StrikeMax Posted September 23, 2006 Author Posted September 23, 2006 OK, i try to describe it but my english not so good. First of all,in this model has uncorrectly modeled nose of the plane, angle of the inclanation not so big it must be bigger and then nose will stand lowwer.Then it has some problems with his tail. The tail of Su-27 has another shape.Some more screen shots please Ok. notes taken. The best I can do now is to post the picture attached. It shows the model in a "seethrough" mode superimposed to the reference drawings Im using(from a Russian source),with a closeup to the nose section. Now if after scrutinizing the photo you discover that at a given point it deviates 1 or 2 mm from the contour of the drawing, I won't consider that a "SERIOUS GEOMETRY PROBLEM"! Now back to finishing off that Nose gear.
wsoul2k Posted September 23, 2006 Posted September 23, 2006 To me SHE is beatiful :) Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
SVK_Duchi Posted September 23, 2006 Posted September 23, 2006 For me its same.I cant believe that this will be abble to add in Lockon.Man iam PROUD OF YOU:)Really GREAT Job.And the nose gear is even better than the MODEL:) Gigabyte 790XTA-UD4,AMD Phenom II x2 555 black edition 3,7 Ghz,Zepelin 4Gb 1333Mhz ddr3,Gigabyte HD 5770 Superoverclock,HAF 922,TrackIR5 [sIGPIC][/sIGPIC]
Trident Posted September 23, 2006 Posted September 23, 2006 Ok. notes taken. The best I can do now is to post the picture attached. It shows the model in a "seethrough" mode superimposed to the reference drawings Im using(from a Russian source),with a closeup to the nose section. Now if after scrutinizing the photo you discover that at a given point it deviates 1 or 2 mm from the contour of the drawing, I won't consider that a "SERIOUS GEOMETRY PROBLEM"! Now back to finishing off that Nose gear. Good work. I can see what the others were talking about with your in-game screenshots though, it does look a bit 'squashed' there (not just because of the distorted texturing). It must obviously have been something you inadvertantly did when resizing the pictures, or the relative dimensions of the model did not get carried over into the game correctly when you exported it. Either way your model itself is not at fault though :) EDIT: Or you changed the focal length of the virtual camera lens in LOMAC when zooming in/out to take the screenshots - this happens when you use "shift + /" and "shift + *" (or ctrl, can't remember right now) to zoom and can cause a noticable fish-eye effect.
TekaTeka Posted September 23, 2006 Posted September 23, 2006 I superimposed StrikeMax's model over the real photo from this page. I know this is very rough comparison, but it looks like the positions of many parts (canopy, intake, vertical fin) are very different. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
wsoul2k Posted September 23, 2006 Posted September 23, 2006 It is because the real foto are in angle..... i can say at least at 25 degres....you can denote that looking to the wireframe on the canopy... You can also see the BIG diference if you look at the end of both wings...the left wing is much more LOWER than the rigth This diference is very ner to the diference between the MODEL and the real one Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
zaelu Posted September 23, 2006 Posted September 23, 2006 That picture cannot be counted teke teka. You need a blueprint with a "perfect" side-view. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
SuperKungFu Posted September 23, 2006 Posted September 23, 2006 Yea i agree if that picture is just one degree off your picture will be totally different. Anyway, i dunno if this will help (I'm sure strike already has a layout but I'll upload one anyway) http://www.yousendit.com/transfer.php?action=download&ufid=BFBB6AB0170EF59E Maybe some of you other guys can compare or whatever. [sIGPIC][/sIGPIC]
Pilotasso Posted September 23, 2006 Posted September 23, 2006 That picture cannot be counted teke teka. You need a blueprint with a "perfect" side-view. Maybe or maybe not, theres som much perfection you can claim from a blue print when a good aproximation like TEKA clearly shows the error is far too big to even bother getting the exact measurements for a comparison. I knew the tail fins were to small, look at the difference. Having said this, I am by no means destroying the work, but laying way for a better final prouct. :) .
StrikeMax Posted September 23, 2006 Author Posted September 23, 2006 That picture cannot be counted teke teka. You need a blueprint with a "perfect" side-view. I wouldn't have said that better. My post was indeed against a blue print with a perfect side view. But since pple still like to compare against real photos, Teka, you cannot superimpose a side view ove perspective. However, I've searched through the hundreds of shots and found one that could be very much considered a perfect side view. It is still an approximation, but gives a very good idea. Picture attached. nb. When I superimposed the 2 images, I noticed that the nose tip probe of the real thing is slanted downwards, not to the same degree of the blue print. Anyhow, I would highly appreciate it if we conclude the discussion about this matter with this post. There are many things else to be done. Upon final release we can go through it inch by inch. promise. Thank you
Disso Posted September 23, 2006 Posted September 23, 2006 OK, you guys gave Strikemax your opinion, and the screenshots of the wire-frame, and the most recent shot of the model superimposed on an actual aircraft picture close to perfectly level should cease all discussion regarding this. The model looks indeed perfect. Keep up the work, looking for more news or updates soon! SU-30MKI F/A-18F ...Beauty, grace, lethality.
