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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9


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Posted (edited)
I notice there are no Reapers etc. in these shots

I know it might come as a shock that every single day, during European working hours, the server isn't stacked with Reapers. :music_whistling:

I can make a quick screengrab, but if I start playing with my joystick I get funny looks. :huh:

 

*Most of these (17 out of 25) where taken between 10:00 and 15:00 hours (GMT+1).

Which is also one of the main reasons for the unbalance, in the (European) mornings, the Russians grab a large part of the map (with barely any blue's online), and during the afternoon and evening, blue grabs it back in the reversed scenario.

 

*edit*

Toggled trough a few manually, with the times visible

8ff1ce8b4b00a9a148492e0a64f03f98.gif

Edited by CrashO
Posted

We have only 2 hours difference, not that much. That means that we return from work "earlier" and have two or three extra hours to do something. Obviously we have to go to sleep earlier too.

Posted

There is not any single reason to complain about unbalance.

The last round when red won the server was running for about 2 weeks.

Red pushed Blue into the Sukhumi-Batumi-corner, Blue pushed back, Red fought hard and finally won. Résumé: it is very balanced as it is!

It does not matter that usually red has more pilots online around 9am-3pm UTC and vice versa blue during 11pm-5am UTC because that is no factor when you look on the full 24 hours.

 

Just to mention one point: the RvE-group had been one important balancing factor what lead to the success of red at the end. Without having RvE on red side, the teams are much more unbalanced in favour of Blue.

So the only factor what leads to a unbalance is the number of qualified and combat-ready trained pilots on both sides (and training and combat-readiness implies also communications). If 80 % of the high qualified pilots fly on blue side only, red has a really a hard time and more or less 0 chance to win. So the balance is not a matter of missiles, airframes etc. That is all balanced as it is in the current server setup.

So please stop complaining about unbalance, but practice and help your teammates to become better pilots. It is not the server what is to blame for or what has to be improved or changed in any way.

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted

It does not matter that usually red has more pilots online around 9am-3pm UTC and vice versa blue during 11pm-5am UTC because that is no factor when you look on the full 24 hours.

 

Actually it is a problem, because this is PvP server, so when I join it I expect to go PvP, not to kill bots to effortlessly push the frontline only to see that it was pushed bach when I slept.

I proposed to make fronline movable only for a short duration, say, 6 hours during prime-time. It will make people focus, come and play that time (or any part of it) with full concentration, knowing that their effort won't be wasted.

Other 18 hours with unmovable fronline - "preparation phase" - is to those who like to grind 24/7. Make it so they can kill shit during that phase that will affect the combat effeciency during "battle phase" but won't push the frontline directly.

Posted

Fedduk I do not agree.

That is only your definition and your individual taste. When you join the server at a time when no opponent is online and nevertheless you expect PvP, you should think about your expectations or maybe you should join at another time of day. There are times of day when you can have your PvP experience as expected.

You simply can't find a time of day what is convenient for everyone around the globe (Hawaii, Australia, Russia, central Europe, America). That is why it would be like unfair for people at some parts of the world who wouldn't be able to do anything effective at the time of day they can fly, if the frontline would be movable only during the period of time what you call as "prime-time". That maybe is the prime time for you and some others, but not for all.

I think you should better live with the maybe frustrating experience that the opponent forces got stuff back when you wake up, what you captured before you got to sleep or work (and I know exactly how that feels like, we are all in the same boat).

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted
, because this is PvP server, so when I join it I expect to go PvP, not to kill bots to effortlessly push the frontline only to see that it was pushed bach when I slept.

 

technicly i would call it a "get shit done to win the war"-Server, because you dont need to do any PvP to achieve your objective and that is to paint the map in your color of choice. (i would go for Pink but we are stuck with red and blue)

so to be most effective its actualy best to avoid PvP (as in Fighter vs stuff) all together. So the questuion one has to ask himself is, "do i have fun playing the stuff that is needed to win right now?" because there is no need for 10 F15's SU27/33's when the enemy has only one enemy fighter.

 

not to criticise anyones playstyle here but the server will not change for you, because it cannot serve the whishes of 1000+ people at the same time(zone)

 

@Fedduk

TAW's caucasus offensive is basicly a more condesed version of BlueFlag, maybe its more you taste since you need something more than simple AirQuake ;)

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted
technicly i would call it a "get shit done to win the war"-server

You are right. But 80% of the time one side or another have super-easy time of getting shit done, that is not challenging and thus no fun. I dont fly much lately for reasons, but when I fly - I fly for red, because I like playing when I am outnumbered and outgunned, and red usually are (at least when I fly).

