Darkwolf Posted February 6, 2016 Posted February 6, 2016 That's fine, that's why test are for. :) Just trying to provide as much info so you may find something in logs. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
xcom Posted February 6, 2016 Posted February 6, 2016 @DeadBeef are you using the gamegui file locally when you join the blueflag mission? If so, please remove it before entering, I do not know what the replication would be. Also, it's hard to tell by these reports what was the issue still. As the server crashes at points, we would need to get these reports as they occur. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
0xDEADBEEF Posted February 6, 2016 Posted February 6, 2016 I'm having the problem right now with an A10C from minvody, I had it yesterday with a 27 from beslan, I had it on basically all Uh-1s. It would occur randomly. sometimes it works, sometimes it doesnot. I have a GameGUI file locally, but I've added a flag-check. I basically set a fleg once my mission gets loaded, and the GameGUI checks for that flag first thing in the script and wouldnt execute anything if the flag is nil
gregzagk Posted February 6, 2016 Author Posted February 6, 2016 I'm having the problem right now with an A10C from minvody, I had it yesterday with a 27 from beslan, I had it on basically all Uh-1s. It would occur randomly. sometimes it works, sometimes it doesnot. I have a GameGUI file locally, but I've added a flag-check. I basically set a fleg once my mission gets loaded, and the GameGUI checks for that flag first thing in the script and wouldnt execute anything if the flag is nil Can you please remove the file and test during the weekend to see if it occurs again? We will remove this possibility that way. Thanks in advance. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
domini99 Posted February 6, 2016 Posted February 6, 2016 The reload time of chapperals on FARPS is way to quick. I successfully drained him of all his 4 missiles, but I could barely turn around and he was firing at me again. Friend tried the second run, again all four missiles launched, he turned and tried to attack only to see even more missiles being fired. This is not fun.
xcom Posted February 6, 2016 Posted February 6, 2016 @domini99 There are usually 2 Strela launchers, so you might have gotten missiles from 2 different vehicles. The reload time is set by DCS, we have no control over that. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
xcom Posted February 6, 2016 Posted February 6, 2016 @deadbeef Query raised, are you using a steam version of DCS? [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
domini99 Posted February 6, 2016 Posted February 6, 2016 @domini99 There are usually 2 Strela launchers, so you might have gotten missiles from 2 different vehicles. The reload time is set by DCS, we have no control over that. One was dead already And... Damn, that's a bit sad. Hope it gets sorted out eventually
0xDEADBEEF Posted February 6, 2016 Posted February 6, 2016 case closed, i had a stray GameGUI.lua in my scripts folder that i wasnt aware of and seemed to have caused the issues. Removed it, put mine back in and didnt have any issue during the last sortie. Sorry for the hassle O:)
ApoNOOB Posted February 6, 2016 Posted February 6, 2016 As a trans pilot myself I am astounded how people here tought no spawn & pilot limit for Heli-trans & unlimited SAM building would be a good idea... :D
Oznerol256 Posted February 6, 2016 Posted February 6, 2016 I second that. A single helicopter is capable of defending a FARP against several attacking aircraft. Shooting him down doesnt help and he can build SA-6s faster than they can be killed. [sIGPIC][/sIGPIC]
gregzagk Posted February 6, 2016 Author Posted February 6, 2016 I second that. A single helicopter is capable of defending a FARP against several attacking aircraft. Shooting him down doesnt help and he can build SA-6s faster than they can be killed. There is now a limit on how many SA-6's you can build during a session. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Oznerol256 Posted February 6, 2016 Posted February 6, 2016 There is now a limit on how many SA-6's you can build during a session. Greg What is the limit? [sIGPIC][/sIGPIC]
0xDEADBEEF Posted February 6, 2016 Posted February 6, 2016 I second that. A single helicopter is capable of defending a FARP against several attacking aircraft. Shooting him down doesnt help and he can build SA-6s faster than they can be killed. :megalol: IT WAS FUN!!! (you didnt shoot me down btw) But I can tell you it was hard work, phew! I only managed to defend it that long because every crate-pickup worked right away, it only got harder at the end when I went impatient for the counter to go to 0 and I mastbumped my rotor - twice! I then didnt have time to get rid of weapons and fuel so it got ridiculously hard to pickup the crates, travel 4km, drop it, travel back, pick up new crates, drop it, land, spawn, fly back to pick up more crates while being gun-strafed by F15 and bombed by A10. That dogfight against 2 Hueys at the end was the cream on top :D Too bad we lost the farp ... The SAM limit by the way equals the number of cities you own. So capturing cities has more value now. What we could discuss for instance is the number of crates you have available at a farp in a given timespan. Although I think the number of crates I managed to spawn in those 30 minutes was perfectly fine (i think it was 8). Again, this was probably the most fun I've ever had flying the Huey, thanks guys!! :thumbup:
DastardlyBrBR Posted February 7, 2016 Posted February 7, 2016 Lonewolf I would like to join. Callsign: DastardlyBrBR Prefered Aircraft: A-10C
Oznerol256 Posted February 7, 2016 Posted February 7, 2016 I would like to join. Callsign: DastardlyBrBR Prefered Aircraft: A-10C Coalition? [sIGPIC][/sIGPIC]
