Jinker Posted January 23, 2016 Posted January 23, 2016 Hi there! I've been so far very happy with DCS 1.5.2 performance on my mid-end PC, and I lately tried to push it a bit... The eye candy is still important for me :prop: So, I was definitely surprised to see that DCS does NOT really squeeze my system, with the exception of the GPU. Scenario: I launch DCS, load the FC3 instant action A-10A CAS, at mission start I turn left 90° (turning on the mavericks), fly over the hill, the towns, the forest, the sea and eventually turn 180° to fly again above ground at a higher altitude. Output: FPS ranging from 30 to 70; continuous micro-stutter when looking down or to the side; major stutter when changing quickly viewing direction or zooming. From the attached log it seems that the only bottleneck of my system is the GPU.... I'm looking forward to hints from you expert people out there. Thanks!! :detective_2: High jinks!
Mustang Posted January 23, 2016 Posted January 23, 2016 (edited) Surprisingly i found this program helped a great deal with solving stuttering/micro stuttering on my AMD card http://forums.guru3d.com/showthread.php?t=404465 not only in DCS but with a whole bunch of other games too, give it a try. Edited January 23, 2016 by Mustang
BitMaster Posted January 24, 2016 Posted January 24, 2016 Use MSI Afterburner and it's graphs to see if your clock is going up&down while playing as Mustang says, you will be able to clearly tell yes or no. If yes, you might wanna try that tool. Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
Brisse Posted January 24, 2016 Posted January 24, 2016 If you have a weak graphics card, or if it doesn't have enough vram, then I definitely recommend lowering MSAA to 2x. It's one of those settings that almost purely affects the GPU, and not the CPU. Considering your CPU-usage is low, you want to lower all the GPU-dependent settings until you are happy with your frame-rate. As your frame-rate increases, your CPU usage will increase as well and your system will end up running in a more balanced state.
Jinker Posted January 24, 2016 Author Posted January 24, 2016 If you have a weak graphics card, or if it doesn't have enough vram, then I definitely recommend lowering MSAA to 2x. It's one of those settings that almost purely affects the GPU, and not the CPU. Considering your CPU-usage is low, you want to lower all the GPU-dependent settings until you are happy with your frame-rate. As your frame-rate increases, your CPU usage will increase as well and your system will end up running in a more balanced state. Thanks Brisse, this is the kind of hint I was looking for. Unfortunately, it seems that the MSAA does not have the effect you suggest. Still, it looks like DCS "forgets" the CPU available capacity. @Mustang: the attached log is done with ClockBlocker active. The GPU seems far more unstable than without this tool (just compare to the log of my first post) High jinks!
Brisse Posted January 24, 2016 Posted January 24, 2016 Well, your graphics card is mediocre at best while your CPU is fairly strong so you might never be able to balance out the loads perfectly. I see that you have clutter/brushes maxed out. I'm not sure that's a good idea. It can have a pretty big impact on frame-rate. Try to lower the setting to half, or even turning it off and see how your frame-rate and system loads are affected.
Jinker Posted January 24, 2016 Author Posted January 24, 2016 Well, yeah... As I wrote in my first post, I was trying to push my system. I normally fly with no clutter, anisotropic filtering at 4x, shadows flat only. This way I get 50-150 FPS all the time (with occasional stuttering) and I can't really complain about the visuals. Well, your graphics card is mediocre at best while your CPU is fairly strong so you might never be able to balance out the loads perfectly I'm gonna just swallow this, given that a new graphic card is out of budget for the moment :wassat: High jinks!
CAT_101st Posted January 27, 2016 Posted January 27, 2016 The ground clutter would be the cause as it is loading new areas all the time and if you move your head it is trying to draw the new areas. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
blkspade Posted January 28, 2016 Posted January 28, 2016 Res of cockpit plays is whats inducing the stutter BTW. It should be set to any "Every Frame" option. http://104thphoenix.com/
blkspade Posted January 28, 2016 Posted January 28, 2016 Thanks Brisse, this is the kind of hint I was looking for. Unfortunately, it seems that the MSAA does not have the effect you suggest. Still, it looks like DCS "forgets" the CPU available capacity. @Mustang: the attached log is done with ClockBlocker active. The GPU seems far more unstable than without this tool (just compare to the log of my first post) No DCS isn't forgetting the CPU. That graph is CPU package performance, meaning its looking at all cores/thread. DCS can only max out a single thread which accounts for 25% load on a 4 thread CPU. It uses an additional thread for Audio, but is probably never loaded as much as the main thread. http://104thphoenix.com/
Enduro14 Posted January 29, 2016 Posted January 29, 2016 The ground clutter would be the cause as it is loading new areas all the time and if you move your head it is trying to draw the new areas. fACT i fly in 3d and once i got rid of ground clutter im locked at 60 its great Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Jinker Posted January 30, 2016 Author Posted January 30, 2016 No DCS isn't forgetting the CPU. That graph is CPU package performance, meaning its looking at all cores/thread. DCS can only max out a single thread which accounts for 25% load on a 4 thread CPU. It uses an additional thread for Audio, but is probably never loaded as much as the main thread. Quad cores are on the market since many years, and I strongly expected that EDGE would use them properly. This is quite disappointing High jinks!
