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Posted

Makes perfect sense. I'm doing the same thing. I have rift coming this/next month. Komodo is coming this month as well. So life is good! :) But if Rift is not up to snuff, I'll sell it and get the Vive after checking out the reviews.

hsb

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Posted
Makes perfect sense. I'm doing the same thing. I have rift coming this/next month. Komodo is coming this month as well. So life is good! :) But if Rift is not up to snuff, I'll sell it and get the Vive after checking out the reviews.

If you can't rely on reviews of the Pre, I doubt any reviews of the commercial version are going to shift your view too far.

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Posted

It's been out in limited numbers and the purchasers up to now will be, let's say, the more enthusiastic element of the gaming population.

 

I think it will make a very big difference now that so many are being sold. People are going to expect more from the retail release and will be keen to express their opinions, and across a wider array of applications.

 

In fact, if there was no difference between the DK2/pre and retail devices, I wouldn't have ordered one.

 

The only others who have had a quick go at the retail versions do not represent the wider public. Not to mention the possibility of negative effects on those with various health issues.

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With my head in VR - it's the next best thing!

Posted
If you can't rely on reviews of the Pre, I doubt any reviews of the commercial version are going to shift your view too far.

 

S3NTRY11,

I don't care about walking around the room. I don't care about roller coaster rides. I don't care about fixing stuff in a factory. I don't care about whales. I don't care about popping bubbles.

 

I care about how Vive will work with DCS. Unless you can point me otherwise, there has been ZERO review on that topic with production gear. Hence the wait.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
S3NTRY11,

I don't care about walking around the room. I don't care about roller coaster rides. I don't care about fixing stuff in a factory. I don't care about whales. I don't care about popping bubbles.

 

I care about how Vive will work with DCS. Unless you can point me otherwise, there has been ZERO review on that topic with production gear. Hence the wait.

 

I am of the same mindset careless about anything except dcs world. Waiting for user experiences

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

I didnt read this thread for a long time.

 

Whats ED doing with the Vive?

Any official news from Wags?

met vriendelijke groet,

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Posted
S3NTRY11,

I don't care about walking around the room. I don't care about roller coaster rides. I don't care about fixing stuff in a factory. I don't care about whales. I don't care about popping bubbles.

 

I care about how Vive will work with DCS. Unless you can point me otherwise, there has been ZERO review on that topic with production gear. Hence the wait.

Calm down. I was just saying, from a technical standpoint, reviews aren't going to change much. Because they can't. Because not much at all will have changed.

 

Everything you say says you prefer the Rift anyway. Don't know why you're entertaining the notion of the Vive if you're not interested in room-scale. It's well-established that the Rift is better, in many ways, for the seated experience.

 

Put simply, you'd be paying more for something you quite clearly have no interest in.

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Posted

I don't know how else to say this: I've said it many many times. I don't care if it's Rift or Vive. I want the best VR experience with DCS. All the canned demos by Rift and Vive tells me nothing about how it will work with DCS. That includes ED's work to optimize on Rift and Vive. Rift has a leg up *only* because i was able to get my hands DK1 and DK2.

 

One reviewer said that (Pre) Vive vs DK2 is not even a competition.

WAGs mentioned that CV1 is much better than DK2.

 

So I wait with baited breath to see which will be better.

 

I just wished Vive would price the goggles w/o the controller. At least the XOne controller I can use with my Xbox One or sell it on Ebay. Not sure if I'll be able to dump the Vive controller to recoup some money.

hsb

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Posted

I just wished Vive would price the goggles w/o the controller.

But you can't, so what are you getting so worked up about?

 

Not sure if I'll be able to dump the Vive controller to recoup some money.

 

I would not be surprised at all if a market developed for unwanted controllers.

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Posted (edited)

I wouldn't mind hearing from someone who has tried one or other VR headset. I know there is a massive difference, but I've been trying out the phone VR thing - just to see how I felt with the headset on (fine, in fact) and how well I could see the screen a few inches in front of my face.