0xDEADBEEF Posted February 7, 2016 Posted February 7, 2016 I just tried to fly in Beslan-Tiblisi with the UH-1, unfortunately it was completely in fog - see screenshot. I assume this is due to the cloud layer setting. If this is intentional I'd just like to point out that this effectively deactivates helicopter operations at this farp. If you want this, ok. But since I dont really think this is intentional, that particular farp is at 1755m/5758ft. Please make sure there's no closed cloud-cover at this altitude (i think this is the highest elevated farp). I tried flying just for the fun of it, I made it 500m (you can see the smoke of my wreckage through the fog on the attached screenshot). It's a pitty that the cloud engine can't handle this. If we got constant visiblity of about 50m on the ground it would be possible to fly in those clouds if very carefull. But with those cloud layers completely blocking your sight and then giving sight for 100m until it is blocked again makes chopper flying absolutely impossible :cry: edit: please let me point out that I'm a fan of those rather extreme weather conditions nevertheless ;)
viperdogsnake Posted February 8, 2016 Posted February 8, 2016 I just tried to fly in Beslan-Tiblisi with the UH-1, unfortunately it was completely in fog - see screenshot. I assume this is due to the cloud layer setting. If this is intentional I'd just like to point out that this effectively deactivates helicopter operations at this farp. If you want this, ok. But since I dont really think this is intentional, that particular farp is at 1755m/5758ft. Please make sure there's no closed cloud-cover at this altitude (i think this is the highest elevated farp). I tried flying just for the fun of it, I made it 500m (you can see the smoke of my wreckage through the fog on the attached screenshot). It's a pitty that the cloud engine can't handle this. If we got constant visiblity of about 50m on the ground it would be possible to fly in those clouds if very carefull. But with those cloud layers completely blocking your sight and then giving sight for 100m until it is blocked again makes chopper flying absolutely impossible :cry: edit: please let me point out that I'm a fan of those rather extreme weather conditions nevertheless ;) Please keep the clouds....less blue supply the red side needs to be concerned with. on
ED Translators Foka1 Posted February 8, 2016 ED Translators Posted February 8, 2016 I just tried to fly in Beslan-Tiblisi with the UH-1, unfortunately it was completely in fog - see screenshot. I assume this is due to the cloud layer setting. If this is intentional I'd just like to point out that this effectively deactivates helicopter operations at this farp. If you want this, ok. But since I dont really think this is intentional, that particular farp is at 1755m/5758ft. Please make sure there's no closed cloud-cover at this altitude (i think this is the highest elevated farp). I tried flying just for the fun of it, I made it 500m (you can see the smoke of my wreckage through the fog on the attached screenshot). It's a pitty that the cloud engine can't handle this. If we got constant visiblity of about 50m on the ground it would be possible to fly in those clouds if very carefull. But with those cloud layers completely blocking your sight and then giving sight for 100m until it is blocked again makes chopper flying absolutely impossible :cry: edit: please let me point out that I'm a fan of those rather extreme weather conditions nevertheless ;) I managed to fly in it and deploy manpads in valey, then return on FARP. I've used built-in DCS cheat - POWERLINES :D I think it's fine, enemy can't operate close to this FARP aswell, weather is weather... AKA LazzySeal
Pikey Posted February 8, 2016 Posted February 8, 2016 Balance seems OK right now, I really like the lives implementation. The cargo loading is convenient and would probably be more popular to all. As for the stress testing, I know you were all confident about a scripting change, however around the three hour mark it starts to go bad with the warping, i really dont think it's part of the build of this mission, its been utterly consistent for the last several months, betweeen all the script versions and game patches and manifests in the same way all the time, based on locks and launches, its the netcode in my opinion. Scripts are solid imo, right now. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
domini99 Posted February 8, 2016 Posted February 8, 2016 Please keep the clouds....less blue supply the red side needs to be concerned with. Haha #redfor Balance seems OK right now, I really like the lives implementation. The cargo loading is convenient and would probably be more popular to all. As for the stress testing, I know you were all confident about a scripting change, however around the three hour mark it starts to go bad with the warping, i really dont think it's part of the build of this mission, its been utterly consistent for the last several months, betweeen all the script versions and game patches and manifests in the same way all the time, based on locks and launches, its the netcode in my opinion. Scripts are solid imo, right now. Yeah, I hope ED is working on some crazy ass hypernetcode that can handle all of this with ease Maybe with a better netcode and better stability that server restart timer can be changed to like 6 hours or so. Wish there was some magical thing that made it so that the server would never have to restart.
HiJack Posted February 8, 2016 Posted February 8, 2016 Wish for a dedicated server that don't render 3D, is not reliant on a GPU, have a simple menu system and is created with player and mission management in mind.
Ashilta Posted February 8, 2016 Posted February 8, 2016 Balance seems OK right now, I really like the lives implementation. The cargo loading is convenient and would probably be more popular to all. As for the stress testing, I know you were all confident about a scripting change, however around the three hour mark it starts to go bad with the warping, i really dont think it's part of the build of this mission, its been utterly consistent for the last several months, betweeen all the script versions and game patches and manifests in the same way all the time, based on locks and launches, its the netcode in my opinion. Scripts are solid imo, right now. 1 like = 1 prayer (for better netcode)
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