Fab Posted January 30, 2016 Posted January 30, 2016 fACT i fly in 3d and once i got rid of ground clutter im locked at 60 its great How did you remove the ground clutter ? :cry: Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
droopy114 Posted January 30, 2016 Posted January 30, 2016 How did you remove the ground clutter ? :cry: Options>system>clutter/bushes slider at 0m.
Fab Posted January 30, 2016 Posted January 30, 2016 Quad cores are on the market since many years, and I strongly expected that EDGE would use them properly. This is quite disappointing Show me a game today, that uses all 4 cores...:music_whistling: Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
Burnerski Posted January 31, 2016 Posted January 31, 2016 Show me a game today, that uses all 4 cores...:music_whistling: P3dv2.5 with flyinside and Milviz F4 Phantom plus Win10 under Oculus. R/ Daniel
Fab Posted January 31, 2016 Posted January 31, 2016 (edited) P3dv2.5 with flyinside and Milviz F4 Phantom plus Win10 under Oculus. R/ Daniel FSX only uses 2 cores, your task,anager might show you otherwise, but FXS only uses 2 cores simpel as that.:smartass: PrePare3D I dont know about, but I doubt it will run on more than 2 cores..... Edited January 31, 2016 by Fab Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
blkspade Posted February 1, 2016 Posted February 1, 2016 Show me a game today, that uses all 4 cores...:music_whistling: Well battlefield 3 did, and BF4 expanded on that making use of up to 6 I do believe. So the capability in general is there in the Frostbite engine. http://104thphoenix.com/
Burnerski Posted February 1, 2016 Posted February 1, 2016 FSX only uses 2 cores, your task,anager might show you otherwise, but FXS only uses 2 cores simpel as that.:smartass: P3D I dont know about, but I doubt it will run on more than 2 cores..... All I know is what MSI shows. I tried to take a screenshot and it isn't working and don't feel like dealing with it. DCS 2.0 with A10c uses one processor about 90% another about 50% and 20% on the other 2. P3dv2.5 with PMDG777 is about the same as DCS, but P3dv2.5 with Milviz F4 shows all four processors at about 80%. There was a statement on the Milviz forums about not messing with the affinity mask because it interferes with the Sim. R/ Daniel
Fab Posted February 2, 2016 Posted February 2, 2016 All I know is what MSI shows. I tried to take a screenshot and it isn't working and don't feel like dealing with it. DCS 2.0 with A10c uses one processor about 90% another about 50% and 20% on the other 2. P3dv2.5 with PMDG777 is about the same as DCS, but P3dv2.5 with Milviz F4 shows all four processors at about 80%. There was a statement on the Milviz forums about not messing with the affinity mask because it interferes with the Sim. R/ Daniel Yes DCS uses 2 cores, one for sound, one for the rest, the last 2 you see are dealing with other stuff on your pc, as I said before you can count on seeing what cores are active, and just make the comsumpsion that its a program you are runnig thats using the cores :smilewink: Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
Wolf Rider Posted February 3, 2016 Posted February 3, 2016 All I know is what MSI shows. I tried to take a screenshot and it isn't working and don't feel like dealing with it. DCS 2.0 with A10c uses one processor about 90% another about 50% and 20% on the other 2. P3dv2.5 with PMDG777 is about the same as DCS, but P3dv2.5 with Milviz F4 shows all four processors at about 80%. There was a statement on the Milviz forums about not messing with the affinity mask because it interferes with the Sim. R/ Daniel Don't get confused with the readout and what the Sim uses and what Windows is using at the time FSX was always best assigned (AffinityMask) to Cores 1, 2 and 3... leaving Core 0 to do its thing with Windows City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Ala12Rv-watermanpc Posted February 12, 2016 Posted February 12, 2016 Res of cockpit plays is whats inducing the stutter BTW. It should be set to any "Every Frame" option. Best stutter fix EVER!!!!!!!!!!!!!!!!!!!...that was waht made my game to run at 40fps but feel like 5fps!!!...also fixed the random fps drops!!!!thanks man!!!!!!!!:thumbup: Take a look at my MODS here
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