SuperKungFu Posted September 23, 2006 Posted September 23, 2006 teka teka, compare stike's image to the layout I uploaded, it matched almost perfectly. I do admit maybe the tail was a little off but still ok. again it might be due to my layout, but it will be gone over before the final release. [sIGPIC][/sIGPIC]
TekaTeka Posted September 23, 2006 Posted September 23, 2006 But since pple still like to compare against real photos, Teka, you cannot superimpose a side view ove perspective. However, I've searched through the hundreds of shots and found one that could be very much considered a perfect side view. It is still an approximation, but gives a very good idea. Picture attached. Thank you for the reply, StrikeMax. I understood. Anyway now we can rely on your model without doubt. I feel much better.:thumbup: TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
FVMAD Posted September 23, 2006 Posted September 23, 2006 To be 100% sure you can compare to this http://airwar.ru/image/idop/fighter/su27/su27-1.gif
SuperKungFu Posted September 23, 2006 Posted September 23, 2006 To be 100% sure you can compare to this http://airwar.ru/image/idop/fighter/su27/su27-1.gif I believe one of those pictures is included in this zipped file http://www.yousendit.com/transfer.ph...BB6AB0170EF59E [sIGPIC][/sIGPIC]
zaelu Posted September 24, 2006 Posted September 24, 2006 I put the picture Strikemax provided against one blueprint (actualy I picked one side from "Su27b.tif" from Superkungfu link and the profile from "Su-27-1.gif posted earlier which fitted eachother) This is how it looks: You can play with it if you want by downloading this file: http://rapidshare.de/files/34216326/Su27-comparission.psd.html Note: The only modification I used was "free transform" but cunstrained on both axis (no stretch or skew). Although I used "orthographic projections" from a blueprint I cannot say that the difference I see is 100% acurate as Strikemax model in the picture is actualy also superimposed on such a projection. (the model itself is a such projection... getting dizzy right? :D ) Maybe there are more Su-27s profiles :) or blueprints or I don't know... is kinda late. But comparing such a projection with a picture visualy seenable taken from a slight angle is a big no no. Maybe Strikemax you could insert other blueprints in your max file and check if any error apeared. I say this not as a criticism but because of the concern that if an error is sliping now in would be harder to eliminate when you get to the details. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
StrikeMax Posted September 24, 2006 Author Posted September 24, 2006 :) I can see that you guys are still debating the issue. In respect to the time you must have invested in superimposing and comparing, I find myself obliged to reply , eventhough I hope that this would really conclude this issue: I say this not as a criticism but because of the concern that if an error is sliping now in would be harder to eliminate when you get to the details. 1- Nothing is wrong about saying this as a criticism. 2- Like models differ in quality, blueprints do as well. In fact when I started this project, I used the very same blueprint that you've used in your comparison.At that time Chizh has commented on the "humb" and I was confused why, since the model matched the blueprint perfectly( postings are still there in ubi forum, skinning section).He sent me a more accurate set of blueprints, and I had to restart over from the beginning. I can confidently tell you that the model does match those blueprints Im using right now. I would have attached side, top,bottom,front, and rear views of those blueprints, but not wanting to drag too much on this subject,I decided to postbone that. Thank you for your keenness
SuperKungFu Posted September 24, 2006 Posted September 24, 2006 oh thanks for clearing that up. Then i will trust that you have the correct blueprints and leave you be at your awesome work. [sIGPIC][/sIGPIC]
wsoul2k Posted September 24, 2006 Posted September 24, 2006 Strike i remenber that when Chizh send the prints to you...we have this post here also ....on the firsts pages there you will find the FIRSt version of your project http://forum.lockon.ru/showthread.php?t=5731 long road until here :) Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
SuperKungFu Posted September 24, 2006 Posted September 24, 2006 2 random questions 1.) to strike, are you going to make the animation on the engine exhaust go smoothly. For example the one right now go in stages when you power up/down, but if you play falcon 4.0, then you're aware a guy name pumpy made the nozzle go smoothly which will look very nice. I was wondering did you plan the same thing. 2.) is it possible to create extra poly to appear around the plane during a turn and those poly can be made to look like air vapor. Is that possible or still out of our limitations. [sIGPIC][/sIGPIC]
MAFIA Posted September 24, 2006 Posted September 24, 2006 StrikeMax, i can't understand what plane are you doing: Su-27 or Su-27SM?
Witchking Posted September 24, 2006 Posted September 24, 2006 lol guys......just let him finish. He obviously have looked up a lot of sources. He is obviously doing it with blueprints. Just let him do it. I am sure we will all like it at the end. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Guest Alfred Posted September 24, 2006 Posted September 24, 2006 Now i can see geometry problems more clearly.Please compare this pictures :
zaelu Posted September 24, 2006 Posted September 24, 2006 Strikemax, I remember when you posted the first shots on Ubizoo and when Chizh said about some "imperfections", that is why I did the comparission :blush: . I actualy expected to see no difference from the blueprints and I got intrigued when it did had :). He sent me a more accurate set of blueprints, and I had to restart over from the beginning. I can confidently tell you that the model does match those blueprints Im using right now. Thanx for completly clarifieing the issue. Godspeed. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
JaNk0 Posted September 24, 2006 Posted September 24, 2006 Hi StrikeMax, first of all, awesome work :thumbup: Just got 2 questions. 1) Will you animate the engineblades so they will spin like with Su-25t? 2) Is there be any chance possible for you to model a 3d cockpit? [sIGPIC][/sIGPIC]
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