bushido Posted March 15, 2017 Posted March 15, 2017 Kev It's like 100 time everyone explain you that in real life in order to be able to use NVG you need a special cockpit lighting in order to be able to read the information otherwise the lighting will be too bright and you will not be able to read your instrument So yes in reality it is not possible unless you do an important overhaul of the cockpit lighting. It is not just a matter of plugging NVG on your helmet. Hope you get it and understand why people are reluctant to have this as an option as in real life it is not possible ( just like having a MICA it is actually a good example)
myHelljumper Posted March 15, 2017 Posted March 15, 2017 no they dont, NVGS rely on batteries. and the device itself is mounted on your head or helmet. you just dont want to hear that. and you dont want to have an open mind at all. Did you even read the thread :huh: ? I'm out, you guys can do what you want with the troll. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Kev2go Posted March 15, 2017 Posted March 15, 2017 (edited) Did you even read the thread :huh: ? I'm out, you guys can do what you want with the troll. Did you evne read what ive been saying?. i think i need to repeat one more time to avoid confusion on my position I acknowledge the facts behind the "proper" way of implementing proper NVG compatible cockpit that but all im saying is irregardless if that's not realistic with the current model, its a simple workaround to adjust NVG filters. even then it still helps having NVG not so much for the purpose of looking at instruments but to see outside the cockpit. FOr example even Leatherneck "was" ( since they split) was willing to be just enough lax with the Mig21. FOr example even though its NOT "realistic" weve still got an option to have the gun pipper follow a target, vs in reality the missile pipper mode constantly being in Fixed. However again i like how they decided to make this feature optional. Modders have done it easily. Just because i dont agree with you doesnt mean im a troll. Look its still not the same as adding a MICA. It would require far more effort anyhow to implemented unlike NVG's it is not just a new cockpit paint or special instrument lighting, No m2000C variant AFAIK used the MICA its only for the M2000-5 and other more modern versions. Besides even as far scenarios got the Setting of Caucuses isnt exactly " realistic" either. NO Western aircraft were stationed in georgia nor did any of them defend Georgia during the 2008 war. So i guess by that logic we should just remove all of them & instead restrict them to appropriate theaters then ( which atm is just Nevada for Red Flag) Edited March 15, 2017 by Kev2go Build: Windows 10 64 bit Pro Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD, WD 1TB HDD
Azrayen Posted March 15, 2017 Posted March 15, 2017 in real life in order to be able to use NVG you need a special cockpit lighting in order to be able to read the information otherwise the lighting will be too bright and you will not be able to read your instrument It's not exactly that. If you use a non-compatible cockpit, then its lighting will be bright. The NVGs self-adapt to ambiant lighting, so they will in this case severly limit the light-boost they provide (to see outside) because of the constant blur of the cockpit lighting (inside). = they will be of little or no use to see outside. The instruments are not read through the NVGs: the pilot instead looks "below" the NVGs to see inside. Why? Because IRL the NVGs are set to be focused to the infinite, in order to see outside, so when you look inside your cockpit through NVGs, everything is blurred/unreadable. If you set your NVGs to the focus needed to read your instruments, it would become the other way around = all blurred outside = no use. AFAIK, there is no "autofocus" NVGs. @Kev2go I hear what you say (or rather, I read what you write) and still, I continue to disagree to your proposal. Here is why: 1/ there are other things to do (for Razbam) regarding the aircraft; I would much rather have them to use their available time to code those other things, than to implement "badly" an unrealistic (and IMO not needed) feature. 2/ as you very well know, a mod already exists; so if you want it, use it. And fly safe :) ++ Az'
bushido Posted March 16, 2017 Posted March 16, 2017 It's not exactly that. If you use a non-compatible cockpit, then its lighting will be bright. The NVGs self-adapt to ambiant lighting, so they will in this case severly limit the light-boost they provide (to see outside) because of the constant blur of the cockpit lighting (inside). = they will be of little or no use to see outside. The instruments are not read through the NVGs: the pilot instead looks "below" the NVGs to see inside. Why? Because IRL the NVGs are set to be focused to the infinite, in order to see outside, so when you look inside your cockpit through NVGs, everything is blurred/unreadable. If you set your NVGs to the focus needed to read your instruments, it would become the other way around = all blurred outside = no use. AFAIK, there is no "autofocus" NVGs. ++ Az' Thanks for correcting me Az :thumbup:
