NeilWillis Posted July 2, 2016 Posted July 2, 2016 Agree. Appt made for contacts next week. The glasses just not working with the Rift for me. If they are already scratched with just a few days use what are they going to be like in 6 months? For me without the glasses I have to go back to using contacts. With no correction it is just a blurry mess. With the corrective lens so much closer to the eye, you will also find your vision is much better than with glasses too. Remember to blink though. A mate of mine has real issues with that, though how you forget to blink is beyond me! They can take a little getting used to, but they're definitely worth a go.
austenb Posted July 2, 2016 Posted July 2, 2016 are you using starways mod or do you have standard ground textures sir Sent from my SM-G935F using Tapatalk Sorry for delay. I am using standard ground texture
Corbett1403 Posted July 2, 2016 Posted July 2, 2016 +1 Neil great advice. Also potential Rift customers don't get hung up on numbers. Today I flew a multiplayer mission in Rift with 6 other pilots with pixel density set to 1.5 in open beta. It was smooth as silk and my spotting of ground units was up there with the guys using 4K monitors with my new VR Zoom. ATW makes everything look like 90FPS. As long as you meet the minimum specs you'll be fine. Can I ask what your specs are
Kuky Posted July 2, 2016 Posted July 2, 2016 Tonight I finally got my Oculus Rift CV1 connected, setup, and took it for a spin in DCS 1.5.4 Su-27 and MiG-21Bis. First thing I thought to myself when I entered the cockpit was "wow", the sense of scale and that 3D feel with VR really doea make you feel like you are sitting in that cockpit. It really is that immersive! I have few downsides though. Resolution is not enough to be perfect, but I knew this already and can't really expect more from first generation of 1st consumer VR market/headset. I think 3rd gen will become as good as HD monitors. FoV is one thing where VR needs to increase, and then also resolution. Once those 2 come, flying DCS in VR will be truly awesome. It really is so much better in few regards already compared to monitor, well the only 2 things monitor has for itself now is better resolution, and ability to easily use keyboard. Then there is also bit of heat I can feel on my face when I wear the OR, the screens and electronics inside do heat up a little. My eyes and face can feel them. I am not sure if this will cause an issue for me with time.... time will tell. So far, after 2 flights I think my eyes are bit strained right now. There is also good sides. The head tracking is really good, to the point where I can stick my head outside the canopy (I did this in MIG-21Bis) and look at the fuselage... I noticed that only some parts of the MiG-21Bis fuselage are showing when inside the pit. I hope LN change this and add few more side sections to be visible. It just feels great to sit in this pit. The pilot body in Su-27 is also very immersive, I get the feeling like its my own. Stick movement is almost matching my real stick movement (because its floor mounted and deflections are pretty much spot on in every direction, I even limited the stick travel forward to not go full axis length :) ) I took a peak at my aircraft (MiG-21Bis) in F2 view, while flying low.. and wow, again... the feel of depth perception and distance is really good, you just have to see it to believe it. VR really is the right way forward for DCS and flight sims in general, I think car racing games are just asking for it also. The gauges are readable, well most are, some are with very small script, you have to lean in to read it, but most important stuff is readable, and you know what they are most of the time anyway even without reading. Tool-tips are nice in VR also, to click in the pit (that is clickable) solves hard-to-use-keyboard issue, you know where the mouse is, you move it, icursor pops up and tooltips when you are over a button or a switch, you can also move your head to move the cursor and click as you normally would, not that heard at all. The only other hard thing is now coms... need keyboard for that. I think voice activation software will need to be used so you don't have to fiddle around and looking for keyboard keys. In short... VR is really good, sense of being there is really there. Once the FoV and resolution increase to good levels, we are in for such a treat! I think also new tech for screens could solve the little heat issue. Time will tell. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
NeilWillis Posted July 2, 2016 Posted July 2, 2016 I'd like to see voice activation made integral to DCS World some time. I use VAC, and it works pretty well, although there are a few problems. It can be used to replace all key presses with the right planning and intelligent use of key words, so I envisage VR being the future for DCS World, and lots of other gaming environments. Maybe we'll have to wait a few years for a full 5 square mile VR senor zone so we can take shoot 'em ups to the next level though!
