Raz_Specter Posted November 6, 2019 Posted November 6, 2019 i seem to remember someone mentioning about staying in spectators and pressing ESC twice or something like that - this allows moose to launch or something, may want to have a poke about. Thanks Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
VladMordock Posted November 7, 2019 Posted November 7, 2019 Dear Slmod users, could somebody confirm or deny that with the current DCS OB you get the slmod_onPlayerDisconnect event in the log file when players disconnect ? Zapraszam na Gildia.org - polska społeczność DCS. :thumbup:
Elliottc26 Posted November 7, 2019 Posted November 7, 2019 (edited) Trying to add slmod v7 to DCS Dedi server but does not work at all. Did as per instructions. Any help would be great. Thanks Doesn't create the DCS/Slmod folder and new config file after install and running the server??? Edited November 7, 2019 by Elliottc26 Clarity [sIGPIC][/sIGPIC] Gumbo's Flying Circus - Visit Twitch to Watch! PC Specs: 2700x @ 4Ghz, 32Gb 3200 DDR4, 8GB Palit RTX 2080, Intel SSD7 NvMe, Samsung 860 Evo SSD, AOC G2460PF 144hz 1ms 1080p Freesync monitor, Windows 10 Home 64-bit, Thrustmaster Warthog, TrackHat :pilotfly:
Zyll Posted November 7, 2019 Posted November 7, 2019 3467.237 SLMOD ERROR: Client 2 was kicked for not existing in slmod.clients database what does this error mean? I have one dedicated server among 4, and this problem only occurs on this server. Two of us get this error shortly after logging into the server: Kicked Slmod: You were not found in internal slmod.clients database, sorry, please reconnect. this is in the slmod.log 3467.237 SLMOD ERROR: Client 2 was kicked for not existing in slmod.clients database
DArt Posted November 13, 2019 Posted November 13, 2019 what does this error mean? I have one dedicated server among 4, and this problem only occurs on this server. Two of us get this error shortly after logging into the server: Kicked Slmod: You were not found in internal slmod.clients database, sorry, please reconnect. this is in the slmod.log 3467.237 SLMOD ERROR: Client 2 was kicked for not existing in slmod.clients database If you are using LotAtc 2.0.0-alpha1, it is my fault, I block some functions of SlMod (and SRS), it will be fixed in next version, sorry! [ https://www.lotatc.com ]
Zyll Posted November 13, 2019 Posted November 13, 2019 If you are using LotAtc 2.0.0-alpha1, it is my fault, I block some functions of SlMod (and SRS), it will be fixed in next version, sorry!Confirmed, and I'm following along in the LotATC Discord. Thanks for the support Dart
_SHIFTY_ Posted November 14, 2019 Posted November 14, 2019 Currently running Slmod v7_5 on a DCS World Open Beta dedicated server which is sitting on the stable branch of DCS. The -help, -stats and -admin commands work printing the messages as defined in the config, BUT, most multi worded commands such as -stats me, -full stats me and more do not work, absolutely nothing gets printed anywhere. Here is the odd thing, the -stats ac me command works just fine and the most all the admin commands i tried worked fine as well. So im assuming it is something with recalling players stats. I have the Slmod.log and DCS.log if I need to get anything else for diagnosis please let me know. Slmod.log: Slmod started at Nov 13, 2019, 22:54:46 11.592 SLMOD INFO: using settings defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\config.lua 11.595 SLMOD INFO: ./Scripts/MissionScripting.lua is up to date, no installation required. 11.597 SLMOD INFO: SlmodUtils.lua loaded. 11.597 SLMOD INFO: SlmodEvents.lua loaded. 11.598 SLMOD INFO: SlmodUnits.lua loaded. 11.599 SLMOD INFO: SlmodMenu.lua loaded. 11.6 SLMOD INFO: SlmodConvMenu.lua loaded. 11.6 SLMOD INFO: SlmodPTSMenu.lua loaded. 11.601 SLMOD INFO: SlmodPOSMenu.lua loaded. 11.602 SLMOD INFO: SlmodAdminMenu.lua loaded 11.605 SLMOD INFO: no stats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodStats.lua 11.616 SLMOD INFO: using SlmodStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodStats.lua 11.638 SLMOD INFO: no penStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodPenaltyStats.lua 11.639 SLMOD INFO: using SlmodPenaltyStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodPenaltyStats.lua 11.646 SLMOD INFO: SlmodStats.lua loaded. 11.647 SLMOD INFO: no metaStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\\SlmodMetaStats.lua 11.678 SLMOD INFO: using SlmodMetaStats.lua as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\SlmodMetaStats.lua 11.678 SLMOD INFO: SlmodMetaStats.lua loaded. 11.68 SLMOD INFO: SlmodAutoAdmin.lua loaded. 11.68 SLMOD INFO: SlmodPingCheck.lua loaded. 