BackboneOne Posted February 15, 2016 Posted February 15, 2016 so, Tacca, can you make us a sun protecting visor? 1 MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \ VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2 CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack
Bourrinopathe Posted February 16, 2016 Posted February 16, 2016 That's an excellent idea! A functional helmet visor would be a fantastic addition. Lately I remembered the MiG-21Bis had such a feature and I started looking at the code but it's a simple color filter (so I didn't bother). Imo, with the new engine a proper visor should tweak the HDR effect, remove or alter the lens flare, reduce the sun glare and, of course, add a color tint (but that's probably the easy part). No idea if that's possible, but if Tacca is up to that task I'd gladly donate/support for that ;) /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
tacca Posted February 16, 2016 Author Posted February 16, 2016 Hey Backbone, thanks for the idea. It would probably be a bit more involved as it would require the creation of a command, key assignment, a whole new shader post effect and link the command/key within DCS to said shader. The only part I know how currently is the shader part. On the other hand if you were happy to lose the NVG but gain glasses/visor it would be pretty easy. Im pretty flat out work wise at the moment (hospitality, summer school holidays in oz) so I wont get to this for probably a few weeks That's an excellent idea! A functional helmet visor would be a fantastic addition. Lately I remembered the MiG-21Bis had such a feature and I started looking at the code but it's a simple color filter (so I didn't bother). Imo, with the new engine a proper visor should tweak the HDR effect, remove or alter the lens flare, reduce the sun glare and, of course, add a color tint (but that's probably the easy part). No idea if that's possible, but if Tacca is up to that task I'd gladly donate/support for that ;) Hey Guys I can do a simple reduction in brightness etc but all the other stuff I don't have time for at the moment, sorry. Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
BlaizzMC Posted February 16, 2016 Posted February 16, 2016 Hey ! Awesome mod but i don't understand where can i modify the nvg settings ? Nabla Corporation
tacca Posted February 16, 2016 Author Posted February 16, 2016 Hey ! Awesome mod but i don't understand where can i modify the nvg settings ? Hey Blaze You need to edit the values in \Frenchys NVG Mod 2.0.6\Bazar\Effects\common\MOD_nvg.hlsl Make sure whenever you make changes to the mod you dont have it applied, save the file and then re apply the mod. Also for clearer instructions on what the variables do go here Frenchy Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted February 19, 2016 Author Posted February 19, 2016 Hi everyone, if anyone has any shader/code knowledge can you please have a look at a help request thread I started here: http://forums.eagle.ru/showthread.php?t=160991 It would greatly help me with the development of this mod :) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
BaD CrC Posted February 28, 2016 Posted February 28, 2016 Thanks for this great mod. The existing NVG in Ka50 with the 1.5 update is pretty difficult to use now. Small problem for me. I got a 5 screens configuration as follow: Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = 1920 / 1080; }, Center = { x = 1920; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920 / 1080; }, Right = { x = 3840; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = 1920 / 1080; } Up = { x = 7680; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 1; aspect = 1920 / 1080; }, Down = { x = 5760; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = -1; aspect = 1920 / 1080; }, } Gui= { x= 1920; y= 0; width= 1920; height= 1080; } UIMainView = Gui Now, the main display is a triple screen with view on left center and right. When I switch on NVG with the mod, my two side screens left and right go full white and only the center view is working. NVG off, the 2 sides views are back. Any idea why? Thanks. https://www.blacksharkden.com http://discord.gg/blacksharkden
tacca Posted March 2, 2016 Author Posted March 2, 2016 Thanks for this great mod. The existing NVG in Ka50 with the 1.5 update is pretty difficult to use now. Small problem for me. I got a 5 screens configuration as follow: ..... Now, the main display is a triple screen with view on left center and right. When I switch on NVG with the mod, my two side screens left and right go full white and only the center view is working. NVG off, the 2 sides views are back. Any idea why? Thanks. Hey Bad Crc Just send me your monitors and all fixed:megalol: It sounds familiar to an issue in the old thread, I will need to go back and have a look but I think it has to do with the configuration of the IR laser shader. The shader makes the laser appear in the NVG and I think it uses different screen config sizes/code when multimonitors (which i dont have) Will have a look Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted March 3, 2016 Author Posted March 3, 2016 Added before and after video to first post (in huey). recording affected the colors a little bit. 1 Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
DirtyFret Posted March 3, 2016 Posted March 3, 2016 Thanks, very nice. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic109142_3.gif[/sIGPIC] PewPew, "Stick 'em with the pointy end" "Vasilissa the Beautiful" HD Cockpit
PhoenixBvo Posted March 3, 2016 Posted March 3, 2016 Hey Bad Crc Just send me your monitors and all fixed:megalol: It sounds familiar to an issue in the old thread, I will need to go back and have a look but I think it has to do with the configuration of the IR laser shader. The shader makes the laser appear in the NVG and I think it uses different screen config sizes/code when multimonitors (which i dont have) Will have a look Hi tacca, have a look at the attachment in this post: http://forums.eagle.ru/showpost.php?p=1686624&postcount=87 It was my solution to the multi-monitor problem for the old mod. Basically, needed were separate variables for the mask (MASK_SIZE and MASK_CENTER) as it applied its size to the main viewport as opposed to the full multi-monitor resolution. It might be different with your version, but at least worth a look/try. P.S. my explanation for multi-monitor setup at that time: [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Xeno426 Posted March 3, 2016 Posted March 3, 2016 Where is the value for γ found? And in SnapViewsDefault.lua, which of the various snapviews should be used? The first?
