Corrigan Posted December 3, 2015 Posted December 3, 2015 It looks like this almost everywhere I fly; parts of the shadow aren't being displayed, and the pieces missing switch every second or so. Might be front, back, a wing, etc. Several aircraft, at least A-10 and L-39 which are those I tested. I hope this is being addressed, since it looks like something I'd expect on the old map rather than the new one. Shadows = Ultra, flat terrain shadows = on. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
alieneye Posted December 3, 2015 Posted December 3, 2015 the same YouTube || Copycats - technology and product clones (primarily aviation) || dgrigoriev.com SPECS: i7 8700K (OK 5GHz), 2xGTX 3080ti, 64GB RAM, 1Tb SSD, WIN 10, 2560x1440, Oculus Rift CV1 || TM Warthog, TIR5, MFG Crosswind pedals
Corrigan Posted December 4, 2015 Author Posted December 4, 2015 (edited) So a moderator edited in "TURN FLAT SHADOWS OFF". I'd like to ask about that. Why is this effect not at all as common in 1.5 with the same settings? Is it because the mesh is much flatter in the other map? Anyway, since the flat shadows = off option decimates frames for almost all users (read any performance discussion thread), I'd suggest finding some other solution to the above problem. Your own aircraft not casting a proper shadow is pretty immersion breaking IMO, and not something I'd expect for a new engine. How about the player aircraft casting dynamic shadows but nothing else? Edited December 8, 2015 by Corrigan Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Bourrinopathe Posted December 4, 2015 Posted December 4, 2015 (edited) More shadow options would be useful as it's known to be a taxing process. Something restricting the dynamic shadows to certain object categories, or several options we could choose: Dynamic shadow : □ all □ player aircraft □ all aircraft □ buildings □ … That's just a thought, but I'm convinced more options will allow the users to adjust the rendering performance. Also, a tooltip could explain the effect of the shadows quality setting for the newcomers. But more options could kill the options (becoming confusing and cumbersome). Edited December 4, 2015 by Bourrinopathe 1 /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Corrigan Posted December 4, 2015 Author Posted December 4, 2015 I agree with that post in its entirety. I want to be able to have only units cast dynamic shadows. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Ranbi2Delta Posted December 5, 2015 Posted December 5, 2015 More shadow options would be useful as it's known to be a taxing process. Something restricting the dynamic shadows to certain object categories, or several options we could choose: Dynamic shadow : □ all □ player aircraft □ all aircraft □ buildings □ … That's just a thought, but I'm convinced more options will allow the users to adjust the rendering performance. Also, a tooltip could explain the effect of the shadows quality setting for the newcomers. But more options could kill the options (becoming confusing and cumbersome). +1 "What's that goat doing up here in the clouds?"
Phantom453 Posted December 5, 2015 Posted December 5, 2015 I noticed a similar sort of problem when taxiing near the carport type hangers at Nellis. The shadows from these are only partially drawn and flash on and off. I also have the aircraft shadow issie as well, both from inside and outside the cockpit.
Ragnarok Posted December 7, 2015 Posted December 7, 2015 More shadow options would be useful as it's known to be a taxing process. Something restricting the dynamic shadows to certain object categories, or several options we could choose: Dynamic shadow : □ all □ player aircraft □ all aircraft □ buildings □ … ... and trees/forest “The people will believe what the media tells them they believe.” — George Orwell
Sn8ke Posted December 7, 2015 Posted December 7, 2015 FYI turning off flat shadows actually results in a significant performance hit. Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
sobek Posted December 8, 2015 Posted December 8, 2015 I hope this is being addressed, since it looks like something I'd expect on the old map rather than the new one. Shadows = Ultra, flat terrain shadows = on. This is not a bug, this is simply the nature of flat terrain shadows. You can't have a complete flat terrain shadow while you're flying over a edge in the terrain. The shadow either has to be cropped at the edge or it would partially float in the air. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
fitness88 Posted December 8, 2015 Posted December 8, 2015 FYI turning off flat shadows actually results in a significant performance hit. I found what you said interesting so I did some testing with all the shadow options. I found with Shadows = Ultra, flat terrain shadows = on I have my biggest frame rate loss. With Shadows = off, flat terrain shadows = off I have my biggest frame rate increase. Using Geforce GTX 750ti Do you know what model enlargement does? Thank you.
