BodyOrgan Posted April 26, 2016 Posted April 26, 2016 Not at all. http://forums.eagle.ru/showpost.php?p=2694348&postcount=744 Sierra I don't know man, sounds a lot like what you're asking for. The FARP next to the oil derrick would be one of those strategic points you're looking for. I realize you're looking for more than this though I'm not sure how feasible most of it is. Seems there's a lot of complaining about the fuel mechanic from that post. My take, I love it! Gives the choppers something meaningful to do that's a real contribution to the war effort. Reducing the value of the fuel by allowing more to be carried only brings us to the point of irrelevance thus why have the system? There's a fine balance in there. Don't make it too painful, but neither too pointless otherwise we should just go back to air quake. One side not having fuel may prevent that side from opposing a strike package at their front door because of their poor supply chain management. All this is a large part of Blue Flag which a lot of folks want to remove or make irrelevant. In that case just don't play Blue Flag, go play air quake.
Aeons Posted April 26, 2016 Posted April 26, 2016 Hi I noticed on Blue that all the Hawks are reserved. Any chance of making some available for lone wolfs? Thanks
microvax Posted April 26, 2016 Posted April 26, 2016 How do I get access to the HQ of my side ? [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Sierra99 Posted April 26, 2016 Posted April 26, 2016 (edited) I don't know man, sounds a lot like what you're asking for. The FARP next to the oil derrick would be one of those strategic points you're looking for. I realize you're looking for more than this though I'm not sure how feasible most of it is. Seems there's a lot of complaining about the fuel mechanic from that post. My take, I love it! Gives the choppers something meaningful to do that's a real contribution to the war effort. Reducing the value of the fuel by allowing more to be carried only brings us to the point of irrelevance thus why have the system? There's a fine balance in there. Don't make it too painful, but neither too pointless otherwise we should just go back to air quake. One side not having fuel may prevent that side from opposing a strike package at their front door because of their poor supply chain management. All this is a large part of Blue Flag which a lot of folks want to remove or make irrelevant. In that case just don't play Blue Flag, go play air quake. The fact is...the supply chain as currently modeled is backwards. That's not complaint...that's an opinion based on experience. That being said, your comment "I realize you're looking for more than this though I'm not sure how feasible most of it is." Shows obvious lack of imagination. If it can be set up so FARPs have unlimited fuel to move around when bases go empty...it can be set up so the opposite is true. If it can be set up so destroyed bunkers prevent an airfield from repairing...it can probably be set up so a building at a fuel storage facility can accomplish the same task. Finally my previous posts indicate there should still be work for choppers. I do I fact like flying the Huey. I guess you missed that. It would helpful if you and your buddy M460 offered your own suggestions verses pontificating on why what I suggest won't work. But judging from the new accounts and confrontational attitudes, I'm pretty sure you're not here to help. Edited April 26, 2016 by Sierra99 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Darkwolf Posted April 26, 2016 Posted April 26, 2016 I still wonder if anyone actually find this fuel feature interresting :D [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
BodyOrgan Posted April 26, 2016 Posted April 26, 2016 (edited) The fact is...the supply chain as currently modeled is backwards. That's not complaint...that's an opinion based on experience. That being said, you're comment "I realize you're looking for more than this though I'm not sure how feasible most of it is." Shows obvious lack of imagination. If it can be set up so FARPs have unlimited fuel to move around when bases go empty...it can be set up so the opposite is true. If it can be set up so destroyed bunkers prevent an airfield from repairing...it can probably be set up so a building at a fuel storage facility can accomplish the same task. Finally my previous post indicate there is still work for choppers. I do I fact like flying the Huey..I guess you missed that. Perhaps it would help if you and your buddy M460 offered