Kayos Posted December 20, 2015 Posted December 20, 2015 Awesome, can't wait for this :) Thanks Zeus [sIGPIC][/sIGPIC]
TomCatMucDe Posted December 20, 2015 Posted December 20, 2015 Beautiful cockpit, pity we don't see it on 6D with trackir. I think it would give you even more credits. Especially on the shaders of the radar display
T_A Posted December 20, 2015 Posted December 20, 2015 i hope this module makes enough money to get Zeus a Track IR lol IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
mattebubben Posted December 20, 2015 Posted December 20, 2015 i hope this module makes enough money to get Zeus a Track IR lol lets have them make a "special" edition where you pay an extra 1-2$ that would go to a Track IR for Zeus ^^
VTJS17_Fire Posted December 20, 2015 Posted December 20, 2015 Thanks for the video! :thumbup: IIRC you said, that the position of the target in relation to the bullseye (bearing/ range) is also displayed. Where can I find this information on the radar screen? Or do we have only the bearing/ range from our aircraft to the target? Thanks in advance, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
jojo Posted December 20, 2015 Posted December 20, 2015 It's not available yet. Normally it's on lower left, but currently it's aircraft's position relatively to waypoint. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
wdrago Posted December 20, 2015 Posted December 20, 2015 hello, How I can make difference between Friendly and Foe on the radar screen ?? [sIGPIC][/sIGPIC]
PiedDroit Posted December 20, 2015 Posted December 20, 2015 hello, How I can make difference between Friendly and Foe on the radar screen ?? There's an IFF button, no implemented yet in beta IIRC
wdrago Posted December 21, 2015 Posted December 21, 2015 There's an IFF button, no implemented yet in beta IIRC okey thanks for answer, so if I understand well, there will be a button to identify my target (locked) ?? or identify all treads on display ? [sIGPIC][/sIGPIC]
Nolan1243 Posted December 21, 2015 Posted December 21, 2015 This has piqued my interest as well, actually. Barring the basic, obvious, idea of IFF and the difference between radars; Is the IFF system in the Mirage similar in function, in DCS, to the F-15's? Or, as PiedDroit said, does it only work on pilot forced interrogation (i.e. a pressed button)? [sIGPIC][/sIGPIC]
Zeus67 Posted December 21, 2015 Posted December 21, 2015 This has piqued my interest as well, actually. Barring the basic, obvious, idea of IFF and the difference between radars; Is the IFF system in the Mirage similar in function, in DCS, to the F-15's? Or, as PiedDroit said, does it only work on pilot forced interrogation (i.e. a pressed button)? In the real aircraft the stick's NWS on/off switch works as the IFF interrogator switch during flight. The radar normally does not discriminate who is friend and who is foe. With the switch it interrogates and mark the contact symbols accordingly. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Fer_Fer Posted December 21, 2015 Posted December 21, 2015 Very nice Zeus, Looking forward to the Beta.
jojo Posted December 21, 2015 Posted December 21, 2015 1- currently in DCS IFF is simplified. From electronic warfare point of view IFF transmission is not stealth at all. So it's always ask & reply. And air defense fighter are not asking continuously. 2- IFF don't tell who is foe*, it just tells who is friend with IFF transponder serviceable and turned on. In 2003 a British Tornado have been shot down by US Patriot system because of IFF malfunction... *During Vietnam war, some Phantom were equipped with a device named "Combat Tree" who triggered MiG IFF system. So it was effectively telling who was foe. That's the exception which confirms the rule. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
BravoYankee4 Posted December 21, 2015 Posted December 21, 2015 (edited) 1- currently in DCS IFF is simplified. From electronic warfare point of view IFF transmission is not stealth at all. So it's always ask & reply. And air defense fighter are not asking continuously. 2- IFF don't tell who is foe*, it just tells who is friend with IFF transponder serviceable and turned on. In 2003 a British Tornado have been shot down by US Patriot system because of IFF malfunction... *During Vietnam war, some Phantom were equipped with a device named "Combat Tree" who triggered MiG IFF system. So it was effectively telling who was foe. That's the exception which confirms the rule. Here is another story of a friendly fire incident with F-15's shooting down two Black hawks. There was a combination of human errors (AWACS) and IFF equipment issues... https://en.wikipedia.org/wiki/1994_Black_Hawk_shootdown_incident Edited December 21, 2015 by BravoYankee4 Added url
jojo Posted December 21, 2015 Posted December 21, 2015 Yes, sad and famous blue on blue story. The point was to say that it's simplified currently in DCS world. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Teeter Posted December 21, 2015 Posted December 21, 2015 Radar showcase as it is now. What is that tapping noise in the cockpit? An analogue instrument vibrator? /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
winchesterdelta1 Posted December 21, 2015 Posted December 21, 2015 So if i understand correctly i won't be able to discriminate Friend from Foe when playing online because IFF is not implemented? Or will we have the simplified IFF from FC3 for the time being? Go in close, and when you think you are too close, go in closer.
Zeus67 Posted December 21, 2015 Posted December 21, 2015 So if i understand correctly i won't be able to discriminate Friend from Foe when playing online because IFF is not implemented? Or will we have the simplified IFF from FC3 for the time being? It is not implemented. Yet. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
winchesterdelta1 Posted December 22, 2015 Posted December 22, 2015 (edited) Than for my part i could wait another month for the Mirage to get this feature. Cause now it's pretty useless in Multiplayer if i can not even see friend from foe. Was looking forward to fly this on the 104th.. But now i have to wait till the IFF is ready otherwise i will be killing friendly's all over in Multiplayer. So there is seriously no place holder for this? And we can not implement the tactic "Eyeball and shooter" cause that means we have to come so close to see the markings because all aircraft types are flown on both sides. Edited December 22, 2015 by winchesterdelta1 Go in close, and when you think you are too close, go in closer.
bzhnono Posted December 22, 2015 Posted December 22, 2015 Just wait for it. And while waiting, go single player to learn to fly it :P [sIGPIC][/sIGPIC]
jojo Posted December 22, 2015 Posted December 22, 2015 You can use MMFO tactics. F-15C to shoot Fox 3 at long range and put target on defensive, and Mirage to finish the job in dogfight. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
mattebubben Posted December 22, 2015 Posted December 22, 2015 It is not implemented. Yet. so its official that there will be no way to tell friend from foe untill a later update (when the IFF interegator is added)
Kelevra9987 Posted December 22, 2015 Posted December 22, 2015 so its official that there will be no way to tell friend from foe untill a later update (when the IFF interegator is added) If so, maybe then other people ie. on TS will respond to a Raygun callout? I had mir than enogh Blue on Blue accidents than i'd like just 'cause nobody will respond Buddyspike.... :D Modules: Well... all of 'em ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red
Farlander Posted December 22, 2015 Posted December 22, 2015 Than for my part i could wait another month for the Mirage to get this feature. Cause now it's pretty useless in Multiplayer if i can not even see friend from foo. Was looking forward to fly this on the 104th.. But now i have to wait till the IFF is ready otherwise i will be killing friendly's all over in Multiplayer. So there is seriously no place holder for this? And we can not implement the tactic "Eyeball and shooter" cause that means we have to come so close to see the markings because all aircraft types are flown on both sides. No one is holding you back from waiting another month :) If we don't have iff, then ill just play around with it and do A/G for a while..
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