kobac Posted June 9, 2016 Share Posted June 9, 2016 (edited) This mode changes the default buildings textures with colored roofs and some buildings. Someone like this mod and some not. So please download it from here if you like. Due to limitations in file size on the "User Files" I had to set it up on another server. Installation: replace file Buildings_textures.zip located here -> your HDD drive eg. C:\Eagle Dynamics\DCS World\Mods\terrains\CaucasusBase\vfstextures , or the corresponding JSGME folder. An alternative link And few screen-shoots Edited June 11, 2016 by kobac 2 [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Ironhand Posted June 9, 2016 Share Posted June 9, 2016 Very nice! Looks much closer to what would really be there than the default. This helps to create a better sense of place. Thank you. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
x39crazy Posted June 9, 2016 Share Posted June 9, 2016 Wonderful! Thanks so much! Link to comment Share on other sites More sharing options...
Milli Posted June 9, 2016 Share Posted June 9, 2016 Hi Kobac. Good to see you started a new thread for your mod. I asked a question in PicksKings mod thread (sorry PicksKing) about what file in the Buildings_textures.zip that it is that you actually modified. Was it just the block_texture.bmp.dds file? I would like to use your colourful rooftops in my own mixed terrain texture package. The roofs look really good. Regards, Milli Link to comment Share on other sites More sharing options...
AstroEma Posted June 9, 2016 Share Posted June 9, 2016 Awesome work! How do we integrate this into Starway or Barthek textures mod? Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
BravoFoxTrt Posted June 9, 2016 Share Posted June 9, 2016 Very cool Mod, every thing looks awesome. Thanks for sharing!:thumbup: MSI R9 280X 6GB x2 Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit/ X52 & CH Pedals/ MSI DS502 GAMING Headset Link to comment Share on other sites More sharing options...
Yurgon Posted June 10, 2016 Share Posted June 10, 2016 That looks awesome! :thumbup: On the other hand, Starway's great texture mod also replaces many of the building textures, and for the time being, I wouldn't want to miss that. Can anyone tell if the mods can be easily merged? Edit: Didn't see AstroEma asked that question already; being able to merge it with Barthek's textures, and Mustang's, while we're at it, would be great indeed. :) Link to comment Share on other sites More sharing options...
uboats Posted June 10, 2016 Share Posted June 10, 2016 unzip this mod file and find all dds files that are modified after Jun 2016, copy and paste them into starway's Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Yurgon Posted June 10, 2016 Share Posted June 10, 2016 Thanks uboats, that worked. :thumbup: However, when I install this mod, I get a lot of flickering, probably when the LOD changes. At a certain distance from a building, it has the default roof color, then suddenly it's got a new color. In order to make sure I hadn't just made an error, I tried this without any other texture mod (unless JSGME left something it shouldn't have) and still got the same results - lots of flickering. Test-scenario: DCS 1.5.3.53279.80 (Release) Mission -> A-10C -> Free Flight, and then in a descent flying right over Kutaisi (I believe that mission is set to January, so maybe the season has something to do with it). At the right distance, this mod looks absolutely fantastic, but the flickering I experience is a pretty big showstopper unfortunately. :( Link to comment Share on other sites More sharing options...
Winston 60 Posted June 10, 2016 Share Posted June 10, 2016 The multi-colored rooftops seem to disappear with increased distance. When I'm high I cannot see the colors; only when I'm lower and closer to them do they switch to different colors. Is it supposed to be this way? CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Maverick263 Posted June 10, 2016 Share Posted June 10, 2016 (edited) Very nice:thumbup::thumbup::thumbup::thumbup: can you put your mode here??? http://www.digitalcombatsimulator.com/en/files/ Edited June 10, 2016 by Maverick263 Link to comment Share on other sites More sharing options...