suggestions verses pontificating on why what I suggest won't work. But judging from the new accounts and confrontational attitudes, I'm pretty sure your not here to help. M460's thoughts are his own. They do not reflect mine. I can be just as confrontational, but I'm not trying to be. You seem to be of the opinion there is one way, and if it isn't this way then it isn't the right way. Fuel IRL doesn't come from airbases so your suggestion of unlimited fuel at specific airbases is no different than unlimited fuel at FARPs. The FARPs are simulating the exact same thing your MOBs are except you want to make your MOBs unconquerable. I'm not really in favor of your concepts because when you take the human component out of it by letting the AI handle things, then you're going to be left with nothing but CAP flights, and you might as well stick to the 104th then. This is just my opinion on an idea for which I've never seen or experienced. I'm all for you fronting your idea as you have, and if Buddy Spike wants to switch over to it, then I'll certainly try it out. Who knows, maybe I'll like it, but then maybe I won't. Edit: Oh, and a suggestion since you've requested: http://forums.eagle.ru/showpost.php?p=2754765&postcount=1173 ... but wait, there's more: I'd like to deny airbases the capability of refueling another airbase without removing stock from one to the other. I want to see fuel for FARPs, and whatnot come from designated oil depot's and or refineries placed equal distance across the map such that Bluefor, and Redfor have the same travel time. Edited April 26, 2016 by BodyOrgan
Yuya6104 Posted April 27, 2016 Posted April 27, 2016 Xcom and Greg you think get 2 L-39ZA at Sochi there postion at anapa way out the front lines provide recon support and fire suppoert or postion them at gelensik airbase slightly closer to Sochi. another important note can please take away all model enlargement completely it kills realisem if flying small airplanes like hawk or choppers and mig-21 and L-39 an so on. Reality mark I eye balls can see as much can but alot pilots have very hard diffcultcalty to spot small aircrafts such as mig-21 and choopers and light attack planes so pilot have use his wits and be closer in be able spot on site. Anyway what i got this eveing testing on Blue flag
OldE24 Posted April 27, 2016 Posted April 27, 2016 Could you think about Aim 120B and no C? 8700k@4.7 32GB ram, 1080TI hybrid SC2
simo1000rr Posted April 27, 2016 Posted April 27, 2016 Could you think about Aim 120B and no C? In that case can we think of no 27-ER and 27-ET also no 73 archer 1
Shively Posted April 27, 2016 Posted April 27, 2016 In that case can we think of no 27-ER and 27-ET also no 73 archer It's amazing to me that you're making this much of a fuss over a change that would return to a situation that gave you a slight advantage, arguably moreso than the one AIM-120C provides over R-27ER. But people don't always argue their own best interests, after all.
simo1000rr Posted April 27, 2016 Posted April 27, 2016 It's amazing to me that you're making this much of a fuss over a change that would return to a situation that gave you a slight advantage, arguably moreso than the one AIM-120C provides over R-27ER. But people don't always argue their own best interests, after all. im being sarcastic if you didn't notice
OperatorJack Posted April 27, 2016 Posted April 27, 2016 im being sarcastic if you didn't notice "I was just pretending to be retarded" If you're seriously arguing that Blue need an advantage you need to give your head a wobble, don't backpedal when you're called out either. /да бойз/ [sIGPIC][/sIGPIC]
gregzagk Posted April 27, 2016 Author Posted April 27, 2016 How do I get access to the HQ of my side ? You should register at http://www.buddyspike.net . If already done that we will get you to your side asap ;) Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
*Rage* Posted April 27, 2016 Posted April 27, 2016 Greg do you have a tentative ETA on when the round begins? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
gregzagk Posted April 27, 2016 Author Posted April 27, 2016 Greg do you have a tentative ETA on when the round begins? We are working on some improvements for the fuel process and monitoring some server crashes we have so it may need some more time. If all goes well we should start next week. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
