fitness88 Posted September 5, 2016 Posted September 5, 2016 (edited) I ask this question because I'm looking to purchase a new computer and I see many people with powerful computers needing to lower many of their settings like preload radius, visibility range, shadows, water, etc. or else face huge frame rate drop. What is it that makes this simulator need such top end systems that quite honestly doesn't represent what many users have or are prepared to pay for? I should add I use only triple screens. Thank you. Edited September 5, 2016 by fitness88
ED Team BIGNEWY Posted September 5, 2016 ED Team Posted September 5, 2016 Start with the minimum and recommended spec Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation. Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation. my machine handles it well ( spec below ), if I could add anything to it, I may consider going for 32GB RAM in the future. In my view SSD is essential, and a GPU with 4GB+ of Vram as well. Some may disagree :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
fitness88 Posted September 5, 2016 Author Posted September 5, 2016 Start with the minimum and recommended spec my machine handles it well ( spec below ), if I could add anything to it, I may consider going for 32GB RAM in the future. In my view SSD is essential, and a GPU with 4GB+ of Vram as well. Some may disagree :) So with the system you are running how do you manage the DCS settings?
ED Team BIGNEWY Posted September 5, 2016 ED Team Posted September 5, 2016 Ingame setting below, I could go higher but this is a good balance for me. I am only running 1 screen at 1080 for ingame, but i do have a second monitor for ts and forums and so on. for multiplayer I use flat shadows Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
fitness88 Posted September 5, 2016 Author Posted September 5, 2016 Ingame setting below, I could go higher but this is a good balance for me. I am only running 1 screen at 1080 for ingame, but i do have a second monitor for ts and forums and so on. for multiplayer I use flat shadows How come no civ traffic?
Bearfoot Posted September 5, 2016 Posted September 5, 2016 I run DCS flat out (in 2D, not in VR) on a 4K monitor at max resolution and settings, getting between 40-90 FPS on a machine built around: - Intel Core i7-4790K 4.0GHz Quad-Core Processor - MSI GeForce GTX 980 Ti 6GB Video Card - Corsair Vengeance Pro 16GB (2 x 8GB) DDR3-1866 Memory - SSD HD
fitness88 Posted September 5, 2016 Author Posted September 5, 2016 I didn't think to go back to 1 screen to see the difference in FPS...not that I would ever run the sim in 1 screen after being in 3 screen. Huge drop in FPS from 1 to 3 screen [about 60%]. From the DCS manual: Note: If you wish to increase frame rates, the most import graphics settings to adjust lower are SCENES, VISIB RANGE, WATER, SHADOWS, MSAA, and HDR.
craig_sez Posted September 5, 2016 Posted September 5, 2016 So better in 1 screen?? HHHHmmmm maybe run 2 screens and use 3rd for a map,or something.. The "SCALES" of aeronautical performance will weigh heavily on your next move..
fitness88 Posted September 5, 2016 Author Posted September 5, 2016 So better in 1 screen?? HHHHmmmm maybe run 2 screens and use 3rd for a map,or something.. Once you've experienced the wide wrap-around effect of triple screens you can't go back to single screen. The peripheral view you have in 3 screen is amazing, like being in the cockpit.
ED Team BIGNEWY Posted September 5, 2016 ED Team Posted September 5, 2016 How come no civ traffic? It has a slight hit on performance and I don't feel the need for civilian traffic when I fly unless it is a mission specific task Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Bearfoot Posted September 5, 2016 Posted September 5, 2016 How come no civ traffic? Yeah, I turned this off, too. Not so much for performance (no problem there), but it was really weird to see all that civilian traffic tootling along while things are blowing up and exploding and firing and crashing all around them. I mean, coming in on a Huey on a hot LZ with tracer filling the sky while a bright yellow articulated bus or rickety milk truck unconcernedly crawls across the lines of fire really makes for bad theatre ...
fitness88 Posted September 6, 2016 Author Posted September 6, 2016 Makes sense about the civ road traffic but I like the airport traffic.
ED Team BIGNEWY Posted September 6, 2016 ED Team Posted September 6, 2016 there is no airport traffic unless it has been added to a mission. As far as I am aware civ traffic is for road, and trains only Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
fitness88 Posted September 6, 2016 Author Posted September 6, 2016 there is no airport traffic unless it has been added to a mission. As far as I am aware civ traffic is for road, and trains only Thanks I didn't realize the apron traffic needed to be built into the mission.