Corrigan Posted December 8, 2015 Author Posted December 8, 2015 I think you should find that shadows = ultra, flat terrain = off is worse for performance. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
dburne Posted December 8, 2015 Posted December 8, 2015 Flat Terrain Shadows = Off - is a killer on performance, more so than the object shadows. I turn Flat Terrain Shadows ON, and set my object shadows to Ultra and get very good performance. Love the shadows in the cockpit... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
flanker1 Posted December 8, 2015 Posted December 8, 2015 This is not a bug, this is simply the nature of flat terrain shadows. You can't have a complete flat terrain shadow while you're flying over a edge in the terrain. The shadow either has to be cropped at the edge or it would partially float in the air. the problem i recognize: if you have flat shadows turned off and you getting low altitude - the tree shadows completely disappear within villages and towns. is this a bug?
fitness88 Posted December 8, 2015 Posted December 8, 2015 I think you should find that shadows = ultra, flat terrain = off is worse for performance. just ran another FR test: shadows = ultra, flat terrain = off is better FRate than shadows = ultra, flat terrain = on
dburne Posted December 8, 2015 Posted December 8, 2015 just ran another FR test: shadows = ultra, flat terrain = off is better FRate than shadows = ultra, flat terrain = on That is weird, I am pretty sure my experience was just the opposite. Seems like I gained significantly turning flat terrain shadows to on. I will have to test it again in the morning, got my curiosity up. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
sobek Posted December 9, 2015 Posted December 9, 2015 Flat shadows on is the graphically less taxing option. Non flat terrain shadows require far more computations. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Corrigan Posted December 9, 2015 Author Posted December 9, 2015 Yeah, maybe he's testing high over the desert or something. Anyway, in case anyone important is reading: I think letting the player vehicle always cast dynamical shadows would be a computationally cheap way of increasing immersion a lot. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
dotChuckles Posted December 9, 2015 Posted December 9, 2015 So just so I have this clear... Shadows = Ultra and Flat Terrain Shadows = Off give me the best visual experience, but the worst frame rate? [sIGPIC][/sIGPIC]
sFalcon Posted December 9, 2015 Posted December 9, 2015 So just so I have this clear... Shadows = Ultra and Flat Terrain Shadows = Off give me the best visual experience, but the worst frame rate? Put shadows on Flat only 1 [sIGPIC][/sIGPIC] _______ sFalcon.
dotChuckles Posted December 9, 2015 Posted December 9, 2015 Put shadows on Flat only Really? Now I'm confused. :helpsmilie: When the product leaves alpha/beta we really need some good documentation on these options. I have enough grunt to run the sim at 60fps locked, I'm just trying to find the best options for image quality. [sIGPIC][/sIGPIC]
Corrigan Posted December 9, 2015 Author Posted December 9, 2015 Really? Now I'm confused. :helpsmilie: When the product leaves alpha/beta we really need some good documentation on these options. I have enough grunt to run the sim at 60fps locked, I'm just trying to find the best options for image quality. Nope, he's confused. ONCE AND FOR ALL: Flat shadows are easier to render than "non-flat" (i.e. dynamic) shadows. Flat terrain shadows = off is more computationally expensive. Regarding what looks best, you have to do your own testing. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
sFalcon Posted December 9, 2015 Posted December 9, 2015 (edited) Really? Now I'm confused. :helpsmilie: When the product leaves alpha/beta we really need some good documentation on these options. I have enough grunt to run the sim at 60fps locked, I'm just trying to find the best options for image quality. Nope, he's confused. ONCE AND FOR ALL: Flat shadows are easier to render than "non-flat" (i.e. dynamic) shadows. Flat terrain shadows = off is more computationally expensive. Regarding what looks best, you have to do your own testing. Sorry, Flat only gives me the best performance vs "visual experience".. i dont miss the non-flat/dynamic shadows Edited December 9, 2015 by sFalcon [sIGPIC][/sIGPIC] _______ sFalcon.
Corrigan Posted December 9, 2015 Author Posted December 9, 2015 Ah right, I thought you were responding to the question about performance. I also don't like the look of the (rather jagged) dynamical shadows, that's why it would be nice to be able to choose which objects we want them enabled for. 1 Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
fitness88 Posted December 9, 2015 Posted December 9, 2015 Nope, he's confused. ONCE AND FOR ALL: Flat shadows are easier to render than "non-flat" (i.e. dynamic) shadows. Flat terrain shadows = off is more computationally expensive. Regarding what looks best, you have to do your own testing. No confusion here just ran another test: [in graphics tab in the left column] shadows = off and on the right side of the page, flat terrain shadows = off is the best FRate achieved for those 2 settings. Choosing the additional options in the shadows drop down box decreases FRate as you go through the list toward ultra. flat terrain shadows = on further decreases the FRate on any choosen shadows selection. 12-08-2015 05:32 PM
Recommended Posts