WildBillKelsoe Posted April 3, 2015 Posted April 3, 2015 If you play falcon bms you'll know the hud is fixed regardless of maneuvers (4 or 5 key). In A-10C DCS , the HUD is always cutoff by HUD "fixture" or maneuvers. I want the HUD to be bolted to F1 view, in such a way that pulling any G's wont cut its elements off (apart from ladder which is wind and maneuver related).. So I want a fixed airspeed and altitude tapes or scales, fixed waypoint and time, fixed weapons DSMS profile, fixed G indication. I tried PeterP's HUD idea splitting my view with a side HUD on a black screen, then fix my F1 view and the collimation issue prevented overlaying in a video editor ( by taking left side f1 HUD-less view) and superimposing with a green screen the other right half perfectly showing the HUD on black (mask is black), but the results were terrible.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Snoopy Posted April 3, 2015 Posted April 3, 2015 So you want the A-10C HUD to act inaccurately? v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Blooze Posted April 3, 2015 Posted April 3, 2015 Although at first I assumed that the 6DOF feature of Track IR represented realism in the cockpit I have come to think otherwise with time. As I imagine a real pilot strapped into the seat I really doubt that he would have that much room to move and I always had the feeling that I was flying drunk. I have opted to turn off everything except yaw and pitch. I think if you try the same settings you will find the HUD to be much more stable as a result. Even when I enable the roll axis which I do consider realistic, it can make it difficult to maintain a good view of the HUD in the heat of battle. Just sayin' :joystick: [sIGPIC][/sIGPIC]
SkateZilla Posted April 3, 2015 Posted April 3, 2015 (edited) Isnt there a checkbox for random head movements? Uncheck that, start a mission, position cockpit camera so everything is visible, save snap view. Although at first I assumed that the 6DOF feature of Track IR represented realism in the cockpit I have come to think otherwise with time. As I imagine a real pilot strapped into the seat I really doubt that he would have that much room to move and I always had the feeling that I was flying drunk. I have opted to turn off everything except yaw and pitch. I think if you try the same settings you will find the HUD to be much more stable as a result. Even when I enable the roll axis which I do consider realistic, it can make it difficult to maintain a good view of the HUD in the heat of battle. Just sayin' :joystick: I fly with only the yaw and pitch as well, along with tilt/roll and all 3 position axes are disabled. Afaik, pilots when strapped in should never be able to move side to side or lean forward 3 feet. Instead I mapped Zoom to my Slider on throttle. The position Axes weren't a porblem when I used a strap and belted myself securly to the back of my seat and turned down there RL:Virtual Head ratio using shallow curves. My custom pit wilk have shoulder strap belts etc. I also disable position axes in racing games. Edited April 3, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ggerman Posted April 3, 2015 Posted April 3, 2015 (edited) Afaik, pilots when strapped in should never be able to move side to side or lean forward 3 feet. Actually, you can move quite freely in the ACES II ejection seat. The parachute risers connected to the pilot's PCU-15 harness are actually attached to straps that are connected to an internal reel inside the seat just below the headrest. That reel can be locked by a lever on the seat to prevent the amount of movement by the pilot in the seat during abrupt maneuvering. It's very much like the shoulder harness in an automobile - you can move freely during normal operation, but in a crash, the belt tension locks your body into place to keep you from being thrown forward into the steering wheel In the event of ejection, the reel automatically rolls the straps in and forces the pilot into the seatback to put him in the proper body posture. You can see how much lateral and forward movement the pilot has in this video - its an F-15, but the ACES II seat is almost the same as the A-10 version. Fast-forward to near the end of the clip. Edited April 3, 2015 by ggerman 1
SkateZilla Posted April 3, 2015 Posted April 3, 2015 I knew that :-) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
WildBillKelsoe Posted April 3, 2015 Author Posted April 3, 2015 So you want the A-10C HUD to act inaccurately? If by inaccurately you mean to be like the HUD tapes on youtube then yes, I do. It maybe you failed to understand me. Again, open BMS (if you have it), fly, then click 5 on your keyboard (not numpad). I want HUD elements to be bolted to my screen, and not free floating like I was looking at HUD from inside cockpit (think AVTRS/DVADR/remote control/ debrief/ HUD TAPE). Skate, I unchecked head movement and disabled G forces (none). Still same effects. The depressible pipper moves on screen too. Try this, put a dot with an eraseable sharpie on your screen where depressible pipper / gun cross is, then switch to HUD and do maneuvers in both sims. In falcon, it is stable, in DCS it is not. So can it be done? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Blooze Posted April 3, 2015 Posted April 3, 2015 Actually, you can move quite freely in the ACES II ejection seat. The parachute risers connected to the pilot's PCU-15 harness are actually attached to straps that are connected to an internal reel inside the seat just below the headrest. That reel can be locked by a lever on the seat to prevent the amount of movement by the pilot in the seat during abrupt maneuvering. It's very much like the shoulder harness in an automobile - you can move freely during normal operation, but in a crash, the belt tension locks your body into place to keep you from being thrown forward into the steering wheel In the event of ejection, the reel automatically rolls the straps in and forces the pilot into the seatback to put him in the proper body posture. You can see how much lateral and forward movement the pilot has in this video - its an F-15, but the ACES II seat is almost the same as the A-10 version. Fast-forward to near the end of the clip. Would it be safe to assume that the reel would be locked in a combat situation? [sIGPIC][/sIGPIC]
xaoslaad Posted April 3, 2015 Posted April 3, 2015 It seems like that freedom would be desired in a dog fight where you're trying to keep eyes on a bandit. Being locked into a confined position would seem unhelpful. But then I know nothing, so there may be huge advantages to be confined.
