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[REPORTED]Crash: setShader::DX11Renderer::RenderAPI


deadzone

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Hello,

 

In campagne Georgian Oil War the following crach,

 

02912.556 INFO DCS: try to write dump information

02912.575 INFO EDCORE: # -------------- 20151001-213252 --------------

02912.592 INFO EDCORE: �

02912.600 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 93089680 00:00000000

02912.650 INFO EDCORE: 00000000 00000000 0000:00000000

02912.692 INFO EDCORE: 93089680 0067EF00 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60

02912.700 INFO EDCORE: 94A01E6C 0067EFC0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

02912.709 INFO EDCORE: 94A01A4D 0067EFF0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

02912.717 INFO EDCORE: A57340FF 0067F020 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

02912.718 INFO EDCORE: A934DEEA 0067F060 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

02912.718 INFO EDCORE: A93500EA 0067F0A0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A

02912.719 INFO EDCORE: A9369C7C 0067F380 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC

02912.719 INFO EDCORE: 8AF37D04 0067F410 0000:00000000

02912.719 INFO EDCORE: 8AF3B44E 0067F470 0000:00000000

02912.720 INFO EDCORE: 8AF51BE4 0067F4A0 0000:00000000

02912.720 INFO EDCORE: 8AF51B34 0067F4D0 0000:00000000

02912.721 INFO EDCORE: 8AFFB4BC 0067FB80 0000:00000000

02912.737 INFO EDCORE: 8AFFD365 0067FBC0 0000:00000000

02912.748 INFO EDCORE: B6512D92 0067FBF0 0000:00000000 BaseThreadInitThunk()+22

02912.748 INFO EDCORE: B8E39F64 0067FC40 0000:00000000 RtlUserThreadStart()+34

02917.271 INFO EDCORE: Minidump created.

02917.271 INFO DCS: try to write track file

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Game Crash A-10C when dealing with ATC / JTAC?

 

Receiving the following crash when flying the A-10 and trying to create a waypoint while interacting with JTAC.

 

Note that my monitor setup is a bit unique. I play in windowed mode on my primary monitor. My primary and secondary are run off a DX11 card. My Tertiary is run off a DX10 card.

 

Win7

I5-2500K

560ti

Intel HD3000

 

# -------------- 20151002-021215 --------------

 

# C0000005 ACCESS_VIOLATION at D7D59680 00:00000000

00000000 00000000 0000:00000000

D7D59680 0022F0A0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60

D9B01E6C 0022F160 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

D9B01A4D 0022F190 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

DD0940FF 0022F1C0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

DB33DEEA 0022F200 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

DB340825 0022F290 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265

DB34053B 0022F2C0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B

DB3598BB 0022F5A0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B

3FD37D04 0022F630 0000:00000000

3FD3B44E 0022F690 0000:00000000

3FD51BE4 0022F6C0 0000:00000000

3FD51B34 0022F6F0 0000:00000000

3FDFB4BC 0022FDA0 0000:00000000

3FDFD365 0022FDE0 0000:00000000

76AF5A4D 0022FE10 0000:00000000 BaseThreadInitThunk()+D

76D2B831 0022FE60 0000:00000000 RtlUserThreadStart()+21

Logs.zip


Edited by EvilJoven
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I had a crash previous to that. I was interacting with ATC.

 

# -------------- 20151001-232023 --------------

 

# C0000005 ACCESS_VIOLATION at 102EC8A0 00:00000000

00000000 00000000 0000:00000000

102EC8A0 002DEF00 0000:00000000

E6D69686 002DEF40 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+66

E74E1E6C 002DF000 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

E74E1A4D 002DF030 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

F53240FF 002DF060 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

EED0DEEA 002DF0A0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

EED100EA 002DF0E0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A

EED29C7C 002DF3C0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC

3FC87D04 002DF450 0000:00000000

3FC8B44E 002DF4B0 0000:00000000

3FCA1BE4 002DF4E0 0000:00000000

3FCA1B34 002DF510 0000:00000000

3FD4B4BC 002DFBC0 0000:00000000

3FD4D365 002DFC00 0000:00000000

76AF5A4D 002DFC30 0000:00000000 BaseThreadInitThunk()+D

76D2B831 002DFC80 0000:00000000 RtlUserThreadStart()+21

DCS.openbeta-20151001-232023.zip

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Another crash. This time while working with JTAC. Same mission as before, an older copy of the Shooting Gallery mission configured to allow for ramp start.

