deadzone Posted October 1, 2015 Share Posted October 1, 2015 Hello, In campagne Georgian Oil War the following crach, 02912.556 INFO DCS: try to write dump information 02912.575 INFO EDCORE: # -------------- 20151001-213252 -------------- 02912.592 INFO EDCORE: � 02912.600 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 93089680 00:00000000 02912.650 INFO EDCORE: 00000000 00000000 0000:00000000 02912.692 INFO EDCORE: 93089680 0067EF00 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 02912.700 INFO EDCORE: 94A01E6C 0067EFC0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 02912.709 INFO EDCORE: 94A01A4D 0067EFF0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 02912.717 INFO EDCORE: A57340FF 0067F020 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 02912.718 INFO EDCORE: A934DEEA 0067F060 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 02912.718 INFO EDCORE: A93500EA 0067F0A0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 02912.719 INFO EDCORE: A9369C7C 0067F380 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 02912.719 INFO EDCORE: 8AF37D04 0067F410 0000:00000000 02912.719 INFO EDCORE: 8AF3B44E 0067F470 0000:00000000 02912.720 INFO EDCORE: 8AF51BE4 0067F4A0 0000:00000000 02912.720 INFO EDCORE: 8AF51B34 0067F4D0 0000:00000000 02912.721 INFO EDCORE: 8AFFB4BC 0067FB80 0000:00000000 02912.737 INFO EDCORE: 8AFFD365 0067FBC0 0000:00000000 02912.748 INFO EDCORE: B6512D92 0067FBF0 0000:00000000 BaseThreadInitThunk()+22 02912.748 INFO EDCORE: B8E39F64 0067FC40 0000:00000000 RtlUserThreadStart()+34 02917.271 INFO EDCORE: Minidump created. 02917.271 INFO DCS: try to write track file Link to comment Share on other sites More sharing options...
EvilJoven Posted October 2, 2015 Share Posted October 2, 2015 (edited) Game Crash A-10C when dealing with ATC / JTAC? Receiving the following crash when flying the A-10 and trying to create a waypoint while interacting with JTAC. Note that my monitor setup is a bit unique. I play in windowed mode on my primary monitor. My primary and secondary are run off a DX11 card. My Tertiary is run off a DX10 card. Win7 I5-2500K 560ti Intel HD3000 # -------------- 20151002-021215 -------------- # C0000005 ACCESS_VIOLATION at D7D59680 00:00000000 00000000 00000000 0000:00000000 D7D59680 0022F0A0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 D9B01E6C 0022F160 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C D9B01A4D 0022F190 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D DD0940FF 0022F1C0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F DB33DEEA 0022F200 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A DB340825 0022F290 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265 DB34053B 0022F2C0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B DB3598BB 0022F5A0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B 3FD37D04 0022F630 0000:00000000 3FD3B44E 0022F690 0000:00000000 3FD51BE4 0022F6C0 0000:00000000 3FD51B34 0022F6F0 0000:00000000 3FDFB4BC 0022FDA0 0000:00000000 3FDFD365 0022FDE0 0000:00000000 76AF5A4D 0022FE10 0000:00000000 BaseThreadInitThunk()+D 76D2B831 0022FE60 0000:00000000 RtlUserThreadStart()+21Logs.zip Edited October 2, 2015 by EvilJoven Link to comment Share on other sites More sharing options...
EvilJoven Posted October 2, 2015 Share Posted October 2, 2015 I had a crash previous to that. I was interacting with ATC. # -------------- 20151001-232023 -------------- # C0000005 ACCESS_VIOLATION at 102EC8A0 00:00000000 00000000 00000000 0000:00000000 102EC8A0 002DEF00 0000:00000000 E6D69686 002DEF40 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+66 E74E1E6C 002DF000 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C E74E1A4D 002DF030 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D F53240FF 002DF060 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F EED0DEEA 002DF0A0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A EED100EA 002DF0E0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A EED29C7C 002DF3C0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 3FC87D04 002DF450 0000:00000000 3FC8B44E 002DF4B0 0000:00000000 3FCA1BE4 002DF4E0 0000:00000000 3FCA1B34 002DF510 0000:00000000 3FD4B4BC 002DFBC0 0000:00000000 3FD4D365 002DFC00 0000:00000000 76AF5A4D 002DFC30 0000:00000000 BaseThreadInitThunk()+D 76D2B831 002DFC80 0000:00000000 RtlUserThreadStart()+21DCS.openbeta-20151001-232023.zip Link to comment Share on other sites More sharing options...
EvilJoven Posted October 2, 2015 Share Posted October 2, 2015 Were you in the process of talking to ATC or JTAC or something when this happened? Link to comment Share on other sites More sharing options...
