Hadwell Posted July 2, 2016 Posted July 2, 2016 Does anyone else still have trackIR issues even with this hotfix that just came out? mine still looks down at the seat... My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
Buzzles Posted July 2, 2016 Posted July 2, 2016 I also really like the MiG-21 by Leatherneck. But the fact that a few bugs, particularly with the angle of attack can't fix for two years makes me sad. Have you checked to see if it still exists in 1.5.4 beta? Fancy trying Star Citizen? Click here!
Neuman Posted July 2, 2016 Posted July 2, 2016 (edited) Have you checked to see if it still exists in 1.5.4 beta? The MiG-21 now has can fly a long long time to fly in level flight at angle of attack of 40 degrees.( at atfterburner) In previous versions there was a lock at 36 degrees. Yes, it was not very elegant, but it worked. In the current version of this lock was removed, but in return did not supply anything. Edited July 2, 2016 by Neuman [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
Buzzles Posted July 2, 2016 Posted July 2, 2016 Yeah...I managed to get it flying stable at 46 AoA a couple of hours ago. It's an issue that needs fixing at some point, and I see you've added it to the LN bug tracker. That said...if we're totally honest, it's so outside the normal flight envelope that as a bug, it's not critical. It doesn't affect actually flying the '21 in missions as it does require to explicitly put the aircraft into that position. Fancy trying Star Citizen? Click here!
Neuman Posted July 2, 2016 Posted July 2, 2016 (edited) Yeah...I managed to get it flying stable at 46 AoA a couple of hours ago. It's an issue that needs fixing at some point, and I see you've added it to the LN bug tracker. That said...if we're totally honest, it's so outside the normal flight envelope that as a bug, it's not critical. It doesn't affect actually flying the '21 in missions as it does require to explicitly put the aircraft into that position. Yes, I agree that it is critical to dogfight with guns. The General parameters flight model MiG-21 is not bad. I'm not a hater, I like the LN MiG-21, but some of these problems have been going on for two years, I would like to these problems have finally been fixed :) Edited July 2, 2016 by Neuman [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
MiG21bisFishbedL Posted July 2, 2016 Posted July 2, 2016 Yeah...I managed to get it flying stable at 46 AoA a couple of hours ago. It's an issue that needs fixing at some point, and I see you've added it to the LN bug tracker. That said...if we're totally honest, it's so outside the normal flight envelope that as a bug, it's not critical. It doesn't affect actually flying the '21 in missions as it does require to explicitly put the aircraft into that position. I think you could argue (reasonably well, too) that combat often demands that an aircraft is flown outside of its normal flight envelope, however. So, in my opinion, it's a pretty important bug to be fixed. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Neuman Posted July 2, 2016 Posted July 2, 2016 In addition to FM So it is necessary to fix some more small detail work with ASP. For example locking Gun Pipper in the mode SS. And an option to adjust the frequency of the airfield beacon. And MiG can get a score of 4.5/5 [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
grunf Posted July 2, 2016 Posted July 2, 2016 In addition to FM So it is necessary to fix some more small detail work with ASP. For example locking Gun Pipper in the mode SS. And an option to adjust the frequency of the airfield beacon. And MiG can get a score of 4.5/5 +1 SAU also needs some further improvements, like the pitch control switch, which currently does nothing, and should disconnect the pitch channel when in stabilization mode. Also, in stabilization mode the pitch should be controllable with the trim hat. Auto pull up below safe altitude should only work when the SAU is on...
bkthunder Posted July 3, 2016 Posted July 3, 2016 There are some obvious things that kinda make me loose some faith in LN. The AoA thing makes me doubt about the whole FM... The afterburner modeling is also wrong. In the MiG-21, the nozzle has to be fully open BEFORE the afterburner is engaged. At the moment this is only reflected in the external view (just an animation) but it is not simulated. Hopefully they'll get it straight. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Dugong Posted July 3, 2016 Posted July 3, 2016 Ditto bkthunder, although the cockpit & textures are pretty much the best in game, the FM and systems moddelling is making me lose faith also. We've had 4 or 5 differently feeling flight models so far, and stuff like the ASP has not worked realistically in nearly 2 years.
ThorBrasil Posted July 3, 2016 Posted July 3, 2016 And there's fanboy to give the excuse that the LN ta working on F-14 Viggen etc. I did not send the LN work on other modules. I want to finish the MiG-21 module. If the MiG-21 ta well with these problems and has not been resolved after years. Imagine the F-14 is more complex. I will not support more to LN in future modules. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
grunf Posted July 3, 2016 Posted July 3, 2016 Loosing faith? Definitely not! Most, if not all the issues Mig may have are minor ones, at least in latest open beta. LNS have done a great job, I'm sure they'll continue to do so in the future.