Home Fries Posted April 3, 2015 Posted April 3, 2015 You want the reel locked when performing violent maneuvers or aerobatics. Of course, when you're making violent maneuvers, that may be because you're trying to shake a bandit, and you need to look behind you to see him. It's situational, and fairly easy to go between locked and unlocked. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
ESzczesniak Posted April 3, 2015 Posted April 3, 2015 If by inaccurately you mean to be like the HUD tapes on youtube then yes, I do... Those HUD tapes are usually gun camera footage with a HUD overlay. The camera is fixed solidly. A pilot's head moves.
WildBillKelsoe Posted April 3, 2015 Author Posted April 3, 2015 So is it possible to get the gun camera effect inside A-10C? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
karambiatos Posted April 3, 2015 Posted April 3, 2015 Ctrl + F1 Otherwise you'll just have to deal with a culminated HUD A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Shaman Posted April 4, 2015 Posted April 4, 2015 I have used HUD on the real aircraft, this is how they work, sorry. First you take effort to adjust it and seat. They get out of your view moment you turn your eyesight or head away. Falcon old simulator was based on 2D cockpit 1 eye camera fix not pilot head inside 3d pit. Eagle Dynamics given optional MINI HUD function to these Sim pilots who have trouble transitioning to 6DOF realistic HUD. What you need is good TIR profile universal for DCS WORLD and infamous Saturation fix for TIR long lasting bug in its default configuration in game. I also highly recommend Proper neck mod. 1 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
shagrat Posted April 5, 2015 Posted April 5, 2015 If by inaccurately you mean to be like the HUD tapes on youtube then yes, I do. It maybe you failed to understand me. Again, open BMS (if you have it), fly, then click 5 on your keyboard (not numpad). I want HUD elements to be bolted to my screen, and not free floating like I was looking at HUD from inside cockpit (think AVTRS/DVADR/remote control/ debrief/ HUD TAPE). Skate, I unchecked head movement and disabled G forces (none). Still same effects. The depressible pipper moves on screen too. Try this, put a dot with an eraseable sharpie on your screen where depressible pipper / gun cross is, then switch to HUD and do maneuvers in both sims. In falcon, it is stable, in DCS it is not. So can it be done? I guess he understood you perfectly, but as HE is the subject matter expert, he is right. I also had to learn to use the instruments, rather than the HUD to fly the plane, and use the HUD as a convenient backup . most of the time when flying attack runs and having the symbology displaced I find myself flying the wrong parameters, e.g. bomb run in heavy crosswind, rather than against the wind, trying to drift the plane on target, rather than rolling in, etc. The real life A-10C YT videos show pretty good, how the HUD behaves, like in the Sim, yet you can also see how good the pilots are at flying the plane to the correct parameters :envy: I may agree, it seems a bit exaggerated in DCS, yet I trust Snoopy's expertise. If he says it is OK, it should be OK. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
WildBillKelsoe Posted April 6, 2015 Author Posted April 6, 2015 forgive me, I meant I want the HUD camera effect but apparently since HUD is collimated, the only way is to put a physical camera behind a desktop HUD per PeterP's thread. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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