EvilJoven Posted October 2, 2015 Share Posted October 2, 2015 Another crash. This time while working with JTAC. Same mission as before, an older copy of the Shooting Gallery mission configured to allow for ramp start. This time I had completely disabled the onboard graphics and was only using my DX11 card. It appears that communication may be a commonality. My first time out in DCS everything was working perfectly until I started communicating with AI ATC / JTAC via the F10 keys.DCS.openbeta-20151002-050643.zip Link to comment Share on other sites More sharing options...
EvilJoven Posted October 2, 2015 Share Posted October 2, 2015 Ran that same mission without talking to ATC / JTAC. No CTD even after engaging a few targets, getting all shot up and landing with a ton of systems failures and an engine out. Link to comment Share on other sites More sharing options...
Vantskruv Posted October 2, 2015 Share Posted October 2, 2015 (edited) Crash log thread with description Crashing while sitting in the cockpit starting up the engine of the KA-50 in a "CREATE FAST MISSION scenario" Adding log and crash dump data. This is the end of the log for reference 00214.016 DEBUG SOUNDER: dofile("CommonAlg.lua") 00214.016 DEBUG SOUNDER: dofile("Tools.lua") 00214.016 DEBUG SOUNDER: created host MAIN_16827392/main, id=219 00214.016 DEBUG SOUNDER: created sounder MAIN_16827392 as 163 00216.129 WARNING DX11BACKEND: setTechnique() must be non zero 00216.151 INFO DCS: try to write dump information 00216.155 INFO EDCORE: # -------------- 20151002-072036 -------------- 00216.163 INFO EDCORE: 00216.165 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 65E99680 00:00000000 00216.169 INFO EDCORE: 00000000 00000000 0000:00000000 00216.233 INFO EDCORE: 65E99680 0111F1F0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 00216.236 INFO EDCORE: 693E1E6C 0111F2B0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 00216.285 INFO EDCORE: 693E1A4D 0111F2E0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 00216.334 INFO EDCORE: 6C6540FF 0111F310 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 00216.336 INFO EDCORE: 6E48DEEA 0111F350 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 00216.337 INFO EDCORE: 6E490825 0111F3E0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265 00216.339 INFO EDCORE: 6E49053B 0111F410 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B 00216.342 INFO EDCORE: 6E4A98BB 0111F6F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B 00216.343 INFO EDCORE: D7BE7D04 0111F780 0000:00000000 00216.343 INFO EDCORE: D7BEB44E 0111F7E0 0000:00000000 00216.343 INFO EDCORE: D7C01BE4 0111F810 0000:00000000 00216.344 INFO EDCORE: D7C01B34 0111F840 0000:00000000 00216.344 INFO EDCORE: D7CAB4BC 0111FEF0 0000:00000000 00216.345 INFO EDCORE: D7CAD365 0111FF30 0000:00000000 00216.347 INFO EDCORE: 84FD2D92 0111FF60 0000:00000000 BaseThreadInitThunk()+22 00216.347 INFO EDCORE: 86039F64 0111FFB0 0000:00000000 RtlUserThreadStart()+34 00218.301 INFO EDCORE: Minidump created. 00218.303 INFO DCS: try to write track file Logs.zipDxDiag.txt Edited October 2, 2015 by Vantskruv Link to comment Share on other sites More sharing options...
deadzone Posted October 2, 2015 Author Share Posted October 2, 2015 Hello No i shoot Vikr missile with Ka 50 to tank first line in the first mission Georgian Oil War Link to comment Share on other sites More sharing options...
RobM Posted October 2, 2015 Share Posted October 2, 2015 KA-50 deployment campaign mission 2 CTD crashed to desktop after enemy spawned mission 2 crash file # -------------- 20151002-090934 -------------- # C0000005 ACCESS_VIOLATION at 089D2D84 00:00000000 00000000 00000000 0000:00000000 089D2D84 0052F190 0000:00000000 CAA59686 0052F1D0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+66 D0661E6C 0052F290 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C D0661A4D 0052F2C0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D DE5F40FF 0052F2F0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F E4FBDEEA 0052F330 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A E4FC0825 0052F3C0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265 E4FC053B 0052F3F0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B E4FD98BB 0052F6D0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B F18E7D04 0052F760 0000:00000000 F18EB44E 0052F7C0 0000:00000000 F1901BE4 0052F7F0 0000:00000000 F1901B34 0052F820 0000:00000000 F19AB4BC 0052FED0 0000:00000000 F19AD365 0052FF10 0000:00000000 FC2613D2 0052FF40 0000:00000000 BaseThreadInitThunk()+22 FC635454 0052FF90 0000:00000000 RtlUserThreadStart()+34 hp Envy i7 GTX970 16gb DDR RAM Link to comment Share on other sites More sharing options...