QuiGon Posted March 16, 2017 Posted March 16, 2017 (edited) Did you evne read what ive been saying?. i think i need to repeat one more time to avoid confusion on my position I acknowledge the facts behind the "proper" way of implementing proper NVG compatible cockpit that but all im saying is irregardless if that's not realistic with the current model, its a simple workaround to adjust NVG filters. even then it still helps having NVG not so much for the purpose of looking at instruments but to see outside the cockpit. FOr example even Leatherneck "was" ( since they split) was willing to be just enough lax with the Mig21. FOr example even though its NOT "realistic" weve still got an option to have the gun pipper follow a target, vs in reality the missile pipper mode constantly being in Fixed. However again i like how they decided to make this feature optional. Modders have done it easily. Just because i dont agree with you doesnt mean im a troll. Look its still not the same as adding a MICA. It would require far more effort anyhow to implemented unlike NVG's it is not just a new cockpit paint or special instrument lighting, No m2000C variant AFAIK used the MICA its only for the M2000-5 and other more modern versions. Besides even as far scenarios got the Setting of Caucuses isnt exactly " realistic" either. NO Western aircraft were stationed in georgia nor did any of them defend Georgia during the 2008 war. So i guess by that logic we should just remove all of them & instead restrict them to appropriate theaters then ( which atm is just Nevada for Red Flag) You're still requesting something to be implemented in the game which would not be realistic compared to how it is IRL. Would it work ingame? Sure it would, the mod and other modules prove that. Would it be easy to implement? Probably, as the mod proves as well. But it is still not realistic! The same would apply to the implementation of MICA missiles: Would it work ingame? Sure it would. Would it be easy to implement? Probably, as it is just another missile that needs some paramenters tweaked compared to other missiles that are already in the game. But it would not be realistic as the M2000C can't use them IRL! So again: The problem is not the difficulty of making it work, it's just that it would be a fantasy feature in a simulation that tries to simulate real stuff to it's best ability. Good for you that you like the pipper feature of the MiG-21. I don't and if unrealistic stuff and "gamey" features like that keep increasing in DCS we will end with having just another arcade flight sim like which is not what i want. If it's not there in real life, it shouldn't be in the game either. It's as simple as that! (Unless it might be necessary to work around game limitations that are not there in IRL, but this is clearly not the case here) Edited March 16, 2017 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Winterz Posted March 17, 2017 Posted March 17, 2017 If it's not there in real life, it shouldn't be in the game either. It's as simple as that! This! :thumbup:
Zeus67 Posted March 18, 2017 Posted March 18, 2017 It's not exactly that. If you use a non-compatible cockpit, then its lighting will be bright. The NVGs self-adapt to ambiant lighting, so they will in this case severly limit the light-boost they provide (to see outside) because of the constant blur of the cockpit lighting (inside). = they will be of little or no use to see outside. The instruments are not read through the NVGs: the pilot instead looks "below" the NVGs to see inside. Why? Because IRL the NVGs are set to be focused to the infinite, in order to see outside, so when you look inside your cockpit through NVGs, everything is blurred/unreadable. If you set your NVGs to the focus needed to read your instruments, it would become the other way around = all blurred outside = no use. AFAIK, there is no "autofocus" NVGs. @Kev2go I hear what you say (or rather, I read what you write) and still, I continue to disagree to your proposal. Here is why: 1/ there are other things to do (for Razbam) regarding the aircraft; I would much rather have them to use their available time to code those other things, than to implement "badly" an unrealistic (and IMO not needed) feature. 2/ as you very well know, a mod already exists; so if you want it, use it. And fly safe :) ++ Az' There is another problem with non-compatible interior lights. Some lights are invisible to the NVG googles, specially the leds used in the displays. So you cannot read them because all you will see is a black spot. This is why all the AV-8B N/A and AV-8B Plus cockpit lights and leds are NVG compatible. Civil Aviation Authorities (CAA) all over the world are taking actions in new infrared regulations for aviation obstruction lights. They are making it mandatory to include infrared wavelength to LED based obstruction lights. In recent years, a safety threat has been raised by several CAAs all over the world regarding Night Vision Goggles (NVGs) and LED aviation obstruction lights. Typical LED lights are clearly visible to the naked eye but not to NVGs. The reason for this is that aviation red and aviation white color LEDs produce wavelength below the NVG’s sensitivity spectrum. FAA Advisory Circular AC 150/5345-43G Aviation red color ranges from about 610 to 660 nanometers (nm), and many NVGs are only sensitive to energy ranging from 665 to about 930 nm. Due to the fact that LEDs have a relatively narrow emission band and do not emit infrared energy like incandescent lights, it is possible for those to meet International Civil Aviation Organization (ICAO) standards but still be below the range in which NVGs are sensitive. http://www.obelux.com/Portals/0/Documents/News/OBELUX_INFRARED_paper_20140904.pdf https://www.faa.gov/other_visit/aviation_industry/airline_operators/airline_safety/safo/all_safos/media/2009/SAFO09007.pdf "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
