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Posted

I use FRAPs for video recording but find it makes very large files while recording at 60FPS or even 30FPS.

 

For example ten minutes of 30FPS video recording produced 10G of files....

 

This makes it rather hard to upload to YouTube when I do a 30+ minute video.

 

Normally I take the raw FRAPs video files and edit them into Corel video studio.

 

I still want to be able to upload HD quality videos but is there a way around the giant video file sizes without loosing the video quality?

Posted

Struggled with Fraps and Dxtory for years, despite having multiple hard drives and a decent spec. Then I discovered nvidia shadowplay and haven't looked back since. Give it a try if you have a suitable card.

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Posted

I use DXTory with the Lagarith Lossless Codec.

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Posted

nvidia shadowplay FTW

 

records in-game audio plus vox comms (picks up both your mic and guys talking to you over TS)

 

 

 

one con however.. filesize

 

can't reduce audio quality (so as to keep file size to a minimum) and you can't select video format - forced to h264 (or whatever it is - i forget)

 

but you can reduce bitrate

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Posted (edited)

I use OBS,

- can set it to record my center screen only, or specific area (good for people with mulitple screens)

- it records to MP4, customizable bitrates and codecs,

- records both game and TS audio, can hotkey PTT key to record your comms as well.

- hardware H264 compression (ie I turn off Xfire in DCS1.2x, OBS will use my 2nd GPU to compress the video stream instead of.the CPU)

 

if I need HQ, I'll just render from the trk.

Edited by SkateZilla

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Posted
I use DXTory with the Lagarith Lossless Codec.

 

This. And it even records 3 separate audio streams: the game, my mic and Teamspeak, which is very handy. Shadowplay is also good but audio quality not the best.

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Posted

I use Shadowplay now. I used to use Fraps, but it's mostly redundant with Shadowplay now. There are rare occasions I use it for screenshots where games don't offer it and printscreen doesn't work (the DCS Mission Editor being a relevant example here) since I have it from long before the time of Shadowplay. Shadowplay is obviously only good though if you have an NVidia card, though if you do it has that nice price point of free.

 

I use Handbrake for transcoding to reduce video size before uploading it to Youtube so it doesn't take all bleeding year long. It's free.

 

Youtube has a bit of an editor at https://www.youtube.com/editor that I will use to do the minimal editing I might ever want to do. Video editing is not really my thing though, so there may be better options. Also has the plus of being free.

 

I like that price.

Posted (edited)

Shadowplay video is crappy quality compared to fraps.... I record using fraps codec, then re-encode with virtual dub or sony vegas... if you have a few TB of storage, it doesn't matter the size of the original recording, when I'm done editing, I usually use between 7000 and 10000 kbit for the re-encode and end up with about 90mb a minute, my internet connection is 100mbit down/ 12mbit up, so that's a reasonable file size to upload to youtube.

 

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Edited by Hadwell

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Posted
Shadowplay video is crappy quality compared to fraps.... I record using fraps codec, then re-encode with virtual dub or sony vegas... if you have a few TB of storage, it doesn't matter the size of the original recording, when I'm done editing, I usually use between 7000 and 10000 kbit for the re-encode and end up with about 90mb a minute, my internet connection is 100mbit down/ 12mbit up, so that's a reasonable file size to upload to youtube.

 

6vTf7Sg.jpg

 

Uncompressed FRAPs usually eats alot of Harddisk I/O as it's uncompressed, so your recording a good 100+MB/sec.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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