11.681 SLMOD INFO: SlmodVote.lua loaded. 11.7 SLMOD INFO: SlmodLibs.lua loaded. 11.701 SLMOD INFO: SlmodDebugger.lua loaded. 11.701 SLMOD INFO: SlmodMOTD.lua loaded. 11.702 SLMOD INFO: SlmodHelp.lua loaded. 11.703 SLMOD INFO: SlmodCallbacks.lua loaded 11.703 SLMOD INFO: SlmodTests.lua loaded. 15.874 SLMOD INFO: Modifying netview... results: , true 15.881 SLMOD INFO: connected client 1 15.881 SLMOD INFO: num clients: 1 21.329 SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 21.33 SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 21.331 SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 21.331 SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\BannedClients.lua 21.331 SLMOD INFO: using server admins as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ServerAdmins.lua 21.331 SLMOD INFO: load exempt clients 21.331 SLMOD INFO: using exempt ucids as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ExemptClients.lua 21.358 SLMOD INFO: successfully loaded unitAttributes. 21.378 SLMOD INFO: no misStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\Mission Stats\\Roki_Challenge_v1.1- Nov 13, 2019 at 20 30 27.lua 21.378 SLMOD INFO: Old Mission Stat file doesnt exist 21.379 SLMOD INFO: weapons_impacting_code loaded successfully to server env 21.379 SLMOD INFO: using random seed -3904 21.38 SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 21.383 SLMOD INFO: successfully completed slmod.getMissionUnitData() 44.019 SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 44.02 SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 44.021 SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 44.022 SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\BannedClients.lua 44.022 SLMOD INFO: using server admins as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ServerAdmins.lua 44.022 SLMOD INFO: load exempt clients 44.022 SLMOD INFO: using exempt ucids as defined in C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\ExemptClients.lua 44.046 SLMOD INFO: successfully loaded unitAttributes. 44.066 SLMOD INFO: no misStats , loading from file: C:\Users\TaskForceDingo\Saved Games\DCS.openbeta_server\Slmod\Mission Stats\\Roki_Challenge_v1.1- Nov 13, 2019 at 22 54 56.lua 44.066 SLMOD INFO: Old Mission Stat file doesnt exist 44.067 SLMOD INFO: weapons_impacting_code loaded successfully to server env 44.067 SLMOD INFO: using random seed -3881 44.069 SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 44.073 SLMOD INFO: successfully completed slmod.getMissionUnitData() 107.404 SLMOD INFO: connected client 2 107.404 SLMOD INFO: num clients: 2 261.307 SLMOD INFO: connected client 3 261.307 SLMOD INFO: num clients: 3 DCS.log is too long to add as well as the Slmod log, let me know if the DCS.log is needed.
Grimes Posted November 19, 2019 Author Posted November 19, 2019 Sounds like either the wrong commands are being returned or it is doing the command but perhaps there is an error somewhere. Which is possible because of changes to the stats file I made. Ensure you are on develop build 115. Perhaps try checking the stats of different players and if it works for some but not for others then that'll narrow it down a bit. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
_SHIFTY_ Posted November 20, 2019 Posted November 20, 2019 Ensure you are on develop build 115. Perhaps try checking the stats of different players and if it works for some but not for others then that'll narrow it down a bit. Can confirm i am running build 115. So far I have had 5 different people online and none could bring up any stats. In the meantime, how would one read the stats off manually. Should I be looking at the SlmodPenaltyStats.lua and the SlmodStats.lua? Also how would one read it? I think I can follow the slmodstats.lua ["[color=red]<UCID>[/color]"] = { ["times"] = { ["MiG-29G"] = { ["total"] = 1590.626, ["weapons"] = { ["R-73 (AA-11 Archer)"] = { ["numHits"] = 0, ["kills"] = 0, ["shot"] = 1, ["hit"] = 0, }, -- end of ["R-73 (AA-11 Archer)"] ["GSh-30-1"] = { ["kills"] = 0, ["shot"] = 5, ["hit"] = 0, ["gun"] = true, ["numHits"] = 0, }, -- end of ["GSh-30-1"] }, -- end of ["weapons"] ["inAir"] = 1190.471, }, -- end of ["MiG-29G"] }, -- end of ["times"] ["joinDate"] = 1573286068, ["lastJoin"] = 1573287719, ["id"] = 154, ["names"] = { [1] = "[color=red]<PLAYERNAME>[/color]", }, -- end of ["names"] }, -- end of ["[color=Red]<UCID>[/color]"] Its broken into player blocks; Broken down into what aircraft they shot down? then how they were shot down ending with the players name, correct? Is the penalty file the same? The main thing i want to be able to read out from the penalty lua is what each players penalty score is.