jojo Posted March 18, 2017 Posted March 18, 2017 I think that the part you are citing is for exterior aircraft lighting. The use of LED is increasing popular for position and anti-collision lights on airframe. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Zeus67 Posted March 18, 2017 Posted March 18, 2017 I think that the part you are citing is for exterior aircraft lighting. The use of LED is increasing popular for position and anti-collision lights on airframe. Yes, I know. But I also read about the same problem with NVGs and interior lights somewhere. I don't have time to hunt for the document, but it was explaining why the AV-8B interior lighting is the way it is. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Furia Posted March 18, 2017 Posted March 18, 2017 (edited) I am happy the way it is now. This is how the modelled aircraft version operates and how it is reproduced in this module. And when I am playing in full integrity check servers I like to know that we all operate without NVG thus adjusting our operation to that limitation. However if you want to add NVG for your single pilot flying or for your own private server with no integrity check, as it has been mentioned here it is quite easy to do so. Edited March 18, 2017 by Furia [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
Azrayen Posted March 19, 2017 Posted March 19, 2017 I think that the part you are citing is for exterior aircraft lighting. The use of LED is increasing popular for position and anti-collision lights on airframe. Sure, LEDs for exterior. But Zeus is also right about NVG-compatible MFDs (not sure if they are/can be LED-based or not, but they exist: I met them :D). Those are (more or less) "blacked out" (and still blurry) when seen through NVGs. Avoiding a "bright (blinding) blurry (totally unuseful) square" in the NVGs. :thumbup:
jojo Posted March 19, 2017 Posted March 19, 2017 It's out of topic as far as Mirage 2000C is concerned...cathodic ray tubes :thumbup: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Kev2go Posted March 29, 2017 Posted March 29, 2017 (edited) If it's not there in real life, it shouldn't be in the game either. It's as simple as that! (Unless it might be necessary to work around game limitations that are not there in IRL, but this is clearly not the case here) I never said i like the pipper feature, I only noted thats its there. ANd guess what ITs optional. No ones forcing you to use it . however Its not something that bothers me since its option and the Pipper thing doesn't somehow a game breaking feature turning the Mig21 into a super plane. Its a minor feature. , but it seems some other would like to force others to play the way they like. Again its not the feature nessarily that make a game Arcade but how its performance mirrors real life function. You could still have the most historical accurate modded aircraft with regards to 3d or cockpit functions aircraft, it would still be more truely arcade , if it had for eg very poor missile physics and/or a simple arcadish flight model , and lack of clickable or working functions than an aircraft with a feautre or 2 added in, but one that is actually performing as well as it can in a virtual environment. Edited March 29, 2017 by Kev2go Build: Windows 10 64 bit Pro Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD, WD 1TB HDD
Zeus67 Posted March 29, 2017 Posted March 29, 2017 Folks don't derail a thread. DCS is a flight simulation. An imperfect one, since there is no such beast as the perfect flight simulator. Nevertheless we have come a long way since the 1940s "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
DieHard Posted December 15, 2017 Posted December 15, 2017 M-2000C cockpit lights are not compatible with NVGs. IRL they can't use NVG on the 2000C that RAZBAM is simulating. Read the hole thread, it have been explained. Checkout the Ka-50 and how the Russians did it. NVG and cockpit lighting work just fine in 1.5.7 latest build. [sIGPIC][/sIGPIC]
myHelljumper Posted December 15, 2017 Posted December 15, 2017 Checkout the Ka-50 and how the Russians did it. NVG and cockpit lighting work just fine in 1.5.7 latest build. Nice necro. Maybe it's working in the sim but IRL it would't work, I'm just saying that. It can be easily checked as French pilots don't fly with NVG unless their aircraft are NVG compatible and the 2000C that we have in DCS is not. Even now not all the 2000-5 are NVG compatible IIRC. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
DieHard Posted December 19, 2017 Posted December 19, 2017 (edited) OK, thanks. Edited December 19, 2017 by DieHard [sIGPIC][/sIGPIC]
DieHard Posted February 26, 2018 Posted February 26, 2018 I dont Care if the mirage didn't have it. the Uh-1 has NVG's did it have it ? no! the p51 has NVG's so why the hell can't every single plane just get it. Huey pilots during Viet Nam used early generation NVGs. Do some research. You can mod your aircraft for Single Player use. See here : Just a matter of time, the modding folks figure out workarounds for 2.5 . [sIGPIC][/sIGPIC]
Spetz Posted February 26, 2018 Posted February 26, 2018 As much as I would enjoy having NVG's, I don't have any issues piloting the M2K in zero vis/complete blackout conditions. You just have to keep a good eye on the horizon line and altitude, staying above the mountains. Oh, and make sure your pressure altitude is set to your runway altitude (zero feet) on departure so you don't descend to fast on landing :)
jojo Posted February 26, 2018 Posted February 26, 2018 Oh, and make sure your pressure altitude is set to your runway altitude (zero feet) on departure so you don't descend to fast on landing :) This is called "QFE setting". This is the old way of doing it. Now the rule is to land with QNH setting, even in IFR.;) Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Davee Posted February 27, 2018 Posted February 27, 2018 This is called "QFE setting". This is the old way of doing it. Now the rule is to land with QNH setting, even in IFR.;) QFE always is an issue for me in determining how to set the Alt needle on takeoff.
jojo Posted February 27, 2018 Posted February 27, 2018 QFE always is an issue for me in determining how to set the Alt needle on takeoff. What is the issue ? - QFE => set 0ft - QNH => set airfield altitude (you read it on F10 map) Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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