=DECOY= Posted January 15, 2016 Posted January 15, 2016 Hi all, does anyone else have this sound, it only happens on the deck, no wind or other things it could be, but it doesn't do this in 1.5 [ame] [/ame] Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
=DECOY= Posted January 15, 2016 Author Posted January 15, 2016 This is after the Update BTW :) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
unknown Posted January 15, 2016 Posted January 15, 2016 I heared the same sound as i did my first cold start after the patch, dcs1.5 isn't patched yet. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
coldViPer Posted January 15, 2016 Posted January 15, 2016 Yeah I hear this sound also Asus Prime X570-P * Ryzen 5800X3D + Scythe Fuma cooler * RTX 4080 Super * Corsair 64GB DDR4 3600MHz * Samsung 980 pro 2Tb + 1Tb nvme * Samsung 850 EVO 512Gb SSD * Corsair RM850x V2/2018 * HP Reverb G2 * CH Fighterstick/Pedals/Throttle * Win11 Pro
Rlaxoxo Posted January 15, 2016 Posted January 15, 2016 Sounds like wind or something, I have smilar issue with the P-51 sound [sIGPIC][/sIGPIC] Youtube Reddit
=DECOY= Posted January 15, 2016 Author Posted January 15, 2016 OK just reinstated Diveplanes sound-pack and the external popping sound has gone BUT now i can hear a pop corn machine in the cockpit. is this a feature i was unaware of lol [ame] [/ame] Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
statrekmike Posted January 15, 2016 Posted January 15, 2016 I am also getting the odd popping sounds, not sure what is causing it.
Redglyph Posted January 15, 2016 Posted January 15, 2016 Same here, quite annoying sound. System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
Rlaxoxo Posted January 15, 2016 Posted January 15, 2016 I noticed that my friendly Mirage in Multiplayer while on idle engine has a constant afterburner on/off animation and sound. Really annoying [sIGPIC][/sIGPIC] Youtube Reddit
VTJS17_Fire Posted January 15, 2016 Posted January 15, 2016 I noticed that my friendly Mirage in Multiplayer while on idle engine has a constant afterburner on/off animation and sound. Really annoying Same here. We had our training today and were all on idle (after ramp start) and heard the afterburner sound. In the F2 sight, there was also an popping afterburner animation. Same in the air. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Tornado Posted January 15, 2016 Posted January 15, 2016 Same problem overhere in 2.0 after the update tonight. Only in the cockpit. It starts when you move the throttle (after reaching 11%). It disappears more or less when you change your view down to the ejection seat. Strange and don't have it in 1.5.2 (not updated yet I know).
burnjp5 Posted January 15, 2016 Posted January 15, 2016 I noticed that my friendly Mirage in Multiplayer while on idle engine has a constant afterburner on/off animation and sound. Really annoying Same
Redglyph Posted January 15, 2016 Posted January 15, 2016 If I'm listening at the wingman's Mirage, it doesn't seem to make that noise, it's only the user's. Weird. System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
Rlaxoxo Posted January 16, 2016 Posted January 16, 2016 its a animated switch sound thats bugged i think in mirage click click click sound looped. already been noted i think. We're not talking about that issue here ... this is another issue with the Engine afterburner going on/off when your engine is idling [sIGPIC][/sIGPIC] Youtube Reddit
Tornado Posted January 18, 2016 Posted January 18, 2016 thats what the bug is as well afterburner bug and audio with it. The problem has with this wav file: CockpitAfterburner.wav in the following path DCS World 2 OpenAlpha\Sounds\Effects\Aircrafts\Engines and the corresponding sdef file (DCS World 2 OpenAlpha\Sounds\sdef\Aircrafts\Engines). When you "rename or remove" the wav file or sdef file the problem is gone. However it should function properly. To be honest I adjusted both the cockpitafterburner.wav and that corresponding sdef. I returned the original (wav and sdef) files. It was much better inside the cockt but not gone. Outside you can still hear that sound. Maybe this helps for the time being. I mean to disable the wav of sdef file till they patch it.
