Dave317 Posted November 10, 2022 Posted November 10, 2022 I was playing Syrian power abs all throughout I get messages about what ai has taken off or landed and where they are going to. I wanted to turn these off. I also get messages using the rat script about ai taking off and landing.
fagulha Posted November 10, 2022 Posted November 10, 2022 3 hours ago, Dave317 said: I was playing Syrian power abs all throughout I get messages about what ai has taken off or landed and where they are going to. I wanted to turn these off. I also get messages using the rat script about ai taking off and landing. I commented in my .lua file but i still get the messages too. Need to check to proper line of command. A few updates ago it was possible to remove those ATC text messages with F10 key. Now via only by command line in your .lua file. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Apple Posted November 11, 2022 Posted November 11, 2022 17 hours ago, Dave317 said: I was playing Syrian power abs all throughout I get messages about what ai has taken off or landed and where they are going to. I wanted to turn these off. I also get messages using the rat script about ai taking off and landing. May then ask the mission author rather than here?
fagulha Posted November 11, 2022 Posted November 11, 2022 (edited) 4 hours ago, Apple said: May then ask the mission author rather than here? He can edit the .lua file adding RAT:ATC_Messages(switch) to the script. (switch will be TRUE of FALSE). Edited November 11, 2022 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Dave317 Posted November 11, 2022 Posted November 11, 2022 Is it not a base moose function? The main script is huge and I'm not that good at coding to work out what needs changing.
Apple Posted November 12, 2022 Posted November 12, 2022 21 hours ago, Dave317 said: Is it not a base moose function? The main script is huge and I'm not that good at coding to work out what needs changing. RAT is a basic Moose class. The other callouts could be made in various other ways. There’s no generic mute switch
xanstin Posted November 27, 2022 Posted November 27, 2022 Is there an updated link for the discord the links I find are broken/expired
funkyfranky Posted November 27, 2022 Posted November 27, 2022 MOOSE Discord https://discord.gg/aQtjcR94Qf A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Diesel_Thunder Posted December 16, 2022 Posted December 16, 2022 That Discord link is broken. I did have a question about adding ATIS to a mission. I have the sound files loaded properly into the miz file. I'm getting hung up on scripting. I made a script using what was posted on the Github as a template. It always faults out during the mission load with: Quote function arguments expected near ':' I have a trigger set to engage at mission start to run the script file. Here is the script I typed up: PC: MSI X670E, Ryzen 9 7900X, 64GB DDR5 RAM, RTX 3090 Ti, TM Warthog HOTAS, Saitek Pro Flight pedals, Opentrack Link to my Youtube Channel: https://www.youtube.com/c/DieselThunderAviation Commander, 62nd Virtual Fighter Squadron Join the 62nd VFS today! Link to our discord server: https://discord.gg/Z25BSKk84s
Apple Posted January 3, 2023 Posted January 3, 2023 On 12/16/2022 at 2:48 AM, Diesel_Thunder said: That Discord link is broken. I did have a question about adding ATIS to a mission. I have the sound files loaded properly into the miz file. I'm getting hung up on scripting. I made a script using what was posted on the Github as a template. It always faults out during the mission load with: I have a trigger set to engage at mission start to run the script file. Here is the script I typed up: If you're using Moose, commands almost never start with small caps, it should be SetRadioRelay.. SetTACAN and SetTower ...