bkthunder Posted July 3, 2016 Posted July 3, 2016 Loosing faith? Definitely not! Most, if not all the issues Mig may have are minor ones, at least in latest open beta. LNS have done a great job, I'm sure they'll continue to do so in the future. If you call being able to fly at 46 deg AoA a "minor" issue.... Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Cobra847 Posted July 3, 2016 Author Posted July 3, 2016 If you call being able to fly at 46 deg AoA a "minor" issue.... Is that real or indicated AoA? Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Tango3B Posted July 3, 2016 Posted July 3, 2016 Loosing faith? Definitely not! Most, if not all the issues Mig may have are minor ones, at least in latest open beta. LNS have done a great job, I'm sure they'll continue to do so in the future. This! At least, there is something done. There is a very good reason for LN providing us with that new FM in Open Beta. It needs some tweaking here and there but it is definitly a step in the right direction. Squashing these apparent bugs should not be that hard because LN finally seems to listen to the community. Some people really need to understand that the modules in Open Beta are not necessarily perfect and polished... There still remains one question, though. Why are important features like the SAU system or the ASP still not working as advertised after nearly two years of development? The available data on these systems is superb as the RW manual is there with all necessary info. And with a real life MiG-21 pilot in LN'S team there really should not be any problem in implementing these systems the right way. I still have faith that LN is able to finally polish the MiG-21 to an "as advertised" standard because personally I feel that concerning the MiG-21 in the last few weeks things gained considerable momentum behind the scenes.
grunf Posted July 3, 2016 Posted July 3, 2016 Is that real or indicated AoA? Real. I made a video a few days ago that shows the issue. Unfortunately I removed the info bar, but I remember it showing 45 deg. If you call being able to fly at 46 deg AoA a "minor" issue.... It's less of an issue than the 36 aoa lock we had before. I doubt you'll often see this issue in normal flight, unless you deliberately try to reproduce it. But yeah, it is a bug and should be fixed.
Neuman Posted July 3, 2016 Posted July 3, 2016 (edited) I still believe that team Leatherneck did such a large amount of work will not refuse their first child and will bring it to good condition. Edited July 3, 2016 by Neuman [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
Cobra847 Posted July 3, 2016 Author Posted July 3, 2016 We'll look into the issue. As for it unbalancing MP (I just tried it myself) - you bleed altitude and fall out of the sky, stable or not. It should have no effect on balance until fixed. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Buzzles Posted July 3, 2016 Posted July 3, 2016 We'll look into the issue. As for it unbalancing MP (I just tried it myself) - you bleed altitude and fall out of the sky, stable or not. It should have no effect on balance until fixed. Glad the team is looking into it :) Fwiw, my experience was that you initially bleed altitude and speed so it doesn't seem too bad, but then eventually you reach an equilibrium and sit at the same alt and speed at a silly angle. I had one case where I dropped to about 800 ft, slowed down to 200 kts, and then promptly slowly started climbing again (might have been down to reduced fuel, as I was getting low when it started climbing) until about 1500 ft and ran out of fuel. Fancy trying Star Citizen? Click here!
grunf Posted July 3, 2016 Posted July 3, 2016 We'll look into the issue. As for it unbalancing MP (I just tried it myself) - you bleed altitude and fall out of the sky, stable or not. It should have no effect on balance until fixed. Thanks! Until it's fixed, MiG-21 will be the star of acrobatic servers. :P
MiG21bisFishbedL Posted July 3, 2016 Posted July 3, 2016 And there's fanboy to give the excuse that the LN ta working on F-14 Viggen etc. I did not send the LN work on other modules. I want to finish the MiG-21 module. If the MiG-21 ta well with these problems and has not been resolved after years. Imagine the F-14 is more complex. I will not support more to LN in future modules. So, when you complain that LN has forgotten the MiG-21 in a thread posted by an LN employee that lists of various fixes for the MiG-21 which objectively indicates they have not and people point that out, it's "fanboys?" This makes sense. 1 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Neuman Posted July 4, 2016 Posted July 4, 2016 At the moment the model has not been calculated Cx missiles. Maybe I'm wrong? [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
Cobra847 Posted July 5, 2016 Author Posted July 5, 2016 At the moment the model has not been calculated Cx missiles. Maybe I'm wrong? Wrong. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
humptydumpty Posted July 6, 2016 Posted July 6, 2016 Just a thought, about the nose wheel brake . usually you put it in the off position during the take roll but still pressing the brake works, , It's not a bug I guess but I have noticed it even b4 the updates. Is it supposed to be like that in IRL ? About the high AOA I don't know , but for me the nose used to drop. But I am on a learning curve with the L-39 right now and then I am jumping back to the Mig21. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC
QuiGon Posted July 6, 2016 Posted July 6, 2016 Just a thought, about the nose wheel brake . usually you put it in the off position during the take roll but still pressing the brake works, , It's not a bug I guess but I have noticed it even b4 the updates. Is it supposed to be like that in IRL ? The left and right wheel brakes should still work, yes. It's just the nose wheel brake that get's disengaged. Pls correct me if I'm wrong. :) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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