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Posted

So, If you are willing to prepare the templates that :

 

a- will be exclusive for the release of my model.

b- I can use for future updates.

c- You will send me the finished work as layred psd file.

 

then let me know and I will pm you for the details.

 

Thank you for your offer to help.

 

OK, I think I can help you, but I have very little time, so be patient!

Posted

yes, but this place holders a little bit too long.

(Ok, because the former model was good, I think, this will be same, or better. But I would like the real nozzle movement, total open at engine stop/idle, close at above idel rpm to max dry thrust, and almost open at full reheat. And closer to full opened position at high altitude at full reheat, because on high altitude/low air pressure (bigger nozzle pressure ratio) the nozzle diameter is bigger than the see level position. But this is not the full open, because the hydraulics allways working vs. the nozzle pressure.)

Posted

You do realize this animation is completely dependant on LOMAC actually providing the correct triggers for it yes?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
yes, but this place holders a little bit too long.

Afraid I disagree with this one, the conical place holder you see is for the last 2 segments. In fact it will get a bit longer when both are at full open state.

 

(Ok, because the former model was good, I think, this will be same, or better. But I would like the real nozzle movement, total open at engine stop/idle, close at above idel rpm to max dry thrust, and almost open at full reheat. And closer to full opened position at high altitude at full reheat, because on high altitude/low air pressure (bigger nozzle pressure ratio) the nozzle diameter is bigger than the see level position. But this is not the full open, because the hydraulics allways working vs. the nozzle pressure.)

 

Nothing much I can do about this, The game triggers the opening state through an argument with a value bet 0 and 1 with 0.15 increments.

Means 8 states from min. diameter to max diamater with a linear increase(looks like). All I can do is to animate the correct diamater % according to those 8 states and the rest is left to the game engine.

sig3small320x1503vh3.jpg
Posted
You do realize this animation is completely dependant on LOMAC actually providing the correct triggers for it yes?

 

Yes Sir ;)

 

I have done an extensive exploration using the object viewer.

sig3small320x1503vh3.jpg
Posted

Hehe yep, I know -you- know :D

Very cool stuff StrikeMax :) I can't wait to see that thing in the game (even though I personally don't fly flankers any longer)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Ok.

Enough to change the nozzle main position phases.

Turned off engine has full open nozzle, minimal rpm engine in the air has full opened nozzle, 60-65% to 100% rpm engine has full close nozzle, and the afterburner has three or four phase animation of nozzle opening to the 95% diameter.

It's enough if it's possible.

The strange and unique thing is the Flanker family special:

-when a Zhuravlik descent to landing, the nozzle is not open like other planes (for example F-16 or MiG-29), it's full close (I think because the nozzle at high AoA scratch on runway), and when the nosewheel hydraulics "feel" the mass of the airplane nose section, after the plane goes three point taxiing, the nozzles are opening to full diameter.

It is only for Flanker.

Posted
But I would like the real nozzle movement, total open at engine stop/idle, close at above idel rpm to max dry thrust, and almost open at full reheat.

 

Exactly Komarov! :) . I intend on trying to replicate this regime when I get around to animating nozzle movement for my model. I think it is possible to make it look ok within the constraints of the Lock-on argument, but we will see :) .

 

And closer to full opened position at high altitude at full reheat, because on high altitude/low air pressure (bigger nozzle pressure ratio) the nozzle diameter is bigger than the see level position. But this is not the full open, because the hydraulics allways working vs. the nozzle pressure.)

 

Yes but that is not something we can change - as StrikeMax said, things like that are triggered by the game engine.

 

Cheers,

- JJ.

JJ

Posted

Very nice update strike. At the end of this huge project, you should do a comparison of the new model vs the old model. It will open our eyes to how ugly the flanker looks now in the game lol.

[sIGPIC][/sIGPIC]

Posted

That's great StrikeMax - can't wait to take this beautiful bird into the sky :) keep it going ;)

[sIGPIC][/sIGPIC]

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  • 2 weeks later...
Posted

Hey, sry to be an a*s but StrikeMax, can you give us a small update of the work so far? Havn't heard anything for weeks now...

 

P.S. You rule :thumbup:

[sIGPIC][/sIGPIC]

Posted

Hey Jank0,

 

Currently Im working on the Nozzle. Im also detailing the Joints of the moving surfaces,which are only significant at closeups. But I want to do that.

 

Frankly, I've wasted alot of time flying her in Lomac ;)

 

Ps. I ran out of Space for image attachments on the forum so im waiting for significant progress before I post another pic.

sig3small320x1503vh3.jpg
Posted

Amazing! Those are areas of work I was interested in seeing. For some reason I love seeing how different control surfaces connect and function on real aircraft, and seeing the joints and such on this Flanker makes it all the better!

 

I see you now have yourself set up at Imageshack; now you don't have any restrictions for posting random screenies. ;)

SU-30MKI

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F/A-18F

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