 

This time I had completely disabled the onboard graphics and was only using my DX11 card.

 

It appears that communication may be a commonality. My first time out in DCS everything was working perfectly until I started communicating with AI ATC / JTAC via the F10 keys.

DCS.openbeta-20151002-050643.zip

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Crash log thread with description

 

Crashing while sitting in the cockpit starting up the engine of the KA-50 in a "CREATE FAST MISSION scenario"

 

Adding log and crash dump data.

 

This is the end of the log for reference

00214.016 DEBUG   SOUNDER: dofile("CommonAlg.lua")
00214.016 DEBUG   SOUNDER: dofile("Tools.lua")
00214.016 DEBUG   SOUNDER: created host MAIN_16827392/main, id=219
00214.016 DEBUG   SOUNDER: created sounder MAIN_16827392 as 163
00216.129 WARNING DX11BACKEND: setTechnique() must be non zero
00216.151 INFO    DCS: try to write dump information
00216.155 INFO    EDCORE: # -------------- 20151002-072036 --------------
00216.163 INFO    EDCORE: 
00216.165 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 65E99680 00:00000000
00216.169 INFO    EDCORE: 00000000 00000000 0000:00000000 
00216.233 INFO    EDCORE: 65E99680 0111F1F0 0000:00000000  ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60
00216.236 INFO    EDCORE: 693E1E6C 0111F2B0 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C
00216.285 INFO    EDCORE: 693E1A4D 0111F2E0 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D
00216.334 INFO    EDCORE: 6C6540FF 0111F310 0000:00000000  ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F
00216.336 INFO    EDCORE: 6E48DEEA 0111F350 0000:00000000  ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A
00216.337 INFO    EDCORE: 6E490825 0111F3E0 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265
00216.339 INFO    EDCORE: 6E49053B 0111F410 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B
00216.342 INFO    EDCORE: 6E4A98BB 0111F6F0 0000:00000000  ?Render@SceneManager_Implement@@UEAAXXZ()+80B
00216.343 INFO    EDCORE: D7BE7D04 0111F780 0000:00000000 
00216.343 INFO    EDCORE: D7BEB44E 0111F7E0 0000:00000000 
00216.343 INFO    EDCORE: D7C01BE4 0111F810 0000:00000000 
00216.344 INFO    EDCORE: D7C01B34 0111F840 0000:00000000 
00216.344 INFO    EDCORE: D7CAB4BC 0111FEF0 0000:00000000 
00216.345 INFO    EDCORE: D7CAD365 0111FF30 0000:00000000 
00216.347 INFO    EDCORE: 84FD2D92 0111FF60 0000:00000000  BaseThreadInitThunk()+22
00216.347 INFO    EDCORE: 86039F64 0111FFB0 0000:00000000  RtlUserThreadStart()+34
00218.301 INFO    EDCORE: Minidump created.
00218.303 INFO    DCS: try to write track file

Logs.zip

DxDiag.txt


Edited by Vantskruv
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KA-50 deployment campaign mission 2 CTD

 

crashed to desktop after enemy spawned mission 2

 

crash file

# -------------- 20151002-090934 --------------

 

# C0000005 ACCESS_VIOLATION at 089D2D84 00:00000000

00000000 00000000 0000:00000000

089D2D84 0052F190 0000:00000000

CAA59686 0052F1D0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+66

D0661E6C 0052F290 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

D0661A4D 0052F2C0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

DE5F40FF 0052F2F0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

E4FBDEEA 0052F330 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

E4FC0825 0052F3C0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265

E4FC053B 0052F3F0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B

E4FD98BB 0052F6D0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+80B

F18E7D04 0052F760 0000:00000000

F18EB44E 0052F7C0 0000:00000000

F1901BE4 0052F7F0 0000:00000000

F1901B34 0052F820 0000:00000000

F19AB4BC 0052FED0 0000:00000000

F19AD365 0052FF10 0000:00000000

FC2613D2 0052FF40 0000:00000000 BaseThreadInitThunk()+22

FC635454 0052FF90 0000:00000000 RtlUserThreadStart()+34

 

hp Envy i7 GTX970 16gb DDR RAM

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Another crash. Playing with the HUEY and then the A10C on multiplayer server.

