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Posted

The rearm dialog doesn't work properly. I've seen it sort-of working, though I just started a new mission and it's immediately broken. FLARE and CHAFF slider grab handles are missing, and the amount says -1.#IND (probably cut off).

 

Earlier it was working, but when I tried to adjust the flare amount it broke that slider.

 

I've attached an image of the rearm dialog I'm getting at the moment.

m2kc-rearm.png.76faf6ee3896dada5e4d409791883a75.png

Posted

I took that as "You can't modify countermeasure amounts."

 

Note how chaff/flare selection is blocked out in the mission editor...IIRC its definable in the aircraft lua or something.

 

Quick edit: burnjp5, try using the manual chaff and flare options...they work for me, haven't tried the Q (chaff and flare) dispense command yet.

Lord of Salt

Posted
i think you are not able to dispense chaff + flare (with the same button press) yet.

 

You need to have one button for each.

 

You can't and you shouldn't. You only have 16 flares but 112 chaff. So you better be stingy with the flares or will quickly run out of them. The aircraft is highly maneuverable and should be able to break lock with a hard turn and 1 or 2 flares.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

Okay, worked out some more details. I must've managed to expend some of the countermeasures on my first flight, since the re-arming dialog behaviour changes depending on how many CMs you have.

 

Currently it's fairly easy to play around with this, since you can dispense CM on the ground even with a cold aircraft.

 

As best I can tell:

 

  • If countermeasures are full, the rearm dialog will be buggy (no slider handle, -1.#IND) for both CM types. This happens if you start a fresh mission, for example.
  • If countermeasures are empty, same as above...
  • ...BUT! If empty and you request rearm (don't need to change anything, make sure you get the 'Copy' response though - cockpit open etc.), once rearming is completed the number of countermeasures wil show as 0, and the handle will be available to adjust the loadout.
  • However, any option between 0 and 128 will show as -1.#IND and if you let go of the slider handle, it will disappear; this appears to be treated as 0.

So it appears after you've used your CMs up, you can land re-arm to get 128 of either chaff or flares (you might need to re-arm twice; once to get the dialog to show 0 and another time to actually load the new CMs). I can't see any way to get it to load the default/only loadout of 128 + 16 you get at the start of a mission.

 

Also, I confirmed that if set the flares slider to 128 and re-arm, you actually can dispense a large number of flares. I didn't count them, but it's way more than 16, so I have no reason to believe it's not 128.

Posted

SO when you spawn in you get one chance to get flares and chaff or it bugs out and reads nothing. But i have found Switching to another aircraft and rearm/repair then switch back it fixes the issue, BUT FURTHER if you switch to A-10 and back you get EXTRA flares shows 30 on R&R screen but you get 28 on the counter.

 

 

muppet...they work fine for me as long as you get it on the first try OR SWITCH AIRCRAFT and use A-10 for bonus flares

8700k@4.7 32GB ram, 1080TI hybrid SC2

  • 4 months later...
Posted

1.5.3 open beta

 

Chaff / Flare

Mission editor: 130 / 32

In cockpit: 146 / 48

In-game reload menu: 128 / 32

 

8diditopgun-20160524-231501.jpg

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  • 6 months later...
Posted

ok, there's still this bug with flares:

Equipped Eclair pod, 130 Chaff & 58 Flares

I select a program for a single flare, pop one, but the amount reduces by 2 ...

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