats is nothing that is really specific to the DCS engine.

A 3D artist must know how to properly UV and distribute texel density and number of textures efficiently himself.

 

As for formats; .dds is the most efficient format due to the way modern GPUs handle texture memory.

HDD Space should not be a factor when choosing format.

 

Turbosquid;

Meshes tend to be incorrect.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

  • ED Team
Posted
Why build when you can buy?

 

Check out TurboSquid, and you can often pay for royalty-free licenses for external models, which you then need to convert into ED's proprietary format. There is still lots of work to do, but you get a head-start at least.

 

http://www.turbosquid.com/

 

SOmetimes I think its easier to build one from scratch with DCS in mind, I am finding that out with a B-17 model ;)

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Posted

Yeah agree with you guys on TurboSquid models.

 

Once you understand how the animations, damage model, collision model and arguments system works for DCS, it's easier to model from scratch rather than convert a "bought" model.

 

It can of course be done, but will take a longer process.

 

B-17, now who's the one teasing Sith???

  • ED Team
Posted
Yeah agree with you guys on TurboSquid models.

 

Once you understand how the animations, damage model, collision model and arguments system works for DCS, it's easier to model from scratch rather than convert a "bought" model.

 

It can of course be done, but will take a longer process.

 

B-17, now who's the one teasing Sith???

 

Ha, at the speed I am going/learning its nothing to get that excited about :) Now my Storch, that one maybe worth getting more excited about :P

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Posted
Why build when you can buy?

 

Check out TurboSquid, and you can often pay for royalty-free licenses for external models, which you then need to convert into ED's proprietary format. There is still lots of work to do, but you get a head-start at least.

 

http://www.turbosquid.com/

 

A. not all of those models are 100% Accurate, and people will nit pick them.

B. they still require extensive work and adjustments to work in DCS.

 

It's not a simple, Add to cart, pay, download, export to DCS, as users make it out to be.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Posted
A. not all of those models are 100% Accurate, and people will nit pick them.

B. they still require extensive work and adjustments to work in DCS.

 

It's not a simple, Add to cart, pay, download, export to DCS, as users make it out to be.

 

No it certainly isnt :)

  • ED Team
Posted
A. not all of those models are 100% Accurate, and people will nit pick them.

 

 

Not to totally derail this thread, but that is the scariest part of putting my stuff out there... this community is unforgiving :)

 

Although, I guess that is partly on topic... realize how demanding this community is on people creating stuff :)

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