Apple Posted January 8, 2023 Posted January 8, 2023 (edited) "Operation Gaucho" Multiplayer Mission. This mission uses newer Moose Classes and Text-To-Speech conversion via SRS extensively. The video demonstrates some key speech outputs. Voices generated with Google TTS Join our Moose Discord: https://discord.gg/gqxpDHJ36E Mission Download: https://www.digitalcombatsimulator.com/en/files/3328279/ Ciribob's excellent SRS-Tool for DCS: https://github.com/ciribob/DCS-SimpleRadioStandalone Edited January 9, 2023 by Apple 4 1
HungryCoyote Posted January 31, 2023 Posted January 31, 2023 I downloaded this mission from the Moose github. It is a simple mission where a cargo is supposed to load onto a vehicle. When i run it, the cargo never moves. Can someone look at it and tell me why? CGO-300 - Crate Boarding.miz
buur Posted January 31, 2023 Posted January 31, 2023 vor 9 Minuten schrieb HungryCoyote: I downloaded this mission from the Moose github. It is a simple mission where a cargo is supposed to load onto a vehicle. When i run it, the cargo never moves. Can someone look at it and tell me why? CGO-300 - Crate Boarding.miz 453.57 kB · 0 Downloads Best place to ask such questions is the Moose discord. There are a lot of people willing to help you. Here is the link: https://discord.gg/gj68fm969S
rwbishUP Posted February 15, 2023 Posted February 15, 2023 Is it possible to use the draw tool, to create callable zones using MOOSE? Or, is that something I would still have to use late activated units for? AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
funkyfranky Posted February 15, 2023 Posted February 15, 2023 4 minutes ago, rwbishUP said: Is it possible to use the draw tool, to create callable zones using MOOSE? Or, is that something I would still have to use late activated units for? Yes, we just added that feature. Polygon zones are automatically created from polygons added with the draw tool. 1 1 A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
rwbishUP Posted February 16, 2023 Posted February 16, 2023 6 hours ago, funkyfranky said: Yes, we just added that feature. Polygon zones are automatically created from polygons added with the draw tool. Very nice! Thanks @funkyfranky. AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
Pixar Posted February 17, 2023 Posted February 17, 2023 (edited) Hello all, I was wondering if there is a possibility via Moose to limit the bank angle and climb angle of an AI aircraft. I am planning to develop a Formation and Tactical Turn Trainer, but I want the AI to fly a bit more smooth. I already had a look, but couldn't find anything. Thanks for your help. Edited February 17, 2023 by Pixar Asus TUF Gaming Z690 Plus Wifi D4 ** Intel i9-12900K ** RTX3090 Gigabyte Gaming OC ** 64 GB DDR4-3600 G.Skill Ripjaws ** Samsung 980 Pro M.2 ** Windows 11
Delta99 Posted February 25, 2023 Posted February 25, 2023 On 2/17/2023 at 4:27 AM, Pixar said: Hello all, I was wondering if there is a possibility via Moose to limit the bank angle and climb angle of an AI aircraft. I am planning to develop a Formation and Tactical Turn Trainer, but I want the AI to fly a bit more smooth. I already had a look, but couldn't find anything. Thanks for your help. I don't believe you'll find any way to do this with Moose or any other scripting method. Just not possible. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements
Pixar Posted March 2, 2023 Posted March 2, 2023 On 2/25/2023 at 1:30 AM, Delta99 said: I don't believe you'll find any way to do this with Moose or any other scripting method. Just not possible. Thanks a lot for the answer. Asus TUF Gaming Z690 Plus Wifi D4 ** Intel i9-12900K ** RTX3090 Gigabyte Gaming OC ** 64 GB DDR4-3600 G.Skill Ripjaws ** Samsung 980 Pro M.2 ** Windows 11
pablofe Posted March 6, 2023 Posted March 6, 2023 Is it possible to control airplane type specific settings through scripting, such as which weapon station is used for an A-10, broadcasting the target, latching on to a target from another plane, etc? If so, what is the object that exposes these properties and which are the classes representing the different planes to cast this object as? Thanks!
HiJack Posted May 4, 2023 Posted May 4, 2023 2 hours ago, DelRoy said: Any chance of getting the link to the discord server? https://discord.gg/gqxpDHJ36E
Dangerzone Posted May 11, 2023 Posted May 11, 2023 Is it possible with the MOOSE version of CTLD to spawn, load, drop and unpack crates using vehicles in combined arms. I came across this video that uses DSMC's CTLD to do it (although comments there say that CTLD is now no longer part of DSMC) and was wondering if MOOSE has the same or similar capability?
RWC Posted May 13, 2023 Posted May 13, 2023 Hi Developers, Would like to request a added TASK to escort / follow enemy aircraft as a task option. Now one can ONLY follow or escort a plane from the same coalition. BLUE AI -> Task : Follow / Escort -> RED AI. If there IS a way to do this bypassing the basic option by script or any other way, please add in the comment. Thanks. RWC.
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