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Posted

Hi,

 

I always had heavy pull to the left in the instant takeoff mission (and also on the cold start mission - at least) in 2.0x. (never had a problem in 1.5.x).

I have seen in this thread, that some fix was applied like 3 or 4 month ago, but it also seems that it did not fix it for everyone. With 2.05 I came back and tried again, hoping that the issue was fixed, but it seems still there! :/

I wonder it became so calm about this topic since this is a very annoying issue. I dont think it is a loadout or wind issue. I even have to take care to not kill my front wheel when taking of. I cannot believe that this is "normal" behavior.

So I am really interested if this is considered to be fixed or not? Maybe its a regression because I definitly have this issue (again? - did not fly NTTR for a few month)

What's your experience with it lately?

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Posted (edited)

One thing that I would be interested in: does anyone who also has the "turn left" issue maybe have the MFG Crosswinds? I do and I have made the following observation (not DCS related). In the game Parkitect I need to disable my MFG Crosswinds, otherwise I always had a "scrolling issue" it always scrolled up in some menus that have to top --> bottom slider. Disabling the Crosswinds via command did fix this issue. It is really strange because in basically any other game I dont have this issue, only in Parkitect.

If I remember correctly I started the normal windows game controller properties and it seems that the Crosswinds seem to have their "center position" somehow in the top left. So I cannot explain it, I just know the following: disabling the MFG Crosswinds in Parkitect solves the "scrolling up" issue. Other games (including other planes in DCS) run fine (for whatever reason) So I am thinking if this "left pulling issue" MIGHT be related to the MFG Crosswinds?

So just in case you have this issue, please tell me if you have the MFG Crosswinds! :) I could go into more details, but first I want to know if I might be on the right track!

Edited by Ayindi
Posted

I haven't had any issues with it at all. If just check a simple mission with no weather or stores.

 

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Posted (edited)

Ayindi, i have the MFG pedals without issues on any module.

 

It could be interesting to execute the DiView program inside the MFG folder and take a look at the Rudder pedals Z Rotate exe, and Rudder pedals X axix and Y axis. Move your pedals from top left to top right and look if read 0% to 100%. ( 0 to 65535 values ).

 

Also enter the MFG configurator and look at the values for X-y and RZ.

 

when you push the right brake pedal look if the vaules goes from 0 to 4096. Same for left brake pedal. and for RZ pedals from top left to top right.

 

Also without touching the brakes it must read 0 (0%) on both brakes and 50% ( 2048 ) on pedals.

Edited by Esac_mirmidon

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Posted (edited)

https://goo.gl/photos/LYe9PZJnDe4Zncex5

 

This is my game controller properties panel for the Crosswinds when I dont touch anything... However, it works without any flaw in most other games and also in DCS... Even with the Mirage in Flight everything works as expected, I dont have any drag to the left side and can also steer normally on the ground. However when taking off my Mirage starts to drag left after I reach like 70 knots. Exactly as some people were saying in this thread some month ago. As I said I need to take care not to crush my front wheel when taking off. I usually manage it by rotating as soon as I can so the front wheel does not touch the ground anymore. The drag is so much that I cannot imagine that this is intended! :(

Edited by Ayindi
Posted

I added a track taking off. I did not touch anything besides my throttle at the beginning. You will also notice that the controls indicator shows everything perfectly centered. Nevertheless there is heavy left drag! :(

Takeoff_leftdrag.trk

Posted (edited)

Ayindi please take a look inside the MFG configurator to read the values of the brakes. Not the windows one.

Edited by Esac_mirmidon

" You must think in russian.."

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Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

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Posted

I have no problems in any missions regarding pulling left in the M2K since the final fix by Capt. Smiley and . . . I am sensitive to changes in that regard.

 

Works fine.

 

So, my question is: What other conditions are in place that create the pull left for you? As it is in takeoff, that precludes any loadout imbalance. It is obvious that you are experiencing the pull left and if it is not in the coding, what is causing it? (Wheel brake left partially applied or adjusted incorrectly . . . . other possibilities?)

 

Cheers - hope you find it.

Posted

I don't think the dead stick approach on takeoff for the M2000 is the right approach. I was doing that and getting frustrated with the hard pulling to the left. Then I started taking a bit of the load off the front wheel on takeoff and my left pulls vanished.

Posted

OP: I still have the drift in both versions of the IA take off missions but much more manageable now thanks to the great work done in this area. Changing a crosswind into a direct headwind in the ME is a perfect cure for me....and I can then take off without ANY correction at all which I should imagine is also very unrealistic...even for a headwind. This plane does seem to be overly affected by the smallest amount of crosswind on takeoff.

Posted
OP: I still have the drift in both versions of the IA take off missions but much more manageable now thanks to the great work done in this area. Changing a crosswind into a direct headwind in the ME is a perfect cure for me....and I can then take off without ANY correction at all which I should imagine is also very unrealistic...even for a headwind. This plane does seem to be overly affected by the smallest amount of crosswind on takeoff.

 

If the wind does not change and is in the runway axis why would you need to correct it ?

Helljumper - M2000C Guru

 

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Posted (edited)

I think I've figured this out:

 

If you turn off your nosewheel steering (default "S" key) before you completely straighten out your nosewheel gear on the runway, it will remain "locked" in that position. I discovered this purely by accident after getting shot down on a multiplayer server a few times in a row.

 

So user error?

Edited by OnlyforDCS

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Posted

M2K is not prone to cross wind anymore since they patched it. Your issue is something else: NWS lock? Setting of your rudder pedals (calibration, spikes?), curves in the ingame setting?

 

I do not have any issues with the mirage since the fix.

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Posted
I think I've figured this out:

 

If you turn off your nosewheel steering (default "S" key) before you completely straighten out your nosewheel gear on the runway, it will remain "locked" in that position. I discovered this purely by accident after getting shot down on a multiplayer server a few times in a row.

 

So user error?

 

In theory, turning off nosewheel steering should cause the nosewheel to freely castor. If that's not what is happening, it's a code bug.

Posted
In theory, turning off nosewheel steering should cause the nosewheel to freely castor. If that's not what is happening, it's a code bug.

 

No, the nose wheel is locked when you turn DIRAV (NWS) off.

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  • 2 weeks later...
Posted
What I have noticed is that if I ream/refuel in MP, pull to the left will happen... if I make fresh respawn, there wont be any pull on t/o.

 

Do you turn NWS off before you start taking off, or do you leave it on?

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Posted

Chrinik, I use the exact same procedure... using NWS to get to the runway and then make sure it's aligned with it and turn it off.

If I leave it on, the pull is even harder.

Posted
Chrinik, I use the exact same procedure... using NWS to get to the runway and then make sure it's aligned with it and turn it off.

If I leave it on, the pull is even harder.

 

The last part is weird...I always take off with NWS on at all times and I experience zero pull to the left at all, I never did, even when it first came up.

 

Here you can see not only do I do a rolling takeoff right out of a turn, it also goes absolutely straight down the runway. This is latest 1.56 stable.

 

Is this a specific version, like 2.0 or also in 1.56?

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted (edited)

Could you guys try to replicate what happens if you land and then t/o again w/o respawning?

 

[edit]: Ok, i tested this more and I think I might have found the problem... my toe brakes axis were inverted, so it could happen that left toe brake got stucked in down position... I will test more in the following days to see if this was the real cause.

Edited by Vatikus
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