Grimes Posted November 20, 2019 Author Posted November 20, 2019 SlmodStats.lua doesn't really store "how you died", it is just a tally of assorted stats. For the sake of keeping things small it only adds entries once they occur. So kills will be broken down into categories like ["kills"] = { ["Ground Units"] = { ["total"] = 2, ["EWR"] = 2, }, -- end of ["Ground Units"] }, -- end of ["kills"] SlmodPenaltyStats.lua just contains all the TK information. This way you can reset the main stats file while keeping any TK data. Because it is relevant to TKs it DOES store the shooters aircraft, the weapon used, and the object type that was destroyed for each individual instance. If you are willing to, could you PM me your stats file so I can check a few player's stats to see if I can get it to display. Also if you know the name of someone effected it would be easier for me to verify it is bugged. When updating all of this I had a few instances of lua errors occurring when tallying the stats so it never displayed the stats. It is possible that I missed a combination of stats in testing that causes an error. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
kaltokri Posted November 24, 2019 Posted November 24, 2019 -reg command seems not to work. I've all the messages in the chat box, incl. "you have been registred as an admin on this server", but no entry is added to the ServerAdmins.lua -admin doesn't work. Any suggestions? SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN
Grimes Posted November 25, 2019 Author Posted November 25, 2019 What is the slmod version number you are running? 7_5_115? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
kaltokri Posted November 26, 2019 Posted November 26, 2019 I loaded the master branch from 23.11.2019. Sorry but I'am unable to find a version number in the files. SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN
Grimes Posted November 26, 2019 Author Posted November 26, 2019 It is in the DCS.log. LuaNET: SLMOD INIT: Loading Slmodv7_5_115... I haven't merged the registration fix from development branch to the master branch yet. https://github.com/mrSkortch/DCS-SLmod/tree/develop The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Grimes Posted December 2, 2019 Author Posted December 2, 2019 Updated to build 116. Fixed issue with player deaths not counting correctly and not clearing from the system. Was causing errors like this one: SLMOD INFO: SlmodStats- hit client unitName: Pilot #029, hits[#hits]: ['blah blah blah'] {bigTable} no longer exists, running death logic. Basically it was counting pilot death or ejects but not the crash. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Wesjet Posted December 9, 2019 Posted December 9, 2019 A couple of questions: 1) Is common for player ID numbers to change? Every now and then one of our admins finds they cannot access the admin menu and has to be re-registered. Checking the admin list file, they will subsequently have two entries with different ID codes. 2) In regards to updating when a new patch comes out I am having to first run a repair which replaces missionscripting.lua with the default version before updating otherwise the DCS updater will not update and skip to launching the server. Is this normal behavior? Thanks! My Rig: CPU: i9-9900k - Corsair H150 Cooler. RAM: 32GB, 3200Mhz. Mobo: Asus MAXIMUS Formula XI - Main Drive: 512GB NvME SSD DCS Drive: 512GB NvME SSD - Graphics: GTX 1070 Ti. Display: 23" 1080p LG LCD. Input: Razer Naga & Blackwidow Ultimate, TrackIR 5, HOTAS Warthog & MFDs (x4), Saitek Rudder Pedals, TurtleBeach PX22 Headset.
