david.lind Posted March 7, 2016 Posted March 7, 2016 So here's a question, was the AJS37 able to carry camera pod's? (and if so will we see them in game?)
Skjold Posted March 7, 2016 Posted March 7, 2016 (edited) So here's a question, was the AJS37 able to carry camera pod's? (and if so will we see them in game?) AFAIK, no. That was the job of SF 37 (Spaning, Foto - Recon, Photo) Edit: And yeah, SH 37 which mattebubben pointed out (Spaning, Hav - Recon, Sea) Edited March 7, 2016 by Skjold
mattebubben Posted March 7, 2016 Posted March 7, 2016 So here's a question, was the AJS37 able to carry camera pod's? (and if so will we see them in game?) The AJS was never able to use the Camera pod. Its only Recce abillity was with the AJS upgrade that gave is the same radar as the SH 37 thus giving its radar a recce abillity. the SH 37 though did have a camera pod And the SF 37 had Cameras built into the nose. But the AJS 37 was not able to carry the camera pod of the SH 37.
david.lind Posted March 7, 2016 Posted March 7, 2016 So the did the AJSH retain it's ability to carry camera pods?
mattebubben Posted March 7, 2016 Posted March 7, 2016 (edited) So the did the AJSH retain it's ability to carry camera pods? Yea the AJSH kept the Camera pod. But the AJS never gained the abillity. This is what the SH 37 camera pod looked like. Edited March 8, 2016 by mattebubben
schroedi Posted March 8, 2016 Posted March 8, 2016 But the difference is those modules have been officially announced. the Viggen has not. The info was leaked and later on Leatherneck acknowledged that it was true. But they also said that the Official announcement would wait. And We will very likely not get the dedicated thread or a Viggen tab on the leatherneck website until they have made their official announcement. Without the leak its likely they would have announced it already. But now since everyone knows about it already i think they are waiting for it to be nearly complete before the official announcement with Video Footage / Pictures. As far as I know the Viggen has been officially announced. In the newsletter from January 29th Wags says: "In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations"
Silver_Dragon Posted March 8, 2016 Posted March 8, 2016 And the Steam database, of course. https://steamdb.info/app/223750/dlc/ For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
BlackLion213 Posted March 8, 2016 Posted March 8, 2016 Yea the AJSH kept the Camera pod. But the AJS never gained the abillity. This is what the SH 37 camera pod looked like. Love that splinter camo - that is a fine looking machine. :thumbup: -Nick
RaXha Posted March 8, 2016 Posted March 8, 2016 As far as I know the Viggen has been officially announced. In the newsletter from January 29th Wags says: "In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations" That wasn't an official announcement in that sense, more of a "we might as well mention it since there was a leak revealing it." The official announcement Wil be when they release trailer, website and imagery of the module, and that has not happened yet.
RagnarDa Posted March 8, 2016 Posted March 8, 2016 Any Clarification of how it will work. Will it be simply one of those where if you hold down the release button you will fire the entire pods but fast taps will only launch 1-3 rockets a tap. As that feels the easiest way to do it since if the Viggen did not have salvo fire it would not have any switches /buttons for it. What I did was I used a switch that has no function for rockets (Prepared/Standard) and if you flip it the rockets will fire one from each pod in 0.1 seconds. Also changed the sight so it changes according to the position of the switch. The way you suggested you would lose potential accuracy because the sight considers the salvo-length of the rockets so either it's a on/off switch/setting or I have to add a short delay (0.3 seconds) after pulling the trigger before the rockets launch. I did a very quick test of my implementation and I wasn't able to hit anything :P so I'm not sure it's a advantage or even very useful... DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mattebubben Posted March 8, 2016 Posted March 8, 2016 What I did was I used a switch that has no function for rockets (Prepared/Standard) and if you flip it the rockets will fire one from each pod in 0.1 seconds. Also changed the sight so it changes according to the position of the switch. The way you suggested you would lose potential accuracy because the sight considers the salvo-length of the rockets so either it's a on/off switch/setting or I have to add a short delay (0.3 seconds) after pulling the trigger before the rockets launch. I did a very quick test of my implementation and I wasn't able to hit anything :P so I'm not sure it's a advantage or even very useful... But the AJ/AJS 37 did not have a salvo option in reality? What was the Default Salvo length for the Rocket pods?