 

Log file is 131MB big, but I noticed that this log-code repeats itself over and over again filling up the file

 

05273.946 UNKNOWN ?:   [string "./MissionEditor/GameGUI.lua"] in line 172 in func: 
05273.946 UNKNOWN ?:     [string "./Scripts/UI/gameMessages.lua"] in line 157 in func: updateAnimations
05273.946 UNKNOWN ?:       [string "./Scripts/UI/lentaMessages.lua"] in line 177 in func: updateAnimations
05273.946 UNKNOWN ?:         [C] in line -1 in func: ipairs
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 55 in func: setVisible
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetSetVisible
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 110 in func: getSize
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetGetSize
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 106 in func: setSize
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetSetSize
05273.946 UNKNOWN ?:       [string "./Scripts/UI/lentaMessages.lua"] in line 177 in func: updateAnimations
05273.946 UNKNOWN ?:         [C] in line -1 in func: ipairs
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 55 in func: setVisible
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetSetVisible
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 110 in func: getSize
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetGetSize
05273.946 UNKNOWN ?:         [string "./dxgui/bind/Widget.lua"] in line 106 in func: setSize
05273.946 UNKNOWN ?:           [C] in line -1 in func: WidgetSetSize
05273.946 UNKNOWN ?:       [string "./dxgui/bind/Widget.lua"] in line 59 in func: getVisible
05273.946 UNKNOWN ?:         [C] in line -1 in func: WidgetGetVisible

And then ending with:

05291.035 WARNING DX11BACKEND: setTechnique() must be non zero
05291.035 INFO    DCS: try to write dump information
05291.039 INFO    EDCORE: # -------------- 20151002-101233 --------------
05291.041 INFO    EDCORE: 
05291.042 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 65D19680 00:00000000
05291.046 INFO    EDCORE: 00000000 00000000 0000:00000000 
05291.081 INFO    EDCORE: 65D19680 00C2EDE0 0000:00000000  ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60
05291.083 INFO    EDCORE: 69241E6C 00C2EEA0 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C
05291.090 INFO    EDCORE: 69241A4D 00C2EED0 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D
05291.126 INFO    EDCORE: 6BBD40FF 00C2EF00 0000:00000000  ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F
05291.127 INFO    EDCORE: 7574DEEA 00C2EF40 0000:00000000  ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A
05291.128 INFO    EDCORE: 75750825 00C2EFD0 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265
05291.128 INFO    EDCORE: 7575053B 00C2F000 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B
05291.129 INFO    EDCORE: 757698BB 00C2F2E0 0000:00000000  ?Render@SceneManager_Implement@@UEAAXXZ()+80B
05291.130 INFO    EDCORE: D7BE7D04 00C2F370 0000:00000000 
05291.131 INFO    EDCORE: D7BEB44E 00C2F3D0 0000:00000000 
05291.131 INFO    EDCORE: D7C01BE4 00C2F400 0000:00000000 
05291.132 INFO    EDCORE: D7C01B34 00C2F430 0000:00000000 
05291.132 INFO    EDCORE: D7CAB4BC 00C2FAE0 0000:00000000 
05291.135 INFO    EDCORE: D7CAD365 00C2FB20 0000:00000000 
05291.139 INFO    EDCORE: 84FD2D92 00C2FB50 0000:00000000  BaseThreadInitThunk()+22
05291.139 INFO    EDCORE: 86039F64 00C2FBA0 0000:00000000  RtlUserThreadStart()+34
05291.237 INFO    EDCORE: Minidump created.
05291.239 INFO    DCS: try to write track file

 

Edit: Adding a crashdump for this crash.

CrashDump.zip

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Crashed while flying mission two of the MiG-29S campaign.

Dump and DxDiag Info in the attachment.