Grimes Posted December 9, 2019 Author Posted December 9, 2019 FYI I have decided to add a few items to the stats. Basically fleshing out how your aircraft died, where you landed at, and time spent refueling. https://github.com/mrSkortch/DCS-SLmod/issues/45 A couple of questions: 1) Is common for player ID numbers to change? Every now and then one of our admins finds they cannot access the admin menu and has to be re-registered. Checking the admin list file, they will subsequently have two entries with different ID codes. 2) In regards to updating when a new patch comes out I am having to first run a repair which replaces missionscripting.lua with the default version before updating otherwise the DCS updater will not update and skip to launching the server. Is this normal behavior? 1. The big string of seemingly random letters and numbers is generated by ED and should be associated with that persons account. Slmod is just grabbing the value it is given. I don't know what defines it, like if it can change because they switched PCs or something along those lines. I can't say I've ever seen it change though. As long as they are using the same login it should be the same. How many times has it changed and has that person change accounts, PCs, PC hardware, or anything like that? 2. I've never had to do that. Then again I pretty much exclusively use a batch to force an update and not launch the game. At any rate the auto updater should recognize that the file has been modified, download the correct version, then replace it. When finished he slmod modified file should go into a _backup.xyz folder in your main DCS install folder. Could be a permissions issue maybe? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Wesjet Posted December 18, 2019 Posted December 18, 2019 Grimes, 1) The UCID’s have only changed a few times per user. A couple times has been around when someone has gotten new hardware, but not always. I suspect major updates like 2.4 -> 2.5 might do it or internal updates to ED servers, but I am speculating as well. 2) I don’t think there are any issues, the running Windows profile is an administrator and other than what is related to that LUA file, repairs and updates work fine. I’ll look over it again though. Can you share the batch script by chance? Thanks! My Rig: CPU: i9-9900k - Corsair H150 Cooler. RAM: 32GB, 3200Mhz. Mobo: Asus MAXIMUS Formula XI - Main Drive: 512GB NvME SSD DCS Drive: 512GB NvME SSD - Graphics: GTX 1070 Ti. Display: 23" 1080p LG LCD. Input: Razer Naga & Blackwidow Ultimate, TrackIR 5, HOTAS Warthog & MFDs (x4), Saitek Rudder Pedals, TurtleBeach PX22 Headset.
Grimes Posted December 18, 2019 Author Posted December 18, 2019 Major updates shouldn't have done it. Hardware or I've heard of an instance of switching from steam to standalone might be plausible. How many people are we talking about and how often have they changed? bin\dcs_updater update @openbeta Just put that into a batch file in your install folder. Its great for checking for updates if you launched the game in the last 24 hours. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Dangermouseb51 Posted January 3, 2020 Posted January 3, 2020 SLMOD and Fresh Dedicated Server Install Trying to add slmod v7 to DCS Dedi server but does not work at all. Did as per instructions. Any help would be great. Thanks Doesn't create the DCS/Slmod folder and new config file after install and running the server??? Afternoon Elliotc26, Did you get a fix for your question, I'm in same boat fresh Dedi server and install of SLMOD that its doesn't create the folder in question. Thanks in advance, Dangermouse.. Dangermouse [sIGPIC][/sIGPIC]
Grimes Posted January 3, 2020 Author Posted January 3, 2020 Check your DCS.log to make sure it is attempting to load slmod. The critical lines start at LuaNET: SLMOD INIT: Loading Slmodv7_5 and end with SLMOD INFO: SlmodTests.lua loaded. Once the mission starts you should see other slmod related logs that are bookend by these lines. LuaNET: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. ... LuaNET: SLMOD INFO: successfully completed slmod.getMissionUnitData() The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Dangermouseb51 Posted January 4, 2020 Posted January 4, 2020 Morning Grimes, Thanks for the pointers, Ive looked an no there are NO SLMOD cmds in the Log. I can see my LuaNET SRS cmds… Like Elliot said my build is vanilla dedicated server and loading I think the latest SLMOD 7.0.060 version. I installed it into the \USERNAME\Saved games\DCS\Scripts folder which puts a subfolder in the scripts dir called net.... as per the instructions. are these correct ? Thanks for your assistance.. Jim Dangermouse [sIGPIC][/sIGPIC]
Grimes Posted January 4, 2020 Author Posted January 4, 2020 Use master or develop branch. https://github.com/mrSkortch/DCS-SLmod 7.0 isn't compatible with DCS since the DCS 1.5 patch. Gotta use slmod 7.5 or greater. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Dangermouseb51 Posted January 5, 2020 Posted January 5, 2020 Afternoon Grimes, Thanks for that but I’m struggling with the install it doesn’t seem to work... This is my issue:- this is not happening when u run the dedicated server build .... When you first run DCS after installing slmod a new folder named "slmod" in saved games\DCS will be create. I’m sure I pulled the correct scripts file so will try again... Jim Dangermouse [sIGPIC][/sIGPIC]
Dangermouseb51 Posted January 5, 2020 Posted January 5, 2020 ...sorted looked in DCS logs and I can see the SLMOD calls … Thanks now to get to grips with some switches... Jim Dangermouse [sIGPIC][/sIGPIC]
Recommended Posts