RagnarDa Posted March 8, 2016 Posted March 8, 2016 No it didn't have this option IRL. It was a requested feature here on the forum so I added it in. The salvo length is 0.6 seconds IIRC (0.1 sec per rocket "wave"). You might also be interested to know that the standard rocket and a/g guns sight in the Viggen is quite different to anything you (or at least I) have tried before. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mattebubben Posted March 8, 2016 Posted March 8, 2016 No it didn't have this option IRL. It was a requested feature here on the forum so I added it in. The salvo length is 0.6 seconds IIRC (0.1 sec per rocket "wave"). You might also be interested to know that the standard rocket and a/g guns sight in the Viggen is quite different to anything you (or at least I) have tried before. Is it different in a "Good" or a "Bad" way ^^ or just different.
RagnarDa Posted March 8, 2016 Posted March 8, 2016 (edited) DCS: AJS-37 Viggen Discussion It's good in that it's accurate and also good if you hate that target in particular you can provide a excessive amount of explosives in a very tight spot. What is bad about it is if the target fires back... ;) It is also just different with some outside-of-the-box-thinking by SAAB (or whoever designed it). Edited March 8, 2016 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mattebubben Posted March 8, 2016 Posted March 8, 2016 (edited) This I assume.... I thought he ment something else then just the Targeting reticle being different. And also if you watch the video of the rocket run you can also see the Launch Authorisation. Right before the launches the rockets you can see the Horizontal bar and center vertical bar (of the targeting reticle) start to flash. (wih the Vertical Bars on the edges of the reticle remaning constant) I assume (both from the manuals and the video) that the flashing is the signal to fire (that you are within optimal range) To be honest i probably prefer the Bar reticle to a circle when it comes to rockets as it gives a better idea of the spread (since the weapons are usually carried on the wings and not centerline) And also one has to remember that this is one of the first HUDs on a combat aircraft (when it entered service in 1970) And as such most of hud the Symbology (West Vs East Symbology) that one thinks of as standard did not exist. So they could not just copy the Hud symbols etc from existing huds. Edited March 8, 2016 by mattebubben
RagnarDa Posted March 8, 2016 Posted March 8, 2016 Yes I meant that not only the symbology is different. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
theOden Posted March 8, 2016 Posted March 8, 2016 Salvo/Single will be just fine - it was after all available on the training rocketpod. [sIGPIC][/sIGPIC]
mattebubben Posted March 8, 2016 Posted March 8, 2016 (edited) Salvo/Single will be just fine - it was after all available on the training rocketpod. Was the Training Pod able to fire singles? In that case its more plausible that such a modification could have been done to the Live rocket pods aswell. Wich makes it a plausible what if ontop of a gameplay helper. Il still probably use the Default all in one method. If only because it looks awsome xD. And hell in a viggen i can still take off reach the targeting area fire my weapons get back home and re-arm and get airborne again before the A-10s even reach the target area xD. Edit: Ragnar. Are is the Reticle for the Gun and Bombing Modes the same? (with the Horizontal line) I think it should be the same but can you tell for sure?. I should probably just check the manuals... But im lazy xD Edited March 8, 2016 by mattebubben
RagnarDa Posted March 9, 2016 Posted March 9, 2016 There are 5 bombing-modes IIRC (I'll have to check) and most of them share the same general visual layout of the rocket/guns sights but function differently. There are 4 different general layouts of the HUD symbology and they all share the same individual symbology but these shift meaning in different modes (for example a ring shows where the plane is heading when in NAV-mode, the same ring shows where the target is when in rocket-attack mode and when using bombs it sometimes show where to steer to avoid shrapnel, another example is two lines that shows time to pull-up point and also the wing-span of the target). DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
JaNk0 Posted March 9, 2016 Posted March 9, 2016 RagnarDa ... I'm guessing all that will be implemented? :D [sIGPIC][/sIGPIC]
RagnarDa Posted March 10, 2016 Posted March 10, 2016 It already is. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mattebubben Posted March 11, 2016 Posted March 11, 2016 Im assuming that the Thrust Reverser will work in dcs? Since its kinda a vital feature when it comes to the viggen ^^.
Muppetlord Posted March 11, 2016 Posted March 11, 2016 Im assuming that the Thrust Reverser will work in dcs? Since its kinda a vital feature when it comes to the viggen ^^. It wouldn't be a Viggen if it didn't have reverse thrust :) I'm certain it will be implemented, if it's not there already.
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