Ala12Rv-watermanpc Posted January 14, 2016 Author Posted January 14, 2016 Ok, so nothing yet...hope they release the feature asap:thumbup: Take a look at my MODS here
nickson Posted January 27, 2016 Posted January 27, 2016 I still don't find my mirroring chrome painted Sabre presented in it's trailer.
SkateZilla Posted January 27, 2016 Posted January 27, 2016 chrome shader is still WIP, but hasnt been modified yet since its last change, Its a reported bug/request. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
nickson Posted January 27, 2016 Posted January 27, 2016 ok! Good to know. Not to say I would be satisfied with the on used in the trailer 2 yrs ago. thx!
Ala12Rv-watermanpc Posted February 1, 2016 Author Posted February 1, 2016 After the january news letter, there is not any news about terrain shadowing...do you guys know anything about this???has ES said something?? Take a look at my MODS here
ED Team NineLine Posted February 1, 2016 ED Team Posted February 1, 2016 After the january news letter, there is not any news about terrain shadowing...do you guys know anything about this???has ES said something?? Neither ES nor ED has said anything... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Ala12Rv-watermanpc Posted February 1, 2016 Author Posted February 1, 2016 Sorry, I meant eD... Take a look at my MODS here
ED Team NineLine Posted February 1, 2016 ED Team Posted February 1, 2016 Sorry, I meant eD... I know, just teasing, regardless, ED will give us news when there is news, it will be addressed, but there are many things going on, we just have to show some patience, the map is still Alpha and a WIP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
pelton Posted February 6, 2016 Posted February 6, 2016 I think I see it in the 2.01 update. Can anyone else confirm? i5-3570 @ 3.4GHz, 8 GB, 1TB SSD, GTX980Ti, TIR5, TM Warthog HOTAS, W10x64, Samsung JU6400 48" 4K@60Hz
Nate--IRL-- Posted February 6, 2016 Posted February 6, 2016 Yes it's there. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Enduro14 Posted February 6, 2016 Posted February 6, 2016 (edited) what is their? The terrain shadows are now activated? Edit can confirm they are now working the terrain shadows look great! Edited February 6, 2016 by Enduro14 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Enduro14 Posted February 7, 2016 Posted February 7, 2016 Yes they work and also the lightening of flares lights weapons is so freaking immersive now when you see it flash into your pit and on aircraft Also is it just me but is their a new low level terrain texture that comes in now? I think their is and it looks great going Mach chicken at 10m in the shark! Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
aceviper Posted February 7, 2016 Posted February 7, 2016 After comparing before and after terrain self shadows in my screenshots after the update to 2.01 I prefer the old way...ie off. You now get a big shadow covering the myriad smaller shadows in the mesh resulting in a lesser looking complexity of terrain. Please ED put in an option for this. Just my 2 cents.:pilotfly:
Ala12Rv-watermanpc Posted February 8, 2016 Author Posted February 8, 2016 (edited) Hi guys! Yesterday I decided to pùll the trigger and purchased the bundle A10C+RedFlag Campaing+NTTR (I thik it was a good deal) and I have just tested it and YES!!!!!!!!! it looks like terrain shadows are working now!!!!!!!!:cheer3nc::notworthy: looks like they were waiting for me to enable them :lol: ... To me, terrain looks WAY better now!!!, thats the way it would look in real life...the only "let down" is that the game lacks ambient occlusion and so it doesnt look perfect in shadows...if they implement it shadows would look a lot better... Btw, I have noticed that clouds shadows are not working over aircrafts (in 1.5.2 they work) Also I attached a screen I have just take with the shadows (All maxed out)...yes! they are working!!damn!, I have not played a second without them after all :D Thanks ED!!:thumbup: Edited February 8, 2016 by watermanpc Take a look at my MODS here
SkateZilla Posted February 8, 2016 Posted February 8, 2016 Alpha, Features are enabled as they are tweaked and tested. New Clouds and Cloud Shadows are still disabled. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rrohde Posted February 8, 2016 Posted February 8, 2016 That's an important step in the right direction; looks fantastic. Amazing how much more immersion this creates. On the flip side, terrain shadows currently do not affect aircraft/vehicles passing through them (hope that will be implemented later), and the self-shading of buildings doesn't work yet either (i.e., a tall building currently does not cast its shadow on a less tall building, even though that building would be in its shade; the tall building's shadow is only seen on the ground). I tested that with maxed-out shadow settings, with flat shadows on/off respectively. It certainly is nice to see the progress. Good job, ED! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
SkateZilla Posted February 8, 2016 Posted February 8, 2016 Make sure you dont have Flat Shadows Option checked. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rrohde Posted February 8, 2016 Posted February 8, 2016 Make sure you dont have Flat Shadows Option checked. From my post: "I tested that with maxed-out shadow settings, with flat shadows on/off respectively." So yeah, tried both options, no joy. Still WIP, I get that. :thumbup: PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
grunf Posted February 8, 2016 Posted February 8, 2016 Will the terrain self shadowing be available for the Caucasus, once it's integrated into 2.0? Looks great BTW! :thumbup:
Ala12Rv-watermanpc Posted February 8, 2016 Author Posted February 8, 2016 Some more screens...looks AMAZING!!!!!!! Also as you said light effects are back for afterburner, lights and flares... Take a look at my MODS here
Nate--IRL-- Posted February 8, 2016 Posted February 8, 2016 That's an important step in the right direction; looks fantastic. Amazing how much more immersion this creates. On the flip side, terrain shadows currently do not affect aircraft/vehicles passing through them (hope that will be implemented later), and the self-shading of buildings doesn't work yet either (i.e., a tall building currently does not cast its shadow on a less tall building, even though that building would be in its shade; the tall building's shadow is only seen on the ground). I tested that with maxed-out shadow settings, with flat shadows on/off respectively. It certainly is nice to see the progress. Good job, ED! Are you sure? I could have sworn that was in the release version. Buildings shadowing other buildings was definitely there previously. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Bourrinopathe Posted February 9, 2016 Posted February 9, 2016 (edited) About the buildings self shading/projected shadows: it's definitely still there (mission replay): Shadows=High, Flat Shadows=OFF Maybe something has been changed in your settings, rrohde? [EDIT: and from what I tested, the aircraft lighting and the cockpit lighting are not affected by the buildings and terrain projected shadows] Edited February 9, 2016 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Ala12Rv-watermanpc Posted February 9, 2016 Author Posted February 9, 2016 About the buildings self shading/projected shadows: it's definitely still there (mission replay): Shadows=High, Flat Shadows=OFF Maybe something has been changed in your settings, rrohde? [EDIT: and from what I tested, the aircraft lighting and the cockpit lighting are not affected by the buildings and terrain projected shadows] I have tested this and I ONLY have buildings self shadowing when flat shadows = off...is this supposed to be the normal behaviour?? I ask because this way shadows are way lower quality so we have to choose between high quality or self shadowing? Also I have noticed that "new" terrain self shadowing has a problem...shadows are not coherent with sun position!...in the screens you can see how the sun is A LOT higher than shadows projection which is something impossible (I was flying very low to be able to trace the ray between sun and top of the mountains and as you can see, being totally inside the shadow projected area I can clearly view the sun). Its like shadows are generated separately from the light source (sun)...maybe a bug, maybe because WIP???dont know if we should report this... Screens attached. Take a look at my MODS here
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