Santaklaus Posted June 4, 2016 Posted June 4, 2016 (edited) I had firing some rocket, open both side, and very strong recoil is feeling in my body ! but, it look too much present in video for gazelle. Like this : [ame] [/ame] Edited June 4, 2016 by Santaklaus
Fri13 Posted June 7, 2016 Posted June 7, 2016 I had firing some rocket, open both side, and very strong recoil is feeling in my body ! but, it look too much present in video for gazelle. Like this : Yes, recoilless rifles and rocket launchers are not without recoil. But the amount of recoil are nothing that you get when you are firing with a closed cannon type, or when you have those mounted on heavy vehicles like an helicopter, that anyways even has momentum. Like look the Hawk now, firing an rocket makes the aircraft to deflect it horizontally so much that it is difficult to hit about anything. But if Gazelle has only on one side the pod and you anyways have just 8 rockets, it shouldn't be big problem to single fire them fairly accurately in speed. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
The_Fragger Posted June 9, 2016 Posted June 9, 2016 http://forums.eagle.ru/showpost.php?p=2769411&postcount=1 Anything exciting for tomorrow? :D 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
BronzeYardNo11 Posted June 9, 2016 Posted June 9, 2016 http://forums.eagle.ru/showpost.php?p=2769411&postcount=1 :D:D:D:D Yays! No more sassy SAS! ༼ つ ◕_◕ ༽つ Give OH-6 ༼ つ ◕_◕ ༽つ
Evilducky Posted June 10, 2016 Posted June 10, 2016 "- Corrected HOT3 missile to explode as soon as wire is cut" Well, better get my long distance shots in before this update. Farthest so far is 6800m. Lets see how far we can go.
Chelco Posted June 10, 2016 Posted June 10, 2016 http://forums.eagle.ru/showpost.php?p=2769411&postcount=1 All these changes reported for 08Jun16 are coming out today? Cheers, Real and Simulated Wars
Len62 Posted June 10, 2016 Posted June 10, 2016 All these changes reported for 08Jun16 are coming out today? Cheers, Have to wait and see. Depends on when Polychop provided them to ED and if ED had time to add them. I'm hoping they did myself!
Chelco Posted June 10, 2016 Posted June 10, 2016 Got it. Thanks! Hoping to see the flight model updates soon. Cheers, Real and Simulated Wars
Flagrum Posted June 10, 2016 Posted June 10, 2016 All these changes reported for 08Jun16 are coming out today? Cheers, No. There is no patch today. Updates are still in internal testing.
Chelco Posted June 10, 2016 Posted June 10, 2016 Man of few words! :) Thanks, Real and Simulated Wars
Focha Posted June 10, 2016 Posted June 10, 2016 Hi, We are preparing the next update, it will feature new weapons and several corrections. No change log yet. Thanks for your patience. Can I personally ask you guys to implement Force Feedback. It is critical to guys that only have FF joysticks. Even if it is just enabling the simple centering force. Otherwise the module renders itself useless, so I guess it is really imperative it goes in the next update. Thank you for your attention. Continue the great work. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
Mt5_Roie Posted June 11, 2016 Posted June 11, 2016 It's fairly high on our list of things to add. We are in the process of obtaining some Force Feedback joysticks for testings the code changes in order to make it work. Since some of our members are in different countries - shipping times may be a big longer. So bear with us. Can I personally ask you guys to implement Force Feedback. It is critical to guys that only have FF joysticks. Even if it is just enabling the simple centering force. Otherwise the module renders itself useless, so I guess it is really imperative it goes in the next update. Thank you for your attention. Continue the great work. Coder - Oculus Rift Guy - Court Jester
Focha Posted June 11, 2016 Posted June 11, 2016 It's fairly high on our list of things to add. We are in the process of obtaining some Force Feedback joysticks for testings the code changes in order to make it work. Since some of our members are in different countries - shipping times may be a big longer. So bear with us. Sure, no problem. Not asking an advance FFB system (like UH-1 or Ka-50) to be fully developed. So a simple spring model, will suffice for now, without that the MSFB2 does not have any centering function. Thank you for having the time to reply. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
Hivewasp Posted June 11, 2016 Posted June 11, 2016 btw anyone else has a bug with the Visor showing the wrong screen ratio? I get a darker square glass but doesn't reach the edges of the screen.
Ramsay Posted June 11, 2016 Posted June 11, 2016 btw anyone else has a bug with the Visor showing the wrong screen ratio? I get a darker square glass but doesn't reach the edges of the screen. A known issue, check your own screen ratio settings in DCS Options i.e. set 16:9 instead of 16:10 http://forums.eagle.ru/showpost.php?p=2780088&postcount=11 i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
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