 

What bothers me is that in all the 3D videos I've watched that have been recorded from a VR gaming headest, although the 3D effect is very obvious as far as depth goes, the items in view look like card with a 2D image pasted on top. There is no bulk to anything at all and yet the people who have recorded the images have been gushing their admiration of the "incredible" authenticity of the thing.

 

Seriosuly, I watched a video from someone using VR and Fly Inside with FSX and it just looked like a cardboard cockpit with the dials printed on it (and pretty shabbily, at that).

 

I've seen loads like that, but admittedly I did see an F-18 one this morning that looked good - but it also looked like it was done just for a 3D video, rather than with any game (looked more like Hawx, tbh).

 

So do we get good actual mass to the objects, rather than simply depth?

 

I suspect so, but when you're shelling out so much money, it's easy to get a little concerned...

 

Here's one, for example:

 

Edited by Brixmis
video added

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Posted

In regards to DCS yes everything is just like in reality, it has bulk, thinness, size, shape it is no 2d looking cardboard thing as you describe above. This is what makes dcs so good is its amazing cockpits, they are fully realized in VR and or 3d if you run 3d.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Thanks - that's great!

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Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
I wouldn't mind hearing from someone who has tried one or other VR headset. I know there is a massive difference, but I've been trying out the phone VR thing - just to see how I felt with the headset on (fine, in fact) and how well I could see the screen a few inches in front of my face.

 

What bothers me is that in all the 3D videos I've watched that have been recorded from a VR gaming headest, although the 3D effect is very obvious as far as depth goes, the items in view look like card with a 2D image pasted on top. There is no bulk to anything at all and yet the people who have recorded the images have been gushing their admiration of the "incredible" authenticity of the thing.

 

Seriosuly, I watched a video from someone using VR and Fly Inside with FSX and it just looked like a cardboard cockpit with the dials printed on it (and pretty shabbily, at that).

 

I've seen loads like that, but admittedly I did see an F-18 one this morning that looked good - but it also looked like it was done just for a 3D video, rather than with any game (looked more like Hawx, tbh).

 

So do we get good actual mass to the objects, rather than simply depth?

 

I suspect so, but when you're shelling out so much money, it's easy to get a little concerned...

 

Here's one, for example:

 

 

Its a waste of time trying to get a feel for VR graphics etc looking at a YouTube video. It doesn't come anywhere close to the look and feel of VR. You can only make an assumption based on the effect VR is having on the YouTube pilot . VR can't be properly assessed on anything other than using the actual hardware.

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Posted
But you can't, so what are you getting so worked up about?

 

Lamenting? maybe. Bitching? could be. Getting worked up? Not so much.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
It's great how these forums have avoided a lot of the dumb back and forths you see at the Reddit forums on Rift/Vive.

 

A few weeks back r/oculus basically degraded into a huge online fight over tracking tech/room scale/ exclusivity predictions/nonsense and I was dreading our forums would end up the same way.

Thank you very much to everyone here for the maturity and mostly objective sharing of information that has been maintained, it's really renewed my faith in ED forums.

Fortunately the Reddits have all calmed down now and everyone seems to be friends again.

 

We must never lose sight of our goal to support VR integration into DCS World as enthusiastically as we can. It's amazing the effect of good positive mojo in encouraging producers to go the extra mile.

 

I guess we're all just waiting to hear which one will be better for DCS :) (AND THEN WE CAN BASH THE ONE THAT IS NOT AS GOOD! j/k)

 

You are right though, when it comes to hardware at least these forums are very mature, with lots of helpful information.

---------------------------------------------------------------------------------

Cockpit Spectator Mode

Posted

Just pre-ordered the Vive. After looking at some reviews of the front facing camera, I'm thinking it'll be better as I build out more and more of my switches. In DK2, I can I can sneak a peak under the goggles, but the camear thing may work out better. I'm a little concerned as the size of the screen seems to be tied to how far the controller is from the HMD. But we'll see.