Johnny Dioxin Posted July 2, 2016 Posted July 2, 2016 Then there is also bit of heat I can feel on my face when I wear the OR, the screens and electronics inside do heat up a little. My eyes and face can feel them. I am not sure if this will cause an issue for me with time.... time will tell. So far, after 2 flights I think my eyes are bit strained right now. I suffered badly from this in my first hour with the Rift. Using the VR Cover was a big improvement. Reduced the heat felt and also made the whole experience a lot more comfy. It can be a pain when it falls out of place or if you have to take the headset off a few times to sort things out on the monitor, but once you are settled with it, it's well worth it. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Kuky Posted July 2, 2016 Posted July 2, 2016 What do you mean using the VR cover? PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
KLR Rico Posted July 2, 2016 Posted July 2, 2016 Resolution is not enough to be perfect, but I knew this already and can't really expect more from first generation of 1st consumer VR market/headset. The Rift feels like a 2nd gen device with 2.0x pixel density, it's magical. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Kuky Posted July 3, 2016 Posted July 3, 2016 (edited) The Rift feels like a 2nd gen device with 2.0x pixel density, it's magical. I can see the pixels clearly, the resolution definitely needs to be 4K per screen to become less obvious (or maybe can't see it at that resolution). Still the sensation of 3D and feeling of actually sitting in the pit is just great. I can't see myself using just a 2D screen any more :noexpression: I also find it much harder to turn right side to check six, turning left and leaning head back towards right makes it easier, but man, does this not show how hard dog fighting in such high performance aircraft really is. If every person would be using VR and not monitor and feel the G, there would be no more insane turns, pulls and what not else you see online. :D Edited July 3, 2016 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
SkateZilla Posted July 3, 2016 Posted July 3, 2016 I can see the pixels clearly, the resolution definitely needs to be 4K per screen to become less obvious (or maybe can't see it at that resolution). Still the sensation of 3D and feeling of actually sitting in the pit is just great. I can't see myself using just a 2D screen any more :noexpression: I also find it much harder to turn right side to check six, turning left and leaning head back towards right makes it easier, but man, does this not show how hard dog fighting in such high performance aircraft really is. If every since person would be using VR and not monitor and feel the G, there would be no more insane turns, pulls and what not else you see online. :D Once you go Rift there's no greater gift.. Ba dum pisshhhh Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
X93355 Posted July 3, 2016 Posted July 3, 2016 I can see the pixels clearly, the resolution definitely needs to be 4K per screen to become less obvious (or maybe can't see it at that resolution). Still the sensation of 3D and feeling of actually sitting in the pit is just great. I can't see myself using just a 2D screen any more :noexpression: I also find it much harder to turn right side to check six, turning left and leaning head back towards right makes it easier, but man, does this not show how hard dog fighting in such high performance aircraft really is. If every since person would be using VR and not monitor and feel the G, there would be no more insane turns, pulls and what not else you see online. :D It can only get better thats for sure Kuky :) Same, every person who has been to my house want's to keep coming back as they cannot stand their monitors anymore :) What's your framerates like? I'm getting between 24 and 30 on high and pixel at 2.0 - cranked everything down and it didnt increase much, up high was getting 40 frames. How is anyone getting 60+ and especially on take off. InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908
Kuky Posted July 3, 2016 Posted July 3, 2016 (edited) It can only get better thats for sure Kuky :) Same, every person who has been to my house want's to keep coming back as they cannot stand their monitors anymore :) What's your framerates like? I'm getting between 24 and 30 on high and pixel at 2.0 - cranked everything down and it didnt increase much, up high was getting 40 frames. How is anyone getting 60+ and especially on take off. I think mid 20's are my lowest. This is in 1.5.4 and I haven't had a chance to try out tester's version. In air I think I am getting around 40-50 and it doesn't feel bad/low. I do see smudging of the image when turning head fast, especially on the edges as image is more blury there. Center is as sharp as it gets I think. Reading the HUD in Su-27 is no issue, instruments are not bad to read also, but little labels and writing in the pit no, those must lean in and center them in the view to be able to read them. I was bit disappointed that when I first hopped into non-clickable aircraft like Su-27 (which is what I tries so far, and the MiG-21Bis) you must have everything either on the HOTAS, programmed so you don't need the kayboard, but then I realized also that coms menu is also major pain in the ***. I can imagine when I go online again, I will not be using chat for sure, its complete immersion killer. :music_whistling: Overall VR is really great, I dig it. :thumbup: PS: I have no idea how people can get 60 down low, they must have everything on lowest setting. I just can't fly like that. EDIT: I tried using pixel density at 1, and set textures, visibility distance and shadows to Medium and I was up to 90fps on ground at Mozdok. So it is possible to get high fps, just need to lower settings. Edited July 3, 2016 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Kuky Posted July 3, 2016 Posted July 3, 2016 I must add, when and if we get something like VR gloves with heptic feedback, man, this VR flying will get so good I'll not want to leave the house. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