OldE24 Posted April 27, 2016 Posted April 27, 2016 (edited) In that case can we think of no 27-ER and 27-ET also no 73 archer you sir need to pull your head out your butt. WHAT are the differences between the 2, Would this break the game? Everyone knows an ER is defeated by about 6 chaff and a turn when it's not lagging. the Russian 77 vs the B, still the B is a better missile. Edited April 27, 2016 by OldE24 8700k@4.7 32GB ram, 1080TI hybrid SC2
T_A Posted April 27, 2016 Posted April 27, 2016 Still think Fox 3 should be left out , its just not fair for people who don`t want to fly FC3 IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
Frostie Posted April 27, 2016 Posted April 27, 2016 Still think Fox 3 should be left out , its just not fair for people who don`t want to fly FC3 We could sit and argue all day about what is fair, how about R-3R overperfroming or Mirage overperforming the list is long. Personally whatever is put up i'll fly all and anything without a care if i'm outmatched or overpowering, it is all fun so bring it on. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
OldE24 Posted April 27, 2016 Posted April 27, 2016 I have not decided what team to fly on looks like it might be blue and i would BE FINE with 120B. i just think the B variant would be a better overall fit to the campaign. 8700k@4.7 32GB ram, 1080TI hybrid SC2
OperatorJack Posted April 27, 2016 Posted April 27, 2016 We could sit and argue all day about what is fair, how about R-3R overperfroming or Mirage overperforming the list is long. Personally whatever is put up i'll fly all and anything without a care if i'm outmatched or overpowering, it is all fun so bring it on. The R3R may overperform but it still won't hit further than 10-15km away /да бойз/ [sIGPIC][/sIGPIC]
Darkwolf Posted April 27, 2016 Posted April 27, 2016 R-3R overperfroming That's fine. Don't cry. Everything gonna be alright. R-3R needs a radar to be fired, and Mig-21 radar is not working anymore. :D I agree with statement tho ;) R3-R clearly overpowered. But since they are things that simulator and campaign doesn't model (cost / availability / fuel / plane and maintenance quality), it's pretty much ok for me :D [warning - long debate incoming] [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Shively Posted April 27, 2016 Posted April 27, 2016 The R3R may overperform but it still won't hit further than 10-15km away Right now you're basically lucky to get the sapphire to lock from that distance.. But yeah, the R-3R is overperforming. It won't be doing much of that while its necessary guidance tool is functionally kaput, however.
Frostie Posted April 27, 2016 Posted April 27, 2016 Right now you're basically lucky to get the sapphire to lock from that distance.. But yeah, the R-3R is overperforming. It won't be doing much of that while its necessary guidance tool is functionally kaput, however. It is not the radar range that is broke its the fact the radar is not stabilised to the horizon. The radar still sees contacts out to 25km just upwards inline with AoA instead of forwards. The cone direction is why contacts on the nose don't show up until late. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Shively Posted April 27, 2016 Posted April 27, 2016 It is not the radar range that is broke its the fact the radar is not stabilised to the horizon. The radar still sees contacts out to 25km just upwards inline with AoA instead of forwards. The cone direction is why contacts on the nose don't show up until late. If you've got the exact parameters of the new cone memorized, by all means, do tell. (Seriously, I'd like to be able to fly the MiG again before it gets fixed). For me it's functionally identical to having a reduced range, just sayin'.
Frostie Posted April 27, 2016 Posted April 27, 2016 (edited) If you've got the exact parameters of the new cone memorized, by all means, do tell. (Seriously, I'd like to be able to fly the MiG again before it gets fixed). For me it's functionally identical to having a reduced range, just sayin'. There is no need to memorize any parameters the radar is broke, simple. Nose down and you'll see the contacts. If you want to fix it you can just take the mods/aircraft/mig21bis/bin folder from the earliest version of 1.5.3.50487.22 (where it worked correctly)and overwrite it in your latest version 1.5.3. This will require some back peddling to the earliest version of 1.5.3 (1.5.3.50487.22), saving the folder then updating back to the latest 1.5.3 and then adding the folder. Edited April 29, 2016 by Frostie "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
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