 

At least in May, when it ships, I will have had CV1 for about a month so I can compare and contrast.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

I have owned the DK1, Three DK2's, Gear VR innovator edition and consumer edition. I have also pre-ordered 2 Oculus CV-1's. I want to get the Vive also but I'm going to wait and see on that one. In the end I think the experience with Oculus CV1 and the Vive will probably be identical as far as DCS is concerned.

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Posted
I have owned the DK1, Three DK2's, Gear VR innovator edition and consumer edition. I have also pre-ordered 2 Oculus CV-1's. I want to get the Vive also but I'm going to wait and see on that one. In the end I think the experience with Oculus CV1 and the Vive will probably be identical as far as DCS is concerned.

 

The one and only thing that made me chose the vive is I was worried about constantly loosing tracking with the headset, I have a track ir with about the best set up possible for range of movement and felt like i still lost tracking more than i would have liked. I am sure it wont be much of an issue, but I was willing to spend more to make sure I got something that would work in that regard

Posted

It's a valid point - I recently saw a review suggesting getting an extra sensor for the Rift may not be a bad idea. If they work with two sensors, that might be a good idea.

 

We'll just have to wait and see how well it handles using one, but I haven't heard any complaints in this regard as yet, from those who have used the dev kits. Not with DCS anyway.

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
Its a waste of time trying to get a feel for VR graphics etc looking at a YouTube video. It doesn't come anywhere close to the look and feel of VR. You can only make an assumption based on the effect VR is having on the YouTube pilot . VR can't be properly assessed on anything other than using the actual hardware.

 

Using a 3D imitation VR headset lets me see how much strain wearing such a device puts on my arthritic and daily cracking neck. It lets me see whether bright lights in video directly in front of my eyes will adversely affect my left eye, which had a bad UVitis episode that left me blind for 3 months and left lingering damage. It lets me see how my Reiters Syndrome-infested eyes will cope within such an environment.

 

It lets me do these things cheaply, before I splash out a month's pension on an entertainment device ;)

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted (edited)

DCS on the Vive

 

This guy called Tribalinstincts won a Vive Pre in a competition and has demoed lots of games on YT.

This is his attempt to get DCS running, but be warned he is very new to DCS.

However shows it does run.

 

 

Watching it now for the first time so don't blame me if it's rubbish. LOL

 

Edit: Well as forecast he didn't have a clue but you can see that it does work with DCS and in second part with ED Elite Dangerous.

Edited by Loz
Additional comment.

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Posted
Just pre-ordered the Vive. After looking at some reviews of the front facing camera, I'm thinking it'll be better as I build out more and more of my switches. In DK2, I can I can sneak a peak under the goggles, but the camear thing may work out better. I'm a little concerned as the size of the screen seems to be tied to how far the controller is from the HMD. But we'll see.

 

At least in May, when it ships, I will have had CV1 for about a month so I can compare and contrast.

 

Hopefully it works out for you, but the current Vive front facing camera is a very low res, 2D camera which was designed to complement their obstruction detection system. You will see a vague representation of chair, but its unlikely you'd be able to see individual switches. Not to mention you'd probably be able to find the cockpit switch with muscle memory in the time it took you to use muscle memory to find the switch on the HMD to turn on the front facing camera.

Posted
Using a 3D imitation VR headset lets me see how much strain wearing such a device puts on my arthritic and daily cracking neck. It lets me see whether bright lights in video directly in front of my eyes will adversely affect my left eye, which had a bad UVitis episode that left me blind for 3 months and left lingering damage. It lets me see how my Reiters Syndrome-infested eyes will cope within such an environment.

 

It lets me do these things cheaply, before I splash out a month's pension on an entertainment device ;)

 

Checking our six is going to be a major problem in VR for us older less flexible people. :noexpression:

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