 

Stack trace:

...
01947.247 WARNING DX11BACKEND: setTechnique() must be non zero
01947.252 INFO    DCS: try to write dump information
01947.253 INFO    EDCORE: # -------------- 20151001-233436 --------------
01947.253 INFO    EDCORE: 
01947.254 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at E04E9680 00:00000000
01947.259 INFO    EDCORE: 00000000 00000000 0000:00000000 
01947.266 INFO    EDCORE: E04E9680 0019EE50 0000:00000000  ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60
01947.267 INFO    EDCORE: E1201E6C 0019EF10 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C
01947.268 INFO    EDCORE: E1201A4D 0019EF40 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D
01947.269 INFO    EDCORE: E9A040FF 0019EF70 0000:00000000  ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F
01947.270 INFO    EDCORE: E43EDEEA 0019EFB0 0000:00000000  ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A
01947.270 INFO    EDCORE: E43F0825 0019F040 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+2265
01947.271 INFO    EDCORE: E43F053B 0019F070 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1F7B
01947.272 INFO    EDCORE: E44098BB 0019F350 0000:00000000  ?Render@SceneManager_Implement@@UEAAXXZ()+80B
01947.272 INFO    EDCORE: 40107D04 0019F3E0 0000:00000000 
01947.273 INFO    EDCORE: 4010B44E 0019F440 0000:00000000 
01947.273 INFO    EDCORE: 40121BE4 0019F470 0000:00000000 
01947.273 INFO    EDCORE: 40121B34 0019F4A0 0000:00000000 
01947.274 INFO    EDCORE: 401CB4BC 0019FB50 0000:00000000 
01947.276 INFO    EDCORE: 401CD365 0019FB90 0000:00000000 
01947.278 INFO    EDCORE: 775D5A4D 0019FBC0 0000:00000000  BaseThreadInitThunk()+D
01947.278 INFO    EDCORE: 7770B831 0019FC10 0000:00000000  RtlUserThreadStart()+21
01947.471 INFO    EDCORE: Minidump created.
01947.474 INFO    DCS: try to write track file

DCS-20151001-233436.zip

DxDiag.zip

ControllerBuddy - A highly advanced game controller mapping software (for flight simulators)

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That used to happen in the older ver. of DCS.

 

It was due to the Sim not Installing the Redistributed files, causing users to have to reinstall them.

 

Some had better success deleting the files and then reinstalling.

This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.

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Hi ED! Awesome BETA update, the game runs so sweet in my gear... however whenever I create a fast mission and start up my plane or helicopter and sometimes I been able to take off but the game crashes, single player and multiplayer is the same, I been able to play without crashes just for about 10 minutes, I hope you'll fix it soon! I love how the game looks and perform now!!

 

 

SPECS!!

 

OS Windows 10 64 bit

 

I7-3770 @ 4.50 GHz

 

16 GB of ram

 

SSD 518 GB

 

EVGA Geforce GTX 980 SC

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crash while taxiing

 

Single player instant mission, Mig-21Bis, taxiing after engine start in bad weather (snow), was tapping the wheel brake axis on and off and I crashed. High presets with lens flare and DOF disabled.

 

GTX970 with driver version 355.98, 2560x1440

i7-5930K

32GB RAM

 

 

.crash snippet:

 

# -------------- 20151003-052830 --------------

# C0000005 ACCESS_VIOLATION at 6D099680 00:00000000

00000000 00000000 0000:00000000

6D099680 0030ED60 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60

73881E6C 0030EE20 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

73881A4D 0030EE50 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

7BD740FF 0030EE80 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

8429DEEA 0030EEC0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

842A00EA 0030EF00 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A

842B9C7C 0030F1E0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC

44C97D04 0030F270 0000:00000000

44C9B44E 0030F2D0 0000:00000000

44CB1BE4 0030F300 0000:00000000

44CB1B34 0030F330 0000:00000000

44D5B4BC 0030F9E0 0000:00000000

44D5D365 0030FA20 0000:00000000

98CC2D92 0030FA50 0000:00000000 BaseThreadInitThunk()+22

992F9F64 0030FAA0 0000:00000000 RtlUserThreadStart()+34

 

Logs and dumpfiles attached.

 

Thanks!

