kontiuka Posted April 14, 2021 Posted April 14, 2021 Thanks for the updates, guys. DCS C-101 Aviojet by AvioDev Removed duplicates in input definitions. Removed some irrelevant commands from input. Updated CN localization. Campaign updated. Fixed movement of rear pilot right foot when applying brake. Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft. Fixed ITT gauge CC. Several changes in Georgian liveries. Fixed empty aircraft and total fuel masses of C-101CC. Fixed CoG handling of C-101CC. Multicrew is currently under WIP: Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches. Implemented multicrew synchronization of “computer” Korry button. Implemented multicrew synchronization of “anti-skid” Korry button. Fixed C-101CC rear cockpit landing gear handle light (it was inoperative) 8
Nodak Posted May 6, 2021 Posted May 6, 2021 Yup, thanks for that, got some big plans for this module and some young'uns this summer. 3
Chump Posted May 21, 2021 Posted May 21, 2021 (edited) @Vibora, fantastic update! Edited May 21, 2021 by Chump 3
kontiuka Posted July 1, 2021 Posted July 1, 2021 Thanks for the latest updates, guys. Just curious, are there any missions for the new map yet? Most modules don't seem to have any yet except for the F-14. Maybe a couple of others. 1
Vibora Posted July 1, 2021 Author Posted July 1, 2021 Yes, will do a few. 3 3 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
YSIAD_RIP Posted September 19, 2021 Posted September 19, 2021 I was surprised and did not expect to see so many updates for the C-101 in DCS 2.7.6.12852 Open Beta - 17.09.2021 Your dedication and effort on this module will make sure I literally $ pay $ attention to your future modules like the Mirage F1. 5 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 32GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
kontiuka Posted September 19, 2021 Posted September 19, 2021 Yup, thanks again for the updates. I don't have Open Beta so can't try out the new stuff but looking forward to when it hits release branch. 3
kontiuka Posted November 20, 2021 Posted November 20, 2021 Thanks for the continued support on the C-101 ! 7
Fairey Gannet Posted December 24, 2021 Posted December 24, 2021 Thank you for latest C-101 updates. They are great. 2
Vibora Posted March 20, 2022 Author Posted March 20, 2022 This is our chagelog included in latest OB update (DCS Open Beta 2.7.11.21408.1). Not much but as you know we are currently working hard on Mirage F1: DCS: C-101 Aviojet by AvioDev Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07) C-101CC: R550 Magic 2 missile have got an unique lock tone sound C-101CC: Updated Sidewinder lock tone sound Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation 6 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted March 20, 2022 Posted March 20, 2022 (edited) On 3/20/2022 at 6:16 AM, Vibora said: This is our chagelog included in latest OB update (DCS Open Beta 2.7.11.21408.1). Not much but as you know we are currently working hard on Mirage F1: Thanks. Always glad to see improvements to my favourite module. Edited March 21, 2022 by kontiuka 3
TLTeo Posted March 21, 2022 Posted March 21, 2022 (edited) I realize the team has other priorities right now, but is there a chance the ripple settings for weapon delivery will be looked at/implemented? Currently the CC is more limited than it should be in weapon delivery (unless I completely misunderstand how the system works...) Edited March 21, 2022 by TLTeo
kontiuka Posted March 21, 2022 Posted March 21, 2022 1 hour ago, TLTeo said: I realize the team has other priorities right now, but is there a chance the ripple settings for weapon delivery will be looked at/implemented? Currently the CC is more limited than it should be in weapon delivery (unless I completely misunderstand how the system works...) Could be wrong but I thought it was just for practice bombs.
TLTeo Posted March 21, 2022 Posted March 21, 2022 2 hours ago, kontiuka said: Could be wrong but I thought it was just for practice bombs. Is that mentioned anywhere? I just had a quick look at the manual and I didn't get that impression.
kontiuka Posted March 21, 2022 Posted March 21, 2022 25 minutes ago, TLTeo said: Is that mentioned anywhere? I just had a quick look at the manual and I didn't get that impression. This is Vibora's statement on it ... 1
Vibora Posted March 22, 2022 Author Posted March 22, 2022 (edited) 15 hours ago, TLTeo said: I realize the team has other priorities right now, but is there a chance the ripple settings for weapon delivery will be looked at/implemented? Currently the CC is more limited than it should be in weapon delivery (unless I completely misunderstand how the system works...) It is in our to-do list since long, but we'll have to do it later on, we are too busy with Mirage F1 right now. Edited March 22, 2022 by Vibora 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Vibora Posted March 30, 2022 Author Posted March 30, 2022 DCS 2.7.11.22041 DCS: C-101 Aviojet by AvioDev Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode IR missiles are now functional again after in-game rearming 5 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted April 12, 2022 Posted April 12, 2022 (edited) Hey, another nice little surprise. The AI actually do a decent strafing run now. For the longest time, they would do like a quarter second burst and pull away. It was so bad that I wouldn't even bother arming the AI with guns. So, thanks AvioDev for fixing it. However, I did find a bug. The AI are pretty on target with the 50 cals but always seem to fall short with the 30 mm. Just needs a bit of a tweak. Edited April 12, 2022 by kontiuka 2
Vibora Posted April 13, 2022 Author Posted April 13, 2022 Thanks Kontiuka. Passed to ED. 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted April 15, 2022 Posted April 15, 2022 (edited) On 4/13/2022 at 11:06 AM, Vibora said: Thanks Kontiuka. Passed to ED. Just wondering if the 50 cal burst length could be stretched a bit as well against unarmoured targets. Often takes several passes to kill a truck. Seems decent against light armour. Thanks again. Edited April 15, 2022 by kontiuka 1
Vibora Posted April 17, 2022 Author Posted April 17, 2022 (edited) Yes, both need to be looked at. That's what I passed to ED. Edited April 17, 2022 by Vibora 2 1 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Minhal Posted April 13, 2023 Posted April 13, 2023 Just wanted to chime in and say "thanks"! You guys got an impressive list of fixes for the F1 in todays update. Yet you found time to fix the critical TACAN bug in MT shortly. Great to see you keep caring for the C-101. Practicing SID stuff now 1 1
gulredrel Posted July 25, 2023 Posted July 25, 2023 Thanks for updating the C-101 while working on the F1 variants. Open Beta 2.8.7.42583 C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. 3
Recommended Posts