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Posted

Would it make sense to have a DCS VR edition/module ?

 

Experiencing DCS in VR is incredible, but not without it's challenges or specific anomalies. Work could be done to specifically tailor the DCS experience to VR, whether it be as simple as removing the baked on reflections on gauges or giving the gauges a more glassy effect to rethinking how other aircraft, targets, are represented to make them more obvious (that would potentially look rubbish outside of VR) . Given that DCS is more specifically a deep study sim and the feeling of being IN the cockpit is excellent it seems sensible to concentrate, embellish and improve on that feeling of presence, I was particularly impressed, when flying the 109, how the light reflected off the skin of the aircraft wings. It really made me think "metal wings" in a way that I hadn't before.

 

I for one, and remember, I come from Scotland, would be prepared to stump up extra cash if ED were prepared to put extra effort into tailoring a specific VR module. VR might not be a big revenue stream initially, but it will grow and the more compelling the experience the quicker it will grow. Potentially, in a couple of years time, with the release of second generation devices, with better resolution, VR will be an absolute must, period. It seems like common sense to start crafting the product to meet that eventuality, using early adopters to test pilot the results in anticipation of that future.

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Posted

Sounds great, however I doubt that would happen.

 

Splitting the code base is never simple. More likely ED could announce 'Best Settings' for VR users.

Posted

It's a great idea, but like Swoodle, I don't see ED doing it. Perhaps they could load up a set of optimizations specific to VR when a VR device is detected that can accomplish the same thing, the "Best Settings" like stated above.

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Posted
Sounds great, however I doubt that would happen.

 

Splitting the code base is never simple. More likely ED could announce 'Best Settings' for VR users.

 

Agreed, not a good idea to split the code base.

 

I was thinking more along the lines of possibly a module, like those of the aircraft, but a series of optimizations that tidy up the game for VR users. VR changes the emphasis of what you experience and how you perceive things. I wasn't thinking of anything that specifically tailors the game to VR, just polishing what is already there so that it reflects that new perception.

 

I suppose one simple step, for example, might be ensuring that each aircraft has a pilots body. While it's not totally essential, it is really thrilling seeing a body in ED, although it does feel a little disconcerting when it doesn't move when you move, but cool non the less.

 

The VR user base might be small to start with but it will surely grow and I would have thought that it will soon compete with numbers to match the sales of an aircraft module.

 

If money was involved, as part of a paid for module, then maybe ED could even pass some of that on to third party aircraft developers to help bring up their existing modules to VR gold standards.

Posted

There wont be a "VR Edition" the VR Elements will be Part of the Main Software,

Thus a user can use VR or Not and easily go back and forth between VR and Non VR.

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Posted
I would love to be able to use my hands to control the virtual cockpit. Touch and flip switches, turn knobs, etc. (Which is possible in prepar3d with an addon already) Also, figure out how to make the displays a hair more readable.

 

 

I saw this and purchased the leap motion. I guess one day you will be able to

 



 

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Posted

I wonder if/when a module will come out that will really, specifically makes the most of the new VR cockpit perspective. I'm not suggesting any are bad, but I think if a developer was designing primarily from a VR pilots perspective they might put more effort into some refinement/detail aspects that standard, monitor users, wouldn't really appreciate.

Posted
I saw this and purchased the leap motion. I guess one day you will be able to

 

 

u crazy dude.

leap motion is horrible.

u can see the user struggling to press the button.

 

i have used leap motion.

it is not 100% precise.

i also tried a prototype razer magnetic controller (not the hydra), there is a slight slight delay.

BOTH FELT HORRIBLE.

 

how ever i have used the htc motion controllers, and those things effin SOLID.

 

if DCS does something with the HTC or RIFT motion controllers, those will have potential.

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Posted
u crazy dude.

how ever i have used the htc motion controllers, and those things effin SOLID.

 

if DCS does something with the HTC or RIFT motion controllers, those will have potential.

 

Agree the HTC controllers work well - just the practical use of them when using HOTAS is going to be challenging.

Posted

I didn't say it was perfect but one day it wil :)

 

Sent from my SM-N910F using Tapatalk



 

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Posted
u crazy dude.

leap motion is horrible.

u can see the user struggling to press the button.

 

i have used leap motion.

it is not 100% precise.

i also tried a prototype razer magnetic controller (not the hydra), there is a slight slight delay.

BOTH FELT HORRIBLE.

 

how ever i have used the htc motion controllers, and those things effin SOLID.

 

if DCS does something with the HTC or RIFT motion controllers, those will have potential.

as I stated in my post.... I GUESS one day.

 

I know it's not perfect. far from it. BUT one day it will

 

Sent from my SM-N910F using Tapatalk



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted (edited)

[ame]

[/ame] Edited by =DECOY=


 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted

I don't think Leap Motion is the solution, the lag is horrendous. I think the best short-term solution will be tracked gloves using the HMD tracking tech with haptic feedback at the finger tip when buttons are pushed.

[sIGPIC][/sIGPIC]

Posted
I don't think Leap Motion is the solution, the lag is horrendous. I think the best short-term solution will be tracked gloves using the HMD tracking tech with haptic feedback at the finger tip when buttons are pushed.

 

Agreed. I've tried leap motion with my CV1. It's nowhere near good enough for dcs.

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Posted

Wii Glove Mod...

Tracks Fingertip as Mouse Cursor

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Posted (edited)

Google Wii Glove Mod.

 

Golf Glove w/ LED in Finger Tip and Clicker,

Wii Remote w/ USB Dongle to track it,

Some Software, Calibrate to your view, Done.

 

Previously Wii Remote was hard mounted, however w/ VR to Keep Cursor Tracking when your head and view turns, the Wii Remote Must be attached to HMD.

 

[ame]https://www.youtube.com/watch?v=aLkfx6QxLfg[/ame]

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

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