boedha68 Posted October 11, 2014 Posted October 11, 2014 Is there a way to put your own music in the game/ in-game? :music_whistling: Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
Rongor Posted October 11, 2014 Posted October 11, 2014 tab out, start your media player, tab back into the game
Exorcet Posted October 11, 2014 Posted October 11, 2014 I have never tried but there is a trigger "Sound to all" That lets you load a file to play a sound. I guess that file could be music. Add this trigger to a mission with an appropriate sound file (I don't know what it uses) and it might work. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
AtaliaA1 Posted October 11, 2014 Posted October 11, 2014 Wagners "Ride of the Valkeryries" is a must have for any Fighter Pilot Attack. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
johnv2pt0 Posted October 11, 2014 Posted October 11, 2014 Like Exorcet said, you can make a trigger that will play a music file. However, know that whatever you put into the mission is stored in the mission file itself, even if it's a sound from DCS file structure. That means your .miz can get very large very quick, and all of that size will have to be downloaded each time you play that mission. Long load times.
boedha68 Posted October 11, 2014 Author Posted October 11, 2014 Thanks for the reply I shall try it in the editor. In Arma 3 i had it done. A song of choice at the begin of mission or trigger. Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
Scifer Posted November 9, 2014 Posted November 9, 2014 (edited) Dynamic Music System Hi. I created DMS for Arma 2 and Arma 3. It's a system that chooses music dynamically according to player's current situation like enemy presence, weather, time etc. I want to implement a Lua script that runs a the beginning of each mission to do the same. The problem is that there is absolutely no documentation on this subject cause I searched a lot and couldn't even find a "Hello world!" reference :dunno: I was thinking about something like an output to some file that could be used by a media player like MediaMonkey. The script would write the current state in the file like: "calm", "tense" or "night". Can anybody help me please :wallbash: Edited November 9, 2014 by Scifer Add hyperlink
FlightControl Posted November 9, 2014 Posted November 9, 2014 I have an algorithm for that developed. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Scifer Posted November 10, 2014 Posted November 10, 2014 I have an algorithm for that developed. Did / will you share it?
LazerPotatoe Posted November 11, 2014 Posted November 11, 2014 The problem is that there is absolutely no documentation on this subject cause I searched a lot and couldn't even find a "Hello world!" reference :dunno: ... Can anybody help me please :wallbash: check out the stickys in the Mission Builders Corner here: http://forums.eagle.ru/forumdisplay.php?f=210 LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
Charly_Owl Posted November 11, 2014 Posted November 11, 2014 If you mean putting music tracks in the missions themselves, there are certain ways to do it. For instance, in a single-player mission, you can broadcast tracks from a unit on a certain radio frequency and you can be able to listen to it if you are on the right channel in your aircraft. I made a tutorial on how to do it. Keep in mind that results in multiplayer-oriented missions are random and do not quite work as intended... but that's an issue on ED's side, not mine. http://forums.eagle.ru/showthread.php?t=128769&highlight=radio Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
sedenion Posted November 20, 2014 Posted November 20, 2014 (edited) - "Radio trick" is NOT a theatrical dynamical music environnement... - Playing sound according some "triggers" is NOT a theatrical dynamical music environnement... - A theatrical dynamical music environnement is not realistic at all, yes. BUT, THIS IS A BIG ADDED VALUE for GAMEPLAY. - At last, it is not forbidden to make a "dynamic playlist" customisable by the player, but provide a dynamical music engine with default playlist is needed. Sometimes, i wonder if DCS's players (and ED devs) even played any "good game" a day, a game where you play and you feel "hem , ho yeah, i'am the hero here, i am the star of the movie"... and yes, i say GAME, because, even if DCS is a simulator, this is A GAME. A realistic simulator does not prevent a good gameplay environnement. Theatrical dynamical music is one thing to do to make DCS more attractive and fun to play... There are others. Sorry for my bad english and angry... Edited November 20, 2014 by sedenion
winz Posted November 21, 2014 Posted November 21, 2014 Interesting idea :) I don't know if you would be able to pull it of via a lua script. Thinking about it briefly, I think that using the export capability of DCS with a 3rd party app might be a way to pull it off. The export should provide sufficient data for the app to 'know' what's going on (as the export is used for virtual cockpits like helios and after flight analyze tool tacview). The Valley A-10C Version Revanche for FC 3
Boomer20 Posted November 21, 2014 Posted November 21, 2014 Dynamic Music is cool yes, however I believe that it would be challenging to implement. Using Freespace (which has dynamic music) as an example, the music changes when the baddies arrive. BUT because you have infinite 360 degree radar range there isnt any surprise about that. In DCS however you are more limited in what you can see and detect, I very well see the music changing prematurely and almost providing an extra 'sense' allowing you to know that enemy fighters for example are close by without you physically being able to know. And i bet issues like that would be a big pain in my peoples behinds. Personally i find the beeping or the RWR, the tone that someone has a radar lock and the alarm that someone has fired a missile at you enough to generate emotion. However if someone was making a story, entertainment driven campaign (which the DCS ME is VERY capable of doing), the addition of dynamic music could possibly be a good asset.
