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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9


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Posted

I love the aircraft balance at the moment. Especially the Mirage is nice.

Spawn in the quick response interceptor for QuickResponseAlert purposes because hostiles are closing in on a base, align for 8 minutes, take off, shoot a missile at a SU27. Defeated, Shoot another one, hit. RTB while taking some minor damage to the wing. Back at the base 5 min after takeoff.

 

Then... 3 minutes waiting for repair, 8 minutes for alignment (required after repairs) again. And repeat.

 

Or without damage, do a refuel, wait for it to finish and then do a quick re-aliment (90seconds) again because the system gets degraded after rearms. Luckily the mirage carries a ton of missiles so you don't have to re-arm very often. :thumbup:

 

Have been in the server for 52 minutes and spend about 11 in the air, with the rest rearming, fueling, aligning and re-aligning. Yet I haven't died once. Guess i'm lucky there is no SEAD around to lob missiles on the open apron while standing there.

Posted

On BF - Mirage is not classed as a Quick Reaction fighter, thats for the Mig-21 and F5E

 

If you want to get up in the air quickly, you dont have to do an INS align at all (you have a compass and / or F10) or just do the shorter 4 minute one

 

No need to be a sarcastic about it - It's your choice to wait for full alignment - the server does not force you too.

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

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Posted
No need to be a sarcastic about it - It's your choice to wait for full alignment - the server does not force you too.

I wasn't being sarcastic. :huh: I truly enjoy watching movies whilst on the apron.

Posted

Mirage skins should be fixed on Red + Blue

 

Please let me know if there are any that are not!

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Posted

Thanks for info on Mirage. No fuel start should be good. Won't be a drastic change, which is good (want incremental adjustments to fine tune), but it will be in the right direction, in my opinion.

 

What direction is there to move incrementally in though from this point lol.

 

Should be making incremental improvements to the FC3 quality of life, not arbitrarily changing the mirage which will have practically zero effect on the problem that is trying to be adressed.

Posted
On BF - Mirage is not classed as a Quick Reaction fighter, thats for the Mig-21 and F5E

 

If you want to get up in the air quickly, you dont have to do an INS align at all (you have a compass and / or F10) or just do the shorter 4 minute one

 

No need to be a sarcastic about it - It's your choice to wait for full alignment - the server does not force you too.

 

I do not get the logic, In adding static wait times "for all aircraft" to a server with limited time/limited lives. How is does that enrich game play aside from having people Alt Tabbed during those wait times?

Posted
One day I watched this man get 13 kills in an Su27 without getting shot down once against a horde of blue fighters...before the DataLink tantrum was thrown and it was added.

 

All you red-only guys crying for balance should be listening to every word he says.

wew god forbid we let the Su-27 use it's features, am I right?

/да бойз/

[sIGPIC][/sIGPIC]

Posted
I do not get the logic, In adding static wait times "for all aircraft" to a server with limited time/limited lives. How is does that enrich game play aside from having people Alt Tabbed during those wait times?

The logic is so that you can't just jump in the air immediately after spawning to block an airfield capture IIRC

/да бойз/

[sIGPIC][/sIGPIC]

Posted
The logic is so that you can't just jump in the air immediately after spawning to block an airfield capture IIRC

 

But you already can with tanks on 15 and 20% fuel on 27 (which I imagine would happen again soon).

Posted
But you already can with tanks on 15 and 20% fuel on 27 (which I imagine would happen again soon).

 

And because you are always going to be able to with tanks on the F-15, the Su27 should start with some fuel on board to even things out. Yes, they can rush off the apron and do the trademark Dino takeoff (taxiway, one gear in the grass, drag the tail), but half the time in previous rounds, when I was doing CAS, I purposely waited for that scrambling fighter and then lit off an AIM9 into his afterburner when he was 50 feet off the ground. Not that much of a problem. If an attacking force already has air superiority, the "scramble while they are overhead" is usually just a suicide by attacker.