f4l0 Posted February 7, 2016 Posted February 7, 2016 Bug is still present at my side with 2.0.1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Teeter Posted February 7, 2016 Posted February 7, 2016 I'll take a look at this guys, but I have the feeling that the issue is with the game engine, not the M-2000C's engine :P /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
Tornado Posted February 7, 2016 Posted February 7, 2016 I'll take a look at this guys, but I have the feeling that the issue is with the game engine, not the M-2000C's engine :P I always like to adjust engine and related wav files to my own taste. The Mirage has its own sound files (Mod/M-2000C/Sounds/effects) However most of these sound files are not used, as the sound files must correspond with the sdef files (Mod/M-2000C/Sounds/sdef). You will see that a part of the sound files are used. Only cockpit related sound files (such as knobs, warning signals etc). What the Mirage uses, are the "default" DCS engine files. The Mirage uses the SU-25 engine wavs. The front/back/around engine files of the SU-25. These files are also used by the Hawk, the C-101 aviojet, the Mig 21 (partly). So you actually can say that these are the "default jet engine" wavs. I tried to understand how DCS adresses the engine wavs. With the sdef for sure, but that is not the complete story. Maybe someone knows how it works (the complete addressing of sound files)!!!!! The Mirage engine files (\DCS World 2 OpenAlpha\Mods\aircraft\M-2000C\Sounds\effects) are a copied from the FSX structure (you can find the sound.ini and sound.cfg of FSX in the list). I think all good sound files. but still must be addressed to the M-2000C with the respective sdef files. Of course it is beta and it will come along. So I can live with the semi "su-25 default engine files". However the popping sound can be reduced (or it even stops) with deleting or renaming the COCKPITAFTERBURNER.WAV in the \DCS World 2 OpenAlpha\Sounds\Effects\Aircrafts\Engines DIR (or rename/delete it in the \DCS World 2 OpenAlpha\Sounds\Sdef\Aircrafts\Engines DIR. Of course backing up the files. Well it is more a story what I discovered how the engine and related files work, but maybe indeed it is a DCS engine related issue that effects the M-2000C
Rlaxoxo Posted February 8, 2016 Posted February 8, 2016 (edited) I'll take a look at this guys, but I have the feeling that the issue is with the game engine, not the M-2000C's engine :P This bug wasn't there during the first release ____ On a side note I would like to put my theory out there ... now it may totally be wrong or whatever but I guess it could help so ... Ever since the last patch (the one that happened after new years) the engine popping sound started Personally I don't have it inside my cockpit but outside and it sounds as if my plane is using afterburner on/off without actually moving the power setting. Now what I think happened is during that patch when the "Engine setting is now affected by Throttle position not inputs" is where the bug happened (At least that's what I think) Might be worth to take a look at it if you're not sure I don't really know what you guys did there so ... So yea that's why we get cases where a friendly in multiplayer sees me with my Afterburner On/Off animation and the popping sound even though I'm idle and not moving Edited February 8, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit
Nealius Posted February 8, 2016 Posted February 8, 2016 It's interesting that the M2000 module would use the Su-25 engine sound files. I've been flying the Su-25 quite a bit lately and have not encountered the "idle popping" noise that's present in the Mirage.
Tornado Posted February 8, 2016 Posted February 8, 2016 After some testing and removing wav files in Sounds/Aircraft/Engine dir I discovered the problem of the popping sound. It is caused the following wav file in \DCS World 2 OpenAlpha\Sounds\Effects\Aircrafts\Engines DIR "PlaneFarNoise.wav". First I thought it was the CockpitAfterBurner.wav. But after some testing over and over I am convinced that this wav file is the problem. I think the corresponding sdef file has to be adjusted as this file is controlling the PlaneFarNoise.wav. I partly understand how these sdef files work and these setting can be changed. However I am not THE expert of course. How more GAIN value (sdef file can be opened with wordpad) how more popping you will get. But that is obvious. But there are also cone and radius (inner and outer) values which can be changed but I do not know how that works. Perhaps someone knows, so the sdef file will work correct and we don't have that stupid sound anymore. I did some changes myself as I took another wav file PlaneFarNoise and adjusted the gain factor in the sdef file. However the gain value is low and this effects the fly by (F3) application. After 1.5 nm from the spot you activated F3 you will not hear the jet engine anymore. Well that's it for now.
f4l0 Posted February 9, 2016 Posted February 9, 2016 The popping afterburner sound has in my opinion nothing to do with the sound file. Because the 3d model of the Mirage also playes the 'afterburner' animation. This for example can be seen in SimShaker which uses data from the 3d model to play the effect... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Tornado Posted February 9, 2016 Posted February 9, 2016 The popping afterburner sound has in my opinion nothing to do with the sound file. Because the 3d model of the Mirage also playes the 'afterburner' animation. This for example can be seen in SimShaker which uses data from the 3d model to play the effect... Maybe we misunderstand each other. The strange popping sound or maybe it is better the call a recurring crackling sound when you throttle back to idle. When throttle up the cracking sound will be overruled with the other engine sounds which become louder. I have attached a .trk file which can put in: C:\Users\...\Saved Games\DCS.openalpha\Tracks (this is the path in my case) or whatever Dir of your saved games. You will hear what I mean. It is crackling sound and when deleting/removing the PlaneFarNoise.wav it is gone. I have the problem in all the DCS version DCS world/openbeta and DCS 2.0.1. It started after the first update for World 2.0 and when 1.5.2 (stable and beta) were updated the same problem of the crackling sound were audibly as well TornadoMirage popping sound.trk
Harry.R Posted February 9, 2016 Posted February 9, 2016 I get the popping sound and also see M2000 in multiplayer going in and out of burner when idle. Either that or they've forgotten the parking break ;)
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