Vantskruv Posted October 2, 2015 Share Posted October 2, 2015 Another crash. Playing with the HUEY and then the A10C on multiplayer server. Log file is 131MB big, but I noticed that this log-code repeats itself over and over again filling up the file 05273.946 UNKNOWN ?: [string "./MissionEditor/GameGUI.lua"] in line 172 in func: 05273.946 UNKNOWN ?: [string "./Scripts/UI/gameMessages.lua"] in line 157 in func: updateAnimations 05273.946 UNKNOWN ?: [string "./Scripts/UI/lentaMessages.lua"] in line 177 in func: updateAnimations 05273.946 UNKNOWN ?: [C] in line -1 in func: ipairs 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 55 in func: setVisible 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetSetVisible 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 110 in func: getSize 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetGetSize 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 106 in func: setSize 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetSetSize 05273.946 UNKNOWN ?: [string "./Scripts/UI/lentaMessages.lua"] in line 177 in func: updateAnimations 05273.946 UNKNOWN ?: [C] in line -1 in func: ipairs 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 55 in func: setVisible 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetSetVisible 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 110 in func: getSize 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetGetSize 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 106 in func: setSize 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetSetSize 05273.946 UNKNOWN ?: [string "./dxgui/bind/Widget.lua"] in line 59 in func: getVisible 05273.946 UNKNOWN ?: [C] in line -1 in func: WidgetGetVisible And then ending with: 05291.035 WARNING DX11BACKEND: setTechnique() must be non zero 05291.035 INFO DCS: try to write dump information 05291.039 INFO EDCORE: # -------------- 20151002-101233 -------------- 05291.041 INFO EDCORE: 05291.042 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 65D19680 00:00000000 05291.046 INFO EDCORE: 00000000 00000000 0000:00000000 05291.081 INFO EDCORE: 65D19680 00C2EDE0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 05291.083 INFO EDCORE: 69241E6C 00C2EEA0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 05291.090 INFO EDCORE: 69241A4D 00C2EED0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 05291.126 INFO EDCORE: 6BBD40FF 00C2EF00 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 05291.127 INFO EDCORE: 7574DEEA 00C2EF40 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 05291.128 INFO EDCORE: 75750825 00C2EFD0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265 05291.128 INFO EDCORE: 7575053B 00C2F000 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B 05291.129 INFO EDCORE: 757698BB 00C2F2E0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B 05291.130 INFO EDCORE: D7BE7D04 00C2F370 0000:00000000 05291.131 INFO EDCORE: D7BEB44E 00C2F3D0 0000:00000000 05291.131 INFO EDCORE: D7C01BE4 00C2F400 0000:00000000 05291.132 INFO EDCORE: D7C01B34 00C2F430 0000:00000000 05291.132 INFO EDCORE: D7CAB4BC 00C2FAE0 0000:00000000 05291.135 INFO EDCORE: D7CAD365 00C2FB20 0000:00000000 05291.139 INFO EDCORE: 84FD2D92 00C2FB50 0000:00000000 BaseThreadInitThunk()+22 05291.139 INFO EDCORE: 86039F64 00C2FBA0 0000:00000000 RtlUserThreadStart()+34 05291.237 INFO EDCORE: Minidump created. 05291.239 INFO DCS: try to write track file Edit: Adding a crashdump for this crash.CrashDump.zip Link to comment Share on other sites More sharing options...