--gos

gospadin-logs.zip

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DCS don't create a *.trk file then this occur.

 

I got exactly the same on my dedi server (reported already)

 

And now on my home rig after being some minutes into the first mission of the a10c 'georgian hammer' campaign. i was doing nothing special at the moment it occurs... righthand orbit and waiting for the sead flight to accomplish their mission, so no special button pushed at crash. sysinfo and logs attached.

 

I use Ricardos Cockpit Textures as the only mod.

Logs.rar

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Same crash stack, this time in the Su-25T in multiplayer, while switching avionics modes rapidly. At that point I'd been flying for 5-10 minutes or so.

 

# -------------- 20151003-172158 --------------

# C0000005 ACCESS_VIOLATION at 6C059683 00:00000000

00000000 00000000 0000:00000000

6C059683 00D7EBC0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+63

78AE1E6C 00D7EC80 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C

78AE1A4D 00D7ECB0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D

815240FF 00D7ECE0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F

80D7DEEA 00D7ED20 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A

80D800EA 00D7ED60 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A

80D99C7C 00D7F040 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC

44C97D04 00D7F0D0 0000:00000000

44C9B44E 00D7F130 0000:00000000

44CB1BE4 00D7F160 0000:00000000

44CB1B34 00D7F190 0000:00000000

44D5B4BC 00D7F840 0000:00000000

44D5D365 00D7F880 0000:00000000

98CC2D92 00D7F8B0 0000:00000000 BaseThreadInitThunk()+22

992F9F64 00D7F900 0000:00000000 RtlUserThreadStart()+34

gospadin-logs2.zip

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Last few times I flew it while talking to JTAC but not messing with the CDU. This time I started doing stuff with the CDU and it crashed.

 

All my previous crashes I was working in the CDU while also talking on comms. Maybe that's the problem?

 

Same mission - Shooting Gallery (modified for MP and all other flights removed) with 2 people flying.

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Crash in MP, Module Ka50, setShader ACCESS_VIOLATION

 

In MP, Ka50 just crashed, I didn't do any thing.

 

From dcs.log:

00910.499 WARNING DX11BACKEND: setTechnique() must be non zero
00910.632 INFO    DCS: try to write dump information
00910.633 INFO    EDCORE: # -------------- 20151004-001947 --------------
00910.634 INFO    EDCORE: ☻
00910.635 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 51F59683 00:00000000
00910.638 INFO    EDCORE: 00000000 00000000 0000:00000000
00910.643 INFO    EDCORE: 51F59683 0068ED40 0000:00000000  ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+63
00910.644 INFO    EDCORE: 539E1E6C 0068EE00 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C
00910.645 INFO    EDCORE: 539E1A4D 0068EE30 0000:00000000  ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D
00910.647 INFO    EDCORE: 6D0F40FF 0068EE60 0000:00000000  ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F
00910.648 INFO    EDCORE: 7569DEEA 0068EEA0 0000:00000000  ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A
00910.648 INFO    EDCORE: 756A00EA 0068EEE0 0000:00000000  ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A
00910.649 INFO    EDCORE: 756B9C7C 0068F1C0 0000:00000000  ?Render@SceneManager_Implement@@UEAAXXZ()+BCC
00910.649 INFO    EDCORE: 81D77D04 0068F250 0000:00000000
00910.649 INFO    EDCORE: 81D7B44E 0068F2B0 0000:00000000
00910.649 INFO    EDCORE: 81D91BE4 0068F2E0 0000:00000000
00910.649 INFO    EDCORE: 81D91B34 0068F310 0000:00000000
00910.650 INFO    EDCORE: 81E3B4BC 0068F9C0 0000:00000000
00910.651 INFO    EDCORE: 81E3D365 0068FA00 0000:00000000
00910.653 INFO    EDCORE: 7EA02D92 0068FA30 0000:00000000  BaseThreadInitThunk()+22
00910.653 INFO    EDCORE: 81329F64 0068FA80 0000:00000000  RtlUserThreadStart()+34
00910.853 INFO    EDCORE: Minidump created.

Please see attached trk, dcs.log, crash dump files.

 

Thanks

Trk_DcsLog_CrashDump.zip

overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro

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