But you cant really "get shit done" when you have like 5-10 people online, 25% of which are newbies, half are russian and half are english-speaking, 25% of which on SR, 25% on TS and others without comms at all (BTW while I like the idea of SR and cant understand why the heck it was not in the game from the start, it splits the playerbase even more between different comms, making shit done harder.).

I remember how when I played for blue there was moments when I was just casually flying in overloaded A-10C from target to target, leisurely killing them from 10-15k ft AGL without any interference from the enemy. It was super-easy, and it was not fun after a couple of times.

Posted

I think destroying ground targets is way to easy. Its not a big thing to go strike target with A10 or Ka-50 and I would say there's no challenge at all. It would be grate to have stock Sam's in wilds.

Unbalance is a big problem here and its not much fun we have. In next campaign COSA flight will fly for red.

[sIGPIC]Luftgangsta[/sIGPIC]

Posted

And I'll fly blue since Gazelle isn't in red yet...

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Posted

Best thing for balancing the numbers in the testing phase would be to limit the coalition selection to a server round instead of a full testing phase but that could mess up other scripts in the background.

 

Maybe even mix up the SAM defences for airbases by replacing the SA-3 with the SA-6/11.

 

Is the Blue Flag mission available somewhere so people can try fixing problems or test out other scenarios?

Posted
I think destroying ground targets is way to easy. Its not a big thing to go strike target with A10 or Ka-50 and I would say there's no challenge at all. It would be grate to have stock Sam's in wilds.

Unbalance is a big problem here and its not much fun we have. In next campaign COSA flight will fly for red.

 

also predictability, its not like the ground targets appear at different positions...so if you where somewhere with an a10c once and took some time to write down coordinates, you can do it the next time without TGP and only mavs and GBUs :)

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted
also predictability, its not like the ground targets appear at different positions...so if you where somewhere with an a10c once and took some time to write down coordinates, you can do it the next time without TGP and only mavs and GBUs :)

 

So exactly like targets we have now (FARPs, towns, etc). SA6/11 will make it a bit more challenging.

[sIGPIC]Luftgangsta[/sIGPIC]

Posted (edited)

It doesn't matter what targets are there the only challenge comes from time on target which is not so easy in a balanced fight. This is the only time targets and objectives should be allowed to be destroyed and is what really seperates the wheat from the chaff.

Edited by Frostie

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted
I think destroying ground targets is way to easy. Its not a big thing to go strike target with A10 or Ka-50 and I would say there's no challenge at all. It would be grate to have stock Sam's in wilds.

Unbalance is a big problem here and its not much fun we have. In next campaign COSA flight will fly for red.

 

 

 

Just having random sams would be more gamey than it's already becoming. If you want sams "out in the wild", have your team set them up with the helicopters.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted

Soooooooooooooooooooooooo...

 

Is it True the SU-33 have unlimited Lives and ERs and ETs due to a script issue?

 

Just curious.

[sIGPIC][/sIGPIC]

Primary Computer

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Posted
Soooooooooooooooooooooooo...

 

Is it True the SU-33 have unlimited Lives and ERs and ETs due to a script issue?

 

Just curious.

Why don't you play red and find out.

Posted (edited)

Are we going to get Gazelles and A10C on both teams?

Edited by M460

#I've been dreaming about an unlicensed version of the MIG-31...

 

[sIGPIC][/sIGPIC]

Posted (edited)
Soooooooooooooooooooooooo...

 

Is it True the SU-33 have unlimited Lives and ERs and ETs due to a script issue?

 

Just curious.

 

Yes it is a gift because Red are worth it. I don't know why they don't just remove the Kuz.

 

On the Gazelle, this needs sorting. Either add it to red or remove the troop transport, having 1 man armies is just not cricket

Edited by Frostie

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted
Why don't you play red and find out.

 

Because I have zero desire to fly inferior aircraft...:pilotfly:

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

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Posted
That's the problem with just getting on simple radio. Get on TS, find out what the team is doing, who is doing which part and what the team needs you to do. Then you'll go over to simple radio for your flight/mission.

 

 

This post highlights exactly why you can't just get on simple radio alone, especially new guys.

 

TS is a crutch. Period. What you say should happen is exactly right...What Actually happens is just the opposite.

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

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