bwRavencl Posted October 2, 2015 Share Posted October 2, 2015 Crashed while flying mission two of the MiG-29S campaign. Dump and DxDiag Info in the attachment. Stack trace: ... 01947.247 WARNING DX11BACKEND: setTechnique() must be non zero 01947.252 INFO DCS: try to write dump information 01947.253 INFO EDCORE: # -------------- 20151001-233436 -------------- 01947.253 INFO EDCORE: 01947.254 INFO EDCORE: # C0000005 ACCESS_VIOLATION at E04E9680 00:00000000 01947.259 INFO EDCORE: 00000000 00000000 0000:00000000 01947.266 INFO EDCORE: E04E9680 0019EE50 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 01947.267 INFO EDCORE: E1201E6C 0019EF10 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 01947.268 INFO EDCORE: E1201A4D 0019EF40 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 01947.269 INFO EDCORE: E9A040FF 0019EF70 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 01947.270 INFO EDCORE: E43EDEEA 0019EFB0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 01947.270 INFO EDCORE: E43F0825 0019F040 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265 01947.271 INFO EDCORE: E43F053B 0019F070 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B 01947.272 INFO EDCORE: E44098BB 0019F350 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B 01947.272 INFO EDCORE: 40107D04 0019F3E0 0000:00000000 01947.273 INFO EDCORE: 4010B44E 0019F440 0000:00000000 01947.273 INFO EDCORE: 40121BE4 0019F470 0000:00000000 01947.273 INFO EDCORE: 40121B34 0019F4A0 0000:00000000 01947.274 INFO EDCORE: 401CB4BC 0019FB50 0000:00000000 01947.276 INFO EDCORE: 401CD365 0019FB90 0000:00000000 01947.278 INFO EDCORE: 775D5A4D 0019FBC0 0000:00000000 BaseThreadInitThunk()+D 01947.278 INFO EDCORE: 7770B831 0019FC10 0000:00000000 RtlUserThreadStart()+21 01947.471 INFO EDCORE: Minidump created. 01947.474 INFO DCS: try to write track file DCS-20151001-233436.zipDxDiag.zip ControllerBuddy - A highly advanced game controller mapping software (for flight simulators) Link to comment Share on other sites More sharing options...
sobek Posted October 2, 2015 Share Posted October 2, 2015 Please post a track that reproduces the crash, if you can. Please also include all DCS logs and the crash dump. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
sobek Posted October 2, 2015 Share Posted October 2, 2015 If you can, please provide tracks that reproduce the crash. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
sobek Posted October 2, 2015 Share Posted October 2, 2015 Please provide all log files. Also provide a track that reproduces the crash if possible please. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
AtaliaA1 Posted October 2, 2015 Share Posted October 2, 2015 That used to happen in the older ver. of DCS. It was due to the Sim not Installing the Redistributed files, causing users to have to reinstall them. Some had better success deleting the files and then reinstalling. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit. Link to comment Share on other sites More sharing options...
Babyblue Posted October 2, 2015 Share Posted October 2, 2015 Hi ED! Awesome BETA update, the game runs so sweet in my gear... however whenever I create a fast mission and start up my plane or helicopter and sometimes I been able to take off but the game crashes, single player and multiplayer is the same, I been able to play without crashes just for about 10 minutes, I hope you'll fix it soon! I love how the game looks and perform now!! SPECS!! OS Windows 10 64 bit I7-3770 @ 4.50 GHz 16 GB of ram SSD 518 GB EVGA Geforce GTX 980 SC Link to comment Share on other sites More sharing options...
deadzone Posted October 2, 2015 Author Share Posted October 2, 2015 (edited) You take the file logs here http://www98.zippyshare.com/v/bijcpNgd/file.html The track http://www29.zippyshare.com/v/nrWLyVqp/file.html Edited October 2, 2015 by deadzone Link to comment Share on other sites More sharing options...
gospadin Posted October 3, 2015 Share Posted October 3, 2015 crash while taxiing Single player instant mission, Mig-21Bis, taxiing after engine start in bad weather (snow), was tapping the wheel brake axis on and off and I crashed. High presets with lens flare and DOF disabled. GTX970 with driver version 355.98, 2560x1440 i7-5930K 32GB RAM .crash snippet: # -------------- 20151003-052830 -------------- � # C0000005 ACCESS_VIOLATION at 6D099680 00:00000000 00000000 00000000 0000:00000000 6D099680 0030ED60 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 73881E6C 0030EE20 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 73881A4D 0030EE50 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 7BD740FF 0030EE80 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 8429DEEA 0030EEC0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 842A00EA 0030EF00 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 842B9C7C 0030F1E0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 44C97D04 0030F270 0000:00000000 44C9B44E 0030F2D0 0000:00000000 44CB1BE4 0030F300 0000:00000000 44CB1B34 0030F330 0000:00000000 44D5B4BC 0030F9E0 0000:00000000 44D5D365 0030FA20 0000:00000000 98CC2D92 0030FA50 0000:00000000 BaseThreadInitThunk()+22 992F9F64 0030FAA0 0000:00000000 RtlUserThreadStart()+34 Logs and dumpfiles attached. Thanks! --gosgospadin-logs.zip My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
blaueente Posted October 3, 2015 Share Posted October 3, 2015 DCS don't create a *.trk file then this occur. I got exactly the same on my dedi server (reported already) And now on my home rig after being some minutes into the first mission of the a10c 'georgian hammer' campaign. i was doing nothing special at the moment it occurs... righthand orbit and waiting for the sead flight to accomplish their mission, so no special button pushed at crash. sysinfo and logs attached. I use Ricardos Cockpit Textures as the only mod.Logs.rar Link to comment Share on other sites More sharing options...