lobo Posted July 3, 2016 Posted July 3, 2016 What resolution are you all running DCS at while using the rift? Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Kuky Posted July 3, 2016 Posted July 3, 2016 (edited) in DCS Settings resolution still shows as 3840x2160 (res of the 4K TV). Should I change this to OR resolution (2160x1200)? EDIT: never mind, I realize this is exactly what I should do :) But if pixel density is more than 1 the actual rendering resolution is more than that, before being scaled down to rift resolution. Edited July 3, 2016 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Corbett1403 Posted July 3, 2016 Posted July 3, 2016 It can only get better thats for sure Kuky :) Same, every person who has been to my house want's to keep coming back as they cannot stand their monitors anymore :) What's your framerates like? I'm getting between 24 and 30 on high and pixel at 2.0 - cranked everything down and it didnt increase much, up high was getting 40 frames. How is anyone getting 60+ and especially on take off. I agree same with my frame rate
Johnny Dioxin Posted July 3, 2016 Posted July 3, 2016 (edited) What do you mean using the VR cover? https://vrcover.com/product/oculus-rift-vr-cover/ My current issue is that, whilst everything inside the cockpit is clear and text is sharp (including the HUD), everything outside is quite blurry. Struggled to recognise an Mi-6 flying along the runway in front of my parking spot until it was directly in front of me and I recognised the silhouette. I think this may improve a lot when my VR lenses arrive (I hope so, anyway) otherwise, I'll be very disappointed. For now, I'm Rifting without my specs. EDIT: Unfortunately, the video doesn't do it justice: https://youtu.be/JngU_ErbEgU Edited July 3, 2016 by Brixmis video added Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
TAW_Impalor Posted July 3, 2016 Posted July 3, 2016 Hi Impalor, mine is shipping to NZ. Have you made sure your payment and shipping details are correct on you oculus account? Hi, thanks, all is correct. The originally indicated date was "August". I told Oculus Support what I hear from you guys and after waiting 3 days for a reply I got this: My apologies, we are unable to speak about other's orders. I can assure you we are working are to fulfill orders as quickly as possible. Make sure you keep an eye on your email for updates regarding your order! 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
Kuky Posted July 3, 2016 Posted July 3, 2016 One thing I don't like about this OR is that the OR Store has to be open every time you start DCS. Its really annoying. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Johnny Dioxin Posted July 3, 2016 Posted July 3, 2016 Woohooo! Just had my first actual flight in the Ka-50 and it was awesomeness! :D My first actual flight in VR and I didn't feel any ill-effects at all. Great fun. Things I liked the most were looking out of the window at the stub-wings (and trying not to bang my head on the glass while I did that!!) and how incredibly stable the flight was, compared to wobbly 2D on lift-off. What I didn't like was the awful aliasing (lowest settings all round atm - but excellent performance, so I will test and adjust) and the really rubbish looking sea. The poor reflections really spoilt the view. This in 1.5.3 Oh - and switching the view to 'look back' from over the rotor blades - that was fantastic! I then jumped into the Gazelle. First thing I noticed was that the text on the panels was nowhere near as clear - possibly due to being smaller. Anyway, not having my controls set up for VR I just did the autostart and took off - again, far better and smoother than in 2D on the monitor. Went for a breathtaking low flight over the trees. Then I lost control. Oh dear! Helicopter diving and spinning out of control, and my stomach lurched! So I just closed my eyes and opened them only when the cacophony had stopped and the aircraft had come to rest in the trees. What a buzz! :D Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Dojo Posted July 3, 2016 Posted July 3, 2016 in DCS Settings resolution still shows as 3840x2160 (res of the 4K TV). Should I change this to OR resolution (2160x1200)? EDIT: never mind, I realize this is exactly what I should do :) But if pixel density is more than 1 the actual rendering resolution is more than that, before being scaled down to rift resolution. Hey Kuky, I *suspect* that's not the case. DCS appears to ignore the monitor resolution setting when outputting to the Rift. I believe the PD setting is being applied to the native rift resolution (2160x1200), regardless of monitor config. The reason for my suspicion is that I've tried some extreme polar opposite values there and noticed no difference in perf. Let me know if you confirm different! [sIGPIC][/sIGPIC]
SageOT Posted July 3, 2016 Posted July 3, 2016 https://vrcover.com/product/oculus-rift-vr-cover/ My current issue is that, whilst everything inside the cockpit is clear and text is sharp (including the HUD), everything outside is quite blurry. Struggled to recognise an Mi-6 flying along the runway in front of my parking spot until it was directly in front of me and I recognised the silhouette. I think this may improve a lot when my VR lenses arrive (I hope so, anyway) otherwise, I'll be very disappointed. For now, I'm Rifting without my specs. EDIT: Unfortunately, the video doesn't do it justice: https://youtu.be/JngU_ErbEgU Crap I wish I would have known about this thing before I let a hundred and twelve family members sweat all over my Rift yesterday when they all tried it out LOL. Sent from my SCH-I545 using Tapatalk VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
Johnny Dioxin Posted July 3, 2016 Posted July 3, 2016 Some people have been complaining about it and aren't too happy - but many are. It doesn't stay on the Rift as well as previous versions, or the Vive one, because there isn't as much to hold it in place. People have their own solutions to that - tape or sticky velcro, for example, but so far mine has been okay, once I'm settled. If you have to keep taking the Rift off to look at a keyboard, for example, it can get frustrating, though. I just lift mine far enough to see enough and that works :) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
SageOT Posted July 3, 2016 Posted July 3, 2016 Cool I think I'll pick one up. I use voice attack so I'm almost never on the keyboard now. Sent from my SCH-I545 using Tapatalk VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
Recommended Posts