kobac Posted June 10, 2016 Author Share Posted June 10, 2016 (edited) This mini mod you can use with Starway and with Barthek terrain textures. Simply replace the Buildings_textures.zip file as I explained in the first post (located eg. C:\Eagle Dynamics\DCS World\Mods\terrains\CaucasusBase\vfstextures). @Mili I've changed about 54 texture files airport_babushara_new.bmp.dds airport_babushara_new_01.bmp.dds block_texture.bmp.dds bufet.dds cafe.bmp.dds cinema_b.dds cinema_b.bmp.dds d_sad_a.bmp.dds dom2a.bmp.dds dom2b.tga.dds domik1b.bmp.dds domik1c.bmp.dds domik1d.bmp.dds ferma_a.dds ferma_a.bmp.dds garage_b.dds garagh-small-b.bmp.dds home1_a.bmp.dds home1_c.bmp.dds home1ug_a.bmp.dds home1ug_b.bmp.dds home1ug_c.bmp.dds home1ug_c_ilum.png.dds home2_b.bmp.dds home2_c.bmp.dds home3_e.tga.dds home3c.bmp.dds home52_hr.tga.dds home52_st.dds home52_st.bmp.dds home53_hr.dds home53_hr.tga.dds home53_st.dds home53_st.bmp.dds hotel_b.tga.dds hozdomik2.dds hozdomik2.bmp.dds hozdomik3.bmp.dds kam_h.bmp.dds klub_b.bmp.dds korpus_b1.bmp.dds kotelnaya_b.bmp.dds polyklinika_a.dds polyklinika_a.bmp.dds s2.bmp.dds school_a.bmp.dds stolovaya.bmp.dds stolovaya1.bmp.dds tennis.tga.dds vok_sim_e.bmp.dds vyshka_diff.bmp.dds vyshka_diff_crush.bmp.dds vyshka_diff_lod01.bmp.dds wc.bmp.dds In block_texture.bmp.dds I'm modified only a single roof, which I was able to distinguish. Based on this, I realized that DCS engine crossings from individual textures to the block_texture.bmp.dds when you move away from an object, or increase the altitude. Therefore, at a long distance or altitude, it remains only one colored roof. :) It would be far easier to do that, if we have a scheme which would tell us which texture corresponding to the file name, and what are the walls and what are the roofs. Thus it is very difficult to guess. So I changed only what was obvious in that file (block_texture.bmp.dds). @ Maverick263 I explained in the first post. Due to limitations in file size on the "User Files" I had to set it up on another server. Only 100 Mb is allowed. Edited June 10, 2016 by kobac [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Milli Posted June 10, 2016 Share Posted June 10, 2016 Thanks or the reply Kobac. Link to comment Share on other sites More sharing options...
kobac Posted June 10, 2016 Author Share Posted June 10, 2016 :) In fact, my intention was to a little beautify the DCSW to low flying and helicopters virtual pilots. To those who fly high, anyway barely distinguish individual buildings, and to them is not so important. :smilewink: [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
RabidRider Posted June 10, 2016 Share Posted June 10, 2016 Very nice:thumbup::thumbup::thumbup::thumbup: can you put your mode here??? http://www.digitalcombatsimulator.com/en/files/ +1 I mainly fly the Huey, so very interested in this mod. I can't acces the file you uploaded however, it says connection is not private. Could you please upload the file to a different website? Link to comment Share on other sites More sharing options...
kobac Posted June 10, 2016 Author Share Posted June 10, 2016 (edited) I would like to thank everyone who sent me kind words and words of support. Thank you! In particular, this means to me from Ironhand - the legend, with his tutorials I began to fly from the time LockOn. :thumbup: For those people who cann't take file, here's another link. Edited June 10, 2016 by kobac [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
uboats Posted June 10, 2016 Share Posted June 10, 2016 @ Maverick263 I explained in the first post. Due to limitations in file size on the "User Files" I had to set it up on another server. Only 100 Mb is allowed. you dont need to keep all un-modified files. You can just make a folder with name 'building_texture' (same to the zip), and put all your modified dds inside, and put this folde under Mods\terrains\CaucasusBase\vfstextures\ [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Maverick263 Posted June 10, 2016 Share Posted June 10, 2016 you dont need to keep all un-modified files. You can just make a folder with name 'building_texture' (same to the zip), and put all your modified dds inside, and put this folde under Mods\terrains\CaucasusBase\vfstextures\ Thank you Uboats :thumbup: Link to comment Share on other sites More sharing options...
RabidRider Posted June 10, 2016 Share Posted June 10, 2016 Thanks for the link! Link to comment Share on other sites More sharing options...
ebabil Posted June 10, 2016 Share Posted June 10, 2016 even with heli flying , buildings look flickering and very white. using with starway mod FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Leva Posted June 11, 2016 Share Posted June 11, 2016 For anti-flick - re-save each dds whith MIPS Link to comment Share on other sites More sharing options...
kobac Posted June 11, 2016 Author Share Posted June 11, 2016 What is MIPS? Which software is used for Windows? [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
ianick Posted June 11, 2016 Share Posted June 11, 2016 looks nice. Is it free? Link to comment Share on other sites More sharing options...
Leva Posted June 11, 2016 Share Posted June 11, 2016 (edited) What is MIPS? Which software is used for Windows? MIPS - levels in dds, when save in dds check "generate all mips". I use Photosop and plugin from Nvidia Edited June 11, 2016 by Leva Insert picture Link to comment Share on other sites More sharing options...
Milli Posted June 11, 2016 Share Posted June 11, 2016 What is MIPS? Which software is used for Windows? Here are some useful links: https://en.wikipedia.org/wiki/Mipmap If you use Photoshop you can use the free dds plugin from Nvidia, found here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Gimp users can use this plugin: https://code.google.com/archive/p/gimp-dds/ A thread from this forum: http://forums.eagle.ru/showthread.php?t=144449&highlight=mipmap Regards, Milli Link to comment Share on other sites More sharing options...
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