gospadin Posted October 3, 2015 Share Posted October 3, 2015 Same crash stack, this time in the Su-25T in multiplayer, while switching avionics modes rapidly. At that point I'd been flying for 5-10 minutes or so. # -------------- 20151003-172158 -------------- � # C0000005 ACCESS_VIOLATION at 6C059683 00:00000000 00000000 00000000 0000:00000000 6C059683 00D7EBC0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+63 78AE1E6C 00D7EC80 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 78AE1A4D 00D7ECB0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 815240FF 00D7ECE0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 80D7DEEA 00D7ED20 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 80D800EA 00D7ED60 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 80D99C7C 00D7F040 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 44C97D04 00D7F0D0 0000:00000000 44C9B44E 00D7F130 0000:00000000 44CB1BE4 00D7F160 0000:00000000 44CB1B34 00D7F190 0000:00000000 44D5B4BC 00D7F840 0000:00000000 44D5D365 00D7F880 0000:00000000 98CC2D92 00D7F8B0 0000:00000000 BaseThreadInitThunk()+22 992F9F64 00D7F900 0000:00000000 RtlUserThreadStart()+34gospadin-logs2.zip My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
HornedGod Posted October 3, 2015 Share Posted October 3, 2015 Crash: setShader::DX11Renderer::RenderAPI Crash while flying P-51 on ACG MP server. Logs, crash dump and system.nfo in attached .zip file.setShader_crash.zip Link to comment Share on other sites More sharing options...
AH89 Posted October 3, 2015 Share Posted October 3, 2015 (edited) Same thing except in A10C. Occurs a bit after I start taking out targets, has also occurred just sitting on the ramp starting up the A10C.Crash15.txtDCS.txt Edited October 3, 2015 by AH89 Link to comment Share on other sites More sharing options...
EvilJoven Posted October 3, 2015 Share Posted October 3, 2015 Last few times I flew it while talking to JTAC but not messing with the CDU. This time I started doing stuff with the CDU and it crashed. All my previous crashes I was working in the CDU while also talking on comms. Maybe that's the problem? Same mission - Shooting Gallery (modified for MP and all other flights removed) with 2 people flying. Link to comment Share on other sites More sharing options...
HornedGod Posted October 3, 2015 Share Posted October 3, 2015 I had four crashes over the course of ~2.5 hours of play online. All four crashes had the same callstack. Link to comment Share on other sites More sharing options...
overpro Posted October 4, 2015 Share Posted October 4, 2015 Crash in MP, Module Ka50, setShader ACCESS_VIOLATION In MP, Ka50 just crashed, I didn't do any thing. From dcs.log: 00910.499 WARNING DX11BACKEND: setTechnique() must be non zero 00910.632 INFO DCS: try to write dump information 00910.633 INFO EDCORE: # -------------- 20151004-001947 -------------- 00910.634 INFO EDCORE: ☻ 00910.635 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 51F59683 00:00000000 00910.638 INFO EDCORE: 00000000 00000000 0000:00000000 00910.643 INFO EDCORE: 51F59683 0068ED40 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+63 00910.644 INFO EDCORE: 539E1E6C 0068EE00 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 00910.645 INFO EDCORE: 539E1A4D 0068EE30 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 00910.647 INFO EDCORE: 6D0F40FF 0068EE60 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 00910.648 INFO EDCORE: 7569DEEA 0068EEA0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 00910.648 INFO EDCORE: 756A00EA 0068EEE0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 00910.649 INFO EDCORE: 756B9C7C 0068F1C0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 00910.649 INFO EDCORE: 81D77D04 0068F250 0000:00000000 00910.649 INFO EDCORE: 81D7B44E 0068F2B0 0000:00000000 00910.649 INFO EDCORE: 81D91BE4 0068F2E0 0000:00000000 00910.649 INFO EDCORE: 81D91B34 0068F310 0000:00000000 00910.650 INFO EDCORE: 81E3B4BC 0068F9C0 0000:00000000 00910.651 INFO EDCORE: 81E3D365 0068FA00 0000:00000000 00910.653 INFO EDCORE: 7EA02D92 0068FA30 0000:00000000 BaseThreadInitThunk()+22 00910.653 INFO EDCORE: 81329F64 0068FA80 0000:00000000 RtlUserThreadStart()+34 00910.853 INFO EDCORE: Minidump created. Please see attached trk, dcs.log, crash dump files. ThanksTrk_DcsLog_CrashDump.zip overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro Link to comment Share on other sites More sharing options...
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