 

I'm glad we have fueling/aligning times. When I am on Red, however, I routinely do the landing gear trick with the Su27. Exploit? Yes. F-15 taking 20% and 3 bags is still faster, and it uses less fuel from the airbase. So, I simply see it as bringing things closer to even between the two aircraft. 0% fuel for F15 and 0% fuel for Su27 makes the F15 significantly faster to take off in almost all situations.

 

Alpen, I totally understand where you are coming from with preferring classic East vs. West aircraft lineups, and I support this as well; however, when it comes to modifications within those plane sets on fuel loads, weapon restrictions, etc., I think we should be changing things to better balance the game. Agree that war is not balanced, but this is not war. We're not fighting for anything but fun here. And for a game to be successful, you want both sides to have a reasonable chance at winning. If either side is gimped from the start, they will have fewer players joining them and just get steamrolled over and over. That becomes boring for everyone.

Posted

For ease - Moltar help can explain from last year as he did a good post on it :)

 

https://forums.eagle.ru/showpost.php?p=2873572&postcount=872

 

Reduced Fuel is also to reduce fighter spam, and nudge people to use the actual quick reaction fighters (mig21 / F5e) as already said above for quick defence.

 

It also doesnt affect all aircraft - only dedicated fighters.

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Posted
Then... 3 minutes waiting for repair, 8 minutes for alignment (required after repairs) again. And repeat.

No, there is a quick alignment (ALCM) for this very purpose!

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DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted (edited)
How many degrees off boresight?

 

Based by my observation definitely more than radar gimbals limit of +/- 60deg.

 

RDI%20Aperture_zpsce4cofxt.png

 

 

What I stroke here is that in combination of unrealistic m2K radar locking capabilities, 530D is behaving like ARH missile instead of SARH BF rule. Can anyone confirm this case?

Edited by jackmckay
Posted
Based by my observation definitely more than radar gimbals limit of +/- 60deg.

 

RDI%20Aperture_zpsce4cofxt.png

 

 

What I stroke here is that in combination of unrealistic m2K radar locking capabilities, 530D is behaving like ARH missile instead of SARH BF rule. Can anyone confirm this case?

 

I've never had the S530D act like an ARH missile, whenever I've had someone break lock from me my missile always goes stupid.

 

I can't comment on the limits of the radar however, it's not something I've been paying an awful lot of attention to but I think I just might in future.

/да бойз/

[sIGPIC][/sIGPIC]

Posted
For ease - Moltar help can explain from last year as he did a good post on it :)

 

https://forums.eagle.ru/showpost.php?p=2873572&postcount=872

 

Reduced Fuel is also to reduce fighter spam, and nudge people to use the actual quick reaction fighters (mig21 / F5e) as already said above for quick defence.

 

It also doesnt affect all aircraft - only dedicated fighters.

 

Still does not explain the effect on the game play you say fighter spam, I say it has a bad impact on the game.

 

The fighter spam is limited by lives already, why the double/triple nerf some of them. You have a server where it works by people "FLYING" how is alt-tabing people on the ground for 8min a good idea?

 

Fighter spam is limited by distance if the attacker has the upper hand, the dead time basically means that the defender ":If out numbered" will always have an issue putting up remote defense.

 

On the note of putting people to quick reaction fighters, If they where F4/Mi23 Sure, But the Gap between 21/F5 and modern fighters is so massive its not practical on average.

 

This system and we have been saying it for 5 rounds now is counter productive, has limited positive effects and way more negative ones. It fly's in the face of all logic and proper game design.

Posted
Still does not explain the effect on the game play you say fighter spam, I say it has a bad impact on the game.

 

The fighter spam is limited by lives already, why the double/triple nerf some of them. You have a server where it works by people "FLYING" how is alt-tabing people on the ground for 8min a good idea?

 

Fighter spam is limited by distance if the attacker has the upper hand, the dead time basically means that the defender ":If out numbered" will always have an issue putting up remote defense.

 

On the note of putting people to quick reaction fighters, If they where F4/Mi23 Sure, But the Gap between 21/F5 and modern fighters is so massive its not practical on average.

 

This system and we have been saying it for 5 rounds now is counter productive, has limited positive effects and way more negative ones. It fly's in the face of all logic and proper game design.

