phant Posted June 6, 2014 Posted June 6, 2014 Do you think is possible for current DCS engine or new EDGE (in terms of computational power / FPS) to have an entire city/cities with the level of details as the above image? I mean not only a new textures buildings but a complete 3D-explorable-building like ARMA FPS. Bye Phant
cichlidfan Posted June 6, 2014 Posted June 6, 2014 If the city were the entire map, and you were not trying to have a flight sim at the same time, maybe. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
CypherGrunyev Posted June 6, 2014 Posted June 6, 2014 I don't think it's too far out of reach to have a city that's actually believable, but the LOD that model contains for DCS would be difficult... Maybe if it diminished by LOD so you have to be RIGHT on it to get that level, it could happen, but even then, it's a lot of loading times for flying through a town low-level like. Man I could really use a navigator right about now. i7-3770K @ Stock MSI GD-65 Z77 Mobo G.Skill Ripjaws Z [16GB] @ 2133 Mhz AMD Radeon HD 7950 [sapphire Tech] @ 1150/1600 Mhz OCZ Vector 256GB [C:/] Seagate Barracuda LP 2TB @ 5900RPM [D:/] Western Digital Caviar Black 2TB @ 7200 [E:/] Western Digital Blue 1TB @ 7200 [H:/] Corsair AX850 PSU Corsair 650D Case [so Sexy <3]
Chernaren Refugee Posted June 6, 2014 Posted June 6, 2014 I think if your computer can run Arma 3 at a decent fps, it could do that. Arma 3 is FAR harder on my computer than DCS. That building looks less than or near the same as Arma 2 quality.
Zakatak Posted June 6, 2014 Posted June 6, 2014 Please no, this is a flight simulator, not an infantry simulator or the Sims. ED has vastly more important duties to focus on.
Silver_Dragon Posted June 6, 2014 Posted June 6, 2014 A rotund yes. Remember, Wags worlds. that is a "All type simulator", no only a "Flight Simulator" that level of building is appreciate into DCS: W with the coming "pilot-able" vehicles in the future. The current engine and EDGE accept that level of building modelling. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Chernaren Refugee Posted June 6, 2014 Posted June 6, 2014 (edited) Its DCS "World", not DCS Flight Simulator. If they keep it just flight sim for much longer, they'll probably go broke. Players these days are looking for ARMA. And with BIS screwing up on the newest one, its DCS perfect chance to lure some of those players over here, especially the old hardcore modders. Look at some of the Arma Steam posts, DCS has been mentioned a number of times as a great candidate for an Arma replacement. No ones saying lower the sim level, I LOVE their flight sim. I'd love to see it in vehicles and infantry as well. What were saying is, you need to start making everything else too. And third parties can do that. Even modders, if you put out some good modding tools. I know that people that fly jets only, probably don't care whats beneath them. But I'm mostly a heli and A-10 pilot. So yeah, I'm looking for realistic terrain, buildings, and ground troops. If you jet jockeys don't want that, just stick with the original map and you'll have all the FPS for just the sky. Edited June 6, 2014 by Chernaren Refugee
Exorcet Posted June 6, 2014 Posted June 6, 2014 If this does happen it might be down to careful map selection. EDGE is giving us a nice upgrade, but we're still not sure exactly what its limits will be. I remember Wags talking about map size (GB), and we're all familiar with the timespan Nevada has taken. If EDGE will allow FPS quality buildings, then making a decent map for infantry shouldn't be difficult, but options might be limited. Pacific island hopping maps seem like the obvious choice. Water is cheap. You can have thousands of square miles of it which the aircraft need without sacrificing land detail since there would be so little land. Something like an infantry friendly Black Sea map would be different, but still not really impossible. You'd probably be limited to having a city or two at the necessary amount of detail for troops with the rest of it geared toward flight sims. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Pikey Posted June 6, 2014 Posted June 6, 2014 No one knows yet, I suspect even the devs building edge haven't had time to play and test the scaling past LAX from Nevada. However there is no real reason why not if a lot of time was spent on the LODs. And it will be a lot. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
joey45 Posted June 6, 2014 Posted June 6, 2014 That building is probably no more then 200 polys. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
ED Team NineLine Posted June 6, 2014 ED Team Posted June 6, 2014 (edited) No. We dont know what EDGE is capable of yet with the new maps... I wouldnt rule it out, maybe not exactly that detail but I would hope the details for ground forces would be much much better than the current map which wasnt really designed for much more than dropping bombs on :) As has also been said, the time to develop a large map with that kind of detail would be quite the undertaking as well... might be a long time to create and test... Edited June 6, 2014 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
karambiatos Posted June 6, 2014 Posted June 6, 2014 Something like an infantry friendly Black Sea map would be different, but still not really impossible. You'd probably be limited to having a city or two at the necessary amount of detail for troops with the rest of it geared toward flight sims. Pretty much, just a small square would be highly detailed while the rest wouldnt really be detailed, and you can do other game magic, like turning off certain objects in planes, or having much lower poly buildings, and so on. But dedicated servers would need to happen first. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Chernaren Refugee Posted June 6, 2014 Posted June 6, 2014 If this does happen it might be down to careful map selection. EDGE is giving us a nice upgrade, but we're still not sure exactly what its limits will be. I remember Wags talking about map size (GB), and we're all familiar with the timespan Nevada has taken. If EDGE will allow FPS quality buildings, then making a decent map for infantry shouldn't be difficult, but options might be limited. Pacific island hopping maps seem like the obvious choice. Water is cheap. You can have thousands of square miles of it which the aircraft need without sacrificing land detail since there would be so little land. Something like an infantry friendly Black Sea map would be different, but still not really impossible. You'd probably be limited to having a city or two at the necessary amount of detail for troops with the rest of it geared toward flight sims. Exactly. Pretty much what I've said in the past on these forums.
Chernaren Refugee Posted June 6, 2014 Posted June 6, 2014 (edited) We dont know what EDGE is capable of yet with the new maps... I wouldnt rule it out, maybe not exactly that detail but I would hope the details for ground forces would be much much better than the current map which wasnt really designed for much more than dropping bombs on :) As has also been said, the time to develop a large map with that kind of detail would be quite the undertaking as well... might be a long time to create and test... For FPS, we really don't need that big a place to play in. Look at the old mods of UT1 and Quake 3 that we used to play in. They were tiny, but fun. And sometimes, you really needed transport in, or backup from heli's and APC's. I'm not really talking cities. Small bases would be enough. And you could have those in the middle of nowhere. Look at Crysis 1's Mesa for instance. There's really not that much detail there (except for terrain ) and its kind of small, yet its a sizeable map for FPS play and even somewhat decent for vehicles. You could stick that out in the middle of a wasteland, and the sim pilots could fly as far and wide as they wanted to. That place just stuck somewhere out on the Black Sea map plains would be a good test start. We could even have tiny maps, like Infiltration's Chemical Threat, where you fast rope off of a Black Hawk, to take out a warehouse thats a terrorist base out in the middle of a forest like terrain. Some people could play helicopter pilots, and after dropping off the troops, try to support with machine guns and rockets. Of course, the defenders might have RPGs! Or even an old Shilka. :) Edited June 6, 2014 by Chernaren Refugee
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