AtaliaA1 Posted September 6, 2016 Posted September 6, 2016 (edited) I ask this question because I'm looking to purchase a new computer and I see many people with powerful computers needing to lower many of their settings like preload radius, visibility range, shadows, water, etc. or else face huge frame rate drop. What is it that makes this simulator need such top end systems that quite honestly doesn't represent what many users have or are prepared to pay for? I should add I use only triple screens. Thank you. The answer to your Question is a bit technical. DX9 was the highest method of running software at the time of the creation of this Simulator. As Microsoft moved forward in its development and in its effort to increase the gaming industries mission, they moved to DX10 and then DX11. Unfortunately they dropped support for DX9. So that the software had issues with the instruction sets of the newer chips. Enhance one technology and it sometimes has a negative effect on another. Like adding into the intel instruction set (on chip). instead of having the command come from the HD. I am not sure but there is a problem with over clocked processors and GPUs' in this software for sure. It seems it has something to do with DX9 handlers. Please note I said seems. and do not over reach in my hypothesis. There appears to be some correlation between the two. I Run all settings maxed out. with an i7 920 from around 2004 or so. with a Nvidia 760 GPU and 12Gigs of Ram. Edited September 6, 2016 by AtaliaA1 This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
fitness88 Posted September 6, 2016 Author Posted September 6, 2016 The answer to your Question is a bit technical. DX9 was the highest method of running software at the time of the creation of this Simulator. As Microsoft moved forward in its development and in its effort to increase the gaming industries mission, they moved to DX10 and then DX11. Unfortunately they dropped support for DX9. So that the software had issues with the instruction sets of the newer chips. Enhance one technology and it sometimes has a negative effect on another. Like adding into the intel instruction set (on chip). instead of having the command come from the HD. I am not sure but there is a problem with over clocked processors and GPUs' in this software for sure. It seems it has something to do with DX9 handlers. Please note I said seems. and do not over reach in my hypothesis. There appears to be some correlation between the two. I Run all settings maxed out. with an i7 920 from around 2004 or so. with a Nvidia 760 GPU and 12Gigs of Ram. Thanks for the info. I really wouldn't be concerned if I stayed with 1 monitor as my FPS is averaging 80, my rig is no longer current and I'm still able to get decent numbers with medium settings. But as mentioned once you have gone with the panoramic in cockpit feel of 3 monitors there's no going back even though I have a 40%-50% drop.
Fab Posted September 7, 2016 Posted September 7, 2016 The answer to your Question is a bit technical. DX9 was the highest method of running software at the time of the creation of this Simulator. As Microsoft moved forward in its development and in its effort to increase the gaming industries mission, they moved to DX10 and then DX11. Unfortunately they dropped support for DX9. So that the software had issues with the instruction sets of the newer chips. Enhance one technology and it sometimes has a negative effect on another. Like adding into the intel instruction set (on chip). instead of having the command come from the HD. I am not sure but there is a problem with over clocked processors and GPUs' in this software for sure. It seems it has something to do with DX9 handlers. Please note I said seems. and do not over reach in my hypothesis. There appears to be some correlation between the two. I Run all settings maxed out. with an i7 920 from around 2004 or so. with a Nvidia 760 GPU and 12Gigs of Ram. you sure about the "problem" with OC GPU and CPU ? And if you are, what problems would accure ? Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
BitMaster Posted September 7, 2016 Posted September 7, 2016 Why should overclocking cause software to be behave erratic unless caused by overdone OC ? Any info on this theory ? What some 3d-guys mentioned on this Forum is that DX9 has a maximum amount of drawcalls that can be processed and thus CPU speed alone would not solve the problem even if your CPU could run even higher clocks. Maybe that is what you mean ?!? Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
MegOhm_SD Posted September 7, 2016 Posted September 7, 2016 I run everything at max whether 1.5 or NTTR wih no issues. See spoiler for sys. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Hadwell Posted September 8, 2016 Posted September 8, 2016 nope you can't run DCS maxed out with constant 60 fps, not with full anti-aliasing and resolutions above 1080p, need a 15GHz CPU and a 4ghz GPU with 32GB of vram... though with a min of like 20 fps and a max of like 250 fps you can... My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
klem Posted September 9, 2016 Posted September 9, 2016 (edited) Thanks for the info. I really wouldn't be concerned if I stayed with 1 monitor as my FPS is averaging 80, my rig is no longer current and I'm still able to get decent numbers with medium settings. But as mentioned once you have gone with the panoramic in cockpit feel of 3 monitors there's no going back even though I have a 40%-50% drop. True. Drifting a bit OT now but it may provide another reference: my 4 monitor ~8.3 MegaPixel panorama plus in-game instruments below runs around 30-60 fps depending on height, location. version etc. Of course it drops to stuttering over Las Vegas but I don't need to go there. Many setting reductions are not immediately obvious to the eye and the panorama plus instruments is as near as you'll get to being 'in the cockpit' without VR (which isn't up to a good enough resolution standard yet or I'd get one and improve the fps). Version 2 runs about 5-10% better than 1.5 on same settings. Specs below. Edited September 9, 2016 by klem klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
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