PhoenixBvo Posted March 4, 2016 Posted March 4, 2016 You may choose γ yourself based on e.g. reality or your personal preference. As to the second question: for 1.2.x it used to be the first yes. I'm not sure if that's changed in 1.5/2.0. For example, the A-10C looks like this: SnapViews["A-10C"] = { [[color=darkorange]1[/color]] = {[color=green]-- player slot 1[/color] [[color=darkorange]1[/color]] = {[color=seagreen]--LWin + Num0 : Snap View 0 [/color] viewAngle = [color=darkorange]60.000000[/color],[color=seagreen]--FOV [/color] hAngle = [color=darkorange]0.000000[/color], vAngle = [color=darkorange]0.000000[/color], x_trans = [color=darkorange]0.000000[/color], y_trans = [color=darkorange]0.000000[/color], z_trans = [color=darkorange]0.000000[/color], rollAngle = [color=darkorange]0.000000[/color], }, You would take the viewAngle value (60.0 in this case). Also, bear in mind that this calculation example applies to the old mod by Nrgized... It might work for Frenchy's, but you'll have to try it out. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
HOKUM52 Posted April 2, 2016 Posted April 2, 2016 (edited) hi are these the areas i change, ive had a read but no 100% sure. It would help me if someone could share their file that includes other aircraft like mi8/uh1 so i could have a look, I think i would understand then. im assuming it is possible to have it different for each aircraft (A10/ka50/mi8/uh1)? Edited April 2, 2016 by HOKUM52
tacca Posted April 3, 2016 Author Posted April 3, 2016 hi are these the areas i change, ive had a read but no 100% sure. It would help me if someone could share their file that includes other aircraft like mi8/uh1 so i could have a look, I think i would understand then. im assuming it is possible to have it different for each aircraft (A10/ka50/mi8/uh1)? Hey Hokum52 You have it mostly correct. You can change the values in the first 4 boxes. DO NOT change the values in the 5th box or it will really mess with the type of NVG you get or break the mod. You can change the values in the 6th box but it is not recommended (it will change the color of the NVG. This mod effects all aircraft that have nvg's, not just the A-10 and KA50. The way DCS works is that there are 2 different NVG effects/colors. One for aircraft built by NATO (or allied) countries and one built by Russia/USSR. The name's A-10c and KA-50 in the file come from the original mod I based this off and kept them to keep it simple. Really imagine reading NATO and WARSAW instead. To summarize, you can only have 2 different NVG's. One that will be for the UH-1, A-10 etc. The other will be for MI-8, KA-50 etc I hope this makes sense. Any questions please ask :) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted April 3, 2016 Author Posted April 3, 2016 :megalol:has this been updated for the latest 1.5 beta update? Have you tried it? Most updates recently have been aircraft or world specific rather than Shader code (really no changes at all since the initial 1.5 release). I dont update the mod unless someone tells me its broken (have minimal time for DCS at the moment) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted April 3, 2016 Author Posted April 3, 2016 Hi tacca, have a look at the attachment in this post: http://forums.eagle.ru/showpost.php?p=1686624&postcount=87 It was my solution to the multi-monitor problem for the old mod. Basically, needed were separate variables for the mask (MASK_SIZE and MASK_CENTER) as it applied its size to the main viewport as opposed to the full multi-monitor resolution. It might be different with your version, but at least worth a look/try. P.S. my explanation for multi-monitor setup at that time: Hey I will eventually get around to implementing something like this but no time within the foreseeable future (ie 2 months). Sorry guys Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
kobac Posted April 3, 2016 Posted April 3, 2016 (edited) You said, we need to change values in the “JSGME MOD FOLDER\Frenchys NVG Mod 2.0.6\Bazar\Effects\common\MOD_nvg.hlsl” to change shape etc. however, after unpacking MOD_nvg.hlsl is in "Bazar\shaders\common" Please correct path in your first post so people wouldn't be confused. In which steps we need to change the value of Y in static const float2 EYE_SIZE = float2(0.47f, 0.75f) so that we get an ellipse? Is it arbitrarily, so I can put 0.78, 0.82, 0.83, etc. or it's changes in 0.5? (0.80, 0.85 etc.) Edited April 3, 2016 by kobac [sIGPIC][/sIGPIC]Everything is possible ...
tacca Posted April 4, 2016 Author Posted April 4, 2016 You said, we need to change values in the “JSGME MOD FOLDER\Frenchys NVG Mod 2.0.6\Bazar\Effects\common\MOD_nvg.hlsl” to change shape etc. however, after unpacking MOD_nvg.hlsl is in "Bazar\shaders\common" Please correct path in your first post so people wouldn't be confused. In which steps we need to change the value of Y in static const float2 EYE_SIZE = float2(0.47f, 0.75f) so that we get an ellipse? Is it arbitrarily, so I can put 0.78, 0.82, 0.83, etc. or it's changes in 0.5? (0.80, 0.85 etc.) Thanks, all fixed. You can make the y value any value between 0.01 and 1.0 (ie .22 or 0.78). It is the percentage of your screen height so .78 is 78% of your screen height while .22 is only 22% Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
kobac Posted April 4, 2016 Posted April 4, 2016 Thank you very much tacca. :thumbup: [sIGPIC][/sIGPIC]Everything is possible ...
tkid Posted April 6, 2016 Posted April 6, 2016 I download the mod into JSGME but when I start up beta I dont see the NVG controls in the control menu. How do I map this MOD?
zaelu Posted April 6, 2016 Posted April 6, 2016 Make sure you select a plane that has NVG. The mod does not add or remove NVG for planes. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
tkid Posted April 6, 2016 Posted April 6, 2016 Oh so how can I get a NVG mod for the mirage tht is compatible for 1.5 beta new update?
zaelu Posted April 6, 2016 Posted April 6, 2016 I guess you need this one: http://forums.eagle.ru/showthread.php?t=159989 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Recommended Posts