sedenion Posted November 21, 2014 Posted November 21, 2014 Interesting idea :) I don't know if you would be able to pull it of via a lua script. Thinking about it briefly, I think that using the export capability of DCS with a 3rd party app might be a way to pull it off. The export should provide sufficient data for the app to 'know' what's going on (as the export is used for virtual cockpits like helios and after flight analyze tool tacview). Learning a game programming environment without documentation is hard (classes reference doc would not be a luxury)... i tryed to see the possibility by LUA mission scripting using trigger action class, but, that does not allow to do something realy convincing... (no music fades up/down, no loop options, event handling must be adjusted according the mission components, etc...)
sedenion Posted November 21, 2014 Posted November 21, 2014 (edited) Dynamic Music is cool yes, however I believe that it would be challenging to implement. I don't think so... programming an physical engine and PFM is challenging... creating a algo to plays and mix music according somes rules and variables is hollyday in comparison. I think composition of a good default music is the hardest part... (however, we can imagine a way to use our own dynamic-playlist) Using Freespace (which has dynamic music) as an example, the music changes when the baddies arrive. BUT because you have infinite 360 degree radar range there isnt any surprise about that. In DCS however you are more limited in what you can see and detect, I very well see the music changing prematurely and almost providing an extra 'sense' allowing you to know that enemy fighters for example are close by without you physically being able to know. And i bet issues like that would be a big pain in my peoples behinds. Yes, and, no. 1 -> It's easy (by programming) to prevent the music change before any detection by the player's RWR (for example)... (ED devs have all the code, they know EVERYTHING about what happen in the game and how) Remeber that the program is the one which "chooses" when you hear your RWR alert... the program also can "choose" when the music must or must not change. 2 -> This "extra feeling" would be a kind of cheating in online playing on subtle missions, but, in the solo game, or, in campaign, that could create an extra immertion/gameplay feature. Personally i find the beeping or the RWR, the tone that someone has a radar lock and the alarm that someone has fired a missile at you enough to generate emotion. Definitly, when you have RWR, radar lock, incoming missile alarm, radio coms, AND dynamic music... you enter in a new world... Edited November 21, 2014 by sedenion
winz Posted November 21, 2014 Posted November 21, 2014 Learning a game programming environment without documentation is hard (classes reference doc would not be a luxury)... i tryed to see the possibility by LUA mission scripting using trigger action class, but, that does not allow to do something realy convincing... (no music fades up/down, no loop options, event handling must be adjusted according the mission components, etc...) I agree that it is a pain. The DCS scripting is very limited in these aspect in comparison with Arma. That's why I think that export + 3rd party app is the only way this could work. The export looks to be somewhat documented (https://www.digitalcombatsimulator.com/en/dev_journal/lua-export/) and there are apps that use it, so reverse engineering is possible for learning/inspiration. The problem is that you would have to code the player (or use some 3rd party app/dll) with all the required functionality (fadeing, loops..etc). So it can be done, but it will be more complex than the way you were able to achieve this in Arma. Using Freespace (which has dynamic music) as an example, the music changes when the baddies arrive. That's funny, when I read "dynamic music", I too almost immediately thought about Freespace. Imho that is a great example how dynamic music can enhance the experience. You can base the dynamic music on what the player is doing (is he locking a target? is he pulling G's) to not 'spoil' away anything. The Valley A-10C Version Revanche for FC 3
Boomer20 Posted November 21, 2014 Posted November 21, 2014 Definitly, when you have RWR, radar lock, fire alaram, radio coms, AND dynamic music... you enter in a new world... But wouldn't you find that it would be too much? Comms are hard enough to hear sometimes and to maintain clarity you would have to drop the music down enough that the music would then become nothing special. In games I like to listen to the soundtrack on its own because i find that when your playing the game you just don't get to enjoy the music cause your just too busy mid-game. Idk maybe you process the music better in game than I do.
sedenion Posted November 21, 2014 Posted November 21, 2014 (edited) But wouldn't you find that it would be too much? To me ? no... maybe for some, i can understand, but when i play, i consider i'am in an interactive movie, and the music as a big part of the global ambiance. Comms are hard enough to hear sometimes and to maintain clarity you would have to drop the music down enough that the music would then become nothing special. Yes, i can agree, but i don't share this point of view for a very simple and subjective reason: I hear radio comms in russian, and i don't understand any word of russian, so i just read the subtitles :) anyway, as you say, the music volum can be adjusted, and, the RWR, radar alert and other are well audible even with some musical background. In games I like to listen to the soundtrack on its own because i find that when your playing the game you just don't get to enjoy the music cause your just too busy mid-game. Okay, but when the music is a global part of the game, that adds a new dimension, even if you don't care about the music when you are just trying to shoot an ennemy with guns... however, trying shooting an ennemy with gun while hearing some - for example - ACDC music, could be a real plus. hem... lets try that: Edited November 21, 2014 by sedenion
Boomer20 Posted November 21, 2014 Posted November 21, 2014 Hmmmmmmm, I think I may trigger some music to play in one of my training range missions I made and see how it goes. I'll let you know the results :thumbup: I really feel as though if someone made a story 'movie-esque' style campaign, in-game music could work, I just feel that it depends on the mission/campaign style whether it is suitable. Particularly subjective thing though.
sedenion Posted November 21, 2014 Posted November 21, 2014 ( Also, this: can be another style of inspiring music... [okay, more "epic", you die] )
Eldur Posted November 25, 2014 Posted November 25, 2014 I'd absolutely love to see Radio Mayak's comeback in DCS 2.0. I hope the devs think of it... If you don't know it, you've missed Black Shark 1. That was so awesome!
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