 

The way I see it is if you win the airspace and destroy the enemy CAP your strikers have a window to press an attack, if fighters are able to instantly take off it becomes a constant wave of attacks with no window.

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Fastest MiG pilot in the world - TCR'10

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Posted
The way I see it is if you win the airspace and destroy the enemy CAP your strikers have a window to press an attack, if fighters are able to instantly take off it becomes a constant wave of attacks with no window.

 

If your cap/cas is Unable to take out aircraft taking off, or clear an airbase in the amount of time needed to stop them from spawning then the defenders have every right to conduct a successful counter attack.

 

Trying to hand hold some Mud pushers b/c their in ability conduct a proper attack in the window that cap provides "which from my many rounds as GCI observed over and over again" simply makes the game feel empty.

 

The Best possible approach is to add back the old bunker = spawn system to the airbases, take those out and no more spawning at the target airbase. I would argue for anti runway tactics but ED cant fix the FC3 aircraft being able to fly over craters.

 

And even then, Adding wait times for what is possibly the majority of the game time, for a situation that happens 10% of the time simply kills the game flow.

Posted
I would argue for anti runway tactics but ED cant fix the FC3 aircraft being able to fly over craters..

That and you can just relog to undo the runway damage

/да бойз/

[sIGPIC][/sIGPIC]

Posted (edited)
One day I watched this man get 13 kills in an Su27 without getting shot down once against a horde of blue fighters...before the DataLink tantrum was thrown and it was added.

 

All you red-only guys crying for balance should be listening to every word he says.

You need not continue your efforts, you've already done a good job of ruining your reputation with your "very objective" posts.

 

I love the aircraft balance at the moment. Especially the Mirage is nice.

Spawn in the quick response interceptor for QuickResponseAlert purposes because hostiles are closing in on a base, align for 8 minutes, take off, shoot a missile at a SU27. Defeated, Shoot another one, hit. RTB while taking some minor damage to the wing. Back at the base 5 min after takeoff.

 

Then... 3 minutes waiting for repair, 8 minutes for alignment (required after repairs) again. And repeat.

 

Or without damage, do a refuel, wait for it to finish and then do a quick re-aliment (90seconds) again because the system gets degraded after rearms. Luckily the mirage carries a ton of missiles so you don't have to re-arm very often. :thumbup:

 

Have been in the server for 52 minutes and spend about 11 in the air, with the rest rearming, fueling, aligning and re-aligning. Yet I haven't died once. Guess i'm lucky there is no SEAD around to lob missiles on the open apron while standing there.

You finally get to experience what every other fighter pilot on the server that isn't a Mirage gets to experience. No where to be found when we asked for fuel, and all that time stating it wouldn't make a difference if it was removed from the Mirage.... Certainly made a big difference didn't it. Forgive me if your cries for help go unnoticed.

Edited by BIGNEWY
quote of 1.1
Posted
Not for repairs there isn't.

Per Razbam Manual.

 

c44654c51bfead6f0774c1393cb06529.png

 

Oh sorry, my bad. I somehow read "ream and refuel"... :doh:

Repairing doesn't happen too often, so it shouldn't be a big deal.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted (edited)
You finally get to experience what every other fighter pilot on the server that isn't a Mirage gets to experience. No where to be found when we asked for fuel, and all that time stating it wouldn't make a difference if it was removed from the Mirage.... Certainly made a big difference didn't it. Forgive me if your cries for help go unnoticed.

Cue? Never said removing alignment wouldn't make a difference. As for fuel, I always said it wouldn't make any, because the tank is tiny anyway.

 

Raptor (in the F-15) actually got pissed at me this morning because he had to wait for the mirage to align, while he was already fueled and spooled up, holding short of the runway waiting for his wing man. And the Mirage still had 5 more minutes of sitting pretty to go (wasn't even at class 4 alignment yet). Even though I spawned before he did. And conterary to what some believe, you actually do need the INS (and have if aligned) if you don't want to use the magic all knowing GPS F10 map. It doesn't make sense to me removing D2M for realism reasons, yet keeping a magical map enabled.

Edited by CrashO
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