RedShot Posted November 25, 2015 Posted November 25, 2015 I think it's not bug. MiG-21's (and the F-104 too) problem at high speed, that's called "own spin". It's a very dangerous flight situation, when u make a very fast roll (more than 90 degrees in a moment). In real life, the only possible solution (if you have altitude) is the using of pedals... Don't know should it be there or not, but wouldn't describe that roll which we can see on video as "fast roll". It's kinda subtle if you ask from me. If you look closely you can see that the pilot loses consciousness from the beginning of the roll and never gains it back, there is nothing what you can do to recovery. I even tryed to have a automatic recovery on, but since at somepoint engine will flameout, it won't work. [sIGPIC][/sIGPIC] http://dcsfinland.fi Suomalainen DCS Yhteisö
59th_Reaper Posted November 25, 2015 Posted November 25, 2015 Don't know should it be there or not, but wouldn't describe that roll which we can see on video as "fast roll". It's kinda subtle if you ask from me. If you look closely you can see that the pilot loses consciousness from the beginning of the roll and never gains it back, there is nothing what you can do to recovery. I even tryed to have a automatic recovery on, but since at somepoint engine will flameout, it won't work. Of course the G-Loc in fast roll is a bug... Two tails, two engines! [sIGPIC][/sIGPIC]
archer86 Posted December 11, 2015 Posted December 11, 2015 There is no fix about mig-21 on upcoming 1.5.2 update I had hopes about fixes on mig
Brisse Posted December 11, 2015 Posted December 11, 2015 There is no fix about mig-21 on upcoming 1.5.2 update I had hopes about fixes on mig We can't say that for sure yet. There are often fixes that aren't mentioned in the changelog.
Cobra847 Posted December 11, 2015 Posted December 11, 2015 There is no fix about mig-21 on upcoming 1.5.2 update I had hopes about fixes on mig There are MiG-21 fixes in 1.5.2. The thread subject is not, however. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
bart Posted December 11, 2015 Posted December 11, 2015 There are MiG-21 fixes in 1.5.2. The thread subject is not, however. :thumbup: Are you guy's going to post a change log? System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2.
archer86 Posted December 12, 2015 Posted December 12, 2015 There are MiG-21 fixes in 1.5.2. The thread subject is not, however. thank you cobra!
theropod Posted December 12, 2015 Posted December 12, 2015 the critical aoa effect still feels like rebounding on a surface with current update . if the developers hadnt change that behaviour than, is that behaviour normal?
Cobra847 Posted December 12, 2015 Posted December 12, 2015 the critical aoa effect still feels like rebounding on a surface with current update . if the developers hadnt change that behaviour than, is that behaviour normal? There are MiG-21 fixes in 1.5.2. The thread subject is not, however. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
theropod Posted December 12, 2015 Posted December 12, 2015 There are MiG-21 fixes in 1.5.2. The thread subject is not, however. ok i have just saw your reply. sorry for my inattention
Cobra847 Posted December 12, 2015 Posted December 12, 2015 ok i have just saw your reply. sorry for my inattention No worries. :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
BlackLion213 Posted December 19, 2015 Posted December 19, 2015 I just noticed that the stall performance seems to be better, was it recently updated? I didn't remember a patch since 1.5.2, but it no longer gets stuck at 36 deg alpha. Now, if I drop the stick the nose follows and the alpha decreases, even if the aircraft has been stalled for >10 sec. Also, sustained stalls seem to cause more "roll off" than before (?). Anyway, seems like the performance has been fixed and I like this behavior better - "feels" more realistic. :thumbup: -Nick
archer86 Posted January 7, 2016 Posted January 7, 2016 there is still same rebound motion at high AoA:music_whistling:
WinterH Posted January 7, 2016 Posted January 7, 2016 This appeared a few updates ago, if I recall correctly with 1.5. It doesn't feel natural. Funnily, if you switch ARU to manual and set it's speed setting to minimum (essentially disable control system limitation according to speed), then this behaviour mostly disappear even if you push angle of attack a lot. Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
BlackLion213 Posted January 12, 2016 Posted January 12, 2016 there is still same rebound motion at high AoA:music_whistling: I was referring to the aircraft getting "stuck" at high AOA and needing forward stick for the AOA to decrease. That is gone. The rebound motion is still there, but are we sure that's a bug? Has Novak commented on that? Funnily, if you switch ARU to manual and set it's speed setting to minimum (essentially disable control system limitation according to speed), then this behaviour mostly disappear even if you push angle of attack a lot. Thats interesting and leads me to wonder if that rebound is an interaction between the rapid pitch-up and function of the ARU. Perhaps it isn't a bug, but a real response of the ARU in response to these rapid pitch moments? -Nick
Hummingbird Posted February 21, 2016 Posted February 21, 2016 Just noticed this thread. I completely agree that the behavior of the ingame aircraft getting stuck at around 35 deg AoA once stalled but otherwise remaining completely stable in roll is quite unrealistic and I hope it gets solved at one point.
Peter5on Posted February 28, 2016 Posted February 28, 2016 Does anyone know when they fix this? Becouse of this bug I stopped flying Mig-21 :(
Nooch Posted February 28, 2016 Posted February 28, 2016 This high AoA behavior looks definitely weird to me too... [sIGPIC][/sIGPIC]
theropod Posted February 28, 2016 Posted February 28, 2016 that was reported long ago but nothing fixed yet, same rebeound motion still happens at high aoa. it feels like surface reaction which causes rebound oscillation, i dont know is it true or false but feels weird to me.
Peter5on Posted February 28, 2016 Posted February 28, 2016 So if they cant or dont know how to repair that issue, I'm starting to worry about how they going to implement variable geometry wing aircraft flight model where it changes with wings angle? It seems to be much complicated than Mig-21 flight model.
eekz Posted March 9, 2016 Author Posted March 9, 2016 the problem exists in 1.5.3 VIRPIL Controls Servers
archer86 Posted March 15, 2016 Posted March 15, 2016 the problem exists in 1.5.3 it is still same with current update.:music_whistling:
BadHabit Posted March 16, 2016 Posted March 16, 2016 it is still same with current update.:music_whistling: It is tweaked and very well optimized in the current version in my opinion. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
Fox One Posted March 17, 2016 Posted March 17, 2016 A question for any owner of MiG-21 module When the cockpit AoA indicator shows 30deg, what is the true AoA shown in F2 view? Thanks My DCS videos
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